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Sera "The Artful Dodger" discussion thread - V2 (now with more V1)


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#94451
I SOLD MY SOUL TO BIOWARE

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I thought they did it with Hawke. 

 

IMO, that was kind of at the cost of the 'RPG character' part, though. 

 

Probably why the Inquisitor felt so boring to me, and ends up as my least favourite of the three. Nowhere near as much upfront personality as Hawke had, but still with less freedom than the Warden had. Kind of just ends up a flat 'meh' in both aspects.



#94452
SardaukarElite

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You could be right, but then again, some of those War Table missions have tangible results in the game: doing the templar ones leads to Ser Barris being promoted to knight captain of the Inquisition templars, and there's a whole string of missions that deals with that adventuring/scouting party, people with whom you actually interact and see. Surely they could have done something for a "Lavellan's clan is dead" result.

 

Yeah, it just doesn't seem to have the same amount of crossover as normal in-game story events do. I don't know.

 

 

I thought they did it with Hawke. 

 

They did, though Hawke is kind of crazy and something of a genre parody. Hawke also has a much more rigid trajectory, you can alter it quite a lot within set constraints but those constraints are hard and obvious.



#94453
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IMO, that was kind of at the cost of the 'RPG character' part, though. 

 

Probably why the Inquisitor felt so boring to me, and ends up as my least favourite of the three. Nowhere near as much upfront personality as Hawke had, but still with less freedom than the Warden had. Kind of just ends up a flat 'meh' in both aspects.

 

I thought the RPG parts still existed quite a bit though. They just revolved around a more personal space. There's still plenty of roleplaying in that. Just like we ourselves have our roles with family and friends. This is the kind of thing that gives people real "meat" to their character. Not what culture or planet they came from.



#94454
I SOLD MY SOUL TO BIOWARE

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I thought the RPG parts still existed quite a bit though. They just revolved around a more personal space. There's still plenty of roleplaying in that. Just like we ourselves have our roles with family and friends. This is the kind of thing that gives people real "meat" to their character. Not what culture or planet they came from.

 

Eh. Hawke really only had three personalities to pick from, though. And actually going through the dialogue options and selecting at random from any given personality just made them look like a schizophrenic due to the dominant personality system and how stark the contrast between them all was. 

 

I don't entirely dislike the approach in theory, because it did lead to Hawke feeling a bit more involved as people can actually acknowledge what your character is generally like and so on, and sarcastic Hawke was entertaining as hell...but it felt much more like puppeteering to me than anything else. 

 

In a perfect world, the Hawke approach and the Warden approach will have a perfect baby. I'll just consider the Inquisitor the prototype for now. 


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#94455
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I would just add... and I think I said this already... that sometimes DAO pulled this personal element off well too. Better than DAI. I happen to think Mahariel is a far more interesting Dalish than Lavellan. They almost have exactly the same story: Being tainted by an an ancient artifact. But getting to know your clan and losing Tamlen puts it on a different level. And seeing Tamlen later when the Shrieks raid the camp was a sad moment that tied in all the personal pain and your larger mission as a Warden together. 

 

Those little things give me so many possibilities on how I view the character. He/she could be pissed, and want to push for survival even more. Or maybe they were in love with Tamlen, and just want to die with him... Or whatever.


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#94456
AresKeith

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 I'll just consider the Inquisitor the prototype for now. 

 

The Inquisitor's dialogue pretty much was a prototype, to let the players try to add their own personality to the PC



#94457
SardaukarElite

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Eh. Hawke really only had three personalities to pick from, though. And actually going through the dialogue options and selecting at random from any given personality just made them look like a schizophrenic due to the dominant personality system and how stark the contrast between them all was.

 

Yes, and no. I found I could stay purple most of the time and then drop red when things got ridiculous and I felt Hawke should just be annoyed, but I think the main issue was that that all tones were normally extreme, there was no safe place to cruise for a conversation until things escalated to rescuing kittens / mockery / verbal punching.

 

I don't think it worked well, but I really liked the feel of picking by tone so I wish they'd kept pushing that rather than going back to unflagged lines.


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#94458
veeia

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It's pretty clear they're experimenting with how to write RPG protagonists in an age where they pretty much have to be voiced (for Bioware at least, obv other companies experiment more). Not that it's ever been an easy order, but that really makes it more difficult imo. And I'm not anti-voiced at all, on some levels I prefer it, it's just another level of complexity and adds more limitations.

 

The problem for us as consumers is that...well...it takes like 2-4 years in between games so... it's a long experiment, lmao, it's not something that can be refined easily.  Like for as much criticism as Da2 got for its...weirdly rigid randomness, it was a big, bold try and I think they learned a lot from it....probably played it way too safe in Inquisition, but hopefully seeing how playing it TOO safe didn't work as well either, the next game will benefit from that. Or they'll decide they want to try another big change or idea and it will be an interesting disaster again, lmao. 

 

It's a really, really tricky order....having a voiced protagonist in an RPG like this...and Inquisition is such an ambitious game on other fronts too...I do feel for them, even though it's frustrating as hell to play sometimes. 


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#94459
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They could have written a deeper protagonist just fine. DA2 and Asunder provided plenty to pick up from especially. In the same way Hawke's story picks up from the blight. You could have very personal stories of characters affected by all of this.

 

The problem is turning a human only game that they had in mind into something else..midway through the project... because everyone and their mom thinks humans are "boring". 

 

So the basis of the story doesn't become about story at all, and more about "we have to please these people...or we're going to lose money... but we don't have time to rewrite the whole game. Maybe they won't notice too much".

