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Sera "The Artful Dodger" discussion thread - V2 (now with more V1)


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#55251
Dgyre

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It does need the side quests to fill out the feels, but this game has the same level of emotion and story for me as DA2 did.  But neither of them gripped me the way Origins did.  But then again, only one other game has ever sucked me into the plot and the characters.

 

 

But I also love the level of choice, and how the previous interactions in the other games make a difference for the plot and characters in this game.  While I enjoyed older rpgs,  and some of them had stronger stories because there was just one story, DA games can be a dozen different stories and I get to craft them, and that is just....huge...for me...

 

I remember my first play through of Origins, dalish elf, and I could basically tell the King of Ferelden off....the freakin King and I have a dailogue option that actually fits my characters background and I can choose to be an dick to him because he's the shemlen king?  That blew me away.  I hadn't seen that in other games.

 

((Granted, I hadn't played ME or Dues Ex HR yet either))



#55252
AlexiaRevan

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Well yes...and no. I agree in the sense that good triumphs over Cory and rather handily and easily and so that part of the ending is about as emotionally whammy bam as an old Superman comic. "Yay...Superman...the good guys...win. Yay."

 

The game I played had a pay-off in the epilogue that had some impact for me. I went from the Star Wars/Disney ending/Death Star explodes which was predictable to seeing that Leliana turned out horribly and that the Inquisition was so powerful that people feared and distrusted it and that there were those who plotted against the Inquisitor. The epilogue I got was very dark and bittersweet and the rah rah turned to disquiet.

Well...

 

What I'm saying is I dont measure a game on the epilogue . The whole game should be great not just the ending ya get . 

 

The ending is the reward for the journey . If the ending is good but the journey sucked....there wont be a YAY there in the end . 

 

There were many places in the game where they could have done so much better . They could have built up the suspence so much more , and instead they didnt . 

 

Weak story is what it is . The Last time I played something this watered down it was an MMO...and I regret the purchase..cose that MMO was written by a 5year old... <_<



#55253
raging_monkey

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Well...
 
What I'm saying is I dont measure a game on the epilogue . The whole game should be great not just the ending ya get . 
 
The ending is the reward for the journey . If the ending is good but the journey sucked....there wont be a YAY there in the end . 
 
There were many places in the game where they could have done so much better . They could have built up the suspence so much more , and instead they didnt . 
 
Weak story is what it is . The Last time I played something this watered down it was an MMO...and I regret the purchase..cose that MMO was written by a 5year old... <_<

damn that bad

#55254
AlexiaRevan

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damn that bad

well there were some places in DAI that remind me of that MMO...and I didnt like that . 

 

And the MMO is Guidl War 2 . Ya go try that game..the text is awful and the story (Your personal story) is sooo weak god...so weak . 

 

Anyway it had the same flaw ya know . Ya havent done anything earth shattering and ya are a Hero...YAY!....

 

Argh...



#55255
raging_monkey

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well there were some places in DAI that remind me of that MMO...and I didnt like that . 
 
And the MMO is Guidl War 2 . Ya go try that game..the text is awful and the story (Your personal story) is sooo weak god...so weak . 
 
Anyway it had the same flaw ya know . Ya havent done anything earth shattering and ya are a Hero...YAY!....
 
Argh...

GW2.... my memories are still haunted. So unconfertable

#55256
AlexiaRevan

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GW2.... my memories are still haunted. So unconfertable

My Norn become a hero after killing a worm...... <_< and ya are stuck with that goddamn Title the whole time . Annnnnnd the story has some flaws . Like the Seraphine Guard capt'n whats his name..anyway , goes like 'Ya go undercover alone , if I show up the bandits will flee' . So I agree . next thing ya know , in the reply ya get 'The seraphine sent me to investigate ya'......like what the..... :lol: 



#55257
Guest_StreetMagic_*

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I only played the first Guild Wars. Is GW2 different? The first just felt like Diablo. Which isn't much better than MMOs either.



#55258
Guest_StreetMagic_*

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For an open world to really work, you need emergence. This is something Bethesda and Rockstar do so well. Just the random events and combo of events because of all the NPC and action sequences. DAI doesn't behave like that.. no emergence. It's fairly static, other than wandering bandits and templars in the hinterlands or something. I'm not a developer and couldn't go in detail about it, but I know it when I see it. 



#55259
AlexiaRevan

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I only played the first Guild Wars. Is GW2 different? The first just felt like Diablo. Which isn't much better than MMOs either.

I hated GW1 . And GW2 kinda has better stuff..better graphic , better system...but the game is very hard when ya are a Noob . But ya have more choices and background in custimization and more specie to play as . 

 

But peoples worship GW1 for story . me..I think both sucked  :lol:



#55260
AlexiaRevan

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For an open world to really work, you need emergence. This is something Bethesda and Rockstar do so well. Just the random events and combo of events because of all the NPC and action sequences. DAI doesn't behave like that.. no emergence. It's fairly static, other than wandering bandits and templars in the hinterlands or something. I'm not a developer and couldn't go in detail about it, but I know it when I see it. 

well there are some games who werent Open World and yet did the job well..

