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Sera "The Artful Dodger" discussion thread - V2 (now with more V1)


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#3026
wright1978

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Before the game was pushed back for a year, David Gaider mentioned not liking NPC romance, but Cullen is now a confirmed romance, so the NPC romances were added, but I'm sure the core romance with the companions would still remain the same like Sera and Cassandra. While I'm glad NPC romance was added to compensate for the set sexuality, it may also mean that the companion romance's "playersexuality" was changed because of it. Unless there is another set of male or female among the companions, we're basically exchange the playersexuality for companion romance for a pair of NPC romance. IMO, I have to see how they handle it to see if it's worth the trade-off.

 

Well in my opinion NPC's romances don't in any way compensate for set sexuality. They are not an acceptable substitite imo. If they have removed previous levels of choice per orientation in the companion romance department i shall be very annoyed.



#3027
Battlebloodmage

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The bottleneck for creating characters is less writing, and more cin design.

 

DA2 had 2 player models and 4 love interests, meaning custom cinematic scenes (required if you have intimate touching) required 8 scenes (assuming you only need one).

 

DAI has 8 player models.  If we have at least 4 love interests (I suspect our minimum), that takes 32 scenes (assuming we only need one).

 

Alternatively, if we were to have no bisexual characters, we could use 4 (one gender, 4 races) per pairing, and we could have 8 love interests in the game with not tooooooo much extra work required by cinematics (writing would need more, but if it is determined that they have the capacity and cin design does not, then it's not a net drain on the overall timeline).

 

 

Now lets say we have those 8 love interests, and we mandate that in order to be fair they must be bisexual.  Now we have 64 scenes to make.  Lets assume a scene takes a cindesigner one day to make.  We just added a full man month of work to the cindesigners.  John Epler would be very, very sad :(

Not disagreeing with you, but most bisexual romance scenes are very similar to each other, and some are just palette swap, so they would require less resource than creating new romance altogether, no? 



#3028
TheodoricFriede

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But DA never had lots of romance options to begin with.

No, but usually there was at least one i found compelling.

 

Morrigan made for an interesting plot point. Liliana wasn't amazing, but she was enjoyable enough. Merrill was the greatest of all time, Isabella wasn't for me, but i see the appeal.

 

There are literally zero. None. Nothing. No one im interested in in this game. I never liked Cassandra, and Vivienne seems like the worst person who ever lived.

 

Hell, even Sara i only was interested in because she was an elf, and thats more interesting to me then a human.



#3029
Allan Schumacher

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So what do you think of Sera, Allan?

 

She's probably the companion I know the least about, unfortunately.  I enjoy the base concept, in that she's someone that feels action is prudent and that friends are more important to her.  She strikes me as social and someone you can depend on, assuming she doesn't think you're an ass that doesn't deserve her support.


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#3030
Maria Caliban

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The bottleneck for creating characters is less writing, and more cin design.
 
DA2 had 2 player models and 4 love interests, meaning custom cinematic scenes (required if you have intimate touching) required 8 scenes (assuming you only need one).
 
DAI has 8 player models.  If we have at least 4 love interests (I suspect our minimum), that takes 32 scenes (assuming we only need one).


Race restricted romances seem more likely now.

Not disagreeing with you, but most bisexual romance scenes are very similar to each other, and some are just palette swap, so they would require less resource than creating new romance altogether, no?


Sera having sex with a femquisitor and Cullen having sex with a inquisidude costs about the same number of zots as Sera having sex with either male or female inquisitors.

BioWare always has more writing than the rest of the pipeline can handle. What matters is the cinematics, and every sex/race combination increases the amount of cinematics used.

#3031
Wolfen09

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The bottleneck for creating characters is less writing, and more cin design.

 

DA2 had 2 player models and 4 love interests, meaning custom cinematic scenes (required if you have intimate touching) required 8 scenes (assuming you only need one).

 

DAI has 8 player models.  If we have at least 4 love interests (I suspect our minimum), that takes 32 scenes (assuming we only need one).

 

Alternatively, if we were to have no bisexual characters, we could use 4 (one gender, 4 races) per pairing, and we could have 8 love interests in the game with not tooooooo much extra work required by cinematics (writing would need more, but if it is determined that they have the capacity and cin design does not, then it's not a net drain on the overall timeline).

