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#76
Naesaki

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Aha nice! My own favorite is BoF 2, despite it's horror inducing translation(hence my avatar)  :D  But yes, 3 and 4 I very much enjoyed, 4's story being some of the most unique I've ever seen. I still remember spending hours through that damn desert in 3 haha. 

Honestly the part in four when you have to traverse that massive field/plains and figure out which way you need to go without looping endlessly >___<



#77
shinobi602

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Hard to judge specifics based on the shots as it's still in pre-alpha to alpha stage at this point, and those are some wacky, non-native compressed shots.



#78
Zatche

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....But for me there are elements that do not fit under so called next gen graphics....

 

I want to echo all of the sentiments that these particular shots are non native, low resolution, etc. You can simply look at the Dragon Age website to see better high-res ones.

 

And if you're still not convinced that this is technically impressive, you may want to curb your expectations on what next gen, or in this case, cross gen, can actually do, especially in its first year. It's never going to look perfect. The more detail we keep getting, the more flaws, the more clipping, we'll be able to see.

 

Edit: And let's not forget how resource intensive the openness of the environments and, as kheldorin below reminds me, the destructibility of the environments will be.



#79
kheldorin

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I don't see anything wrong with the squarish boulders. It could be a design decision to make it look like a stonehenge-like scene.

 

With that said it could be a technical decision or unfamiliarity with creating destructible assets. IMHO, while actually playing the game, I'm not going to be staring and analyzing the boulders. I'm going to be fighting a dragon, casting spells and watch as my spells and the dragon shatter the boulder into pieces with dust and debris everywhere. How things move and how dynamic the environment is, is more impressive and next-gen than what they look like while static. High-poly smooth boulders are not technically impressive.

 

There might be a tradeoff between creating highly complex static assets and more simpler destructive dynamic assets. How they are used are more important than what they are. You'll probably see more destructible assets in areas where there is a lot more action. I wouldn't mind seeing a more simplistic looking castle or bridge if it means I could destroy it.


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#80
Karach_Blade

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Next-gen, last-gen....I don't care. As someone who received the videogame console they wanted for years (a first-gen Xbox 360) as a birthday present last year, I just want to play the game and have fun.

 

:wizard:



#81
DooomCookie

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For people talking about plastickiness: most games are varying shades of brown for a reason.  Brown and a muting of colour avoids strange colouring and the plastic-ness that some people are getting.  For me, I prefer colour, even if it means the graphics are slightly less than perfect.



#82
TKavatar

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For people talking about plastickiness: most games are varying shades of brown for a reason.  Brown and a muting of colour avoids strange colouring and the plastic-ness that some people are getting.  For me, I prefer colour, even if it means the graphics are slightly less than perfect.


The Witcher 2 and 3 are pretty damn colourful and they don't look like plastic.

#83
Herr Uhl

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The Witcher 2 and 3 are pretty damn colourful and they don't look like plastic.

Witcher 2 is pretty brown. Unless you're in a forest, in which case it all has a weird green sheen to it.

 

I'm not entirely sold on the green sheen we get in the DAI screenshots either. But maybe I just have weird eyes as I don't pick that up in real life forests.



#84
TurretSyndrome

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That screen looks impressive, and that was Witcher 2... 



#85
Guest_Terrian_*

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The more a game strives toward photo-realism, the more its less-than-realistic details become noticeable to me. Witcher 2 goes after a more "painterly" feel, hence why problems like the glow Herr Uhl mentioned don't jar me out as much.

 

With these screenshots, however, it's a completely different matter. The graphics seem to go after a highly "real-life" approach, with the textures, the level of detail, lighting and the color palette. However, some things such as the dragon, the stone blocks, and the facial structure/proportions of the companions are "less-than-realistic". Hence why they jump out to me in a not so good way.

 

Still, the game is very pretty and highly detailed, and the Discover Dragon Age trailer showed some marvelous environmental design, so all is good!  :D

 

 

(Forgive me if all this doesn't make any sense. I don't seem to be able to construct actual phrases today.)



#86
TKavatar

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After reading the OXM magazine. I have hope again; the demo the journalist guys saw was played on medium settings. Not sure why Bioware did that but it means that it might look a lot better on ultra settings on PC.

#87
JeffZero

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The same article also claimed Morrigan is probably a returning party member, so I would advise caution on taking anything verbatim.



#88
TurretSyndrome

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(Forgive me if all this doesn't make any sense. I don't seem to be able to construct actual phrases today.)

 

No you're right. Some things do stand out like the dragon and the destructible parts of the environment, they don't seem natural looking. It's also what I noticed in the Discover the Dragon Age trailer(not going all nerdgasmic while watching trailers like that actually helps I guess), some of the environments looked a lot better than others.



