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Sera "The Artful Dodger" discussion thread - V2 (now with more V1)


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#50876
The Loyal Nub

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I think you'll enjoy the trilogy. There are some very memorable characters, and lots of interesting things going on in the background. It's all a bit more linear than Dragon Age, it's a far tighter experience, but for some reason I've actually found it easier to form a bond with and roleplay my various Shepards than I have my wardens, Hawkes or Inquisitor.

 

The first Mass Effect was the second game I played after coming back to gaming after a break. It was my second 'new gen' (as it was then) game. (The first was GTAIV.) I fell head over heels in love with it, and it defined how I think about gaming now and how I can interact with it on a personal level. When I got to the end and the credits rolled I was in tears, and as soon as the credits ended I started a new game immediately. ME2 was the low point of the trilogy for me, because it felt far too 'gamey' with its mission complete and loading screens, and the idea of gaining loyalty and consciously picking the 'right' characters to do certain things to achieve the optimal result. It's still a good game though, and it improved on a lot of things even though I'm not its biggest fan. ME3 brought back a lot of what I loved about the original game, and improved on the things I enjoyed from the second. It still wasn't perfect, but I thoroughly enjoyed playing it.

 

I'm excited to hear they're looking at bringing back some sort of exploration in the fourth game, although I hope they tone it down a bit and don't go as far as DAI has gone -- my biggest gripe about DAI is that the main story feels very watered down and all sense of pacing is lost because of the huge swathes of nothing there is to play through in between -- I appreciate what they were trying to do, and they did some amazing things with this game, but for my taste they went too far in the opposite direction and I don't think the format they chose is the best one for a franchise that tries to tell engaging, immersive stories.

 

It's interesting you say you came to BioWare because of the negative stuff you heard -- I'm sure all the naysayers will be thrilled to know they converted someone to the company :D While BW don't get it right all the time, I can't think of another company I'd rather be loyal to. That's not to say I give them my blind, unthinking loyalty; only that I fully support and applaud their commitment to driving inclusivity in their games, and when they do misstep, while it might hurt all the harder because I don't want my favourite developer to do something like that, I stand behind them as they vow to try better next time.

 

I met a few very good friends as a result of being a BW fan. I can say, on a personal level, being a BW fan changed my life. That sounds corny and crap and I'd slap myself for it if I wasn't a huge wimp, but it's also honest.

 

I'm really looking forward to it then!

 

I like the open world ideal for games however I can sense what you mean in how it affected the narrative flow here. I think they need to keep working with a big world concept but I'd probably argue that they need to beef up the main story and cut down the little missions or "fetch quests" as those bog you down a bit in some areas of the game. I like the diversity of their worlds. It's a plus for me that they try to appeal to lgbt players or attempt to create engaging characters from many backgrounds. I hope that never goes away, really. So yeah the naysayers sold me (probably loads more too).

 

I've seen the flaws too. I saw a good story in DA II hampered by a lack of ambition in design i.e. "Wow, is this a cave? Sure looks like the last one I was in!" DA:I seems a reaction to that lack of scope and perhaps they threw too much of the kitchen sink in but they'll get the mix right at some point!



#50877
The Loyal Nub

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I've got to run but it's been a very engaging day! Cheers all!


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#50878
AlexiaRevan

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I've got to run but it's been a very engaging day! Cheers all!

See ya Nub!! Drive safetly outta there !  ;) 


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#50879
Lady Luminous

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I still think that for exploration sizes The Brecillian forest in DA:O was the perfect size. Why did we have to go to a gigantic map like the Hissing Wastes? 

 

I still love it, and I like that each map has it's individual story that links to the rest, but the world is stupidly huge. 



#50880
raging_monkey

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So got to the hinters on nightmare and bears... ****ing bears and druffalo

#50881
Lady Luminous

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Bears can be quickly defeated with spiked maces. I don't know why that's the magic combo, but it totally is!



#50882
AlexiaRevan

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Muh..I only swing well with a Mage...

