1. Perma-death- The present system in DAO and DA2 has no consequences. The gamer can sacrifice all the members of the party save one because the gamer knows at the end of the fight the whole party will still be alive. Now, put in perma -death and the thinking on how you do something is different. Sacrifices become more important. More strategy and tactics has to be used to defeat the enemy and keep companions alive..
Thing is, what kind of consequence would be acceptable to the average player of this game? Losing a companion is one thing, but the real question is: how inconvenient would it be to undo it? If I have to go back 20-30 hours in my progress to bring this character back, then I'd have to condemn it to Hades. Even then, some quests can be pretty long in themselves, especially if you're a compulsive quest hound and also pursue all the little side things that may be scattered about along the various paths (think about An Admirable Topsider, Asunder, etc.), which all eat lots of time because the caves are long and all of those things may be scattered about in different parts of the Deep Roads in order for the quests to be complete. Some of these side quests are a bit of a chore, but may yield good items or xp. If at the end of the entire main quest, a companion dies in a boss battle, and I don't accept it, I gotta go through all that crap again. While it might give some of the more hardcore folks a particular glee, I know for a fact that I'd be frustrated enough that one playthrough will be my only playthrough.





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