 

And they were right, for the most part. Few people notice. For better or worse. Most don't need Bioware's help to feel immersed. The only thing that matters in the end is running around in a fantasy setting, with your avatar of choice. Damn the reason WHY you're running around.

 

Maybe Skyrim taught them this too. Look how many love being a prisoner, turned into the messiah of Nords... no matter where they came from. That sh*t sold like 20 million copies.


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#94460
Serza

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<--- Has the God of War for a username lol

 

Greek one, too...



#94461
Duelist

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They could have written a deeper protagonist just fine. DA2 and Asunder provided plenty to pick up from especially. In the same way Hawke's story picks up from the blight. You could have very personal stories of characters affected by all of this.

The problem is turning a human only game that they had in mind into something else..midway through the project... because everyone and their mom thinks humans are "boring".

So the basis of the story doesn't become about story at all, and more about "we have to please these people...or we're going to lose money... but we don't have time to rewrite the whole game. Maybe they won't notice too much".

And they were right, for the most part. Few people notice. For better or worse. Most don't need Bioware's help to feel immersed. The only thing that matters in the end is running around in a fantasy setting, with your avatar of choice. Damn the reason WHY you're running around.

Maybe Skyrim taught them this too. Look how many love being a prisoner, turned into the messiah of Nords... no matter where they came from. That sh*t sold like 20 million copies.


I could care less about race selection but the prospect of playing a human noble doesn't appeal to me at all.

Since I almost exclusively play rogues, I can't help but see someone born into wealth with the skills of a thief as a brat.

So for me that meant dwarf or qunari.

#94462
Xilizhra

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They could have written a deeper protagonist just fine. DA2 and Asunder provided plenty to pick up from especially. In the same way Hawke's story picks up from the blight. You could have very personal stories of characters affected by all of this.

 

The problem is turning a human only game that they had in mind into something else..midway through the project... because everyone and their mom thinks humans are "boring". 

 

So the basis of the story doesn't become about story at all, and more about "we have to please these people...or we're going to lose money... but we don't have time to rewrite the whole game. Maybe they won't notice too much".

 

And they were right, for the most part. Few people notice. For better or worse. Most don't need Bioware's help to feel immersed. The only thing that matters in the end is running around in a fantasy setting, with your avatar of choice. Damn the reason WHY you're running around.

 

Maybe Skyrim taught them this too. Look how many love being a prisoner, turned into the messiah of Nords... no matter where they came from. That sh*t sold like 20 million copies.

Well, to be fair, being a human doesn't actually help the story all that much.



#94463
WildOrchid

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Humans are overrated and boring. In a fantasy game with lots of fantasy races, i'd prefer more races than just humans.

 

 

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X


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#94464
Fiery Phoenix

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Sera fanart to start April Fools' Day right:

 

Spoiler


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#94465
The Loyal Nub

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tumblr_nm447xy3wm1rn2gtzo1_1280.jpg

 

http://tasukigirl.tumblr.com/

 

tumblr_nm471uaYoM1swv88yo1_1280.png

 

The Nug-quisition?  :huh:


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#94466
WildOrchid

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Leliana is so smug, lol. She enjoys it. :D



#94467
Basement Cat

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Leliana is so smug, lol. She enjoys it. :D

Iron Bull and Josie too... Leliana and Josephine confirmed as kinksters. *runs away*


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#94468
Xilizhra

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One of the things that annoys me the most about Sera is her party banter. In her conversations with the Inquisitor, she can be introspective, genuine, caring, and even respectful of choices she wouldn't make, but virtually none of that comes through when talking with anyone else; sometimes it seems like she's just a perpetual obnoxiousness machine. The main exceptions to this are with Cassandra and Blackwall, and whenever she talks about her romance with the Inquisitor, but on the whole, I think her banter was written far too broadly.



#94469
The Loyal Nub

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Leliana is so smug, lol. She enjoys it. :D

 

I kinda want to see a mod add the Nug pajamas... :lol:



#94470
The Loyal Nub

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Iron Bull and Josie too... Leliana and Josephine confirmed as kinksters. *runs away*

 

I sense some fan-fiction possibilities here... :D



#94471
WildOrchid

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One of the things that annoys me the most about Sera is her party banter. In her conversations with the Inquisitor, she can be introspective, genuine, caring, and even respectful of choices she wouldn't make, but virtually none of that comes through when talking with anyone else; sometimes it seems like she's just a perpetual obnoxiousness machine. The main exceptions to this are with Cassandra and Blackwall, and whenever she talks about her romance with the Inquisitor, but on the whole, I think her banter was written far too broadly.

 

It shows how Sera opens more with her loved ones and or people she cares the most about. Cassandra and Blackwall are her true friends so it's logical.


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#94472
The Loyal Nub

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It shows how Sera opens more with her loved ones and or people she cares the most about. Cassandra and Blackwall are her true friends so it's logical.

 

She seems to have a pretty good relationship with Bull right? Honestly the only Inquisition party members she seems to dislike are Viv, Solas, and Cole (I thought I read that she later warms to Cole but not sure about that as I have not tested it thoroughly).



#94473
WildOrchid

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Yep she's good with Bull and Dorian. But the people she warms up more to are Cass and Blackie.


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#94474
Xilizhra

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It shows how Sera opens more with her loved ones and or people she cares the most about. Cassandra and Blackwall are her true friends so it's logical.

I suppose. There are just a lot of things I'd want to call her out on in certain conversations.



#94475
The Loyal Nub

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I suppose. There are just a lot of things I'd want to call her out on in certain conversations.

 

That's with almost every character in the game Xil.


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