It's never too early.
Rebooting a series that isn't even 10 years old is probably a bad idea, maybe when the series is at least 20-30 years old a reboot would be fine.
It's never too early.
Rebooting a series that isn't even 10 years old is probably a bad idea, maybe when the series is at least 20-30 years old a reboot would be fine.
Also - there is nothing inherently wrong with the universe they created. Reboot has become an industry buzzword. Sequels, prequels, midquels, sidestories fine. There's no reason to tell the same story again. The only narrative heavy games I can think having been rebooted are Tomb Raider. It's not like there's an aging "cast", its a digital story, just ADD to it, a la Star Wars, LOTR, etc
Rebooting a series that isn't even 10 years old is probably a bad idea, maybe when the series is at least 20-30 years old a reboot would be fine.
Except the game is now so tainted with controversy and a broken base it may be necessary.
If they gave Morinth a decent appearance in ME3, I would totally buy it.
Except the game is now so tainted with controversy and a broken base it may be necessary.
A good number of people are content with the trilogy despite its flaws and are willing to play a new ME game. A reboot this early would mean the current trilogy was a waste of time and money for the devs and wouldn't be profitable.
@Handmaiden since she's one of the least popular characters (I think 2% of players recruited her correct me if I'm wrong) that's not going to happen.
I don't see a reboot happening anytime soon its way too early to even think about rebooting the series.
Oh yeah, I am 99.9% sure there is no way they are even considering it. I'm just arguing for conversation's sake.
A good number of people are content with the trilogy despite its flaws and are willing to play a new ME game. A reboot this early would mean the current trilogy was a waste of time and money for the devs and wouldn't be profitable.
Why? How would rebooting the series render the trilogy a waste to those who liked it?
Did Neverwinter Nights make the Baldur's Gate games a waste?
A reboot? Why? Let the previous trilogy go. I'm very fond of a remaster though. Aaryn Flynn communicated to me that they're looking into remastering the trilogy on PS4/Xbox One. 1080p, 60FPS, high res textures and whatnot are probably in order. Keep your fingers crossed.
Why? How would rebooting the series render the trilogy a waste to those who liked it?
Did Neverwinter Nights make the Baldur's Gate games a waste?
Never played those two games so I can't say anything, but rebooting the same games after releasing the current ones will only turn a small profit, so not really a good idea.
Neverwinter Nights and Baldur's Gate are set in the same world, even the same region of the same continent, but have nothing to do with each other. No crossover whatsoever.
I remember the gool old days where this sor tof thing was normal
No. And no need really. Just... let it go.
Now, if they or some other studio they outsourced to in the future came up with a refurbished ME 1-3 series, combined and made in a up to date engine. That's something to consider definately. Something like what's been done to the first half life game. But that won't happen until at least this new ME saga (probably a trilogy again) they are now starting is finished. And that won't be fore another decade at least. So... don't keep your hopes up :-/
Neverwinter Nights and Baldur's Gate are set in the same world, even the same region of the same continent, but have nothing to do with each other. No crossover whatsoever.
I remember the gool old days where this sor tof thing was normal
Then in that case Neverwinter Nights could be considered as more of a spin off rather than a reboot.
Rebooting the series...oh man. With new games coming based on the old universe too? NO. This might happen in a decade or two. Rebooting it for this gen would be appealing to maybe one tenth of the people who bought the originals. Horrible business decision.
Next-gen rerelease would be great, and I'd buy, but a reboot would just mean we'd be missing out on the advancement of the franchise. Imagine if Star Wars 789 were just reboots of the originals. Ugh.
okay, this is annoying at this point.
let me clarify one more time, e-vent-ually! as in someday, as in at some point in the future, even if it's 200 years from now. everybody keeps saying it's too soon but I'm not saying do it now.
and rebooting does not mean throwing away everything, it can simply mean taking what is good, enhancing it and fixing various problems
@Handmaiden since she's one of the least popular characters (I think 2% of players recruited her correct me if I'm wrong) that's not going to happen.
Then count me out.
