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The things Shepard has done in canon that ****** you off...


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#901
sH0tgUn jUliA

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It just seems like they though "Well, they're such a good thing to use for a standard person, they must be useful for space combat as well."

Because, while KBs are great for ground combat, they are easily negated when on scale where high-yield weapons would be incredibly useful. 

 

But that leaves a bit of a problem... it makes the Reapers vulnerable... hmmm... let's make it so that the Reaper's KBs are the same but different. Yes, that's it.



#902
TheOneTrueBioticGod

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But that leaves a bit of a problem... it makes the Reapers vulnerable... hmmm... let's make it so that the Reaper's KBs are the same but different. Yes, that's it.

Just say that energy shields take up to much energy and produce too much heat to be used in a person, but are viable for ships. 

But, they didn't say that. And as such, the Reapers should be beatable. 



#903
sH0tgUn jUliA

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Just say that energy shields take up to much energy and produce too much heat to be used in a person, but are viable for ships. 

But, they didn't say that. And as such, the Reapers should be beatable. 

 

But get this... it's in the codex... Gardian Lasers ignore Kinetic barriers.... then later .. Reaper kinetic barriers are somewhat effective against Gardian Lasers.

 

But if a kinetic barrier is effective against a weapon, wouldn't a ship have to drop its barrier to fire a weapon?



#904
KaiserShep

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But if a kinetic barrier is effective against a weapon, wouldn't a ship have to drop its barrier to fire a weapon?

 

That reminds me of a scene in the Star Wars: The Clone Wars series, where a separatist ship had to drop its shields in order to fire its weapons.



#905
TheOneTrueBioticGod

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But get this... it's in the codex... Gardian Lasers ignore Kinetic barriers.... then later .. Reaper kinetic barriers are somewhat effective against Gardian Lasers.

 

But if a kinetic barrier is effective against a weapon, wouldn't a ship have to drop its barrier to fire a weapon?

Don't they? At least with that Reaper on Rannoch?



#906
Iakus

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But get this... it's in the codex... Gardian Lasers ignore Kinetic barriers.... then later .. Reaper kinetic barriers are somewhat effective against Gardian Lasers.

 

But if a kinetic barrier is effective against a weapon, wouldn't a ship have to drop its barrier to fire a weapon?

 

Kinetic barriers should be ineffective against any kind of energy weapon.

 

they are kinetic barriers, after all.



#907
Supreme6789

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cleaning up the councilors bs.also that one cutscene when keil leng is just standing right there in front of you and shepard couldn't like suparise attack him this is in thessia.you could have killed him easily there.



#908
themikefest

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Since Shepard is able to talk Saren into killing himself and do the same with TIM, yet he/she can't talk like that to the Leviathan turd. He/she may not change the turd's "mind", but at least give Shepard the opportunity to talk big to the thing.



#909
KaiserShep

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Since Shepard is able to talk Saren into killing himself and do the same with TIM, yet he/she can't talk like that to the Leviathan turd. He/she may not change the turd's "mind", but at least give Shepard the opportunity to talk big to the thing.

 

I'd go beyond talking big. It seems like a futile endeavor anyway. It has Shepard's mind in some weird interface in which they control whether or not he/she is released.

 

What I wish I could've done was tell Hackett about any plans regarding the Leviathan once the war is over. They're too hazardous to leave unchecked, and I would've told him that once the reapers were neutralized, it would be best to destroy any and every artifact they find to blind them once they're no longer useful, quarantine that planet of theirs and let them rot in their water world. Of course, that's no longer relevant since it's not likely that the relay in that system would be restored anytime soon, but still.



#910
Jorji Costava

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Since Shepard is able to talk Saren into killing himself and do the same with TIM, yet he/she can't talk like that to the Leviathan turd. He/she may not change the turd's "mind", but at least give Shepard the opportunity to talk big to the thing.

 

I actually don't use the persuasion check to get either Saren or TIM to kill themselves, even when the check is available. The whole conceit of the protagonist being able to talk a major antagonist into killing himself made sense in Planescape: Torment, but not so much in ME. It just seems like an overdone example of Shepard's magic powers of persuasion, which are made manifest by Shepard saying stuff that sounds kinda banal and not all that persuasive.



#911
KaiserShep

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The Intimidate dialogue works pretty well for TIM though, since he fires up and tries to rush to shoot you, forcing you to shoot him first. The scene is much more convincing. I always make Saren shoot himself though, because I just wanted to get that bit over with.



#912
Darks1d3

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The Intimidate dialogue works pretty well for TIM though, since he fires up and tries to rush to shoot you, forcing you to shoot him first. The scene is much more convincing. I always make Saren shoot himself though, because I just wanted to get that bit over with.

Pretty much. Fighting Saren's huskfied corpse is arduous enough.



#913
ImaginaryMatter

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Pretty much. Fighting Saren's huskfied corpse is arduous enough.

 

I never found it worse than the other fights. Lift/Singularity Saren and you have yourself a shooting gallery.



#914
Darks1d3

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I never found it worse than the other fights. Lift/Singularity Saren and you have yourself a shooting gallery.

