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Sera "The Artful Dodger" discussion thread - V2 (now with more V1)


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#3826
Milan92

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Well that's what happens when you ALWAYS go for the same "color" option in conversations. They allow you to be whatever you wanna be, but sometimes it would be inappropriate. 

 

If done excessively:

 

100% Diplomatic can come across as a apologetic supplicant.

100% Sarcastic can come across as a sociopath.

100% Aggressive can come across as a psychopath.

 

The problem with the tones though, was that each sounded too different. Going from a sarastic dialogue option to diplomatic sounded always really weird imo, as if Hawke suddenly had a different personality.

 

Hopefully the tones will be more neutral this time.



#3827
AresKeith

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They actually started as concepts for a game titled "Dragon Age: Inquisition" that originally started before DA2 (Dragon Age: Exodus) started up.

It's part of the rather fluid nature of how games are created, I have learned.


Funny thing is that a long while I said they should've named DA2 Exodus or another before I knew Bioware had that idea lol :D

#3828
Lebanese Dude

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The problem with the tones though, was that each sounded too different. Going from a sarastic dialogue option to diplomatic sounded always really weird imo, as if Hawke suddenly had a different personality.

 

Hopefully the tones will be more neutral this time.

 

Well I have to disagree that it's a problem though.

 

Voices have a naturally more jovial tone while telling a joke. When you're speaking in polite company, you are going to have a different voice, one that's more eloquent and clear. When you're angry as hell, you have a deeper and more ...aggressive tone.

 

It's just how it is in real life too. I never saw the issue. You just have to pick the right moments. It's way more natural to be diplomatic, sarcastic, or even direct with Mama Hawke for example, rather than be aggressive with her.



#3829
WildOrchid

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If I'm not mistaken, it was confirmed that we have sarcastic/snark dialogue options again ^_^

 

Yay, thanks.



#3830
Lebanese Dude

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Funny thing is that a long while I said they should've named DA2 Exodus or another before I knew Bioware had that idea lol :D

 

Although I love the DA2 icon, I much prefer Dragon Age: Exodus as a title. It's a shame it wasn't shipped as such.



#3831
Bichaneca

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Well I have to disagree that it's a problem though.

 

Voices have a naturally more jovial tone while telling a joke. When you're speaking in polite company, you are going to have a different voice, one that's more eloquent and clear. When you're angry as hell, you have a deeper and more ...aggressive tone.

 

It's just how it is in real life too. I never saw the issue. You just have to pick the right moments. It's way more natural to be diplomatic, sarcastic, or even direct with Mama Hawke for example, rather than be aggressive with her.

Even with an Aggressive Hawke I can't find the strength to yell to either Leandra or Bethany, it's a little too evil for my tastes.



#3832
Chewin

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If I'm not mistaken, it was confirmed that we have sarcastic/snark dialogue options again ^_^

 

I was under the impression BW wanted to skip this feature in favor of another. Do you happen to have a source for this confirmation? 



#3833
Milan92

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I was under the impression BW wanted to skip this feature in favor of another. Do you happen to have a source for this confirmation? 

 

Sorry, I don't :( I remember reading it a long time ago, but I'm not sure if I read it correctly. 

 

Would be nice to have a dev confirm wether the option is gonna be there or not.



#3834
Chewin

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Ah, no problem! Yes, a confirmation would be nice. Though we'll get one eventually down the line :)



#3835
Mukora

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Even with an Aggressive Hawke I can't find the strength to yell to either Leandra or Bethany, it's a little too evil for my tastes.

Even bad boys/girls love their mamas.

 

For the snarky options: The dialogue wheel they showed in the E3 demo had icons similar to the ones used in DAII. I'm sure at least one of those is "snark."



#3836
The Elder King

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The three 'tone', aren't anymore Diplo/Sarcastic/Aggresive. They're Noble/Clever/Direct. I guess it's possible that sarcastic choices will be present in Clever (or in other type of wheels/responses), but the middle tone won't be about sarcasm only. I'll try to find the link, but I'm not sure I'll be able to.

#3837
Fiery Phoenix

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Regarding the dialogue system, it was detailed by David Gaider a few months ago. I would say the gist of it is this:

 

The three major tones are now Noble/Clever/Direct (as opposed to Diplomatic/Humorous/Aggressive). These are primarily internal designations which affect how we write those tones, the idea being to reign in the difference a bit between the three. There are no longer alternate tone variants (which in DA2 were Helpful/Charming/Direct), as I don't think we communicated very well what those meant anyhow.

