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#101
Eternal Phoenix

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@Despair Demon Why do I brag? Coz they said its will be visiual feast with the engine switch and whatnot.... and it isn'r frakking so! Textures and lighting is beautiful, right, but if you close it a flat 2D object it looses its power. Its like painting in a constricting frame, if you have a crocodile shape you wont paint a flying unicorn!

 

To me such details are obvious, I am more surprised  I am labeled odd one in this.

 

It is so, it's just that some objects are (as you said) polygon in terms of shape. Graphically, however, this is Bioware's best looking game to date. The architecture just happens to be the design Bioware is going for with this game (a design, I'm not too bothered about). In the end, it looks better than DA2 and Origins so that's what most important.


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#102
WildOrchid

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I don't care much for game graphics, it's only the story and characters that interest me. And i'd prefer they focus on making the story interesting than worrying about graphics.


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#103
Sekou

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All I know about graphics complaints is this: I played Pong as a kid. Pong.

As Louis CK would note: all the games today are AMAZING in comparison.
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#104
Dio Demon

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@Despair Demon I'm not criticising graphics just for the kicks, I'm too old for that and I have no interest in participating in any "net movement" or momentum for that matter.

 

To me it looks half finished if anything. It says to me "lets just use scotch tape and glue it together, it will hold". All those geometrical edges scream PLOYGON SHAPES/DESIGN. I am able to notice things out of place if I see them. Aren't you? And if not whos the one to follow the trend in bashing/defending Bioware?

 

Why do I brag? Coz they said its will be visiual feast with the engine switch and whatnot.... and it isn'r frakking so! Textures and lighting is beautiful, right, but if you close it a flat 2D object it looses its power. Its like painting in a constricting frame, if you have a crocodile shape you wont paint a flying unicorn!

 

To me such details are obvious, I am more surprised  I am labeled odd one in this.

If you can do better with the same amount of resources at your disposal then I will effectively retract my statement and make an apology.

 

It's the art style they are going with and yes I've noticed a few recycled assets but that's to be expected since the devs have a limited amount of time and development power. I don't expect them to make every single asset piece unique I expect a lot of re-use on their part but I expect it to be reasonable not DA2 level of re-use.

 

But you seem to be intent on trashing the game's graphics, which is essentially saying to the developers 'You know all that hard work you put in, yeah it's not worth jack'. If BioWare does something I don't like I'm going to call them out on it as well as telling them what I do like such an example based on the screen shots is Cass' outfit, I personally don't like how it looks to me, it looks cheap. But I do love the attention to detail that was given to it. 


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#105
hangmans tree

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How about you take it easy... take a step back if you will.

 

If you can do better with the same amount of resources at your disposal then I will effectively retract my statement and make an apology.

A phallacy. They are the  renowed Bioware... dude, I dont even...

 

I am pointing out a segment of a whole "visual" departement that I find lacking and what I hear is "you don't like it? go away.". What is this, a kindergarten sandbox?

 

which is essentially saying to the developers 'You know all that hard work you put in, yeah it's not worth jack'.

Hardly! I just wish they improved on the field. Do I require changes saying preorder canceled! No.

 

The whole I play for story not the graphics rhetoric tires me. I also find storyline and compelling characters most important. Does that mean I must give up on high visual fidelity?

As a side note I  think I know what to expect in that regard, I fear it, I want to be wrong about it but it looms as another dissapointement, to some extent that is.

 

I think the world wont end if they ownt fix it in any way, but sure as hell it would be nice.

 

edited for grammar and spelling lol :faceplam:



#106
TKavatar

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This game suffers from a severe lack of polygons. Lighting is very good, textures (for the most part) look good but the meshes seem really blocky. It's probably due to the game being crossgen.

#107
HydroFlame20

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They look fine to me I want to eat them they look tasty.

#108
Hanako Ikezawa

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All I know about graphics complaints is this: I played Pong as a kid. Pong.

