I just finished a mage run and realized something about this game that is a byproduct of how it is written. In the end, I really feel powerless if I have tried to help the mages at all unless I am a mage and then the moment I realize what Anders has done, that sense of oppression and powerlessness gets the middle finger beacuse I feel like I can stop TRYING to play some kind of balance and reason and just run with it - killing the templars and actively going after that crazy evil meredith who needed to be put down since long before I actually met her. Meeting her only made it clearer what had to be done. Such a shame I have to wait so long to do it and that so many people die needlessly because I have to wait. I wonder if other people felt this way?
I spent a huge part of this game helping other people with their annoying problems, most of them centered to some degree around mages and templars. They become a nuisance of helpless idiots that I kind of want to kill since I can't really avoid most of these quests and especially since I want Meredith gone as she's a raging lunatic... lyrium or not, this place was bad long before I went to the deep roads. And I can't just murder her and be done with it. Even I saw the writing on the wall for that in my first game.I knew that powderkeg was going to blow. Who among us did not? Yet I am offered no way to deal with her. I can see how Anders does have a point. I would not have gone that route myself, but I actually get it this run whereas I've killed him twice before. But running as a balanced and fair minded mage - at the end of the day if this act is the thing that pushes this all to implode so things can start new, then I'm going to roll with it and frankly, I really don't see how the stalemate would end otherwise given the writing.
And we can't blame the Lyrium idol. Problems existed long before she had her hands on that artifact. The artifact just brought out the crazy that was already in her much like how Justice brings out that need for vengence that was already in him thought without Justice Anders never ventures into that area because that is not who he is until Justice becomes Vengence. He's an anarchist who escapes. Not violent by nature. Didn't even like killing darkspawn. A healer by nature with a cat he loved... I'm pretty sure Meredith was just a controlling zealot straight out before the idol.... And yet, playing as a mage who tried to be balanced and fair, to try to always find the middle ground and see both sides of the arguement (having not been oppressed by the templars and chantry at all as an apostate so there were no predjudices) I got really sick of dealing with ALL OF IT. Going the anarchist route was very satisfying by the end of the game running as a mage. I personally wouldn't have blown up the chantry. I'd rather have just killed meredith (which is totally justifed) but once Anders has done that and there is no going back, as a mage, fully immersed in that role, I feel like I get how it came to this for him with this Justice/vengence spirit who he allowed in him. I get that given all I have seen and the perfect middle of the role stance by the head of the chantry (which really only allows the stalemate to continue, sweet as she is and much as I like her, she IS the reason this has been status quo with Meredith and the templars taking more liberties as times passes). I used to think it was the mages but after running as a mage, I see the need to lash out at those who control. Look at Fenris... he hates the mages for their lashing out and turning to blood magic as a desperate way to empower themselves but in the fade, he will make a deal with a demon just as easily. And in his life, he justifies his actions quite well... wanting vengence for his enslavement even when it appears he is free. That's not just fear. That's revenge. He's a very angry elf. He is out for blood. Hides it well but let's not kid ourselves about what is really going on with him. He's no better than all those he so readily condemns for feeling he same as he does in similar circumstances.
Yet... as a game, I think that I really don't like that it brings out these nasty feelings in me. This is nothing like my natural state and getting immersed in a story where it becomes how I feel - some might say it was a success yet I can't say I'd agree with that. I don't roleplay to feel oppressed and feel like my choices are limited. That's the exact oppositite of what roleplaying is, tis it not? I didn't feel this way in DAO or skyrim, or oblivion, or ME1, ME2.... I knew I had things I had to do but even when some of them felt restricted by choices they never actually felt oppressive to such a degree where no matter what I did I could not seem to set the ship right. This game is guided by the heavy hand of its maker, the writer, and you are thrown into a role where it appears you have control, it likes to let you think you have conrol, but you are no better off than a mage in kirkwall's circle. It all leades down the same path. Yes you can side with templars or mages, and that probably will feel good to you because by some point that oppressive feeling will take over and you will have the need for a cartharsis. This does not make for good role playing. It really doesn't. Quality roleplaying feels free and fun no matter what character you are playng. It doesn't feel like you are backed into corners not of your own making. I have to wonder if they really ever truly tested role played this game when they made it or did they just go through the motions because if they did I'm kind of suprised that nobody would notice this and think something is not quite right there.... or maybe it's just me...
Perhaps this was the point of it all though. Perhaps this was the intention of the writers... to give you a hefty dose of what it is to be in the middle of it and have so little choice, to feel so totally oppressed, in which case it did succeed, but I don't think it should be considered a 'true' RPG... as it is forced on you from minute one.





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