 

One that come to mind is Gothic 2 . The NPc worked and slept and made it feel alive . yet the game wasnt Open world..at least I dont think it was like Skyrim . 



#55261
Dgyre

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I guess its just because I'm old, and I get what everyone is saying, so I'm definitely not arguing against or saying these aren't very valid points. But at the same time I just have to sit back and marvel at how amazing these games are to me.  And how far they've come and everything you can do in them. These games like Oblivion, Skyrim, open world,  interact with everything, they are amazing to me, they blow me away.  You mean if I don't want to do X I can just go over here and do Y instead? If I want to grab that spoon, I can just grab that spoon?  I can interact with everything? I can just kill this guy?  I mean yes everybody attacks me or runs, but I can still do it?  I couldn't do that when I was kid.  You had a straight linear story, maybe a few sides things but never this kind of choice, this kind of world. 

 

I still prefer Dragon age, more focused where you can't interact with everything, to those truly open world interactive environments like Skyrim, but I really just sit in awe of all of them.  

 

We have a freedom of choice and action in games I haven't seen since, basically since the old DOS text rpg games, and even then it wasn't nearly to this size or level. Its like they took the old text rpgs, expanded them, and gave them awesome visuals...

 

It just, it amazes me is all I'm saying, and while I can see some of the shortcomings, at the end of the day I usually am just happy to have a game that can do these things at all.



#55262
raging_monkey

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Text games are awsome.

#55263
AlexiaRevan

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I guess its just because I'm old, and I get what everyone is saying, so I'm definitely not arguing against or saying these aren't very valid points. But at the same time I just have to sit back and marvel at how amazing these games are to me.  And how far they've come and everything you can do in them. These games like Oblivion, Skyrim, open world,  interact with everything, they are amazing to me, they blow me away.  You mean if I don't want to do X I can just go over here and do Y instead? If I want to grab that spoon, I can just grab that spoon?  I can interact with everything? I can just kill this guy?  I mean yes everybody attacks me or runs, but I can still do it?  I couldn't do that when I was kid.  You had a straight linear story, maybe a few sides things but never this kind of choice, this kind of world. 

 

I still prefer Dragon age, more focused where you can't interact with everything, to those truly open world interactive environments like Skyrim, but I really just sit in awe of all of them.  

 

We have a freedom of choice and action in games I haven't seen since, basically since the old DOS text rpg games, and even then it wasn't nearly to this size or level. Its like they took the old text rpgs, expanded them, and gave them awesome visuals...

 

It just, it amazes me is all I'm saying, and while I can see some of the shortcomings, at the end of the day I usually am just happy to have a game that can do these things at all.

Grab a spoon ? 

 

How could ya !! Dont ya know the Spoon is eviiiiiiiiiiiiillll !! everytime ya enter a house in Skyrim..plates , spoon and fork...all fly toward ya with the intent of Muuuuuuuuuuurder !!!  :lol:  :lol:



#55264
Guest_StreetMagic_*

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I'm amazed where games have gone too, but no one has yet topped a game (for me) that came out in the early 90s. Wing Commander (and 2 and 3). Too bad EA just sits on the franchise now. They had some of the choices and storytelling Bioware games do, but...space battles.. dog fighting. That's the best, as far as I'm concerned. 


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#55265
Serza

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My Norn become a hero after killing a worm...... <_< and ya are stuck with that goddamn Title the whole time . Annnnnnd the story has some flaws . Like the Seraphine Guard capt'n whats his name..anyway , goes like 'Ya go undercover alone , if I show up the bandits will flee' . So I agree . next thing ya know , in the reply ya get 'The seraphine sent me to investigate ya'......like what the..... :lol:

 

What is the worm was very evil...?

 



#55266
AlexiaRevan

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I'm amazed where games have gone too, but no one has yet topped a game (for me) that came out in the early 90s. Wing Commander (and 2 and 3). Too bad EA just sits on the franchise now. They had some of the choices and storytelling Bioware games do, but...space battles.. dog fighting. That's the best, as far as I'm concerned. 

But thats just it...

 

if ya played old games , its kinda hard not to notice that while it become amazing when it come to graphic..it went downhill when it come to story . 



#55267
raging_monkey

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What is the worm was very evil...?
 

EVIL! EVIL! EEEEEEVVVVVIIIILLLL!!!!!

#55268
Dgyre

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Grab a spoon ? 

 

How could ya !! Dont ya know the Spoon is eviiiiiiiiiiiiillll !! everytime ya enter a house in Skyrim..plates , spoon and fork...all fly toward ya with the intent of Muuuuuuuuuuurder !!!  :lol:  :lol:

 

LMAO....they really are...my first playthrough of oblivion I grabbed EVERYTHING every bone, every fork, everything!  I was encumbered before I even finished the intro...it was an evil plot to weight me down!

 

and that is the draw back of course, once you grab one spoon, you grab 50 spoons, and suddenly you are like "why did I care about being able to grab a spoon..?" and you drop it all and start ignoring spoons..

