Aller au contenu

Photo

Acolyte fires mini-warp bombs, so why a multiplier against shields?


  • Veuillez vous connecter pour répondre
37 réponses à ce sujet

#1
Vanelsa

Vanelsa
  • Members
  • 232 messages

Before you say space magic or working as intended, hear me out. From the Acolyte's description:
 

Designed for asari resistance, the Acolyte's barrels fire advanced ammunition similar to that of an impact-triggered resonant warp bomb, which has a devastating effect on shields and biotic barriers. The specialized nature of the warp field means it does not pierce armor as effectively, but the shooter's biotics are expected to make up for this shortcoming.

 

Acolyte gives:

  • +500% damage against barriers
  • +500% damage against shields

What if the Acolyte had been balanced with a modest buff against armor (~+150%) but no multiplier against shields? It would still be effective against Phantoms, Banshees, and Collectors, but lackluster against Geth and other shielded enemies. 

 

A biotic Warp has damage multipliers against armor and barriers, but it does not work as effectively against shields:

  • +150% damage against armor
  • +200% damage against barriers
  • -50% damage against shields

Wonder if the Bioware devs thought about adding a shield piercing evolution to Warp (i.e. 6B, with recharge moving to 5A).



#2
Zjarcal

Zjarcal
  • Members
  • 10 836 messages

Because the Avenger is deadly in full auto.

 

EDIT: Yes, it makes no sense for it to have bonus vs shields, it's simply yet another case of the weapon description meaning sh!t as far the actual gameplay is concerned.

 

Annoying, I know.


  • me0120 aime ceci

#3
me0120

me0120
  • Members
  • 6 419 messages

Stop thinking and just embrace eternity.


  • Kirrahe Airlines CEO, Simba501 et Stillsean aiment ceci

#4
Argent Xero

Argent Xero
  • Members
  • 2 891 messages

Stop thinking and just embrace eternity.


:wub:

#5
Argent Xero

Argent Xero
  • Members
  • 2 891 messages
also, why is disruptor ammo good vs Barriers?
  • FuriousFelicia aime ceci

#6
Guest_IamBECKY_*

Guest_IamBECKY_*
  • Guests

also, why is disruptor ammo good vs Barriers?

because it's the best


  • Paynezz aime ceci

#7
Moby

Moby
  • Members
  • 5 293 messages

Before you say space magic or working as intended


Reasons.

#8
Zjarcal

Zjarcal
  • Members
  • 10 836 messages

also, why is disruptor ammo good vs Barriers?

 

Or why is Phasic ammo better than Warp ammo vs barriers (non primed barriers anyway)...



#9
FuriousFelicia

FuriousFelicia
  • Members
  • 3 800 messages
I like it as it is now. Though I don't deny it's "broken". Take away the acolyte and suddenly you've got a ton of problems for certain kits, and from certain enemies.

Lowering the shields/barriers modifiers, and increasing armor modifier wouldn't quite balance the gun IMO.
  • Teh_Ocelot aime ceci

#10
Miniditka77

Miniditka77
  • Members
  • 4 490 messages

Yes, it makes no sense to have a shield multiplier based on the description of the weapon.  But the weapon fulfills a necessity for biotics, and it wouldn't really have a great purpose if it didn't work on shields.  Biotic damage powers are pretty effective against barriers.

 

Honestly, they should have described it as a "disruptor bomb that disrupts shields and biotic barriers and stuns enemies."  This is basically exactly what it does.



#11
Vanelsa

Vanelsa
  • Members
  • 232 messages

I like the idea of the disruptor bomb description. Maybe the Acolyte should have been of Quarian design instead of Asari. 



#12
OniGanon

OniGanon
  • Members
  • 4 829 messages

Barriers are just Shields generated biologically rather than technologically, y'know. They're the same thing.

 

It's actually stuff like Warp and Warp Ammo not having a bonus against Shields that doesn't make sense. It's just that way presumably for game balance.


  • Sailears et Losing You to You aiment ceci

#13
cronshaw

cronshaw
  • Members
  • 4 997 messages
Because it's stupid
  • DrunkenRonin aime ceci

#14
Tokenusername

Tokenusername
  • Members
  • 11 157 messages
I'm debating whether or not to treat this thread seriously.

