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Hawke & Warden Recustomization if in the Game


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15 réponses à ce sujet

#1
Lanavis

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This topic is only relevant if the Warden and Hawke actually do make an appearance in DAI. 

My suggestion is that the game should allow us to recreate our personal Warden and Hawke as best we can by utilizing the same customization screen as we would use when creating our Inquisitor.

That way even if the Warden and Hawke look completely different than the one from our true playthroughs, no one should be mad because we had the best option to include our own Hawkes and Wardens.

The customization window could pop up after we create our Inquisitor or even after the game has started, but before the Hawke and Warden are introduced (e.g. if they are first introduced via cut scene, a customization screen would appear right before said cut scene).

This would also help prevent any potential abnormalities due to the new engine since we would be creating the Warden and Hawke personally.

 

This is again assuming that the Warden and Hawke can appear in the game.

 


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#2
Perseus the third

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i think that would be thereally great. mostly because i dont like the idea of a standard look for my warden and hawke. so if i get the chance to get both of them to look as close as my original ones then i would really feel like the are my warden commander and my hawke not a general bioware toon.i guess what im saying is that it would feel really personal



#3
Snook

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Re-customizing the Warden 10+ years later would be kind of fun actually.

 

Still so-so on them actually appearing at all, but still. 



#4
J-Reyno

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If Warden and Hawke do appear, then yeah, it's pretty much a given that this needs to happen somehow.



#5
Mirrman70

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how about 10-15 different voice actor choices too? I would hate for my headcanon to be ruined because my warden doesn't sound exactly the way I thought he would. and then I have to pick what kind of armor and weapon he would have too. and then spells and abilities, my mage warden never used fire abilities and was an arcane warrior due to how OP that class was so my mage warden timeline should have him in heavy armor.

 

due you see where this goes to? I think bioware should not give any option to post customize the past MCs of the previous games as they would than have to deal with the "give an inch, take a mile" phenomena that happens so often.



#6
Ophir147

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If we do, I want the option to give my Warden bags under his eyes, crows feet, graying hair, unkempt stubble, and lots of other features that scream "I've seen some crazy **** in my lifetime." 



#7
GVulture

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If I CAN'T redo my Warden/Hawke in the new CC, then I don't want to see them at all. Give me vague shadowy figures that swoop in and do their thing and then swoop out in their TARDIS or whatever. I don't want to let the game butcher them.


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#8
mars_central

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how about 10-15 different voice actor choices too? I would hate for my headcanon to be ruined because my warden doesn't sound exactly the way I thought he would. and then I have to pick what kind of armor and weapon he would have too. and then spells and abilities, my mage warden never used fire abilities and was an arcane warrior due to how OP that class was so my mage warden timeline should have him in heavy armor.

 

due you see where this goes to? I think bioware should not give any option to post customize the past MCs of the previous games as they would than have to deal with the "give an inch, take a mile" phenomena that happens so often.

 

While the Warden doesn't speak the lines you choose in cut scenes like Hawke does, they do speak when you give them tasks. You even choose their voice in DA:O's CC.

 

Personally, I'd like to see Hawke more than the Warden as I was just more attached to her. I really want to see what her and Isabela did next.



#9
Rainbow Wyvern

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Ohmigosh this so much. I want to be able to recustomize them if they're in the game! I don't want BioWare to butcher my characters' appearances. I'm super attached to my former protagonists so if they were stuck with a default appearance.... :( 

 

Make it a CC screen in the Keep or something, if the Keep can do stuff like that. It'd be weird to be about to enter a convo and then have a CC screen pop up out of nowhere. Though I'd prefer that over nothing at all. 



#10
esper

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I am much more worried with their pesonality than with their looks, but all in all I don't even think I would regonize my Hawke if they went with standard look.



#11
Spectre slayer

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This topic is only relevant if the Warden and Hawke actually do make an appearance in DAI.
 
My suggestion is that the game should allow us to recreate our personal Warden and Hawke as best we can by utilizing the same customization screen as we would use when creating our Inquisitor.

That way even if the Warden and Hawke look completely different than the one from our true playthroughs, no one should be mad because we had the best option to include our own Hawkes and Wardens. The customization window could pop up after we create our Inquisitor or even after the game has started, but before the Hawke and Warden are introduced (e.g. if they are first introduced via cut scene, a customization screen would appear right before said cut scene).

This would also help prevent any potential abnormalities due to the new engine since we would be creating the Warden and Hawke personally.

This is again assuming that the Warden and Hawke can appear in the game.


