So, codex entry "the cardinal rules of magic," claims that mages can't teleport. Yet, every mage enemy worth their salt has some teleportation ability. We saw Velana use teleportation magic in awakening, blood mages using teleportation magic, any number of demons, undead, and darkspawn emissaries teleport. So is the codex just wrong, or is this the mage version of rogue's "back-to-back," or "backstab" teleportation.
Teleporting Mages
#1
Posté 23 mars 2014 - 01:03
#2
Posté 23 mars 2014 - 03:00
So, codex entry "the cardinal rules of magic," claims that mages can't teleport. Yet, every mage enemy worth their salt has some teleportation ability. We saw Velana use teleportation magic in awakening, blood mages using teleportation magic, any number of demons, undead, and darkspawn emissaries teleport. So is the codex just wrong, or is this the mage version of rogue's "back-to-back," or "backstab" teleportation.
The Cardinal Rule is meant to explain that magic cannot allow someone to disappear from one spot and reappear in another without somehow crossing the intermediate space. So no teleporting to the other side of a wall, no enemies appearing out of thin air through magic, no ability to travel long distances instantaneously.
In gameplay terms, this affects how teleportation usually comes into play--namely a means to have enemies come and go, or for mages to instantly bypass obstacles. It's not meant to prevent characters from traveling quickly from one side of the battlefield to the other, at least within their sight. There are lots of ways this might happen other than strict "teleportation" (Velanna traveling through the ground is one), but I know the visual effects guys can get carried away sometimes. There's a line to walk between having spell effects look flashy and having them appear lore-breaking--which, to me, the enemy mage "jump" effect ended up being (there was meant to be a flash between where they disappeared and where they reappeared, but that got dropped). They've committed to playing the effects a little closer to the chest this time around insofar as this particular rule goes.
- Cigne, Zzzleepy83, CannotCompute et 8 autres aiment ceci
#3
Posté 23 mars 2014 - 03:08
Was it basically a limitation of the engine that caused both the rogues and mages look like they were teleporting in DA2? If the flash and blur were dropped I can only assume there was a limitation.
I forget what the issue was. Lacking time to get the "connection" effect working properly, most likely.





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