As Louis CK would note: all the games today are AMAZING in comparison.

Ridiculous. Nothing can beat the square ball. :P

pong-o.gif


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#109
Hydromatic

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Geez, a whole lot of whiners in this thread.

 

 

Honestly i don't care if it doesn't look as good as let's say Witcher 3, or something like that.

 

 

It's a huuge improvement over previous DA games. As long as the story, characters and everything else is great, i don't care.


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#110
TKavatar

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Geez, a whole lot of whiners in this thread.
 
Honestly i don't care if it doesn't look as good as let's say Witcher 3, or something like that.
 
It's a huuge improvement over previous DA games. As long as the story, characters and everything else is great, i don't care.


You may not care, but other people do.

It's a huge improvement yes, but it's inconsistent. I didn't mind the graphics in DA2 because everything had basically the same level of visual fidelity. But in DAI we have this amazing lighting and high res textures but the meshes look like they're from a 2009 game. It's very jarring.

#111
Thumb Fu

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Cardboard cut out... i'm sorry i really don't see it :s

The single scene we see in a city is barren yes, but we have no idea where this is or why they are there so i'll not comment on that.

I agree the plants look cool. I totally disagree with you when you say the ground looks bad, you actually contradict yourself when you say "it looks hand placed and it might be a procedural generation problem" hand placed and procedural generation are 2 completely polar opposite things I’m afraid (please correct me if i missunderstood what you mean!) I love the way the stones and pebbles look on the beaches and in the forests, compare it to most modern games and this stuff in on par.

I do agree the lighting underground, particularly the green coloured image with the mage (Solas i think his name is) looks off, but thats just one screen, the rest of the lighting and shadows above ground, especially the lighting in the wooded areas i like a lot.

#112
Hydromatic

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You may not care, but other people do.

It's a huge improvement yes, but it's inconsistent. I didn't mind the graphics in DA2 because everything had basically the same level of visual fidelity. But in DAI we have this amazing lighting and high res textures but the meshes look like they're from a 2009 game. It's very jarring.

I was giving my opinion, as you were giving yours. We're all entitled to our own opinion.

 

 

There's more than 5 months until the game is out, i'm not sure if it's still pre-alpha, at this point i doubt it, but it's definitely far from finished.



#113
Deflagratio

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Well I've been on /v/ and they're complaining about the graphics so it's not just this hangmans tree character. That said however they're just looking for reasons to bash Bioware.

 

/v/ complains about everything that isn't "A Faster Horse" if you're familiar with the reference.



#114
Guest_Rubios_*

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I rather have more flat assets than a lesser amount of highly detailed ones.



#115
TKavatar

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I was giving my opinion, as you were giving yours. We're all entitled to our own opinion.

There's more than 5 months until the game is out, i'm not sure if it's still pre-alpha, at this point i doubt it, but it's definitely far from finished.


I highly doubt the game is still in pre alpha. It has to be in alpha or beta by now.

Even if it's in alpha that means the game is basically finished with all major features in place and they just have to do some fine tuning until all content is locked.

And yes, there's 5 months until release, but the game has to go gold by September and the devs have to get approval from Microsoft and Sony for game certification well in advance before that.

#116
Deflagratio

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Don't anticipate DA:I looking better, anticipate it looking worse, especially as it runs through the gauntlet of Optimization. I said it in another thread, but the screenshots they've shown probably are representative of I-Have-Eight-Titans-And-A-Deca-Core-Processor level of PC visual fidelity.

 

The lesson? Put less stock in objective graphical quality, and ask yourself how well the game looks overall. That's really all that matters anyway.



#117
TKavatar

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Don't anticipate DA:I looking better, anticipate it looking worse, especially as it runs through the gauntlet of Optimization. I said it in another thread, but the screenshots they've shown probably are representative of I-Have-Eight-Titans-And-A-Deca-Core-Processor level of PC visual fidelity.
 
