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Virmire Sacrifice instead of the Starchild


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#76
Darks1d3

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He'd be like David. Too idealistic, and too in-your-face about it.

That's one of the reasons I refuse to pick control. Forever stuck in the citadel(or wherever the catalyst resides in) as an AI with the starbrat as your only company? Ugh.

 

Huh, which would be worse? Stuck with the starbrat for eternity? Or David?



#77
DeinonSlayer

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That's one of the reasons I refuse to pick control. Forever stuck in the citadel(or wherever the catalyst resides in) as an AI with the starbrat as your only company? Ugh.
 
Huh, which would be worse? Stuck with the starbrat for eternity? Or David?

Well, let's be honest: as long as we come here, and he comes here, we're sort of committing ourselves to the latter.

#78
MassivelyEffective0730

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Add "Are you my mummy?" and possibly "Midnight" to that list; I'd say those are some of the best episodes.

 

I'm afraid of statues, dark libraries, people who repeat what I say, broken clocks, cracks in my wall, time crashes, children wearing masks asking for their mummy, GPS systems, fat people, fat people in the government, fish from space, planets in the sky, plungers, delete bars, and... well... I forget the last one.



#79
ImaginaryMatter

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That's one of the reasons I refuse to pick control. Forever stuck in the citadel(or wherever the catalyst resides in) as an AI with the starbrat as your only company? Ugh.

 

Huh, which would be worse? Stuck with the starbrat for eternity? Or David?

 

It'll be like a modern version of No Exit.

 

"Hell is other BSNers!"



#80
DeinonSlayer

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I'm afraid of statues, dark libraries, people who repeat what I say, broken clocks, cracks in my wall, time crashes, children wearing masks asking for their mummy, GPS systems, fat people, fat people in the government, fish from space, planets in the sky, plungers, delete bars, and... well... I forget the last one.

Tally marks appearing on your forearm?

#81
MassivelyEffective0730

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Tally marks appearing on your forearm?

 

Yeah. It's annoying. I keep forgetting about them and how they get there.


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#82
themikefest

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I wonder how feasible it would have been to write the Citadel DLC so the clone you face off against is a goody-two-shoes if you played a hardcore burn-down-the-orphanage Renegade up to that point.

evilcartmaniq9.jpg

Don't know how feasible it wouldbe, but I know I would probably get a good laugh out of it.



#83
KaiserShep

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Yeah. It's annoying. I keep forgetting about them and how they get there.

 

 

It appears as though my thermal clip is spent.


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#84
MassivelyEffective0730

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It appears as though my thermal clip is spent.

 

Don't Blink!



#85
DeinonSlayer

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Don't Blink!

As freaky as the concept was, really, it seems like the people who got zapped back by them ended up with happier lives than they had beforehand (before the Angels were retconned to neck-snappers, that is).

#86
KaiserShep

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As freaky as the concept was, really, it seems like the people who got zapped back by them ended up with happier lives than they had beforehand (before the Angels were retconned to neck-snappers, that is).

 

They weren't retcon'd. The Doctor says in The Time of Angels that their preferred method of dispatching their prey is displacing them in time, unless they needed the bodies for something, which they used as a means to communicate to the Doctor. The angels were feeding off of the radiation being emitted by the Byzantium ship, so they had all the sustenance they needed. 



#87
MassivelyEffective0730

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As freaky as the concept was, really, it seems like the people who got zapped back by them ended up with happier lives than they had beforehand (before the Angels were retconned to neck-snappers, that is).

 

The Angels got horribly retconned. 

 

They were technically made even more powerful, yet they lost their mystique and subtlety.



#88
DeinonSlayer

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I also liked it better when they didn't move on-camera...
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#89
AlexMBrennan

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Then you'd get people asking why Shepard would suddenly start to care about the VS's deaths after being totally fine with it for much of the trilogy (because they are obviously all trained psychologists who know everything about how PTSD works, is triggered and would manifest when viewed through the eyes of an affected person)



#90
Nightwriter

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I think the problem is the attempt to appeal to our sympathy.

 

BioWare chose to do this by making the Catalyst appear as a child, which was unsuccessful with me. You're suggesting to do this by making the Catalyst appear as the VS, which would be unsuccessful for different reasons.

 

Either way, an effort is being made to disarm me by putting a face on the Catalyst which is innocent or familiar. Both are probably just going to put me more on my guard, and both play with big uncertainties -- the uncertainty of whether the player actually cares about the child, or the VS.

 

The solution? Eh, fwiw, I think the Catalyst's problems went deeper than the mere aesthetic, so ultimately I don't think I would have liked it no matter what face it wore.

 

But... if I had to think of something to avoid, it might be going for the Someone You Care AboutTM avatar. It may have helped if it had appeared as someone or something neutral, or perhaps if it had cycled between a range of fallen squadmates or characters. Then at least you'll achieve the sum meaning of all those losses, it doesn't feel quite as much like targeted advertising, and there's a greater chance of hitting someone the player may have given half a crap about. And even if it doesn't hit anyone the player cares about, it's a cool effect to see all the fallen return as the Catalyst's puppets, as the list of casualties will be unique to your playthrough and choices. Mind you, I'm no developer, and it may well have been impossible -- or at least incredibly impractical -- to implement that effect.


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#91
KaiserShep

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I agree that appealing to sympathy, if that was indeed the intention, was a bad idea. The decision chamber is pretty much giving you an ultimatum. Choose something or die is what it boils down to. It's not important what you sympathize with, because everyone is gonna die.

#92
SwobyJ

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I don't think it's about appealing to our sympathy.

 

 

Choose something or die is what it boils down to.

 

"We fight or we die."

 

Said not just at the beginning of the game, but optionally at the end.



#93
RZIBARA

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make him your LI



#94
Steelcan

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If the Catalyst thinks that appearing as Ashley is going to do anything but make me more unwilling to cooperate, he has another thing coming, namely a few bullets



#95
Guest_Jesus Christ_*

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If the Catalyst thinks that appearing as Ashley is going to do anything but make me more unwilling to cooperate, he has another thing coming, namely a few bullets

 

 

Having her as the Catalyst would be a great way to promote refuse.



#96
Shelondias

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I actually wanted the catalyst to appear as Aveena.
That woulda been cool.


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