Hi, newbie here. Should I download and install Kaedrin pack? And is this compatible with Chronicles of Charnia?
Tell me something about Kaedrin PRC pack
#1
Posté 25 mars 2014 - 11:16
#2
Posté 25 mars 2014 - 11:38
It is a very good pack as it expands the class system considerably opens up way more combinations for you to try out, and as for Chronicles of Charnia, I have no idea tbh =(
http://nwn2customcon...wikidot.com/prc
Its all covered here so I'd take a look and see if the stuff it does takes your fancy ![]()
#3
Posté 25 mars 2014 - 11:48
Some people like it, some don't. Just give it a try and see it for yourself. That link from Naesaki only covers the new classes, though. It also adds feats, spells, etc. I think the latest changes haven't been added to that site so a few things may be slightly different in game.
I haven't tested it with that module, but my guess is that it's compatible. There's a compatibility list if you wanna take a look, but I don't use the pack anymore and it hasn't been updated for some time: http://forum.bioware...atibility-list/
#4
Posté 25 mars 2014 - 11:55
I just saw bard was altered. Could you tell me more?
#5
Posté 25 mars 2014 - 12:01
The mod introduces countless changes, so it's hard to answer that question. As far as I know, the class itself hasn't been altered, but you'll have access to some new feats (Song of the Heart, Battle Dancer...), spells, and prestige classes. Leadership also improves inspirations with Kaedrin's.
I can't tell you much more than that, but check Kaedrin's site for more info.
#6
Posté 25 mars 2014 - 02:40
I checked. Is it easy to uninstall this pack if I don't like it? If I install this pack now, would I be forced to begin new games, instead ones I already saved?
#7
Posté 25 mars 2014 - 03:18
Yes, just remove the files/folders.I checked. Is it easy to uninstall this pack if I don't like it?
Technically, I don't think you need to, but I would, unless you've progressed too much already. Existing characters shouldn't get screwed for the most part, but some things will work differently.If I install this pack now, would I be forced to begin new games, instead ones I already saved?
#8
Posté 25 mars 2014 - 08:14
Yes, just remove the files/folders.
Technically, I don't think you need to, but I would, unless you've progressed too much already. Existing characters shouldn't get screwed for the most part, but some things will work differently.
the effects of the pack will not be accessible until someone levels up or you enter a new area and save there - as it would be if you were patching the game prior to the 1.23 final patch (in the old days) - i am fairly sure that is how it will work.
#9
Posté 25 mars 2014 - 11:34
The compatibility of Kaedrin's PrC, with regards to community mods, depends on if the authors of those mods have altered certain 2DA files and scripts. Some of us modders have done extensive editing of files that Kaedrin's touches, and the only way to make Kaedrin's PrC work is for the modder to actively support it with the proper scripting hooks and 2DA merging.
The only way to know is to ask the author, or see if they specify in their readme (I, sadly, forgot to do this in the readme of my mod).
#10
Posté 28 mai 2014 - 11:45
For me, Kaedrin's pack is a must have for modules that support, which are many of them.
Here's a small list of what I can remember that it adds:
More races, subraces, base classes, prestige classes, feats, spells, class improvements.
Bards:
Get more spells (Sonic Weapon, Sonic Shield, Inspire Compentence)
More feats Song of the Heart (improves Bard inspiriations), Snowflake Wardance (adds Cha bonus to attack for a while), Blade Dancer etc.
Paladins get awesome new spells, new abilities that scale by level that "replace" the non-existing mount, new PrCs.
Blackguards get new pets, new spells and abilities.
Assassins gain new spells and can be of any alignment (basically combining the Avenger alternate prestige class)
Druids get new companions, spells, feats, PrCs, improved wildshapes, epic feats and you get Dragon Shape sooner
Clerics get new divine PrCs, some new spells, new Domains also and more spells for current Domains.
Warlocks get a lot of new invocations, fixing bugs with the Hellfire Warlock, feats that improve/empower their blast.
New PrCs that advance invocations
Shamans get a few new things, like a companion feat (Telthor Companion) etc etc.
Sorc/Wizards get Reserve Feats (like Eldritch Blast but you need a spell memorized to activate it), some new spells.
New Arcane prestige classes for Wiz/Sorcs. Pale Master improved, Frost Mage, Bladesinger, Swiftblade etc.
Barbarian is improved. New feats and an alternate class feature, Whirling Frenzy instead of normal Rage.
RDD changed to Dragon Disciple and supports many Dragon colors and abilities.
Generally lots and lots of stuff for everyone, with many tweaks and fixes here and there with some changes that some people might not like.
But it's really minor ones to me.
Like no Persistent Haste for Clerics (cry me a river for PWs, welcome change, every single Cleric has Time Domain for Persistent Haste on a server I play. For single player, you have companions)
No knockdown for items (because they could be spammed unlike the ability, which is a bug)
I cannot really think of any other major ones that some people might not like. If those are THAT of a huge deal for some people, then don't install it.
But I generally like the vast majority of what the pack adds than the few changes that I might not like. Which for me, there isn't any I can think of.