I know. It's just on higher difficulties, he...just...won't....die(well, the second time at least). It takes forever to drain his shields, let alone health. It's not difficult to beat him(even on insanity), especially if you're an adept and if Liara is there to help you out. It's just slightly annoying that it takes forever to kill him.



#915
voteDC

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I know. It's just on higher difficulties, he...just...won't....die(well, the second time at least). It takes forever to drain his shields, let alone health. It's not difficult to beat him(even on insanity), especially if you're an adept and if Liara is there to help you out. It's just slightly annoying that it takes forever to kill him.

I find that Cryo Ammo is the most effective against Saren, as it does decent damage to the shields and a portion of it passes through to damage health.



#916
ImaginaryMatter

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I know. It's just on higher difficulties, he...just...won't....die(well, the second time at least). It takes forever to drain his shields, let alone health. It's not difficult to beat him(even on insanity), especially if you're an adept and if Liara is there to help you out. It's just slightly annoying that it takes forever to kill him.

 

That makes sense. It certainly is annoying. I always bring 2 biotics on that mission for the sole reason of immobilizing him and casting Warp.



#917
Perpetual Nirvana

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What makes this even more depressing is that the Thorian managed to cure Shiala's indoctrination.

 

Uh, no it didn't. It just overlaid the indoctrination with it's own mind control. Shiala confirms this in the email she sends you in ME3. Something about her connection to the Zhu's Hope colonists drowning out the Reapers voices. She specifically says that's still indoctrinated.



#918
CrutchCricket

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Uh, no it didn't. It just overlaid the indoctrination with it's own mind control. Shiala confirms this in the email she sends you in ME3. Something about her connection to the Zhu's Hope colonists drowning out the Reapers voices. She specifically says that's still indoctrinated.

 

 

Still the closest anyone's been to an actual cure. Still worth investigating. The spores link the colonists in a pseudo-psychic way that not only nullfies indoctrination but provides a combat boost and cooperational efficiency. That should definitely be looked into.



#919
DeinonSlayer

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Still the closest anyone's been to an actual cure. Still worth investigating. The spores link the colonists in a pseudo-psychic way that not only nullfies indoctrination but provides a combat boost and cooperational efficiency. That should definitely be looked into.

If all of them were indoctrinated, though, the Thorian link wouldn't help them. Their minds are connected - her indoctrination is tempered by being "plugged in" to non-indoctrinated minds, and in return they absorb a bit of her combat acuity.

Or, to put it simply, :wizard:.

#920
CrutchCricket

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If all of them were indoctrinated, though, the Thorian link wouldn't help them. Their minds are connected - her indoctrination is tempered by being "plugged in" to non-indoctrinated minds, and in return they absorb a bit of her combat acuity.

Or, to put it simply, :wizard:.

 

That doesn't invalidate the benefits it just makes them more situational. As long as you have a positive ratio of non-indoctrinated to indoctrinated, you're in business. I'm not saying it allows you to ignore indoctrination completely. But maybe your buddy doesn't need one in the back of the head now, if you can link him with the rest of the squad and actually help him fight it off.

 

The combat benefits alone would be good for wider application. The anti-indoctrination benefits would evaluated on a per-case basis. It'd probably work even better in intelligence, or strategic defense war-rooms because you could in theory eliminate the possibility of indoctrinated spies/saboteurs (in addition to the efficiency bonuses).



#921
DeinonSlayer

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That doesn't invalidate the benefits it just makes them more situational. As long as you have a positive ratio of non-indoctrinated to indoctrinated, you're in business. I'm not saying it allows you to ignore indoctrination completely. But maybe your buddy doesn't need one in the back of the head now, if you can link him with the rest of the squad and actually help him fight it off.
 
The combat benefits alone would be good for wider application. The anti-indoctrination benefits would evaluated on a per-case basis. It'd probably work even better in intelligence, or strategic defense war-rooms because you could in theory eliminate the possibility of indoctrinated spies/saboteurs (in addition to the efficiency bonuses).

I still say we should have scooped Shiala and however many colonists she needed in close proximity off Feros and dropped her off at the Crucible project under 24-hour supervision so she could aid with translation and give the cipher to anyone who needed it.
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#922
Aimi

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I still say we should have scooped Shiala and however many colonists she needed in close proximity off Feros and dropped her off at the Crucible project under 24-hour supervision so she could aid with translation and give the cipher to anyone who needed it.


To return to the theme of the thread: the mere existence of the Cipher pisses me off.

#923
CrutchCricket

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To return to the theme of the thread: the mere existence of the Cipher pisses me off.

 

Why?



#924
Guest_xray16_*

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"The things Shepard has done in canon that ****** you off..."

 

Died.

 

Prematurely.

 

In red, green, blue (or yellow with extra bile) variants.
 

No matter - this year you can experience "Lilac with Peach" as a new and exiting explosion color.


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#925
xeNNN

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just one from ME3

 

Shepard tells liara top stop being a wuss on thessia, liara turns into a complete emotionally messed up annoyance and Shepard cant/wont stop her! 

 

seriously I wanted to kill her so much on that mission D: