But people will find a way to "game the system" even without having a visual cue of where your friendship with a character is. Sure, maybe at first it will be difficult to determine just how much approval you have with someone, and how certain choices will affect someone's approval, but in time the mechanic will be understood and those who want to be friends with everyone (or almost everyone) will exploit stuff like doing quests in a certain way or order, and so on. Not having a visual cue won't stop people from metagaming and "pandering" to the characters that need a boost in approval.
So true.......I foresee alot of Trolling possibility in the game
-Save damselle in X quest : Dorian play with his moustache = Reload!
-Take an Axe for reward in Y quest : gain +1000 Approval with IronBull =Reload!
-Save Poor Elf girl from Swamp : Sera gain
Approval =RELAOD!!
...and so on... ![]()





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