The lesson? Put less stock in objective graphical quality, and ask yourself how well the game looks overall. That's really all that matters anyway.


Bioware doesn't have a history of downgrading graphics unlike certain other companies *cough* Ubisoft *cough*. Besides Frostbite is a pretty scalable engine and BF4 looked pretty much the same on the PC retail version as it did on official screenshots. The graphics will certainly be downgraded for consoles, but for high end PC users this is pretty much what we'll get.
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#118
hangmans tree

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The single scene we see in a city is barren yes, but we have no idea where this is or why they are there so i'll not comment on that.

The ruins look artificial, the missing PERFECTLY rectangular missing blocks are hard not to notice. Overall squareness of the building just pops out from the picture.

you actually contradict yourself when you say "it looks hand placed and it might be a procedural generation problem" hand placed and procedural generation are 2 completely polar opposite things I’m afraid (please correct me if i missunderstood what you mean!) I love the way the stones and pebbles look on the beaches and in the forests, compare it to most modern games and this stuff in on par.

That might be bad wording on my part. What I ment was not tailor made and scrupulous work of an artist bur rather someone who doesn't know what he's doing. Like placing tall grass under tall trees with canopies blocking the sun.



#119
Zazzerka

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Like placing tall grass under tall trees with canopies blocking the sun.

 

I think you can forgive the artist for not being a botanist of your calibre.



#120
hangmans tree

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I think you can forgive the artist for not being a botanist of your calibre.

Are you ****** kidding me?! That is EXACTLY what an artist needs to be if he is or wants to be an artist. Its called OBSERVATION. Otherwise its like I said, some silly Joe, randomly planting plants on the desert tile set.



#121
PlasmaCheese

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I don't see a problem. Then again, I don't really care about graphics at all. :L

#122
DooomCookie

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I really like these screens.  They feel a bit less manufactured than the previous ones.  This is what I reckon the game will look like at high settings.

 

The cardboard cutout feel is for two reasons:

1.  The colour palette has more colours than brown and grey.

2.  They aren't using horrendous amounts of bloom.

 

Trust me this is much better.  Colours are wonderful and one of my biggest gripes with the state of modern gaming.  Bloom gives things the appearance of 'realism' but it just gets tiring after a while.



#123
Zazzerka

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Are you ****** kidding me?! That is EXACTLY what an artist needs to be if he is or wants to be an artist. Its called OBSERVATION. Otherwise its like I said, some silly Joe, randomly planting plants on the desert tile set.

 

Plants are obviously a sore point for you, so I'll drop it. Maybe a venus fly trap ate your family or something.  And yes, I know that a venus fly trap couldn't eat a whole human. I know there's all sorts of botanical and physical laws that prevent that. I understand. You can relax.


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#124
TheLittleBird

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Are you ****** kidding me?! That is EXACTLY what an artist needs to be if he is or wants to be an artist. Its called OBSERVATION. Otherwise its like I said, some silly Joe, randomly planting plants on the desert tile set.

 

Shall I give the argument that this is a fantasy game or do you think that would only be counter-productive to the discussion?

 

----------

 

Let me state this once: BioWare-games are about story. Dragon Age: Origins and Dragon Age II didn't look all that great, especially compared to how Inquisition is looking so far, but they had great stories, and nobody (well, of course someone did, but I'm talking about most of the people that played the games) cared because the world was so rich and the characters had depth to them.

 

So, I heard you say you expect stellar from this game. Well, if you want stellar, you have come to the wrong place. This is a semi-open world, filled with quests and NPC's and combat situations. Economical systems, food chains, randomized encounters. 

 

And do you know why everything looks so rectangular? Because Flemeth is actually the narrator of this game, and she has been playing so much Minecraft since her resurrection in Dragon Age 2's ACT 1, that she is now only capable of seeing in rectangular shapes.


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#125
Hanako Ikezawa

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I know this is a crazy idea, but let's wait until the game is actually out before we nitpick the unfinished graphics.


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