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Sera "The Artful Dodger" discussion thread - V2 (now with more V1)


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#65126
CrimsonN7

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I've gone solo when I went farming for schematics. They were just getting in the way. :D

 

They talked too much eh, slowing you down. xD



#65127
The Loyal Nub

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That's assuming. If you didn't allow the other rogues to join, and Varric disapproved enough to leave, you would be stuck without a rogue.

 

Ok but only in that scenario which is unlikely to be a majority for most players.



#65128
Lady Luminous

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No cause Varric is only critical to the story before Skyhold. After Skyhold he really isn't useful unless you like him enough to use him a lot. But he isn't. If he left after the Fade part of the story what do you lose? At that point nothing if you have Sera and Cole already.

 

Dude. You can choose not to recruit Sera and Cole.

 

Thus the point. BioWare is protecting silly players from themselves. The people who would complain they can' t open stuff after kicking out all their rogues. 


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#65129
Serza

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Have any of you left Skyhold without a full party for curiosity? I haven't done this yet, didn't know it was possible.

 

Yeah, just me and my girl a few times. Mostly when visiting Val Royeaux, but even when I visited The Hinterlands during endgame phase (and I do my Silverite/Dawnstone farming with just Sera and Inky)



#65130
The Loyal Nub

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Dude. You can choose not to recruit Sera and Cole.

 

Thus the point. BioWare is protecting silly players from themselves. The people who would complain they can' t open stuff after kicking out all their rogues. 

 

Ok, ok.



#65131
LightningPoodle

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No cause Varric is only critical to the story before Skyhold. After Skyhold he really isn't useful unless you like him enough to use him a lot. But he isn't. If he left after the Fade part of the story what do you lose? At that point nothing if you have Sera and Cole already.

 

But what if you don't like Sera or Cole? What if you missed the opportunity to recruit them? Regardless of whether Varric is critical beyond a certain point (the same could technically be said of Cassandra as well) you still need the capability to have a full party.



#65132
KaiserShep

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That's assuming. If you didn't allow the other rogues to join, and Varric disapproved enough to leave, you would be stuck without a rogue.

 

This just means that you have to be mindful of the choices you make, but the difference here is negligible compared to Origins. In that game, you can avoid rogues altogether, and you have to deal with the traps and trip wires that are literally everywhere.


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#65133
Lady Luminous

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Ok, ok.

 

Though I would be more than okay if they let us kick everyone out. It would make my power-crazed quizzie so much more believeable.


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#65134
The Loyal Nub

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This just means that you have to be mindful of the choices you make, but the difference here is negligible compared to Origins. In that game, you can avoid rogues altogether, and you have to deal with the traps that are literally everywhere.

 

You would not be able to complete the grey wardens quest "Memories of The Gray" or the Elven temple in Emerald Graves but you could complete the main quest easily a point which is lost on Poodle and Cap.



#65135
YourFunnyUncle

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Varric's not even essential to contact Hawke. Once the word gets out about what happened at Haven, I can quite see Hawke deciding to seek out the Inquisition independently.



#65136
Lady Luminous

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You would not be able to complete the grey wardens quest "Memories of The Gray" or the Elven temple in Emerald Graves but you could complete the main quest easily a point which is lost on Poodle and Cap.

 

It's not lost on me. I just think that BioWare is catering to the lowest common denominator. 


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#65137
LightningPoodle

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This just means that you have to be mindful of the choices you make, but the difference here is negligible compared to Origins. In that game, you can avoid rogues altogether, and you have to deal with the traps and trip wires that are literally everywhere.

 

I hate the bear traps. They are just the biggest inconvenience going. I remember one random encounter, basically the area if filled with them and unless you have a Rogue, you continue to just step on them.



#65138
CrimsonN7

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Though I would be more than okay if they let us kick everyone out. It would make my power-crazed quizzie so much more believeable.