 

and then you ignore spoons in real life...and then things get.....messy.....and people look you strangely....and then the manger comes and you are asked to leave the fancy restaurant well  and please don't make a scene.....and..well...ya know what..

 

I DON'T NEED NO STINKING FANCY RESTAURANT...YOU HEAR ME!!!!!!!!!!!!!!!!!!!!



#55269
veeia

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Agreed. Someone posted a review not long ago and said that the game felt like it was 'two games in one'.

I felt the same. It's like the protagonist and the story don't fit each other. We have the action adventure field hero going to close tears, recruit people and collect resources, then we have the almighty Inquisitor who makes decisions and assigns agents.

It kinda felt like we were both the boss and an underling. This game could have benefited from a dual protagonist.


Oh, duel protag. Interesting! Idk if you guys played Divinity:Original Sin, but there's a game that had a cool dual protag thing in a party based RPG.

Honestly I think the game would have improved if we just weren't the Inquisitor. Herald, sure, but there's no way to justify narratively the power Quizzie gets (and they did try valiantly, I think) and it just feels very disconnected because Quizzie is so passive and gets power thrown at them. I mean at that point though, I'm rewriting the whole game, but I think it just fundamentally doesn't work for me on that level.

#55270
Serza

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EVIL! EVIL! EEEEEEVVVVVIIIILLLL!!!!!

 

I KNOW RIGHT?

 

Plus, the fireballs were f*cking wicked, dude!



#55271
AlexiaRevan

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LMAO....they really are...my first playthrough of oblivion I grabbed EVERYTHING every bone, every fork, everything!  I was encumbered before I even finished the intro...it was an evil plot to weight me down!

 

and that is the draw back of course, once you grab one spoon, you grab 50 spoons, and suddenly you are like "why did I care about being able to grab a spoon..?" and you drop it all and start ignoring spoons..

 

and then you ignore spoons in real life...and then things get.....messy.....and people look you strangely....and then the manger comes and you are asked to leave the fancy restaurant well  and please don't make a scene.....and..well...ya know what..

 

I DON'T NEED NO STINKING FANCY RESTAURANT...YOU HEAR ME!!!!!!!!!!!!!!!!!!!!

Oh no !

 

He got the Spoon Disease ! Quick everyone ! Grab a fork...we gotta poke him till he is cureeeeeed !  :lol:



#55272
Dgyre

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But thats just it...

 

if ya played old games , its kinda hard not to notice that while it become amazing when it come to graphic..it went downhill when it come to story . 

 

 

but I don't....? Maybe its because I put so much headcanon into these stories...for me the old games you only got one story, and if you didn't like how that story worked, too bad..

 

these games..they are versatile enough that I can mix game choices with headcannon and create this complete awesome story for myself....but yeah there is a lot of headcanon in there...so maybe thats the difference.....I put so much story of my own into these that they are better to me than the old games....where I couldn't insert my own story



#55273
introverted_assassin

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skyrim was boring to me because it had no company or rather no banter. it was just me and lydia...or Aeia...or Jenessa...and that one dude until he died in a cave. I don't necessarily like that lone wolf mentality...when I'm gaming at least. I did enjoy using my "voice" though.

why was there a pack of wolves in the Emerald Graves that magically disappeared as I approached them? that has happened in a lot of areas.

#55274
AlexiaRevan

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Oh, duel protag. Interesting! Idk if you guys played Divinity:Original Sin, but there's a game that had a cool dual protag thing in a party based RPG.

Honestly I think the game would have improved if we just weren't the Inquisitor. Herald, sure, but there's no way to justify narratively the power Quizzie gets (and they did try valiantly, I think) and it just feels very disconnected because Quizzie is so passive and gets power thrown at them. I mean at that point though, I'm rewriting the whole game, but I think it just fundamentally doesn't work for me on that level.

*Raise Hand*

 

I did ! I did...and still have it actually . 

 

Well while the game is quiet interesting with all the spell do and interact around ya . They lost me at the main Story.... <_<

 

That and the fact the 'romance' stuff are just that..stats and skill...no smoochie . Annnnnd...also the fact that it felt like they tried very hard to copy baldur's Gate 2 . cose it certainly didnt have the same feel..but nice try . 



#55275
The Loyal Nub

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Oh, duel protag. Interesting! Idk if you guys played Divinity:Original Sin, but there's a game that had a cool dual protag thing in a party based RPG.

Honestly I think the game would have improved if we just weren't the Inquisitor. Herald, sure, but there's no way to justify narratively the power Quizzie gets (and they did try valiantly, I think) and it just feels very disconnected because Quizzie is so passive and gets power thrown at them. I mean at that point though, I'm rewriting the whole game, but I think it just fundamentally doesn't work for me on that level.

 

I loved Divinity: Original Sin and it was great having the dual protag thing but If I had a complaint about that game it's that I felt I didn't really get a lot of RP choices out of that game. I was forced down Larian's narrative so there wasn't the opportunity to really feel like I was invested in my characters emotionally the way I am here.

 

However in terms of combat it was a much tougher game than this one. But It might not be for everyone as it was turn-based rather than real time.