I'll probably do it depending on if I get the game as soon as it comes out.
Should make a random character instead of my rpg characters for the first run...
I'll probably do it depending on if I get the game as soon as it comes out.
Should make a random character instead of my rpg characters for the first run...
Exactly what I said.Wat
Exactly what I said.
Whats the point of playing a game then? I get watching a game played online because you're not gonna get it(I do this often), watching a little bit played to inform your decision of getting/not getting a game, or not watching a game played because you are gonna get it(this happens naturally), but getting every little decision down, played by someone else, watching the consequences, just to choose them yourself, instead of being surprised and discovering it on your own?
Wat?
The different ways people play games is interesting, damn.
I really, really struggle with the "Pause as Choice Appears On Screen - Quickly Google Results" thing. I even took to watching playthroughs of The Walking Dead game episodes before I played them myself, just so I knew what to expect so I didn't "mess up". But what is the big deal about "messing up" to begin with, and why is this giving me anxiety? It's ridiculous so I mostly try to curb my impulses.
I'm a bit more relaxed with DA & ME, thank gawd, just because I know I'll be playing them a billion times over so it's not such a disaster if I err from an intended goal on a playthrough or two, etc.
Since this is the first DA game I'll get fresh off the press, I will definitely do that b/c there is no temptation to look up hints/info on the wiki b/c no one would have uploaded any yet
My canon plays are always like this. My first DAO game was like this and so it was for DA2, and now it shall be for Inquisition. I think it's fun because like real life you can't control everything, so it's fun to see how messed up things can get at the end of the game.
Can't imagine playing it in any other way TBH.
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I'm a bit more relaxed with DA & ME, thank gawd, just because I know I'll be playing them a billion times over so it's not such a disaster if I err from an intended goal on a playthrough or two, etc.
^^ This! ^^
The more I've thought about it, the more I'm leaning toward an "Ironman" first run. (See "PermaDeath".)
(Does it count as an "Ironman" if your Quizzi is a F!Dwarf?
)
Yeah! I usually like playing this way. With the occasional exception...
That's how frightened they are about making a decision that results in the story going someplace they don't like.
But this is just the fringe of a fairly common perspective. Some of us believe that playing an RPG isn't supposed to be about playing your character, in the sense of making decisions in-character and living with the results. Instead, they believe the point is to explicitly shape the story, the way an author or a director might. This comes up on the ME3 board; no doubt you can guess why.
I'm in the latter category, but not in the sense that I feel entitled to anything from the story. Rather, I am constantly looking for the most interesting story development, which isn't always the "best" outcome. I want to craft a story that would be compelling to watch as a TV show, for the drama of it. In that sense I'm way on the meta-gamer end of the spectrum: choices function to make the story interesting, not as a way to express my character except insofar as it makes the character interesting. Maybe that's the same thing as role-playing; I'm not sure. I don't think it is.
I try and avoid that until the second playthrough, which is sort of a mix of doing that and finding an RP path to content I didn't reach in the first run. Of course, it's hard to avoid seeing the tropes coming in a Bio game. Though I'm happy that I was able to avoid seeing the big KotOR twist until the reveal cutscene started.
Though back when I played PnP I often would play that way; our group's house-style was fairly high on dramatic structure. Since I'd occasionally talk about this in-character, nowadays you'd say my characters were Genre Savvy. TvTropes didn't exist yet, but we did have a running gag that my characters usually put a few points into Detect Dramatic Sense.
This is a challenge? Seriously, what is the point of playing an RPG if you reload because you missed something or something didn't go the way you wanted? The whole point of the first play through of an RPG is to let it come and be surprised by the consequences of your actions.
I would do this but Bioware is notorious for making choices sound one way, but end up being totally different.
I don't think that action thing that tells you what happens will help either, since it doesn't do it in regular conversation.
So, who is feeling like they could play their very first inquisitor and very first round of DAI story so that they use no re-loading at all.
Meaning that you dont correct your "mistakes" that you make along the way including bad story-decisions, killing accidentally civilians, angering some of your companions (yes,even if you ruin your romance) etc etc. You stick with them no matter what and watch where your character goes if you guide him/her blindly with your guts alone (and not for example reading the da wiki.
).
Would it be fun to see do you manage to save the world in the way you desire if you do not give yourself second changes?
WHo is up for a challenge?
That is literally how I play every bioware game the first time. Only time i ever went back was mass effect 2 and that was because instead of role playing, i tried to game the system during the suicide mission and lost a few people.