Funny because it's true.

(I say sword&board, but actually being a Dwarf I find that I favour a handaxe for her. It just seems to fit, unlike with Cass or Blackwall. Does that make me racist?
)
Guest_StreetMagic_*
I liked 2handed warrior.. kind of fills a needed spot as well, since I dislike Bull. I can't get rid of Cass though. Mainstay.
I've never liked two-handed warriors. That whole "Conan the Barbarian swinging a big sword" thing just never appealed to me, so I never would play as one. I much prefer sneaky rogues and clever mages. Tanks are pretty much necessary to draw aggro and soak up damage, but other classes can do just as much damage as two-handers, so Sten and Fenris tended to stay at camp/home much more than Alistair and Aveline in the first two games, and I actually re-specced Bull to be sword&board just to take out team YOLO in my first (mage) playthrough.
The reason I am enjoying sword and board is I think because of the control system in DAI meaning that the controlled character is usually the first to walk into a bunch of enemies. If you're a tank you can use this to draw aggro and let the ranged characters in the team do their thing. When playing as a DW rogue in particular I would find myself controlling Cass as we wandered around, then setting off her taunts before switching to my Inquisitor in combat
(I say sword&board, but actually being a Dwarf I find that I favour a handaxe for her. It just seems to fit, unlike with Cass or Blackwall. Does that make me racist?
)
Hah, well there's just something about dwarves and axes and blunt weapons. If I ever gave a character a maul, it would most likely be a dwarf.
Guest_StreetMagic_*
I've never liked two-handed warriors. That whole "Conan the Barbarian swinging a big sword" thing just never appealed to me, so I never would play as one. I much prefer sneaky rogues and clever mages. Tanks are pretty much necessary to draw aggro and soak up damage, but other classes can do just as much damage as two-handers, so Sten and Fenris tended to stay at camp/home much more than Alistair and Aveline in the first two games, and I actually re-specced Bull to be sword&board just to take out team YOLO in my first (mage) playthrough.
The reason I am enjoying sword and board is I think because of the control system in DAI meaning that the controlled character is usually the first to walk into a bunch of enemies. If you're a tank you can use this to draw aggro and let the ranged characters in the team do their thing. When playing as a DW rogue in particular I would find myself controlling Cass as we wandered around, then setting off her taunts before switching to my Inquisitor in combat
Conan actually was a Thief.. with a sword and shield in some original stories..But that's probably beside the point. I know what you're saying. ![]()
I like both 2h and SnS actually, but Cass is 24/7 with me, just like Aveline. I like them both too much to have any overlap or replace them.
I'm generally of the opinion that those who actively seek power are among the worst at wielding it. (See most politicians and players of The Game.) I quite like the idea of someone who gains power because luck has made them the only one who can realistically fix a situation.
My Inquisitrix was initially reluctant and always goes for the "I don't know, I'm making it up as I go along" answers when questioned about her 'command style'. She maintains she was just in the right place at the right time to stop Coffee-t!ts in Haven, but would express some tiny doubt over the coincidences that led her to be the right person at the right place at the right time to be the person most suited to the job of Inquisitor. "Maybe there's some higher....? Nah, can't be, forget it.... right?"
For her (and me playing that character) it's the role she was thrust into by circumstance, but the world is going to pieces and like it or not she's the one people are looking to to sort it out. And... who else would she trust to do it, out of those who actually want to? So she does the best she can because no one else better suited is available. And as an outsider, a qunari, she thinks she's got a clearer perspective.
My Trevelyan Inquisitor, should he ever come to light, believes himself to be the Chosen One... so he'll be almost entirely the opposite. His is the power, the authority, by divine right... which also means, sadly, no pranks and cookies for him ![]()
Guest_StreetMagic_*
Hah, well there's just something about dwarves and axes and blunt weapons. If I ever gave a character a maul, it would most likely be a dwarf.
I avoid hammers and mauls in all games it seems.
It's just nasty. If you see what crushing damage actually does.
There's something beautiful about slicing someone's limbs off though. ![]()
Conan actually was a Thief.. with a sword and shield in some original stories..But that's probably beside the point. I know what you're saying.
I like both 2h and SnS actually, but Cass is 24/7 with me, just like Aveline. I like them both too much to have any overlap or replace them.
I don't think Aveline ever left my party in any DA2 playthrough. Cass has the majority of time in my team in my non-warrior playthroughs, but I did want to see Dorian and Bull get together, so I played with team YOLO when doing non-story-critical wandering for quite a while towards the end of my first playthrough. Sera and Bull's banter is also great, as it happens, so that was a bonus.
I've never liked two-handed warriors. That whole "Conan the Barbarian swinging a big sword" thing just never appealed to me, so I never would play as one.
I wish they'd base their two handed style on something else. Lightning katana combat, or Original Star Wars lightsabers, or realism even, if they were feeling really brave.