 

 

Now lets say we have those 8 love interests, and we mandate that in order to be fair they must be bisexual.  Now we have 64 scenes to make.  Lets assume a scene takes a cindesigner one day to make.  We just added a full man month of work to the cindesigners.  John Epler would be very, very sad :(

 

whats another month, ya'll pushed it back a year anyway



#3032
TheodoricFriede

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Now lets say we have those 8 love interests, and we mandate that in order to be fair they must be bisexual.  Now we have 64 scenes to make.  Lets assume a scene takes a cindesigner one day to make.  We just added a full man month of work to the cindesigners.  John Epler would be very, very sad :(

In that case may a follow up with another question.

 

Will there even be any bisexual options at all? If its that hard, i would expect that its an absolute impossibility.



#3033
Deviija

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Now lets say we have those 8 love interests, and we mandate that in order to be fair they must be bisexual.  Now we have 64 scenes to make.  Lets assume a scene takes a cindesigner one day to make.  We just added a full man month of work to the cindesigners.  John Epler would be very, very sad :(

 

 

Ahhh, I see now.  That was interesting.  Thanks, Allan.  

 

 

Get to work, Epler!  Err.   ^_^



#3034
Dean_the_Young

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I guess, but considering that romance options are half the game for some people, myself included, you would thing having a lot of options would be a priority.

 

 

 

That's a problem for you, then, because romance options are not half the game to the people who matter the most: the writers and developers. To them, it's a modest, even small, part of the game in addition to the main focus.

 

And, not to smear the writers too much, but if you're interested in romance video games... well, there's an entire genre out there far more focused on the romance than Bioware even tries.



#3035
Maria Caliban

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whats another month, ya'll pushed it back a year anyway


Despite being tucked in his bed, a capillary in John Epler's eye suddenly bursts...

Will there even be any bisexual options at all? If its that hard, i would expect that its an absolute impossibility.


I believe Mark confirmed that we'd see straight, gay, and bisexual characters.
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#3036
BabyFratelli

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No, but usually there was at least one i found compelling.

 

Morrigan made for an interesting plot point. Liliana wasn't amazing, but she was enjoyable enough. Merrill was the greatest of all time, Isabella wasn't for me, but i see the appeal.

 

There are literally zero. None. Nothing. No one im interested in in this game. I never liked Cassandra, and Vivienne seems like the worst person who ever lived.

 

Hell, even Sara i only was interested in because she was an elf, and thats more interesting to me then a human.

 

 

Erm, well there's always Scribbles? We don't know anything about her yet. And we haven't even really gotten to know any of the characters that well, so give Viv and Cass a chance. 

I get that if the romance side of things is a big part of the reason you dig Dragon Age it'd be disappointing for you, but I didn't like anyone in DA2 that way and the game was still really enjoyable for me. Romances are only a tiny fraction of these games. People understate how great the friendship paths are (especially Morrigans in DAO). I'm sure DAI will be the same. Friendship bromance with Sera could be incredibly rewarding, for all we know.



#3037
TheodoricFriede

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That's a problem for you, then, because romance options are not half the game to the people who matter the most: the writers and developers. To them, it's a modest, even small, part of the game in addition to the main focus.

I believe that there are more people then just myself who find the romance options important.

 

Considering that Bioware games major selling point are the characters, i think it should be a wee bit more important to them.



#3038
Allan Schumacher

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Not disagreeing with you, but most bisexual romance scenes are very similar to each other, and some are just palette swap, so they would require less resource than creating new romance altogether, no? 

 

They are absolutely not just a palette swap.  "Palette swap" doesn't even make sense in the context that you're describing.  (I'm actually not sure what you're referring to specifically... I'm assuming you mean model swap and am going with that....)

 

If you're lucky, you can just swap out the character model.  You can't with our characters.  Unless you want that gentle touch on the shoulder to be a horn in the eye if you're a Qunari, or a dwarf groping the genitals instead.

 

 

I'd argue that most of the work is in the fine tuning, rather than setting up the base scene.  It's relatively quick to say "I want you to stand roughly here."  The fine tuning comes in making the characters interact because computer graphics gives absolutely zero concern that you're about to clip that 3D mesh into that other 3D mesh.


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#3039
DumSheeps

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If she had long blond hair she would be my 2nd most liked companion after the Bull. Probably still romancing her (if she is not another jack-type ofc)



#3040
Dean_the_Young

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I only ever got ninjamanced by Leliana. Everyone else was extremely easy to avoid.

 

 

Damn Lel, I just said your hair was nice, and it was a joke because I accidentally picked the same style and color as you since I didn't know you'd be a character.

 

Liara was the most amusing, and most disturbing, case of one-sided affection in a Bioware game. Maybe it was a glitch, I can't recall, but she really devoted herself to a Shepard even if they didn't want her to.

 

Yandere!Liara would have been even better (worse?), but Bioware has never tried a Yandere route.



