It's pretty clear they're experimenting with how to write RPG protagonists in an age where they pretty much have to be voiced (for Bioware at least, obv other companies experiment more). Not that it's ever been an easy order, but that really makes it more difficult imo. And I'm not anti-voiced at all, on some levels I prefer it, it's just another level of complexity and adds more limitations.
The problem for us as consumers is that...well...it takes like 2-4 years in between games so... it's a long experiment, lmao, it's not something that can be refined easily. Like for as much criticism as Da2 got for its...weirdly rigid randomness, it was a big, bold try and I think they learned a lot from it....probably played it way too safe in Inquisition, but hopefully seeing how playing it TOO safe didn't work as well either, the next game will benefit from that. Or they'll decide they want to try another big change or idea and it will be an interesting disaster again, lmao.
It's a really, really tricky order....having a voiced protagonist in an RPG like this...and Inquisition is such an ambitious game on other fronts too...I do feel for them, even though it's frustrating as hell to play sometimes.