 

And I still have to continue any DAI play...

 

Made a dwarf Last with 2 stabby knife...its gathering dust now.... <_<



#50883
raging_monkey

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Bears can be quickly defeated with spiked maces. I don't know why that's the magic combo, but it totally is!

mace tear through armor and cause bleeding

#50884
catabuca

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This...

 

So much this . They shouldve tied the story to every Map..

 

Instead...I was able to finish the game at lvl 17 and without touching more then those 4 starting Map..wich suck . 

 

I was a bit wary writing that because I haven't spent a lot of time on here since the game's release and I wasn't sure what prevailing opinion was, but... yeah.

 

I mean, the game is clearly an impressive achievement, and I'm sure if you laid the main story and companion stories end-to-end you'd have a good deal of content. But when it's set out as it is, idk, it feels like a great deal of filler padding it out to seem expansive and impressive, when in fact 85% of it isn't relevant or tied into the main stuff at all. They've clearly put a heck of a lot of work into all those lore entries and all that environment modelling, but it would have been a far better experience had I experienced all of those things whilst playing through actual story content. Frankly, I'd have been far happier with fewer unique areas to explore if the main story and companion stories had been longer and better integrated into the whole. I don't claim to know how resources are allocated, so I won't say "surely if they'd have cut back on unique areas they'd have had more time for the story" because maybe I'd be wrong on that. Still, I wish that's what they'd done.

 

I'm a huge fan of Skyrim (over 2000 hours, don't judge me), so I'm no stranger to a big empty sandbox and being left to my own devices. But Skyrim wasn't trying to tell an engaging story. Sure, it had a story, but I'm pressed to think of many people for whom the story was an important part of the game. Dragon Age games, however, have always been about the characters, the story and storytelling for me (and I think for most people). So while it's really great to be able to explore and have more freedom, when it's so divorced from the storytelling it feels quite hollow. I'm not convinced that the Skyrim-esque model of aimless exploration fits well with the BioWare storytelling we've come to know. 


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#50885
catabuca

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I've got to run but it's been a very engaging day! Cheers all!

 

Have a great day! I've had a fun time chatting with you :)


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#50886
Lady Luminous

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mace tear through armor and cause bleeding

 

Well yes, but they're shite against most other enemies in game. With bears (on casual) they're down and dead in 30 seconds!



#50887
raging_monkey

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Well yes, but they're shite against most other enemies in game. With bears (on casual) they're down and dead in 30 seconds!

yeah....sodding bears
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#50888
Wissenschaft 2.0

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Ya know it..... :lol:

 

road-runner-1_460.jpg

 

*hugs* your the best Alexia! Beep Beep



#50889
Lady Luminous

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Muh..I only swing well with a Mage...

 

And I still have to continue any DAI play...

 

Made a dwarf Last with 2 stabby knife...its gathering dust now.... <_<

 

Let's see... 3 completed playthroughs: 

 

1 Human Female  Rogue - Daggers

1 Qunari Female Warrior - Great Axe

1 Human Male Noblem - Mace and Shield

 

Half-Finished Playthrough

1 Female Elf  Rogue - Daggers

 

Just Started Playthrough

1 Female Dwarf Rogue - Archer



#50890
AlexiaRevan

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I was a bit wary writing that because I haven't spent a lot of time on here since the game's release and I wasn't sure what prevailing opinion was, but... yeah.

 

I mean, the game is clearly an impressive achievement, and I'm sure if you laid the main story and companion stories end-to-end you'd have a good deal of content. But when it's set out as it is, idk, it feels like a great deal of filler padding it out to seem expansive and impressive, when in fact 85% of it isn't relevant or tied into the main stuff at all. They've clearly put a heck of a lot of work into all those lore entries and all that environment modelling, but it would have been a far better experience had I experienced all of those things whilst playing through actual story content. Frankly, I'd have been far happier with fewer unique areas to explore if the main story and companion stories had been longer and better integrated into the whole. I don't claim to know how resources are allocated, so I won't say "surely if they'd have cut back on unique areas they'd have had more time for the story" because maybe I'd be wrong on that. Still, I wish that's what they'd done.