#3041
TheodoricFriede

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Erm, well there's always Scribbles? We don't know anything about her yet. And we haven't even really gotten to know any of the characters that well, so give Viv and Cass a chance. 

I get that if the romance side of things is a big part of the reason you dig Dragon Age it'd be disappointing for you, but I didn't like anyone in DA2 that way and the game was still really enjoyable for me. Romances are only a tiny fraction of these games. People understate how great the friendship paths in these games are (especially Morrigans in DAO). I'm sure DAI will be the same.

I have learned all i need to know of Viviene from what they have revealed so far. Frankly, she seems quite despicable.

 

I spent an entire game learning about Cassandra.

 

As i said, there had better be that brothel.



#3042
The Elder King

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No, but usually there was at least one i found compelling.
 
Morrigan made for an interesting plot point. Liliana wasn't amazing, but she was enjoyable enough. Merrill was the greatest of all time, Isabella wasn't for me, but i see the appeal.
 
There are literally zero. None. Nothing. No one im interested in in this game. I never liked Cassandra, and Vivienne seems like the worst person who ever lived.
 
Hell, even Sara i only was interested in because she was an elf, and thats more interesting to me then a human.

That's just bad luck though. With every approach there's the chance the character you like isn't a LI.
We don't even know if she was a LI when they were (possibly) developing the romances as all bisexual.

#3043
Maria Caliban

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She's probably the companion I know the least about, unfortunately.  I enjoy the base concept, in that she's someone that feels action is prudent and that friends are more important to her.  She strikes me as social and someone you can depend on, assuming she doesn't think you're an ass that doesn't deserve her support.


Sounds great. :)

#3044
Deviija

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You can't with our characters.  Unless you want that gentle touch on the shoulder to be a horn in the eye if you're a Qunari, or a dwarf groping the genitals instead.

 

 

Well, the former sounds a bit uncomfortable in a romance scene -- but the latter sounds exceptionally appropriate.  


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#3045
Allan Schumacher

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In that case may a follow up with another question.

 

Will there even be any bisexual options at all? If its that hard, i would expect that its an absolute impossibility.

 

There's nothing stopping us from making bisexual options.  It's still the same rough amount of work for cinematics, and it DOES save on writing.  We very well could have gone with 4 romance options and made them all bisexual.  But maybe it means we wanted to mix things up a bit.  It means we've created romance content where otherwise there wouldn't need to be.


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#3046
Dean_the_Young

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I believe that there are more people then just myself who find the romance options important.

 

Considering that Bioware games major selling point are the characters, i think it should be a wee bit more important to them.

 

Of course you do- after all, more romance benefits you.

 

On the other hand, someone who thinks characters are a selling point but romances are not, like myself, would be just as happy if the romances were axed and the resources put into having more significant characters, or just fleshing out established characters more in non-romance ways. Why shouldn't I think it should be a wee bit more important to them?



#3047
Allan Schumacher

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whats another month, ya'll pushed it back a year anyway

 

Contrary to popular belief, we do have a preference to "put in as much content as we're able to."  So if we spend a month working on that, it'd come at the expense of working on a month on something else.



#3048
Dean_the_Young

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If you're lucky, you can just swap out the character model.  You can't with our characters.  Unless you want that gentle touch on the shoulder to be a horn in the eye if you're a Qunari, or a dwarf groping the genitals instead.

 

 

...come on, Allan, you'd laugh if that happened.


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#3049
AkiKishi

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Liara was the most amusing, and most disturbing, case of one-sided affection in a Bioware game. Maybe it was a glitch, I can't recall, but she really devoted herself to a Shepard even if they didn't want her to.

 

Yandere!Liara would have been even better (worse?), but Bioware has never tried a Yandere route.

 

In ME3 she became obsessive. Which I guess would have been fine had you actually romanced her.



#3050
Battlebloodmage

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There's nothing stopping us from making bisexual options.  It's still the same rough amount of work for cinematics, and it DOES save on writing.  We very well could have gone with 4 romance options and made them all bisexual.  But maybe it means we wanted to mix things up a bit.  It means we've created romance content where otherwise there wouldn't need to be.

I meant model swap, was playing too much fighting game, but when when it's not the scenes, there would be more work in working the new scenes for new LIs like writing more dialogues, different setting in scenes. I feel like it would take more work than reposition the models and change some sentences. 

 

What I'm more curious about is David Gaider stated before the push back was the romance budget is around the same as the last game, but with the push back, we now know there are more romance options, does it mean that more resources were poured into romances? I don't want more romances if at the expense of taking away resources from pre-existing romance.