Spoiler
I like that there is no 'good' choice in it. I find that when there is an 'everyone wins' solution, I can't actively choose something else because it just seems silly to me. For example, siding with the werewolves in DA:O. Why would I do that when I can cure them and still allow the elves to live? Or the suicide mission in ME2, why in the world would I choose not to upgrade the Normandy if it means people will die?
So to have to choose between the Chargers, a genuinely likeable rag-tag group of adventurers (who could easily be heroes of their own game) and an alliance with one of the most dominant militaries in Thedas? That's tough. It forces me to make a hard decision, like on Virmire in ME. There's no way to save both Ashley and Kaidan. Like in the Landsmeet in DA:O. There's no way to recruit Loghain (a brilliant tactician and warrior) into the Grey Wardens without losing your 'best friend'.
I enjoy these no-win situations and wish there were more of them.
I like that there is no 'good' choice in it. I find that when there is an 'everyone wins' solution, I can't actively choose something else because it just seems silly to me. For example, siding with the werewolves in DA:O. Why would I do that when I can cure them and still allow the elves to live? Or the suicide mission in ME2, why in the world would I choose not to upgrade the Normandy if it means people will die?
So to have to choose between the Chargers, a genuinely likeable rag-tag group of adventurers (who could easily be heroes of their own game) and an alliance with one of the most dominant militaries in Thedas? That's tough. It forces me to make a hard decision, like on Virmire in ME. There's no way to save both Ashley and Kaidan. Like in the Landsmeet in DA:O. There's no way to recruit Loghain (a brilliant tactician and warrior) into the Grey Wardens without losing your 'best friend'.
I enjoy these no-win situations and wish there were more of them.





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