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So we can only take 3 companions with us? What are the other 6 doing?


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#1
Maiden Crowe

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That is provided the assumption that we will have 9 companions is correct which if it isn't then please feel free to correct me.

 

To be totally honest it is something Bioware has never really done anything with, I mean we always have a certain number of companions that join us along the way however we can only select 3 of them at a time to accompany us on our current mission leaving the rest to either hang around camp and be useless or go hang out wherever they hang out and be useless there, since we are the leader of a rather large organisation wouldn't it by nice if we could put our less used companions to work sending them on certain missions to act on your behalf while you perform your duties elsewhere?


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#2
Allan Schumacher

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Can you think of any challenges/opportunity costs that may exist in order to implement something like this?


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#3
Allan Schumacher

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RE: Ziloe

 

You're referring to costs/benefits within the game, assuming the system was actively implemented.

 

I more meant my question to be "Can you think of any reasons why it might be a good idea to not implement this type of system?"



#4
Allan Schumacher

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Resources is always a cost.  It's more about exploring "Is the feature as straight forward as I may think it is?"

 

In the end, everything comes at the expense of something else, so what sort of content would be acceptable to be removed to add something like this?  Note that it can be tricky if "thing I don't care disappears" happens to be "that thing everyone else loves."

 

 

I'll give a more detailed answer (if I remember...) when I get home and have a bit more time.



#5
Allan Schumacher

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Well you guys are the ones making the game so perhaps you should tell us why such a system might not be a good idea considering the type of game you are creating?

 

Let me phrase this much differently:

 

What work do you think implementing what you would like would entail?



#6
Allan Schumacher

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If you are asking me what work would need to be done at this stage in the development cycle it is impossible to say without know exactly what you have done, whether it would be conducive to such a system and whether such a system would compliment what you already have done and vice versa.


No, I'm asking you to give some thought as to what elements this feature would actually entail. What level of detail are you looking for, and what work do you think would be required downstream.

Assume you have no restraints on your budget as at this point we're just brainstorming.

Your OP is a bit sparse aside from "let them do more than just sit around waiting."


But I'll be a bit less difficult and hopefully get the ball rolling: Conceptualizing and creating the plot arcs for companions while not in the active party

 

What might this entail?
 

  • Creating a narrative. Is it cohesive or just one off things for flavour?
  • Will it require spoken lines?
  • Are there tangible in game consequences for any of these narratives? If so, is there any branching factor?
  • Are we creating these on top of any interactions and quests that may be character specific with said NPCs that are actually in your party?

 

I understand that people will probably miss stuff (I will probably miss stuff), but lets detail out the specifications of the request because it's entirely possible that what I think satisfies your request is actually no where near sufficient for what you would like it to be.


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