I hated the Thalmor. A lot of my Skyrim heros made a point of murdering their reps on the roads. ![]()
Sera "The Artful Dodger" discussion thread - V2 (now with more V1)
#82351
Posté 09 mars 2015 - 02:12
#82352
Posté 09 mars 2015 - 02:22
I though that most of the problems that DA2 had were down to it being rushed: The copy-pasted environments, the waves of mooks dropping from the sky and the curtailed third act could all have been fixed or improved considerably with more development time. I really liked the idea of a story spread out over years, and I found the idea that whatever Hawke did, there were forces outside her/his control that brought things to a head anyway to be interesting and probably more realistic story-wise. I disagree strongly with those who say that the overall story is crap, apart from the fact that the last act clearly needed more work.
- Artemis Leonhart, AddieTheElf, Serza et 1 autre aiment ceci
#82353
Posté 09 mars 2015 - 02:24
I though that most of the problems that DA2 had were down to it being rushed: The copy-pasted environments, the waves of mooks dropping from the sky and the curtailed third act could all have been fixed or improved considerably with more development time. I really liked the idea of a story spread out over years, and I found the idea that whatever Hawke did, there were forces outside her/his control that brought things to a head anyway to be interesting and probably more realistic story-wise. I disagree strongly with those who say that the overall story is crap, apart from the fact that the last act clearly needed more work.
When I can't zoom out from giant spiders bigger than houses who drop down from the ceiling... Then we have an issue. If that game hadn't given me nightmares I would have happily played it more often.
- Serza aime ceci
#82354
Posté 09 mars 2015 - 02:25
When I can't zoom out from giant spiders bigger than houses who drop down from the ceiling... Then we have an issue. If that game hadn't given me nightmares I would have happily played it more often.
Isn't there a mod that transforms the spiders into something else?
#82355
Posté 09 mars 2015 - 02:26
Morning lovies.Dazzle's running on 4 hours of sleep, erg.
You'll be fine, Dazz.
At least you can sit at work.
Me, I jumped right into manual labor with less than seven today. Yuck...
I'm happy I actually slept at all...
Oh, anyway, point is, four hours of sleep still means serviceable day, aye? Or was the word different, I wonder... Who knows... Not me. Too tired to think.
#82356
Posté 09 mars 2015 - 02:27
When I can't zoom out from giant spiders bigger than houses who drop down from the ceiling... Then we have an issue. If that game hadn't given me nightmares I would have happily played it more often.
This, this, this.
Although I had more nightmares from Half-Life 2's Poison Headcrabs than DA's spiders, honestly.
Isn't there a mod that transforms the spiders into something else?
Yes...?
Mabari, I think.
- Lady Luminous aime ceci
#82357
Posté 09 mars 2015 - 02:28
I though that most of the problems that DA2 had were down to it being rushed: The copy-pasted environments, the waves of mooks dropping from the sky and the curtailed third act could all have been fixed or improved considerably with more development time. I really liked the idea of a story spread out over years, and I found the idea that whatever Hawke did, there were forces outside her/his control that brought things to a head anyway to be interesting and probably more realistic story-wise. I disagree strongly with those who say that the overall story is crap, apart from the fact that the last act clearly needed more work.
That's kind of how it came across to me: Story finished and pretty good; execution and design...not so much. Given all of that I do not see it as a better game than DA:I. It's an "interesting failure" at best.
#82358
Posté 09 mars 2015 - 02:28
#82359
Posté 09 mars 2015 - 02:28
Isn't there a mod that transforms the spiders into something else?
I didn't know that at the time. Now I won't touch the game with a ten foot pole. I've been irreparably scarred.
#82360
Posté 09 mars 2015 - 02:29
You'll be fine, Dazz.
At least you can sit at work.
Me, I jumped right into manual labor with less than seven today. Yuck...
I'm happy I actually slept at all...
Oh, anyway, point is, four hours of sleep still means serviceable day, aye? Or was the word different, I wonder... Who knows... Not me. Too tired to think.
