-This was in the build forum when it existed, but apparently was migrated into the Story forum when they were all merged.
Combat Engineer
I don't typically write lengthy diatribes, so the idea here was simply an Engineer with a combat power for the bonus. I selected AP Ammo. Inferno Grenades are also excellent, as is Fortification. The other goal was to try and do decent weapon damage and not be too much of a "caster." Not sure if I met the latter objective, maybe you can tell me. The other powers I chose to focus on are Overload, Incinerate and Drone.
This also can serve as a surrogate guide and walkthrough to the game if need be. There is commentary (good or bad thing depending on your perspective
).
As I say in Prologue and allude to on Mars, I thought about doing a NG+ for this run, but instead did an ME2 Import that was set to NG+ (in case I wanted to go to X on guns), and with level set back to 1 (to show build progression). Anyone who was on the forums way back when will remember discussions about what may have been more challenging, but ever since DLC allowed you to hit 60 relatively easily starting from 1 this is how I like to play the game.
Leviathan I: TGES Mineral Works
Leviathan II: Namkali Dig Site
Citadel III: Normandy Dry Dock
Omega IV: Assault of Afterlife
Armax I: Minor Missions (aka Fan Challenges)
Armax V: Misc. ME2 Squadmate Discussion
Earth II: No Man's Land and Thanix Missiles
I'll add on to them as they are put on youtube.





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