This is this is the option I'd prefer if they show up ( which is likely since they've already made a decision) and was talked about by Gaider in 2 threads awhile back in which he said that ideally their physical appearance should be under our control and later on in another thread he said it would be recustomizing as opposed to importing them which isn't possible.

I've said it before and I'll say it again: if Hawke and/or the Warden appear, they will not be playable. They are now NPC's. Ideally the player will have a say in their import state (and thus their appearance), but that does not extend to control over their actions following the end of the stories they originally appeared in. That said, I doubt we would go out of our way to have them do things which would be wildly problematic... but that really depends on what one personally considers "wildly problematic", particularly if they have very specific headcanon regarding what they believe their former PC's went on to do


http://social.biowar...ndex/17301622/2

I doubt it's going to be a matter of "importing" any more than you import your world state. Rather, it would be "re-creating"... and even if there is an import of some kind, most likely you'd be free to further tweak (as I can't imagine a circumstance where we could guarantee 100% visual accurancy with an import, considering the new engine).

That's still being investigated, however, so there's nothing I can confirm regarding how either of those things would be done


http://social.biowar...ndex/17405252/2

It likely would have to happen after we create our inquisitor and set our world state, though as of now its not confirmed or even promised but it might be possible and likely the best option for them and would calm some of the more negative people as a lot of complaints are usually about this, right now it's the waiting game to see what they decide to do, if they go this route or another or if they appear or not.

  

Ohmigosh this so much. I want to be able to recustomize them if they're in the game! I don't want BioWare to butcher my characters' appearances. I'm super attached to my former protagonists so if they were stuck with a default appearance.... :( 
 
Make it a CC screen in the Keep or something, if the Keep can do stuff like that. It'd be weird to be about to enter a convo and then have a CC screen pop up out of nowhere. Though I'd prefer that over nothing at all.


It's not possible with the keep and one of the devs said as much in the gamermd interview from awhile ago, while it's not meant to be a character creator it will want to know our hero attributes which are what race, name, gender, alive or dead which could possibly used as a base to build from.

Say we set our world states and import them, once that loads it could check to see if your warden is alive or not if so it'll load up your hero attributes and then a separate character creator loads up where we could theoretically re customize them as best as possible and get them as close as we can given the new engine and that it's impossible to get them 100% the same as they looked like in the previous games which would be fine with me since I'd rather have them somewhat resemble them as opposed to a random, default or one in full armour.

This is just a scenario, it remains to be seen what they're going to do with this but a lot of people would like the ability to have their physical appearance be under our control which could or should be ideally under our control that is if they appear and think this is the best option for them.

#12
WildOrchid

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I approve of this idea even though the only default I used was ladyHawke.



#13
Mes

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YES to this idea. Though unless the new CC has some of the same facial presets as the other two did, there's no way my new Warden and Hawke will look at all similar  :P



#14
Mirrman70

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While the Warden doesn't speak the lines you choose in cut scenes like Hawke does, they do speak when you give them tasks. You even choose their voice in DA:O's CC.

 

Personally, I'd like to see Hawke more than the Warden as I was just more attached to her. I really want to see what her and Isabela did next.

but other than a few lines in combat the warden didn't actually talk. the whole point of my post is that a lot of people would not be happy with just a cc for the warden, they would throw tantrums about the voice, the armor, the weapon, etc.



#15
Namea

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My personal opinion is that the best way for a warden/hawke cameo would come in the form of a letter or other non-visual cameo. 



#16
mars_central

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but other than a few lines in combat the warden didn't actually talk. the whole point of my post is that a lot of people would not be happy with just a cc for the warden, they would throw tantrums about the voice, the armor, the weapon, etc.

Well, if we don't have things because some people will throw a tantrum, Bioware should just cancel all their games. After all, is there a single element in any game that doesn't have somebody moaning about it?  

 

Assuming Hawke and the Warden are even in the game, I'm not going to cry about it if they aren't in the exact armour and weapons I would choose if they're only in cutscenes. Particularly as time has passed and that could easily have changed. I agree though that if they're in combat, I would like them to use similar skills I gave them, though it's not hard to assume that they may have learned new spells or skills between games. But my preference is for us to have maximum control over those things.

 

The point of my last point wasn't on any of that though, it was that really we don't need "10-15 different voice actor choices" for the Warden assuming they even have a speaking role. For some people, the Warden has died so they're not going to have a vital part in the plot. It could be a nice little in joke to have the Warden interrupted by other characters/events any time they go to talk.