Guest_StreetMagic_*
I wish they'd base their two handed style on something else. Lightning katana combat, or Original Star Wars lightsabers, or realism even, if they were feeling really brave.
Realism.. hmm. It depends there too. The hack and slashing can be somewhat realistic. But realistic two handers were often just for breaking armor and crushing shoulders. they didn't sharpen them and sometimes just threw them on the field afterwards. That wouldn't be fun for a game ![]()
Realism.. hmm. It depends there too. The hack and slashing can be somewhat realistic. But realistic two handers were often just for breaking armor and crushing shoulders. they didn't sharpen them and sometimes just threw them on the field afterwards. That wouldn't be fun for a game
In this instance I mostly just meant not having a windup which gives your opponent a comfortable window to have breakfast then shank you with a fork.
Though actually I really like the idea of taking disposable weapons into battle. As is warriors are basically mages with less particle effects, and they're mostly boring.
Guest_StreetMagic_*
In this instance I mostly just meant not having a windup which gives your opponent a comfortable window to have breakfast then shank you with a fork.
Though actually I really like the idea of taking disposable weapons into battle. As is warriors are basically mages with less particle effects, and they're mostly boring.
I don't find them boring here. I didn't finish it either, but might go back to it. My 2hander was able to move on the battlefield a lot like a rogue, but much more durable.
I don't find them boring here. I didn't finish it either, but might go back to it. My 2hander was able to move on the battlefield a lot like a rogue, but much more durable.
Rogues aren't about durability but not being hit... Stealth, evasion, threat reduction and such. Admittedly disappearing into a puff of smoke is silly, but it's fun!
Guest_StreetMagic_*
Rogues aren't about durability but not being hit... Stealth, evasion, threat reduction and such. Admittedly disappearing into a puff of smoke is silly, but it's fun!
Yeah.. I like them both (kind of liked them more in DA2 though). But Warrior (2h) kind of shares the same space imo.. just in a different way. They're both kind of spastic picking things off all over the battlefield. They just go about it differently. The rogue poofs and has the speed. The warrior has the combat rolls and AoEs.
Rogues aren't about durability but not being hit... Stealth, evasion, threat reduction and such. Admittedly disappearing into a puff of smoke is silly, but it's fun!
They are also meant to pack a mean punch with a succesful sneak attack. Unfortunately, in DA (all games!) sneak attacks are more like this if you don't babysit your party:
Yeah.. I like them both (kind of liked them more in DA2 though). But Warrior (2h) kind of shares the same space imo.. just in a different way. They're both kind of spastic picking things off all over the battlefield. They just go about it differently. The rogue poofs and has the speed. The warrior has the combat rolls and AoEs.
That's the thing exactly. They are quite interchangeable in terms of role (including the fact that both tend to need more micro-management than ranged characters) and since I don't really like the whole two-hander concept, I tend not to use them.
They are also meant to pack a mean punch with a succesful sneak attack. Unfortunately, in DA (all games!) sneak attacks are more like this if you don't babysit your party:
See my comment about micro-management above. That's why I don't tend to take DW rogues out when I'm not playing as one. I do micro-manage and use tac-cam more than a lot of people, but DW rogues and two-handed warriors pretty much require it in all but the easiest fights.
That's the thing exactly. They are quite interchangeable in terms of role (including the fact that both tend to need more micro-management than ranged characters) and since I don't really like the whole two-hander concept, I tend not to use them.
See my comment about micro-management above. That's why I don't tend to take DW rogues out when I'm not playing as one. I do micro-manage more than a lot of people, but DW rogues and two-handed warriors pretty much require it in all but the easiest fights.
Indeed. That's why all the warriors ended up axe and shield (because there are no good swords. grumble) and all the rogues were archers. Cass + Sera+ Varric+ archer Inquisitor meant that Cassandra had very little work to do. ![]()
Indeed. That's why all the warriors ended up axe and shield (because there are no good swords. grumble) and all the rogues were archers. Cass + Sera+ Varric+ archer Inquisitor meant that Cassandra had very little work to do.
I take it you scoffed at repairing wooden structures, conjuring veilfire and plugging up darkspawn holes, then? ![]()
Guest_StreetMagic_*
Ah, I don't micro much here. I find those two fun just as action game classes.
I take it you scoffed at repairing wooden structures, conjuring veilfire and plugging up darkspawn holes, then?
The party above is the extermination team. Then the clean up crew can come. That's right, Vivienne! You've become a manual labor substitute! And veilfire is useless. Eat it, Solas!
I have to admit that I like Sardaukar's idea, though. If two handers were more like (modern katana weilding) Highlander and less like the Kurgan I might like them more...
Guest_StreetMagic_*
I would like that too, but I guess it's a bit out of place.
So far at least. They could always create some Blademaster class or something, that's a mock Samurai.