Before you say space magic or working as intended, hear me out. From the Acolyte's description:
Designed for asari resistance, the Acolyte's barrels fire advanced ammunition similar to that of an impact-triggered resonant warp bomb, which has a devastating effect on shields and biotic barriers. The specialized nature of the warp field means it does not pierce armor as effectively, but the shooter's biotics are expected to make up for this shortcoming.
Acolyte gives:
- +500% damage against barriers
- +500% damage against shields
What if the Acolyte had been balanced with a modest buff against armor (~+150%) but no multiplier against shields? It would still be effective against Phantoms, Banshees, and Collectors, but lackluster against Geth and other shielded enemies.
A biotic Warp has damage multipliers against armor and barriers, but it does not work as effectively against shields:
- +150% damage against armor
- +200% damage against barriers
- -50% damage against shields
Wonder if the Bioware devs thought about adding a shield piercing evolution to Warp (i.e. 6B, with recharge moving to 5A).





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