I'm not sure how accurate those numbers are because I can't find the statistics of players that chose Morinth (I would've thought it would be higher than 2% because it's a sure choice for full-Regenades). But I'm pretty sure a high percentage of players have saved her in an alternate playthrough at least once, my brother doesn't like her but he still saved her as his first alt and wanted to see what happened in ME3. And even though she's not saved too often, she has a good amount of strong fans for the little content she got (in polls for favorite squadmate, she gets more votes than a few other squadmates and about the same as Samara).
And even if she isn't recruited often, cutting a squadmate out of a sequel because it isn't a popular choice is a cheap move and shows me how little choices matter and how little possibilities there are and will be in future games. The whole Morinth ME3 fiasco really made me disappointed in ME/BioWare.
So she may be one of the least recruited squadmates, but she doesn't have the least amount of fans. And having less content and a more complicated recruitment doesn't help.
It's hard being a gamer with my taste in characters. ![]()
I think that would be a good idea, especially if they added some of the cut content they cut out and fixed some of the glitches that came with ME3.
I think that would be a good idea, especially if they added some of the cut content they cut out and fixed some of the glitches that came with ME3.
I think its expected that they will try to fix the glitches and adding all the DLC for the whole trilogy when they port it (won't be a reboot), but I don't see them adding the cut content though it'll just be the same stuff we got throughout the trilogy.
I'd much rather them use the combat from the first game in the two sequels if they did a HD remake or reboot.
Tweak it so it takes into account where you are hitting the enemy instead of just going for centre mass. Have ammo mods as actual mods again and not as 'powers'. Grenades that actually go where you want, can be detonated when you want, and can be used as traps. Crouch should be kept as you can take advantage of low cover without the need to be pressed against it. Biotics that are actually useful for something other than spamming biotic explosions.
Deep Breath.
Could go on a bit about that but there are some things from the sequels I think should be brought in. The ability to curve powers is pretty cool. Keep the ability to jump/slide over low cover.
Inventory would be largely solved by just 'Dragon Age'ing it. Instead of listing five cryo-rounds separately, list them Cryo Rounds x5. Oh and add a Omni-Gel all option.
I'd much rather them use the combat from the first game in the two sequels if they did a HD remake or reboot.
Tweak it so it takes into account where you are hitting the enemy instead of just going for centre mass. Have ammo mods as actual mods again and not as 'powers'. Grenades that actually go where you want, can be detonated when you want, and can be used as traps. Crouch should be kept as you can take advantage of low cover without the need to be pressed against it. Biotics that are actually useful for something other than spamming biotic explosions.
Deep Breath.
Could go on a bit about that but there are some things from the sequels I think should be brought in. The ability to curve powers is pretty cool. Keep the ability to jump/slide over low cover.
Inventory would be largely solved by just 'Dragon Age'ing it. Instead of listing five cryo-rounds separately, list them Cryo Rounds x5. Oh and add a Omni-Gel all option.
Seeing as how the gameplay in ME3 is generally considered the best in the trilogy, while the gameplay from ME1 is considered the worst that's not going to happen. Which I'm glad it won't happen ME1's gameplay was just horrid, ME2 provided better gameplay while ME3 improved on it and gave a better innovatory system.
Also in ME1 grenades are only useful for knocking out the colonist on Feros, its just simply faster to shoot enemies instead.
Modifié par Drone223, 27 mars 2014 - 07:25 .
Also in ME1 grenades are only useful for knocking out the colonist on Feros, its just simply faster to shoot enemies instead.
And for dealing with clusters of enemies and enemies behind cover. Plus you could spec them the way you wanted, and weren't locked into one kind because of class
I loved ME1 grenades, even more than ME3 ones (though I guess I should be glad ME3 had grenades at all)
I'd much rather them use the combat from the first game in the two sequels if they did a HD remake or reboot.
Tweak it so it takes into account where you are hitting the enemy instead of just going for centre mass. Have ammo mods as actual mods again and not as 'powers'. Grenades that actually go where you want, can be detonated when you want, and can be used as traps. Crouch should be kept as you can take advantage of low cover without the need to be pressed against it. Biotics that are actually useful for something other than spamming biotic explosions.
Deep Breath.
Could go on a bit about that but there are some things from the sequels I think should be brought in. The ability to curve powers is pretty cool. Keep the ability to jump/slide over low cover.