 

I'm a huge fan of Skyrim (over 2000 hours, don't judge me), so I'm no stranger to a big empty sandbox and being left to my own devices. But Skyrim wasn't trying to tell an engaging story. Sure, it had a story, but I'm pressed to think of many people for whom the story was an important part of the game. Dragon Age games, however, have always been about the characters, the story and storytelling for me (and I think for most people). So while it's really great to be able to explore and have more freedom, when it's so divorced from the storytelling it feels quite hollow. I'm not convinced that the Skyrim-esque model of aimless exploration fits well with the BioWare storytelling we've come to know. 

 

Well I'm a Story eater . Thats why I found Skyrim utterly booring . The story is the main meal , without one..ya only have what..actions ? graphism ? gameplay ? 

 

I dont care for those , and while I can respect those who care for those...there are plenty of games that are focused on those stuff *Diablo* come to mind . 

 

But yeah , DAI was supposed to be filled with content . 

 

I dont remember where I heard or read this..but someone said outta there , that the game while gorgeous...just wasnt filled enough . Its like a team made the world and its beauty . then the other team that was supposed to fill it with text and bubble..just did a half Job . 

 

And the game lack above all is emotions . I never though I would see a DLC charachter come back as the main vilain in DAI . 

 

DLC charachter arent....ya know....they are like stand Alone episodes that may or may not matter ? 

 

So while the choice wasnt bad...the implementation was bad . We have this guy who was a mere DLC side quest into this huge Game and Main Vilain . And...there is no tension , no pressure , no urgency , no 'Omg he is pissed me off like hell !!'.....

 

And thats...something the dragon age serie lacked to be honest . In DAO...once ya are saved by flemeth ya already know who is the final boss . Yay no suspence...

In DA2 ya get saved again by flemeth...and Yay....shot of Meredith....although in this one we did get a twist in the end wich we needed badly . 

 

And here is the same.....no urgency ..no...feeling !! 



#50891
AlexiaRevan

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Let's see... 3 completed playthroughs: 

 

1 Human Female  Rogue - Daggers

1 Qunari Female Warrior - Great Axe

1 Human Male Noblem - Mace and Shield

 

Half-Finished Playthrough

1 Female Elf  Rogue - Daggers

 

Just Started Playthrough

1 Female Dwarf Rogue - Archer

I'm sucking at building my toons thats what....

 

System is crappy...and I'm just plain sucking..

 

Heck..I didnt get this much trouble in MMO..and I hated those...ah the Irony... :lol:



#50892
Lady Luminous

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Well I'm a Story eater . Thats why I found Skyrim utterly booring . The story is the main meal , without one..ya only have what..actions ? graphism ? gameplay ? 

 

I dont care for those , and while I can respect those who care for those...there are plenty of games that are focused on those stuff *Diablo* come to mind . 

 

But yeah , DAI was supposed to be filled with content . 

 

I dont remember where I heard or read this..but someone said outta there , that the game while gorgeous...just wasnt filled enough . Its like a team made the world and its beauty . then the other team that was supposed to fill it with text and bubble..just did a half Job . 

 

And the game lack above all is emotions . I never though I would see a DLC charachter come back as the main vilain in DAI . 

 

DLC charachter arent....ya know....they are like stand Alone episodes that may or may not matter ? 

 

So while the choice wasnt bad...the implementation was bad . We have this guy who was a mere DLC side quest into this huge Game and Main Vilain . And...there is no tension , no pressure , no urgency , no 'Omg he is pissed me off like hell !!'.....

 

And thats...something the dragon age serie lacked to be honest . In DAO...once ya are saved by flemeth ya already know who is the final boss . Yay no suspence...

In DA2 ya get saved again by flemeth...and Yay....shot of Meredith....although in this one we did get a twist in the end wich we needed badly . 

 

And here is the same.....no urgency ..no...feeling !! 