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#3838
The Elder King

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Good, Fiery Phoenix found it :).
That's the full one

Just to be clear as to what Mike was and was not referring to:What is the same about Inquisition's writing style, compared to DA2:

  • Dialogue options are picked from paraphrases, off a wheel interface.
  • The player character is voiced, and dialogue is written with that in mind.
What is new:
  • No dominant tone. Meaning your most-selected tone does not carry through to influence other lines outside of the conversation in which you selected it. In DA2, dominant tone changed the actual line the PC spoke when action choices were made as well as those spoken inside of cutscenes ("auto-dialogue", as people like to refer to it here). In Inquisition, those are all relayed in neutral tone.
  • A question is often asked of how much "auto-dialogue" will exist in comparison to, say, Mass Effect 3. The answer is that the amount will be less than DA2 (and it is always neutral-toned, as mentioned above). This is generally just used in situations where the PC is saying something innocuous ("Go on" or "What is that?" ...things that don't really call for a wheel).
  • Addition of a "reaction wheel" (on top of the "tone wheel", which is for flavor responses, and the "action wheel", which is for places where the player is decided to do something), which allows for emotional responses to important events. The player always has the Stoic option (essentially the neutral response), or will have options such as Sad, Confused, Enraged, Surprised, etc.
  • Dialogue options on an action wheel now sometimes display a pop-up if the option is hovered over long enough, elaborating on what that action is intended to do. This only applies to actions where elaboration is felt necessary. It does not display the actual line which will be spoken by the PC.
  • The three major tones are now Noble/Clever/Direct (as opposed to Diplomatic/Humorous/Aggressive). These are primarily internal designations which affect how we write those tones, the idea being to reign in the difference a bit between the three. There are no longer alternate tone variants (which in DA2 were Helpful/Charming/Direct), as I don't think we communicated very well what those meant anyhow.
  • Similar to how the Investigate option off any wheel "breaks out" into a sub-wheel for questions (if there is more than one question), there can be a Special option off any wheel which breaks out in the same manner. This is where we put conditional things, such as dialogue options that depend on having a particular party member, being a particular race/class, romance options, having made certain choices previously, etc...and thus allows us to add as many of these to a wheel as we like without breaking the interface structure. Some of these now "grey out" if you don't have the requirement, meaning you can see an option you might have had, but currently cannot take.
Some people will find these things very different. Some will hardly notice, as these are largely structural and procedural differences for writing. Ultimately, as Mike says, the writing style is the same--but your mileage may vary. Nothing else is really referred to by "writing style" than how the dialogue itself is functionally written.

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#3839
Mukora

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I really hope they use as little "auto dialogue" as possible.

 

If TOR can get away with having seemingly none, I think this game can, too.



#3840
Milan92

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I like the sound of Clever.



#3841
Char

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I like the sound of Clever.

My Inquisitor is going to have to be Clever, Direct sounds a little mean, and noble doesn't sound like it has enough fun potential. And I'm all about having fun :)


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#3842
The Elder King

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I really hope they use as little "auto dialogue" as possible.
 
If TOR can get away with having seemingly none, I think this game can, too.

I hope so as well.

#3843
The Elder King

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My Inquisitor is going to have to be Clever, Direct sounds a little mean, and noble doesn't sound like it has enough fun potential. And I'm all about having fun :)


You can choose the most appropriate tone the situation. Dominant tone isn't present anyway.

#3844
Xilizhra

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Badly late to the party on Sera's orientation... and 'tis cool beans indeed, as I wanted to romance her anyway. I didn't expect this system of orientations to be used, but I'm perfectly happy to run with it. I definitely look forward to getting to know her better.


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#3845
Milan92

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My Inquisitor is going to have to be Clever, Direct sounds a little mean, and noble doesn't sound like it has enough fun potential. And I'm all about having fun :)

 

I think Direct will work great for Inquisitors that don't have time for nonsense and rather just get to the point :) I don't think it will automatically make it the renegade option, but more "professional" ^_^

 

Cassandra could be a perfect example of how the "Direct" choice might sound. 


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#3846
Knight of Dane

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Badly late to the party on Sera's orientation... and 'tis cool beans indeed, as I wanted to romance her anyway. I didn't expect this system of orientations to be used, but I'm perfectly happy to run with it. I definitely look forward to getting to know her better.

I was wondering where you were hiding.  ^_^



#3847
The Elder King

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Badly late to the party on Sera's orientation... and 'tis cool beans indeed, as I wanted to romance her anyway. I didn't expect this system of orientations to be used, but I'm perfectly happy to run with it. I definitely look forward to getting to know her better.


Have you read the new info on her on the site? What do you think of her?

#3848
Xilizhra

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Have you read the new info on her on the site? What do you think of her?

Well, she's potentially a stabilizing influence on my visionary and possibly ruthless Dalish, and I think my Inquisitor needs someone who can make her laugh. But Sera doesn't lack for dedication either, so I think it'll probably all go well. Though I do hope for some specifically elven things that come up in the romance as well.



#3849
Char

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I think Direct will work great for Inquisitors that don't have time for nonsense and rather just get to the point :) I don't think it will automatically make it the renegade option, but more "professional" ^_^

 

Cassandra could be a perfect example of how the "Direct" choice might sound. 

I will be happiest if at least one of my inquisitors can be like this:

http://dgaider.tumbl...bly-not-be-like

 

Drunk, deliberately obtuse, and with a sense of humour that would charitably be described as eccentric :lol:


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#3850
The Elder King

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Well, she's potentially a stabilizing influence on my visionary and possibly ruthless Dalish, and I think my Inquisitor needs someone who can make her laugh. But Sera doesn't lack for dedication either, so I think it'll probably all go well. Though I do hope for some specifically elven things that come up in the romance as well.


Well, race restrictions are in, so it's possible Sera is one of the race-restricted romances.