I'll be fine, just a grumpy Dazzle. Yay, you guys get to put up with me.
Ouch, poor Serz though, that's no good.
#82361
Posté 09 mars 2015 - 02:30
I didn't know that at the time. Now I won't touch the game with a ten foot pole. I've been irreparably scarred.
You must have had tremors when you saw that one in the fade this time around. What a relief we did not have to fight it!
#82362
Posté 09 mars 2015 - 02:31
That's kind of how it came across to me: Story finished and pretty good; execution and design...not so much. Given all of that I do not see it as a better game than DA:I. It's an "interesting failure" at best.
I wouldn't even call it a failure. I got plenty of enjoyment from it. I prefer Inquisition, though.
#82363
Posté 09 mars 2015 - 02:35
I wouldn't even call it a failure. I got plenty of enjoyment from it. I prefer Inquisition, though.
It didn't grab me like DAO or this game did. I do prefer this one.
#82364
Guest_StreetMagic_*
Posté 09 mars 2015 - 02:35
Guest_StreetMagic_*
That's kind of how it came across to me: Story finished and pretty good; execution and design...not so much. Given all of that I do not see it as a better game than DA:I. It's an "interesting failure" at best.
I think DAI fails just as much. Just in different ways. It has a great world, when DA2 didn't.. but at the same time, i get an inferior origin story (DA2 was practically an entire origin story actually). The combat was called dumbed down in DA2, but it has more depth than this one. Combos and elements/status effects and tactics all played a bigger factor. And sidequests all had a cinematic/dialogue heavy element to them. You didn't just click on NPCs and interact with just one line and fetch quest. There was good storytelling in all of it..
These things are worse than copy/paste maps to me.
- Lady Luminous aime ceci
#82365
Guest_John Wayne_*
Posté 09 mars 2015 - 02:40
Guest_John Wayne_*
I prefer DA2. Simply because I can play it without any issues. But, DA:O is my favorite out of the three.
- Lady Luminous aime ceci
#82366
Posté 09 mars 2015 - 02:42
You didn't just click on NPCs and interact with just one line and fetch quest. There was good storytelling in all of it..
Umm... DA2 had loads of fetch quests without proper interaction. Well, more like find and then drop off quests...
- Lady Luminous aime ceci
#82367
Posté 09 mars 2015 - 02:42
I think DAI fails just as much. Just in different ways. It has a great world, when DA2 didn't.. but at the same time, i get an inferior origin story (DA2 was practically an entire origin story actually). The combat was called dumbed down in DA2, but it has more depth than this one. Combos and elements and tactics all played a bigger factor. And sidequests all had a cinematic/dialogue heavy element to them. You didn't just click on NPCs and interact with just one line and fetch quest. There was storytelling in all of it..
These things are worse than copy/paste maps to me.
There's been a lot made of supposed differences in combat between all three games and outside of this current one only having 8 ability slots and no health potions there isn't much difference between them or better put the differences do not seem stark enough, to me, to make a discussion worthwhile. But that's just my opinion.
I agree that DA2 had a really good story and the interactions were pretty good. I don't feel that they were better than this game's though. Just my opinion again.
Too much space has been wasted on this board or in the comments sections of other gaming sites about this games supposed "mmo filler quests" so much so that when I see it I start gripping my desk hard and teeth grind cause that's been in all the games. Maybe to a lesser extent, maybe not so less, but it's been there from Origins to here.
I would not say DA2 is a lousy game and I would agree with you that the hate towards it got hysterical and over-the-top but I do think it has flaws that hold it back. There are valid criticisms of DA:I but one of them you don't hear is that if feels "rushed."
#82368
Guest_StreetMagic_*
Posté 09 mars 2015 - 02:42
Guest_StreetMagic_*
I prefer DA2. Simply because I can play it without any issues. But, DA:O is my favorite out of the three.
It probably struck the best balance of all these things.. world, quest design, combat, etc.. I just like DA2 over it for the story.