#89
thebatmanreborn

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The same article also claimed Morrigan is probably a returning party member, so I would advise caution on taking anything verbatim.


Did the article really say that? I'm curious.

#90
TheCreeper

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Did the article really say that? I'm curious.

The Devs had said she wouldn't be and articles on this game tend to get a little weird (like the german or spanish article that talked about sealing up the Deeproads for some reason)



#91
JeffZero

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The OXM article really does say that. I read it earlier. >_<

#92
thebatmanreborn

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The OXM article really does say that. I read it earlier. >_<

Odd. I know GI said no. So...

1. Bioware changed their mind. This wouldn't surprise me. The character is immensely popular and maybe they realized her importance to the plot justified it. How so? The writers determined there was enough room for her to grow to justify making her a companion.
2. The article is wrong and was poor reporting/speculation on the part of the journalist.
3. She will not be a companion in the sense we think of them as. There are 9 full time companions. Perhaps she is a part time companion?

Just my initial thoughts. Would love to have someone at Bioware clarify this. I would love her back as a companion haha.

#93
JeffZero

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It's almost unequivocally #2; OXM also originated "Vivienne has a lisp" months ago and there are a couple of other things in this article that just don't look likely to me at all. :P

#94
hangmans tree

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OK, new screens, I dont like the flat surfaces and cardboard interiors. Looks like builder played tetris with exact fitting stones. It looks like 2nd rate MMO not a single player RPG game! START PAYING ATTENTION TO THE DETAILS DAMMIT!

dragon-age-inkwizycja-25.04.14_15_176c9.They are just awful to look at!

Those ramparts for example, so neat and even, like cut out form the fabric with a lazer knife.

dragon-age-inkwizycja-25.04.14_18_176c9.And these walls...

dragon-age-inkwizycja-25.04.14_20_176c9.All those surfaces sharp edges... my gods, its like DA2 again... please dont let it be so... PLEASE!


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#95
A.Kazama

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@hangmans tree

I know right! Just terrible! I wish it was more realistic...

#96
Thomas Andresen

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Are you for real?

#97
Dio Demon

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Well hangmans tree congratulations. I think you are the first person to complain about the overall graphics of DA:I, I wonder what games you consider to be high fidelity? Or are you one of those people that bag out on BioWare because it makes you feel good?

 

I will state facts Dragon Age: Inquisition looks better than DA2 I still think that BioWare is going to go 'LOL jokes Inquisition doesn't look anywhere that good' and there are better looking games than DA:I but it can hold it's own unlike the previous iterations. So kudos to BioWare, for the massive graphical jump as of right now.


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#98
Susty Randusky

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Well hangmans tree congratulations. I think you are the first person to complain about the overall graphics of DA:I, I wonder what games you consider to be high fidelity? Or are you one of those people that bag out on BioWare because it makes you feel good?
 
I will state facts Dragon Age: Inquisition looks better than DA2 I still think that BioWare is going to go 'LOL jokes Inquisition doesn't look anywhere that good' and there are better looking games than DA:I but it can hold it's own unlike the previous iterations. So kudos to BioWare, for the massive graphical jump as of right now.


Well I've been on /v/ and they're complaining about the graphics so it's not just this hangmans tree character. That said however they're just looking for reasons to bash Bioware.

#99
hangmans tree

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@Despair Demon I'm not criticising graphics just for the kicks, I'm too old for that and I have no interest in participating in any "net movement" or momentum for that matter.

 

To me it looks half finished if anything. It says to me "lets just use scotch tape and glue it together, it will hold". All those geometrical edges scream PLOYGON SHAPES/DESIGN. I am able to notice things out of place if I see them. Aren't you? And if not whos the one to follow the trend in bashing/defending Bioware?

 

Why do I brag? Coz they said its will be visiual feast with the engine switch and whatnot.... and it isn'r frakking so! Textures and lighting is beautiful, right, but if you close it a flat 2D object it looses its power. Its like painting in a constricting frame, if you have a crocodile shape you wont paint a flying unicorn!

 

To me such details are obvious, I am more surprised  I am labeled odd one in this.



#100
Eternal Phoenix

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It's almost unequivocally #2; OXM also originated "Vivienne has a lisp" months ago and there are a couple of other things in this article that just don't look likely to me at all. :P

 

Yeah, OXM often spills out a lot of speculation and BS. They're not really reliable. I remember, for their review of Overlord, they said you could sit in your tower and send your minions out to do your dirty work for you, this was never a feature and you had to always venture out with your minions if you wanted to raid towns. Maybe Morrigan is a returning companion is some obscure RPG that they somehow confused with Inquisition.