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So we can only take 3 companions with us? What are the other 6 doing?


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#1
Maiden Crowe

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That is provided the assumption that we will have 9 companions is correct which if it isn't then please feel free to correct me.

 

To be totally honest it is something Bioware has never really done anything with, I mean we always have a certain number of companions that join us along the way however we can only select 3 of them at a time to accompany us on our current mission leaving the rest to either hang around camp and be useless or go hang out wherever they hang out and be useless there, since we are the leader of a rather large organisation wouldn't it by nice if we could put our less used companions to work sending them on certain missions to act on your behalf while you perform your duties elsewhere?


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#2
Zazzerka

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It'd be better than me having to headcanon why either Alistair or Morrigan just buggers off immediately after recruiting Sten.


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#3
wright1978

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As a mechanic i'm not really a fan of sending them off to do their own individual missions. I much prefer agents for this role if they are going to use it.

I liked that in DA2 story the characters seemed to have their own lives going on whilst not travelling in the company of Hawke. With the inquisition being the focus those personal threads of interest will be less prominent but it is perfectly possible for the narrative to give them priorities that they are focusing on when they aren't personally accompanying the protagonist.


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#4
GreyLycanTrope

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They're playing Pazaak.

 

Honestly though I always just thought the companions were doing their own thing when not following you, gives the party banter more of a foundation.


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#5
Enshaid

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Gossiping about the inquisitor of course. 


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#6
A Crusty Knight Of Colour

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They're having orgies without you. Think about it. If the characters you romance are playersexual, then what happens to the characters you don't romance in that particular playthrough? They're horny for everyone but you until such time they are picked by the Chosen One.

 

There must always be a balance.


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#7
Enshaid

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They're having orgies without you. Think about it. If the characters you romance are playersexual, then what happens to the characters you don't romance in that particular playthrough? They're horny for everyone but you until such time they are picked by the Chosen One.

 

There must always be a balance.

It is known.


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#8
Maiden Crowe

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As a mechanic i'm not really a fan of sending them off to do their own individual missions. I much prefer agents for this role if they are going to use it.

I liked that in DA2 story the characters seemed to have their own lives going on whilst not travelling in the company of Hawke. With the inquisition being the focus those personal threads of interest will be less prominent but it is perfectly possible for the narrative to give them priorities that they are focusing on when they aren't personally accompanying the protagonist.

 

But having them do nothing while not in your just so you can imagine them doing whatever it is they do in their free time serves no real purpose, does nothing in terms of gameplay and does not further the story in any way. If we are to take your assertion that it would be possible for the narrative to give them priorities while not personally accompanying the protagonist what happens when they are always accompanying the protagonist? Do these goals not get accomplished meaning you unlock content for NOT using these companions or are they just head cannon priorities that again serve no real purpose in terms of story or gameplay?



#9
TheLittleBird

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Well, would you want them to do something when your character is gone, even though you don't get to see that?

Because I think DA2 did it perfectly. Companions weren't just standing around in a camp but had their own homes and lives, and via dialogue and party banter we actually got the impression that they did something when they weren't with the Champion.


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#10
wright1978

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But having them do nothing while not in your just so you can imagine them doing whatever it is they do in their free time serves no real purpose, does nothing in terms of gameplay and does not further the story in any way. If we are to take your assertion that it would be possible for the narrative to give them priorities while not personally accompanying the protagonist what happens when they are always accompanying the protagonist? Do these goals not get accomplished meaning you unlock content for NOT using these companions or are they just head cannon priorities that again serve no real purpose in terms of story or gameplay?

 

Content suggesting Cassandra say co-ordinates Seeker activities from HQ whilst not travelling with Protagonist whilst these tasks get delegated to a subordinate whilst she is would very much serve the story. We don't need to know the intimate detail just to presented a convincing narrative that they have independent priorities outside of travelling at the inquisitor's side.


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#11
Clockwork_Wings

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I thought it was weird you could only have three in the Redcliff mission.  I figured the camp isn't THAT far away, to say nothing of why they'd stay in camp when there's a perfectly good in, wouldn't one figure that there's a need for experienced soldiers during that?  How hard would it be to send a messenger up to the party camp if the warden can't leave it?



#12
mousestalker

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To answer the question in the headline. The other companions will be recruiting npc's and selling product in a sim minigame called "Dragonway". Each companion will attempt to recruit characters to sell soap and recruit other characters as sales people. This is how the Inquisition gets its funding.

 

There will be occasional mandatory sales rallies. The PC will have to attend but will be obviously uncomfortable.


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#13
Enshaid

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I thought it was weird you could only have three in the Redcliff mission.  I figured the camp isn't THAT far away, to say nothing of why they'd stay in camp when there's a perfectly good in, wouldn't one figure that there's a need for experienced soldiers during that?  How hard would it be to send a messenger up to the party camp if the warden can't leave it?

Good point... Er.... Yeah I've got nothing. You've pretty much just wrecked my suspension of disbelief for that mission.  :mellow:


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#14
Realmzmaster

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I thought it was weird you could only have three in the Redcliff mission.  I figured the camp isn't THAT far away, to say nothing of why they'd stay in camp when there's a perfectly good in, wouldn't one figure that there's a need for experienced soldiers during that?  How hard would it be to send a messenger up to the party camp if the warden can't leave it?