#82369
Posté 09 mars 2015 - 02:43
I prefer DA2. Simply because I can play it without any issues. But, DA:O is my favorite out of the three.
Patch 5 has greatly improved lag and given me less load times. That said it has also given me direct x crashes every time I go to the war table and it is pissing me off.
#82370
Posté 09 mars 2015 - 02:46
I sometimes feel like the only person for whom, quickly hotfixed graphics screw-up aside, none of the PC patches has had any discernible effect on performance...
#82371
Posté 09 mars 2015 - 02:48
You must have had tremors when you saw that one in the fade this time around. What a relief we did not have to fight it!
They didn't actually bug me this game. The only ones that freaked me out really were the close-ups of the ones in the fade before we fight the Fear Aspect, and the ones in the oasis.
#82372
Posté 09 mars 2015 - 02:48
I'll be fine, just a grumpy Dazzle. Yay, you guys get to put up with me.
Ouch, poor Serz though, that's no good.
Me, I'm ok. I'm sure grumpy Dazzle is worse than my attitude after four hour of the job I have. Plus, it was only real tough the first ninety minutes. I could actually sit down the other two anda half. Every now and then...
- Lady Luminous aime ceci
#82373
Posté 09 mars 2015 - 02:49
I sometimes feel like the only person for whom, quickly hotfixed graphics screw-up aside, none of the PC patches has had any discernible effect on performance...
I think you must be. They fix something for me and they screw up something else. I told Dazzle recently that we may have to beg them to stop patching at some point.
- Lady Luminous aime ceci
#82374
Guest_StreetMagic_*
Posté 09 mars 2015 - 02:50
Guest_StreetMagic_*
There's been a lot made of supposed differences in combat between all three games and outside of this current one only having 8 ability slots and no health potions there isn't much difference between them or better put the differences do not seem stark enough, to me, to make a discussion worthwhile. But that's just my opinion.
I agree that DA2 had a really good story and the interactions were pretty good. I don't feel that they were better than this game's though. Just my opinion again.
Too much space has been wasted on this board or in the comments sections of other gaming sites about this games supposed "mmo filler quests" so much so that when I see it I start gripping my desk hard and teeth grind cause that's been in all the games. Maybe to a lesser extent, maybe not so less, but it's been there from Origins to here.
I would not say DA2 is a lousy game and I would agree with you that the hate towards it got hysterical and over-the-top but I do think it has flaws that hold it back. There are valid criticisms of DA:I but one of them you don't hear is that if feels "rushed."
Fair enough.
I'll just close with saying the thing that worries me is how they intrepret criticism. Are they going to doubt themselves now? Because I want to them to revisit the good ideas DA2 had. Not just scrap it, and actually believe it was that bad.
Something Aaron Flynn said kind of annoyed me when accepting an award recently. About how "DAI is a return to form". It seems like he takes the negativity seriously himself. As if DA2 wasn't a good game and now they're "returning to form". I want tell them it's a bunch of b.s. They did a good job, for the most part.
- AddieTheElf aime ceci
#82375
Posté 09 mars 2015 - 02:51
I haven't had any performance issues. Though I haven't played regularly across the patching.
I though that most of the problems that DA2 had were down to it being rushed: The copy-pasted environments, the waves of mooks dropping from the sky and the curtailed third act could all have been fixed or improved considerably with more development time.
I'm pretty sure the waves of mooks comes from the shortened health bars. You drop the kill time on the mooks, but expect to have similar combat time so you increase the number of mooks, but you have to put them in waves because performance reasons and nasty things with balancing damage. With a longer dev time you could hand place the wave's entry points but that's a whole different level design approach to what they took.
I'd argue DA2 isn't rushed because they clearly planned for the time they had, and weren't madly cutting things at the end resulting in an incoherent mess. I mean it obviously would have benefited from more time, but it didn't have that budgeted, considering that I think they did well. Comparatively I'd say DA:I isn't really that impressive an overall product for its lengthy development time.





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