Inventory would be largely solved by just 'Dragon Age'ing it. Instead of listing five cryo-rounds separately, list them Cryo Rounds x5. Oh and add a Omni-Gel all option.
I agree with you on most everything with the exception of ME1 combat. I love the hell out of the first game but the combat was booty. That being said; what aspects of the combat would you want them to keep from ME1. I didn't really get that in your post. Unless you simply meant the bit about the mods and grenades.
I always felt that with ME2 and 3 the ammo types as powers were strange and a poor attempt to pad the pool of powers available to classes. The grenades in ME1 didn't work all that well but I wish that instead of replacing them in ME3 with the incredibly bounces explosives, they had just tweaked the little disks from ME1.
And for dealing with clusters of enemies and enemies behind cover. Plus you could spec them the way you wanted, and weren't locked into one kind because of class
I loved ME1 grenades, even more than ME3 ones (though I guess I should be glad ME3 had grenades at all)
The grenades in ME3 can do that as well, I hardly ever bothered with the grenade customization in ME1 since I only use them on Feros so imo I find the grenades in ME3 much better.
I agree with you on most everything with the exception of ME1 combat. I love the hell out of the first game but the combat was booty. That being said; what aspects of the combat would you want them to keep from ME1. I didn't really get that in your post. Unless you simply meant the bit about the mods and grenades.
I always felt that with ME2 and 3 the ammo types as powers were strange and a poor attempt to pad the pool of powers available to classes. The grenades in ME1 didn't work all that well but I wish that instead of replacing them in ME3 with the incredibly bounces explosives, they had just tweaked the little disks from ME1.
Here is what I'd like to keep.
The dice-roll behind the shooting. I loved that stats played as big a part as my ability to place a cross-hair. As I said though, it would have been nice if it had been tweaked in the sequels to take into account where you were hitting the enemies. Instead they chose to remove it entirely.
I would have loved them to keep that crouching or cover gave you an accuracy bonus. If the latter did in ME2 or 3, then I never noticed it.
The ability to crouch was also great. It let you take advantage of low cover without the need to be pressed against it. This function would have been great in the two sequels, especially since the enemies gained near perfect accuracy.
This I know I'll be alone on but the cover system. Not once in playing Mass Effect 1 on the 360, PC or PS3 have I ever entered cover when I didn't want to. It drove me mad in 2 and 3 how Shepard would throw himself limpet like against an exposed wall if you happened to brush past it. Plus while I like the ability to climb over cover, how many times have you accidentally vaulted over it into enemy fire because of the awesome button.
Yes, mods and ammo are also something I liked better in ME1. I use Cryo Rounds pretty exclusively in the first game but in the two sequels my Shepard has forgotten how to use them? I can't even give it as a bonus 'power'.
The grenades as well but I'll cover them below.
The grenades in ME3 can do that as well, I hardly ever bothered with the grenade customization in ME1 since I only use them on Feros so imo I find the grenades in ME3 much better.
If I had to pick only one thing that makes the grenades in ME1 better, it would be the ability to detonate them when I want. It annoys me no end, in ME3 in particular, how enemies will all scatter long before the grenades detonate.
Also how I can place them exactly where I want. I throw my Adepts grenades and I'm lucky if half the pieces end up near the enemy I was targeting, as the environments seem to bounce grenades everywhere in ME3.
Plus how I could equip them for a variety of effects. I'm not limited to one type of grenade but can take high explosive, cryo, fusion and incendiary mods with me.
Except as an Adept I don't have mines and have to take along a character who does if I want to use them. And they are still limited to just one type.
The only thing I found grenades useful against in ME3 were Atlas mechs. As for some reason they don't tend to bounce around when thrown at them.
I used the crouch a lot in ME1. Especially when starting at level 1. That accuracy boost can mean a whole different battle.
Cover is something I doubt we are ever going to agree on. I hated how ME2 and 3 telegraphed when there was going to be a fight by having lines of chest high walls suddenly in place. The cover in the first game was a far more natural part of the environment. And as I said, you don't have a Shepard who wants to hug exposed walls in the middle of a fire-fight in the first game.