 

The assumption you are making is that the desire demon was allowing people to go out. If going out was easy the spy for Loghain would have left. Something or someone appears to be preventing then from leaving so no message could be sent. Think of it like the Roach Motel. Roaches check in but they don't check out. The game could have made that point clearer.


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#15
Maiden Crowe

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Content suggesting Cassandra say co-ordinates Seeker activities from HQ whilst not travelling with Protagonist whilst these tasks get delegated to a subordinate whilst she is would very much serve the story. We don't need to know the intimate detail just to presented a convincing narrative that they have independent priorities outside of travelling at the inquisitor's side.

 

So basically it would be Garrus and his calibrations all over again?

 

"Can it wait for a bit? I am in the middle of coordinating Seeker activities"


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#16
Maiden Crowe

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The assumption you are making is that the desire demon was allowing people to go out.

 

Well she did let my Warden walk right out the gate leaving Redcliffe to it's fate.



#17
Realmzmaster

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I would assume those not traveling  with the Inquisitor are having their weapons and armor checked, having minor wounds attended, training or studying. They may just be relaxing from the toils.

 

Actually the companions are there for role playing and party purposes. Most real life combat teams would never change as often. In fact a well trained cohesive group could stay together for years. The only change coming from death, non-reenlistment, soured relationships between members, or perceived ineffectiveness or reorganization of the bigger unit.



#18
CannotCompute

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Attending the Inquisitor's garden. Hey, somebody's gotta do it.



#19
Realmzmaster

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Well she did let my Warden walk right out the gate leaving Redcliffe to it's fate.

 

She perceived the Warden as a threat, best to let the warden go. If the enemy is going to leave without a fight let it.



#20
KaiserShep

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The assumption you are making is that the desire demon was allowing people to go out. If going out was easy the spy for Loghain would have left. Something or someone appears to be preventing then from leaving so no message could be sent. Think of it like the Roach Motel. Roaches check in but they don't check out. The game could have made that point clearer.

Let's be serious. We all know that Tomas held everyone in Redcliffe captive by guilt alone.

 

*spy tries to walk out*

 

Tomas: "You're leaving already? We still need help!"

Berwick: "Yeah, but I..."

 

Tomas: "Oh, go ahead. Go do whatever it is you have to do. I'm sure it's of greater urgency than the plight of the entire village."

Berwick: "I...OK, I guess I'll go to the tavern for a bit."

Tomas: "Thank you ever so much. Maker take his gaze upon you."

 

-----------

 

On the subject of companions going on other missions, I imagine it couldn't be anything short of a straightfoward do-as-I-say quest. I'd hate to have one of my rogues come back and say:

 

"Hey Quizzy, just so you know, I kinda sorta wiped out the entire village."

 

"What the f...why did you do this?"

"Well I was under the impression that the town was overrun with possessed mages and I had the option to set the entire thing ablaze to ensure no abominations escaped."

 

"Did it work at least? How did you even know the town had abominations?"

 

"I have a sixth sense about these things."

 

ಠ_ಠ


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#21
Vlk3

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I always try to go with my headcanon wherever it's possible- they're doing something else, someone has still injuries and can't help during mission. The other one is cooking some dinner and so on.

It would be nice though, if there were more solutions like suicide mission from ME2 or Citadel DLC where our companions where also fighting and taking their part in achieving our goals.



#22
EnduinRaylene

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Having them do something would be nice, but I'd rather they do nothing if it isn't compelling and worthwhile. If it's like AC games with telling them to go on some nebulous mission that has little to no affect on your actual game then pass. Let them sit and cool off.

 

I would like to see more multi team events in DAI though. They used that a few times in DAO and I thought it was done successfully. It's nice actually utilizing everyone in major events rather than simply leaving most of your people behind for no apparent reason. DA2 tried to make it like they had their own things going on, and it worked to a degree, but since we never really saw much come from that facade and the fact that you could call up everyone at a moments notice it wasn't that convincing. 

 

I would very much like to see all your companions get involved in some of the larger battles taking forts. It would be cool to assault a fort and break into a courtyard and while you did not take Iron Bull in your squad, you still see him on a rampart barreling through some enemies. Scripted stuff that like could go a long way. Especially if some of them are partially interactive.

 

Say you did take Iron Bull with you and left Sera out instead, she could end up on that Rampart trying to take down 4 or 5 enemies and get over powered so you would have to bail her out by knocking down the platform supports or launching a fireball at them. Kind of like the final mission in ME2, except without the possibility of death, just injury and ire for not helping out.


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#23
Guest_Avejajed_*

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I think I must be confused. Haven't we always only been able to take 3?



#24
ames4u

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Well, lets look at it this way; you are the leader of a very influential organization and you, yes you, are doing all the b*tch work instead of your followers. The other followers in the previous games didn't do jack diddly, so I don't see that changing in Inquisition.

 

But if I had to guess I'd say they were holding up the furniture or getting smashed in the nearest bar. ‎(◦'ںˉ◦)ノ:..。♦♫♦*



#25
berelinde

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I vaguely remember somebody saying that the Inquisitor will have the option of delegating some quests. I can't link a source, though, so take it with a shaker of salt.