The general downside, is that PW balances and changes, effect also the single player version and that's it. And those are minor.
Also keep in mind that it might not be compatible with every single module but it is for the official ones and Arkalezth has a compatibility list for those.
#11
Posté 28 mai 2014 - 04:47
Generally lots and lots of stuff for everyone, with many tweaks and fixes here and there with some changes that some people might not like.
But it's really minor ones to me.
Like no Persistent Haste for Clerics (cry me a river for PWs, welcome change, every single Cleric has Time Domain for Persistent Haste on a server I play. For single player, you have companions)
No knockdown for items (because they could be spammed unlike the ability, which is a bug)
I cannot really think of any other major ones that some people might not like. If those are THAT of a huge deal for some people, then don't install it.
Heh, I wasn't going to reply, but... even at the risk of looking like an attention ******, why do I get the feeling that the expression "some people" may, at least partially, refer to someone in particular here?
I once used those two exact examples from the top of my head to illustrate a point about somewhat random and/or unnecessary changes, but they don't need to be brought up in every conversation about KPack. There are probably more, but I'm not going to study all the changes and make a list of which ones I agree or disagree with in order to explain a point (who cares anyway?). BTW, what I found weird about the Ring of the Ram change wasn't the removal of Knockdown to prevent a potential exploit, but to give Iron Will instead, for no apparent reason. As for the persistent Haste change, the "cry me a river" thing works both ways. Plus I find it rather ironic to worry about balance after installing the pack.
Anyway, I have several reasons to prefer the unmoded game (for starters, I'm not interested in the extra content, but that's just one reason), and I know of quite a few people who think the same way. You and others like it, and that's great. To each their own; I simply say that Kaedrin isn't Jesus Christ reborn nor his mod such a no-brainer as you imply, and that's why I suggested Naeryna to try it for herself.
- GCoyote et andysks aiment ceci
#12
Posté 28 mai 2014 - 08:13
Actually I wasn't referring to you exclusively Arkalezth, I apologize if I came of that way. (That's the third time we have the same argument, which is funny, actually.)
And those examples are actually the ones that come to mind since I read that old thread on NwN2db.com with you and K responding.
Another one was eldritch blast being halved by HIPS for example. Those are the only three examples I can think of, off the top of my head. I wasn't implying anything.
I think that this was the reason K changed the Ring of the Ram. I guess he changed it to Iron Will because he couldn't think of a better change for it. And perhaps had more important things to do.
His pack isn't about balance too much, it's about fixes, closing exploits and giving options.
For example he admitted that Ember Guard "is something that should never be in a PW" on a server forum (not sure if it was on Dalelands or BGTSCC or was it on NwN2db? Gah).
Many of his changes are made with both single player and PWs in mind, some stuff are for PWs and others for single player.
He also admitted that he really couldn't keep up with having two versions, one for multiplayer and one for singleplayer.
Yes, he's not Jesus Christ and I actually disagree and argued with him on some changes for example so I'm not a "fanboy".
But in all honesty, I can say that concerning NwN2 mods, K's pack adds a TON of stuff for every class almost. And it's in my personal must haves, along with Tony K's AI and perhaps Xaltar's Heads and Reduced Spell Effects.
Sure you don't need them to enjoy the game. But it's a big "expansion pack" of fixes and content that is very welcome and wanted, at least for me.
Not only it makes some classes more enjoyable to play (Paladin, Warlock, Blackguard and Druid I'm looking at you) but it expands your options and build combinations.
For example, I really wanted to play a Rogue in the OC but it was undead infested. So here comes Kaedrin's pack with Feytouched (Shadowy) and Shadowbane Stalker. (Didn't want to make another Tiefling Rogue or Elf).
Now Rogues become a blast and kickass to play in the OC.
In short, I always recommend K's Pack and Tony K's AI by default. Since those are my favorites. And also Tchos improved UI.
#13
Posté 28 mai 2014 - 08:38
Actually I wasn't referring to you exclusively Arkalezth, I apologize if I came of that way. (That's the third time we have the same argument, which is funny, actually.)
Never mind then, I just... yeah, the ****** Ring of the Ram comes up too often. Sorry if I sounded too hostile.
Agreed about Tony K's and Tchos' mods.
#14
Posté 28 mai 2014 - 09:06
Don't worry about it.
For future reference, my top must have mods are:
Kaedrin's Pack
Tony K's AI
Tchos HD UI
Xaltar's Heads or another Head/Hair compilation pack (if I want a different head or hair)
Reduced Spell Effects (the one that removes Stoneskins/Barkskins also)
And Appearance Changer
Some minor ones too but nothing too important.
#15
Posté 29 mai 2014 - 02:17
Kaedrin's Pack
Tony K's AI
Tchos HD UI
Xaltar's Heads or another Head/Hair compilation pack (if I want a different head or hair)
I appreciate the recommendation, but you included apostrophes for everyone else's mod except mine. It should be spelled as Arkalezth has it:
Tchos' HD UI
The only reason there's no apostrophe on the Nexus entry is that the database there does not allow apostrophes in the main title or filenames.





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