Basically! I mean, your advisors should have said something at the very least.
Hopefully next game Bioware will originally plan multiple races instead of add-ons ![]()
This is also what I'm hoping for, personally. A lot of DA:I feels experimental to some extent.
It kinda was yea, and DAI really did have good ideas that needs better execution
The open world-ish aspect wasn't bad but they did overdo it, so they could just tone down the size of the maps next time
Hopefully next game Bioware will originally plan multiple races instead of add-ons
I think Jaws of Hakkon shows that they are quite capable of doing multiple race stuff better when they know that it will be included at all stages of development.
I think Jaws of Hakkon shows that they are quite capable of doing multiple race stuff better when they know that it will be included at all stages of development.
They are but i wish it was like this in the vanilla DAI. ![]()
They are but i wish it was like this in the vanilla DAI.
Tell me about it. Really hard not to notice the leftovers scattered throughout the game from its human-only phase.
It kinda was yea, and DAI really did have good ideas that needs better execution
The open world-ish aspect wasn't bad but they did overdo it, so they could just tone down the size of the maps next time
This is kind of why I am curious about the new Witcher game. No loading screens between maps (except for an island you visit) and I've read that the area of the game is, in game, some 60 to 80km which means it's huge. If CDRP pull this off without tons of filler quests the pressure will be on BioWare. I don't necessarily think areas need be smaller. I do however think the main story was too slight. If you can do the last chapter at level 16 but the level cap is somewhere in the high 20's I think that shows that the main plot was too slight. Too much attention was spent on the filler quests in these areas.
What I think should have happened is the Mythal map should not have been accessible unless you were level 24 or higher. Similar to Jaws of Hakkon in that respect. I think there should have been at least another story chapter between Halamshiral and going to the Arbor Wilds.
But more importantly I don't feel they tied these big areas to the main plot very well. We had one Seranite, Alexia, who was able to do the entire main plot while never setting foot in the Storm Coast or the Emerald Graves (and I think the Hissing Wastes too). That's huge areas that were completely avoidable while you grinded out in a few others on filler so you could do the main story. That's a fault in design. I think they got carried away with "gee all these things will be really great for the players cause we'll have these neat puzzles and shard hunts and jazz..." and they forgot that you needed to bring the plot into all of this. Now I know that ostensibly we're doing things in these areas to gain power to move the plot forward but it doesn't connect enough. There needed to be more big episodes in each area. Not sure if anyone gets what I mean here. Sorry for the ramble...but yeah short summary: Big areas fine but too much filler and not enough main story integrated into all of that. Must do better next term. ![]()
This is kind of why I am curious about the new Witcher game. No loading screens between maps (except for an island you visit) and I've read that the area of the game is, in game, some 60 to 80km which means it's huge. If CDRP pull this off without tons of filler quests the pressure will be on BioWare. I don't necessarily think areas need be smaller. I do however think the main story was too slight. If you can do the last chapter at level 16 but the level cap is somewhere in the high 20's I think that shows that the main plot was too slight. Too much attention was spent on the filler quests in these areas.
What I think should have happened is the Mythal map should not have been accessible unless you were level 24 or higher. Similar to Jaws of Hakkon in that respect. I think there should have been at least another story chapter between Halamshiral and going to the Arbor Wilds.
But more importantly I don't feel they tied these big areas to the main plot very well. We had one Seranite, Alexia, who was able to do the entire main plot while never setting foot in the Storm Coast or the Emerald Graves (and I think the Hissing Wastes too). That's huge areas that were completely avoidable while you grinded out in a few others on filler so you could do the main story. That's a fault in design. I think they got carried away with "gee all these things will be really great for the players cause we'll have these neat puzzles and shard hunts and jazz..." and they forgot that you needed to bring the plot into all of this. Now I know that ostensibly we're doing things in these areas to gain power to move the plot forward but it doesn't connect enough. There needed to be more big episodes in each area. Not sure if anyone gets what I mean here. Sorry for the ramble...but yeah short summary: Big areas fine but too much filler and not enough main story integrated into all of that. Must do better next term.
I think that Halamshiral and the entire OCW arc should've been longer than just one mission, and I also agree that the areas should tied more to the main plot. Like having a story chapter in each area like you said, or having a story chapter take place in multiple areas
I still think that some of the filler was originally gotta be side-missions but was cut due to time
Witcher 3 apparently not only has no loading screens, but also no filler quests since the developer doesn't believe in those. The world is said to be five times the size of Skyrim's.
Almost sounds like a dream come true for an RPG'er. But we'll see in a couple weeks.
Witcher 3 apparently not only has no loading screens, but also no filler quests since the developer doesn't believe in those. The world is said to be five times the size of Skyrim's.
Almost sounds like a dream come true for an RPG'er. But we'll see in a couple weeks.
Yep. I got a free copy with my new gpu so I will load it and give it a try. No filler is a big bold claim that will be put to the test. If true and it is some 60-80km with no loading screens then my memorial day weekend (taking a day off so nice 4 days) will be insane!
Witcher 3 apparently not only has no loading screens, but also no filler quests since the developer doesn't believe in those. The world is said to be five times the size of Skyrim's.
Almost sounds like a dream come true for an RPG'er. But we'll see in a couple weeks.
