I also think that travel times should be more realistic. I think that since DAO took a year of ingame time it should have taken a year of my time as well. do you see how unfun making a fantasy game realistic can be? most people don't have fun when a game becomes more difficult to survive or complete than our actual lives. I personally play games to escape the stress of life.
also the mana thing, if I attach a generator capable of powering an entire building to a flashlight the flashlight isn't gonna shine brighter just longer. why should mana and spells be different in that regards?
Now that you mention it. I would like party to actually find a location overland before being able to fast travel to it. I also use fantasy games for entertainment. I am looking for games that mirror some of my tabletop experiences and the early crpgs that I played.





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