Is it me or anyone else notice the generalized similarities between the two concepts?
Discuss.... ![]()
Is it me or anyone else notice the generalized similarities between the two concepts?
Discuss.... ![]()
Dr Who (tear between the universes caused by using the jump device)
The Sword of Truth (a.k.a. Legend of the Seeker)
The Fringe (Walternate & Co.)
...
All have torn/weakening veils of some sort that need to be stitched up to prevent the illegal entry of Elsewherish über villains.
@darthgizka...now that i think about it......good point....
Is it me or anyone else notice the generalized similarities between the two concepts?
Discuss....
Interesting idea, but not really. Its not anything unique to the story of Oblivion.
Final Fantasy V or VI-hey it was III here in the U.S. had a similar type of concept relating to the ephrites? I believe they were called.
Demon summoning from another realm is an often used trope of fiction as is tearing whatever seperates such realms.
It happened in the rift war saga quite often as another example.
Oblivion may be the 1st thought you get as it is the last big game to do it, but that is the same flawed logic that leads people to thinking Harry Potter invented the idea of Horcruxs.
Some eight years back I read two phantasy novels that you could shake up to make a one-to-one match with Origins, including the usual Hero forming a small band of adventurers, finding royalty by the wayside, Deep Roads, races/kingdoms to be recruited for the one final decisive battle against the hordes of the über villain from Elsewhere. Which is then mostly decided by said small band of adventurers. The only thing missing would be the Grey Wardens, but you can get that by mixing in bits from Song of Ice and Fire (border watch dudes keeping the otherspawn at bay).
I've been trying to remember the titles but that probably wouldn't be very helpful as they were in Italian.
I see more similarities with the last ME's plot tbh.
A world threatening malevolent force that will drive the factions of Thedas to work together in order to save the planet?
Yeah....I hope they've got good side quests....
I see more similarities with the last ME's plot tbh.
A world threatening malevolent force that will drive the factions of Thedas to work together in order to save the planet?
Yeah....I hope they've got good side quests....
Ok, we are being a little simplistic here. I can't name you the last book or game I read that had a truly novel approach to the plot. It is the development of said plot that is interesting, not the basic framework.
I see more similarities with the last ME's plot tbh.
A world threatening malevolent force that will drive the factions of Thedas to work together in order to save the planet?
Yeah....I hope they've got good side quests....
And ME 3's plot can be compared to that of DA:O.
So far I don't think we can even conclude that DA:I's plot is comparable to that of ME 3 DA:O.
Well there was mention of the Inquisitor being able to open a tear in the Veil by him/herself; an ability I am guessing that would explain why the PC is the head of the organization; so you do have a point about it being similar to the Oblivion Gates.
I do hope that the ability to open the Veil is something completely player controlled and not something that can only be done at specific points in the story; kudos to BioWare if they can use the Fade as a method of traversing otherwise impassable terrain.
I.E. opening the Veil on one side of a ravine, and then exiting the Fade on the other side.
Well there was mention of the Inquisitor being able to open a tear in the Veil by him/herself; an ability I am guessing that would explain why the PC is the head of the organization; so you do have a point about it being similar to the Oblivion Gates.
I do hope that the ability to open the Veil is something completely player controlled and not something that can only be done at specific points in the story; kudos to BioWare if they can use the Fade as a method of traversing otherwise impassable terrain.
I.E. opening the Veil on one side of a ravine, and then exiting the Fade on the other side.
that wouldn't quite work, because traversing the fade doesn't move you in the real world. The tear in the fade that is being referenced was stated in the magazine preview as being able to summon demons........
Ok, we are being a little simplistic here. I can't name you the last book or game I read that had a truly novel approach to the plot. It is the development of said plot that is interesting, not the basic framework.
By all appearances it looks very much like Mass Effect 3, down to the recruitment and the factions and the threat.
I'm open to being pleasantly surprised, however.
My very first post on the Inqusition boards was a thread with a picture of a Oblivion gate ![]()
Similarities between the two concepts...Nah!!
Is a portal going to randomly open in a city, and unleash an invasion of monsters, of which we will have to deal with?
Are peasants going to be shouting "Look out for the Oblivion Gates!! (oh, sorry I meant Dark Anchors)"?
Is Empress Celen going to be assassinated by a cult, which has the name of a high-school girl's poem?
Are we going to be the only people getting into these Oblivion Gat-; I mean "Fade Portals"?
Will people be ignoring the threat, just for their own selfish goals and ambitions despite the fact that Dark Ancho-; I mean "Fade Portals" can open up anywhere and literary rain monsters from the sky?
Will exploration be turned into boring strides, back and forth, mostly just to clear the inventory space?
Will "Loading Screens" take up half of the entire game experience?
Will we be spending hours on pointless generic quests with no ties to the lore, and rewards that are disappointingly questionable ?
Are bandits going to be far stronger than Fade Spirits?
Are our dear companions, and love interests never going to say our own names?
Personally i have no problem with the concept of the inquisitor closing down the tears in the veil. I am happy with all I have heard from DA:I. so far This is me just nitpicking but I worry is that it dosent become repetative and by the third or fourth time we become bored. I hope Bioware mixes up the the way you close the tears storywise of mechanics wise a little.
that wouldn't quite work, because traversing the fade doesn't move you in the real world. The tear in the fade that is being referenced was stated in the magazine preview as being able to summon demons........
I thought that the issue with the massive Fade Tear changed that. How else would one explain teleporting mages?
I thought that the issue with the massive Fade Tear changed that. How else would one explain teleporting mages?