 

You made Cole leave, Cole he's so gentle. :'(

 

tumblr_m9g0qpUIYD1rqfhi2o1_500.gif

 

:P


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#65139
Duelist

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This just means that you have to be mindful of the choices you make, but the difference here is negligible compared to Origins. In that game, you can avoid rogues altogether, and you have to deal with the traps and trip wires that are literally everywhere.


True.

Though not having Varric or Sera also makes dragon fights a million times longer than they need to be.

#65140
Lady Luminous

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You made Cole leave, Cole he's so gentle. :'(

 

tumblr_m9g0qpUIYD1rqfhi2o1_500.gif

 

:P

 

I've made Cole leave once and not recruited him twice! 

 

I am a monster. For science!


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#65141
LightningPoodle

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You made Cole leave, Cole he's so gentle. :'(

 

-snip-

 

:P

 

Run, run, run as fast as you can. You can't catch me I'm the Gingerbread Man! Mwahahahaha!

 

- I love that quote.  ^_^


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#65142
The Loyal Nub

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It's not lost on me. I just think that BioWare is catering to the lowest common denominator. 

 

Well you're right that people would ****** at not being able to open a door in the Graves or the Fallow Mire and probably create reams of posts about that so you're right that Varric is locked in to protect the developers from idiotic complaining.



#65143
LightningPoodle

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Well you're right that people would ****** at not being able to open a door in the Graves or the Fallow Mire and probably create reams of posts about that so you're right that Varric is locked in to protect the developers from idiotic complaining.

 

I doubt that is the reason. It's more like for ease of accessibility. Get to experience the most amount of the game with the minimum amount of characters.



#65144
Lady Luminous

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Well you're right that people would ****** at not being able to open a door in the Graves or the Fallow Mire and probably create reams of posts about that so you're right that Varric is locked in to protect the developers from idiotic complaining.

 

Exactly. :) BioWare knows their audience is full of whiners who don't understand in game consequences. I mean, look how many people were upset about their not being enough halls to open their doors in halamshiral. 



#65145
Lady Luminous

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I doubt that is the reason. It's more like for ease of accessibility. Get to experience the most amount of the game with the minimum amount of characters.

 

Oh that I highly doubt. If that was the case they wouldn't have bothered making 9 companions. 



#65146
LightningPoodle

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Exactly. :) BioWare knows their audience is full of whiners who don't understand in game consequences. I mean, look how many people were upset about their not being enough halls to open their doors in halamshiral. 

 

People were upset about that? I worry for the future of gamers...



#65147
KaiserShep

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You would not be able to complete the grey wardens quest "Memories of The Gray" or the Elven temple in Emerald Graves but you could complete the main quest easily a point which is lost on Poodle and Cap.

 

 

Fair point. It occurs to me though that the mage class is the most prominent when it comes to completing quests in this game. For all of the darkspawn missions, a mage is required to seal the exit routes from the Deep Roads, and is the only one that can deal with the beacons in the Fallow Mire.

 

I hate the bear traps. They are just the biggest inconvenience going. I remember one random encounter, basically the area if filled with them and unless you have a Rogue, you continue to just step on them.

 

Like:

sideshow-bob-steps-on-rakes-o.gif


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#65148
CrimsonN7

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I've made Cole leave once and not recruited him twice! 

 

I am a monster. For science!

 

Oh dear

 

tumblr_mt4natCb4w1se9fcoo1_500.gif

 

I will hug him then if you won't. :unsure:


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#65149
LightningPoodle

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Oh that I highly doubt. If that was the case they wouldn't have bothered making 9 companions. 

 

Why does any game have more characters than are needed? To make the game even more enjoyable. You don't have to experience these characters, but they are there for those who do.



#65150
LightningPoodle

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Fair point. It occurs to me though that the mage class is the most prominent when it comes to completing quests in this game. For all of the darkspawn missions, a mage is required to seal the exit routes from the Deep Roads, and is the only one that can deal with the beacons in the Fallow Mire.

 

 

Like:

sideshow-bob-steps-on-rakes-o.gif

 

Yes. Exactly like that.  :P