 

 

...I think that depends on your play style actually. 

 

I personally felt a lot of urgency on each of the maps in my first playthrough (even if I chose to skip some of those maps in later playthroughs.)

 

But moreso than urgency, I felt a sense of compulsion to make the most strategic choices; it's a chess game rather than a boxing match. 



#50893
Lady Luminous

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I'm sucking at building my toons thats what....

 

System is crappy...and I'm just plain sucking..

 

Heck..I didnt get this much trouble in MMO..and I hated those...ah the Irony... :lol:

 

I have a character in mind way before I ever enter the CC, which I think helps. Acantha and Eavan were people to me months before the game even came out. 



#50894
AlexiaRevan

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...I think that depends on your play style actually. 

 

I personally felt a lot of urgency on each of the maps in my first playthrough (even if I chose to skip some of those maps in later playthroughs.)

 

But moreso than urgency, I felt a sense of compulsion to make the most strategic choices; it's a chess game rather than a boxing match. 

What urgency was there when ya go to haven and can do alot of stuff while the mission for haven to be attacked blink..and ya can just go back to Hinterland and pick up elf root..........? 

 

Or when ya get Skyhold.......what urgency is there once ya get it ? beside the urge to go talk to everyone...and end up Lost..God..I end up Lost looking for everyone  :lol:



#50895
Wissenschaft 2.0

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I was a bit wary writing that because I haven't spent a lot of time on here since the game's release and I wasn't sure what prevailing opinion was, but... yeah.

 

Fear not, everyone agrees. Some people, like me, have a high tolerance for sandbox skyrim type games and while I love all the exploration in the game, the story could use more focus in DA 4.

 

I really loved the exploration, such as finding Valammar in the hinterlands. And the story missions were great and quite varied. But I feel like they could have made many areas smaller - such as the hinterlands, and made a few more story missions. I feel like the #1 time sink in this game is just traveling across the large areas. I wish the horses were as fast as they are in skyrim.


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#50896
YourFunnyUncle

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Already told ya, compare the time logged on Origin with time logged on save file, see if it roughly fits, if yes, it counts ESC time, if not... you get the idea... :P

Sorry. Doesn't work, because that doesn't count all the times I reloaded a quicksave....


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#50897
Lady Luminous

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What urgency was there when ya go to haven and can do alot of stuff while the mission for haven to be attacked blink..and ya can just go back to Hinterland and pick up elf root..........? 

 

Or when ya get Skyhold.......what urgency is there once ya get it ? beside the urge to go talk to everyone...and end up Lost..God..I end up Lost looking for everyone  :lol:

 

I don't associate game mechanics with story pacing. As long as there is a reason for me to be on that map (killing templars, figuring out what venatori are up to, eliminating the freemen of the dales, etc.)  I can find a feeling of purpose, which drives my urgency. 

 

Yes, I can go and pick elfroot for hours, but that's my choice.

 

It is possible to run a full playthrough in less than 50 hours; you pace the urgency yourself. 


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#50898
Lady Luminous

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Fear not, everyone agrees. Some people, like me, have a high tolerance for sandbox skyrim type games and while I love all the exploration in the game, the story could use more focus in DA 4.

 

I really loved the exploration, such as finding Valammar in the hinterlands. And the story missions were great and quite varied. But I feel like they could have made many areas smaller - such as the hinterlands, and made a few more story missions. I feel like the #1 time sink in this game is just traveling across the large areas. I wish the horses were as fast as they are in skyrim.

 

I adored the above ground thaigs in the hissing wastes, but hated the hours of trying to find them. 



#50899
Bowie Hawkins

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Bwahahahaha! :D

 

tumblr_nhh09t5vrI1qdu9ioo1_500.png

 

Cullen: "If it's a lesson in fashion, watch out! I have a very sexy fashion sense. What did I call it, Josephine?"

Josephine: "Ugh..."


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#50900
lady_v23

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I adored the above ground thaigs in the hissing wastes, but hated the hours of trying to find them.


google is your friend
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