Teleporting mages? Do you mean DA2? If so, they weren't teleporting then...
The elves used to do it with the Eluvian before the fall of Arlathan. The Tenvinter magisters only figured out how to use the mirrors for long distance communication.
Teleporting mages? Do you mean DA2? If so, they weren't teleporting then...
That was already confirmed to be illusion and speed spells anyway.
Not teleportation.
That was already confirmed to be illusion and speed spells anyway.
Not teleportation.
Oh, I know that. I was asking if they did.
Is it me or anyone else notice the generalized similarities between the two concepts?
Discuss....
There is one quote from my English professor in college that really struck me with the truthfulness of it: "There is nothing new under the sun."
Really, most everything you see is simply a retelling of a previous story... or some parts of a previous story... or otherwise influenced in some way, whether consciously or subconsciously, by materials that came before it.
This really didn't strike me until I saw it happen to myself. There I was, several years ago, thinking I'd struck upon a great idea for a young reader story. I had a loose storyline in my head of a young boy who discovers an injured black dragon, nurses it back to health, forms a trusting relationship with it, then eventually tames it enough to ride it and then race it in a competitive dragon-racing environment (fun note - that actually doesn't have anything to do with the creation of my screen name; rather, my screen name existed first and sorta actually made that idea pop into my head as a story).
Does that sound very familiar to anyone? It should, because it wasn't very long after that... maybe a year or two... when I saw the first preview of "How To Train Your Dragon".
It wasn't identical. They aren't racing dragons. But it's almost a spitting image of the basic premise, all the way down to the color of the dragon who befriends the main protagonist. I'd never spoken a word of my story idea to anyone. But, obviously, "there is nothing new under the sun". The concepts were already out there. Riding dragons is seen in countless stories, with the Dragon Riders of Pern being the biggie to spring to mind.
I say all that to say that I don't fault any creative media for sharing similarities to other creative media (other than, of course, despising flat-out plagiarism word-for-word of a work). We're really just retelling stories with our own words, putting our own little coat of shiny paint on it, but nobody's really breaking any earth-shattering ground anymore. And that is a statement I'd apply to a loooooooooooooong time of human history at this point, not just a "modern day" occurrence.
My main concern with any creative media are these three things, in this exact order:
1. Did you have fun making it?
2. Did at least one other person enjoy consuming the thing you made?
3. Did at least one person learn something/take away a new concept/gain a different perspective on something/was influenced somehow by the thing you made?
If you can answer "yes" to just one of those questions, then the thing you made was worth the time, effort, blood, sweat, and tears you put into it.
Some eight years back I read two phantasy novels that you could shake up to make a one-to-one match with Origins, including the usual Hero forming a small band of adventurers, finding royalty by the wayside, Deep Roads, races/kingdoms to be recruited for the one final decisive battle against the hordes of the über villain from Elsewhere. Which is then mostly decided by said small band of adventurers. The only thing missing would be the Grey Wardens, but you can get that by mixing in bits from Song of Ice and Fire (border watch dudes keeping the otherspawn at bay).
I've been trying to remember the titles but that probably wouldn't be very helpful as they were in Italian.
To be honest, that could describe The Lord of the Rings.
Personally i have no problem with the concept of the inquisitor closing down the tears in the veil. I am happy with all I have heard from DA:I. so far This is me just nitpicking but I worry is that it dosent become repetative and by the third or fourth time we become bored. I hope Bioware mixes up the the way you close the tears storywise of mechanics wise a little.
What I think might be an interesting concept (not sure how viable it would be to produce, however) is if the method of closing the Veil tears starts to change as you close more of them. As if whatever or whoever has created them senses/knows/sees you undoing their work, and they start doing different things to try and combat your fixes.
Like a virus that continues to mutate every time you develop an immunity to it.
I think that would be fairly creepy and challenging.
I will say this relating to the closing of the tears. If that is a power the inquisitor somehow got by surviving the peace conference, it at least explains why they would be in the position to lead the inquisition.
I wonder why was he/she at the peace conference to begin with ....hmm... ![]()
I wonder why was he/she at the peace conference to begin with ....hmm...
Just guesses but here we go:
Vashoth-Mercenary employed as a guard by someone attending
Dalsih-Tribe was passing by and caught in blast?-Or said peace conference could involve the elf/orlesian issue as well as the Mage/Templar issue
Dwarf-guard or merchant trying to make a buck at the conference
Human-we don't need no stinking reason to go where we want ![]()
Similarities between the two concepts...Nah!!
Is a portal going to randomly open in a city, and unleash an invasion of monsters, of which we will have to deal with?
Are peasants going to be shouting "Look out for the Oblivion Gates!! (oh, sorry I meant Dark Anchors)"?
Is Empress Celen going to be assassinated by a cult, which has the name of a high-school girl's poem?
Are we going to be the only people getting into these Oblivion Gat-; I mean "Fade Portals"?
Will people be ignoring the threat, just for their own selfish goals and ambitions despite the fact that Dark Ancho-; I mean "Fade Portals" can open up anywhere and literary rain monsters from the sky?
Will exploration be turned into boring strides, back and forth, mostly just to clear the inventory space?
Will "Loading Screens" take up half of the entire game experience?
Will we be spending hours on pointless generic quests with no ties to the lore, and rewards that are disappointingly questionable ?
Are bandits going to be far stronger than Fade Spirits?
Are our dear companions, and love interests never going to say our own names?
I wouldn't be surprised at all to see some of these in the game.
I wouldn't be surprised at all to see some of these in the game.
lol