Can anyone tell me what the wounded animation description is. I cannot for the life of me find the animations 2da ![]()
It's the one that the OC uses for the wounded brothers in the opening chapter (I cannot find it there either).
PJ
Can anyone tell me what the wounded animation description is. I cannot for the life of me find the animations 2da ![]()
It's the one that the OC uses for the wounded brothers in the opening chapter (I cannot find it there either).
PJ
I think you cannot find it because it has no name "wounded". I use the kneeldamage and laydown if I want to have injured people.
Thanks Andy but I need to one where the guy looks like he is holding his ribs. I did try wounded in the heartbeat script but that one used laydown.
PJ
Oh wait, Leokul uses this when you meet him if you remember. It's in a convo, so he is using TALK_INJURED from the animation tabs.
http://nwn2.wikia.co...t_of_animations
I think 'idleinj' is the one you want.
I have a PDF at home with all the animation names, as well as their lengths in seconds for males and females, but I have no idea where I downloaded it from.
That PDF would be handy to have.
If I was sure I wasn't plagiarising someone else, I'd upload it somewhere. I've certainly got a lot of use out of it, especially for timing sequences of animations.
I'd never heard of the 'Nashersit' animation.
I sincerely hope it hasn't been misspelled. ![]()
That PDF would be handy indeed. My main problem is knowing how a custom animation looks like. The others I can see on the animation viewer, But I downloaded the kemo ones and I have no idea what they do. When they are named as sit1,sit2 etc... who knows. Maybe one time I decide to document all these myself with a screenshot of the animation in play. I know I'd find it useful.
I wonder if the animation list below (sitting only) is in alphabetical order?
http://nwvault.ign.c...e.php?id=132356
If they are, then the list on the main download page might also be in order (the sitting list of animations matches that GUI screenshot).
http://nwvault.ign.c...s.Detail&id=257
Maybe, but there are a lot more animations in the Kemo pack than are shown in that screenshot. Personally, I'd like video clips of the animations in addition to the images, for easy reference. ![]()
Well, for me the UI worked, but for my mod I just use a heartbeat script that lets me specify an animation in a local string. You could set up a row of NPCs each playing a different animation on their heartbeats.
Did the UI need the scripts compiled and the xml files? I guess...
And the GR2, just dropped in your campaign folder I guess?
Forget about it. I just looked at your campaign folder and you only have the GR2 files. I'll go for the heartbeat solution instead of the UI. An one liner script play custom animation should do it.
Well, scripts always need to be compiled, and the XML files are the UI, so they need to be in there too. Could be in the campaign folder, or override. My module doesn't use the UI, because it's just NPCs using the animation, not the PC.
Thanks for this, I will try the Kemo animations. I saw them in Tchos mod and was impressed.
More to do ![]()
PJ