Witcher 3 also doesn't have to worry about a character creator. You can have any hairstyle you want as long as it's long and white. ![]()
Witcher 3 also doesn't have to worry about a character creator. You can have any hairstyle you want as long as it's long and white.
Haha, true enough. A CC does take quite a bit of resources. The customization options that are there appear extensive, though.
Witcher 3 apparently not only has no loading screens, but also no filler quests since the developer doesn't believe in those. The world is said to be five times the size of Skyrim's.
Almost sounds like a dream come true for an RPG'er. But we'll see in a couple weeks.
I'm pretty sure even Altis is bigger than Skyrim. That's a different name for Lemnos, off the Greek coast, if anyone's wondering.
It'd be interesting to see a world size comparison between Skyrim and Inquisition... I'm pretty sure Skyrim would win, but by how much, exactly? Also, there's more stuff to do in Skyrim, compared to Inquisition.
I'd also like to know how there are no "filler" quests. If by "filler" you mean mosaics, then sure. Most of the quests in Inquisition tie fairly well into the story (at least of the location, if not entire southern Thedas - let's not forget we get to visit central Ferelden (I think Crestwood might be a part of the Bannorn) and the Western Approach - not to mention quite a few areas in between. My opinion is, they couldn't possibly have only quests that tie in with the major plot of the game in every areas. Had to have a few that only tie in with the area.)
Hmm... So many questions, so little answers...
I'd also like to know how there are no "filler" quests. If by "filler" you mean mosaics, then sure. Most of the quests in Inquisition tie fairly well into the story (at least of the location, if not entire southern Thedas - let's not forget we get to visit central Ferelden (I think Crestwood might be a part of the Bannorn) and the Western Approach - not to mention quite a few areas in between. My opinion is, they couldn't possibly have only quests that tie in with the major plot of the game in every areas. Had to have a few that only tie in with the area.)
Hmm... So many questions, so little answers...
Filler quests as in seemingly endless amounts of fetch quests--something that wasn't exactly well-received in DA:I. If CDPR is to be believed, Witcher 3 doesn't have those types of quests and will instead offer a more meaningful approach to sidequests.
Like I said in an earlier comment, though, I'm withholding judgment until I get my hands on the game when it's out in a few weeks. Not much longer now.
Filler quests as in seemingly endless amounts of fetch quests--something that wasn't exactly well-received in DA:I. If CDPR is to be believed, Witcher 3 doesn't have those types of quests and will instead offer a more meaningful approach to sidequests.
Like I said in an earlier comment, though, I'm withholding judgment until I get my hands on the game when it's out in a few weeks. Not much longer now.
Fair point.
On an unrelated note, the lonely vigil is back! Yay!
Fair point.
On an unrelated note, the lonely vigil is back! Yay!
Had no idea you'd changed your name, you creepy little frog!
I used the Sera mod hair and, ngl, it looks good on her. No clipping so far and doesn't look odd. But it's still early to judge.
Had no idea you'd changed your name, you creepy little frog!
"Creepy" is an accurate description of my favorite ArmA playstyle...
Or should I say "Stealth wins, Rabbit"?
Also, I remembered the theory I had about a month ago today.
It's even less likely than I remembered. It was something about Sera being a Dalish kid, whose magic manifested, so she was thrown out, and then she was afraif of her magic because of that so much that she tried to suppress it, eventually forgetting (or nearly so) that she's a Mage. It'd explain why she doesn't like the Dalish all that much, and why she's so afraid of magic - it ruined her life more or less - and why she has the weird Fade-y feelings sometimes...
But it's pretty damn bad when I think about it now. I was just bored when I came up with it in the first place. I blame that fact.
Guest_Danielle100_*
Witcher 3 also doesn't have to worry about a character creator. You can have any hairstyle you want as long as it's long and white.
Having one character verses four races and two genders must make a big difference. Besides for me no female character means no game, don't care how good it is.
You will be able to play as Ciri (a female character) as part of the story in the game. I believe they stated it's worth about 10-15 hours of the total game length. She will have her own talent tree and will be customizable to some degree. There is a short demo featuring said gameplay here:
I know it's not a lot but at least it's something ![]()
You will be able to play as Ciri (a female character) as part of the story in the game. I believe they stated it's worth about 10-15 hours of the total game length. She will have her own talent tree and will be customizable to some degree. There is a short demo featuring said gameplay here:
I know it's not a lot but at least it's something
Wait, wait. What did you just call Lady Hawke...?
Wait, wait. What did you just call Lady Hawke...?
Not Apple's Siri.
Having one character verses four races and two genders must make a big difference. Besides for me no female character means no game, don't care how good it is.
Same. And if there are romances, I want the option of being both a woman and gay. Otherwise it's a no buy for me.
Not Apple's Siri.
Wait, what?
That previous one was a joke...
She murdered a bunch of humans on very slim (as it turns out, nonexistent) evidence. After that, anybody going into the Wending Wood becomes fair game for her. It's very easy to explain her actions as a result of extreme emotional distress and incomplete information; it's extraordinarily difficult to justify them.
Given how they established that there has been centuries of conflict between humans and Dalish, it's not that much of a stretch to accept that a Dalish who found her entire clan slaughtered and human weapons scattered among the bodies would jump to the conclusions that humans were guilty and that nothing mattered anymore other than taking vengeance on humans for what happened. It's not all that dissimilar from what happened with Zathrian, really.