#15
TheShadyEngineer

TheShadyEngineer
  • Members
  • 1 723 messages

Because people bitched that the ME2 system of particular powers/weapons being good for particular defences was "too difficult" to understand. To please these people BW decided to ditch the concept and make shields and barriers the same thing, which is why it wouldn't make sense to make a weapon good against barriers but not against shields.



#16
FuriousFelicia

FuriousFelicia
  • Members
  • 3 800 messages
Armor is just armor, not much hokus pokus there. Hard hitting weapons and piercing should cover that. Warp also, flamer, and melting type powers in general.

Shields are kinetic barriers generated by suit's power, and should be vulnerable to electromagnetic attacks.
Token corrected me about fire effecting kinetic barriers so I was wrong to say it makes sense that fire should have less effect on them. In case of shields (kinetic barriers generated with electricity) I still think fire should remain less effective. Cryo attacks make sense in a way I guess because they make things fragile.

My thoughts on barriers is that they are the same kinetic barriers like shields but since they are reserved for biotics, Unlike the shields that are powered by armor's power source, barriers are powers by one's biotics. That would make them vulnerable to other biotics I guess. I'm not sure how fire, ice, and electricity should affect them though.

Both shields and barriers are primarily a defense against high speed projectiles. If barriers are a product of one's biotic potential, which is ability to control mass, it would appear that stopping projectiles is the only thing they can do. However everything relevant here has a mass. Even the combusted air molecules or moving electrons within atoms so that would make barriers good vs everything. But energy doesn't exactly have a mass...and we have heat, cold, electricity...I've got nothing....help me BSN :unsure:

#17
jamdjedi

jamdjedi
  • Members
  • 478 messages

I can never get the hang of this weapon



#18
Tokenusername

Tokenusername
  • Members
  • 11 157 messages
^ Space magic

#19
FuriousFelicia

FuriousFelicia
  • Members
  • 3 800 messages

Because people bitched that the ME2 system of particular powers/weapons being good for particular defences was "too difficult" to understand. To please these people BW decided to ditch the concept and make shields and barriers the same thing, which is why it wouldn't make sense to make a weapon good against barriers but not against shields.


I actually liked ME2 'system' best. The insanity was a b!tch though because of that and everything had everything. But power/weapon efficiency vs defenses was far more pronounced that in ME3.
  • Kirrahe Airlines CEO aime ceci

#20
Vanelsa

Vanelsa
  • Members
  • 232 messages

I liked the ME2 system better as well, but what I didn't like was class-weapon restriction. I remember running low on SMG ammo against the Praetorian with my Vanguard. Made the battle on Horizon take a long time (circling that crate over and over). 

 

Wish they gave more weapons modifiers against defenses (ala the Talon). 


  • Kirrahe Airlines CEO aime ceci

#21
Vanelsa

Vanelsa
  • Members
  • 232 messages

Speaking of the Talon, what is it about the gun that gives it its damage bonus against shields and barriers?

 

The Talon is a close-range pistol favored by Cerberus Guardians. Firing heavy-gauge shotgun pellets, it delivers massive trauma to unarmored targets. Its waste heat is sufficiently excessive that it carries six separate ammunition blocks, rotating like a twentieth-century revolver to prevent shaver jam or misfire due to premature melting of the shot.

 

Maybe Bioware left out the line about the pellets being dipped in a batter of Acolyte-jello or something.



#22
FuriousFelicia

FuriousFelicia
  • Members
  • 3 800 messages

I liked the ME2 system better as well, but what I didn't like was class-weapon restriction. I remember running low on SMG ammo against the Praetorian with my Vanguard. Made the battle on Horizon take a long time (circling that crate over and over). 
 
Wish they gave more weapons modifiers against defenses (ala the Talon).


Yes class weapons restrictions make no sense, what's stopping anyone from using any weapon. The weight thing impacting CDs is much better solution. Though I wouldn't eliminate weapon vs specific defenses efficiency.
  • Kirrahe Airlines CEO aime ceci

#23
FuriousFelicia

FuriousFelicia
  • Members
  • 3 800 messages

Speaking of the Talon, what is it about the gun that gives it its damage bonus against shields and barriers?
 

The Talon is a close-range pistol favored by Cerberus Guardians. Firing heavy-gauge shotgun pellets, it delivers massive trauma to unarmored targets. Its waste heat is sufficiently excessive that it carries six separate ammunition blocks, rotating like a twentieth-century revolver to prevent shaver jam or misfire due to premature melting of the shot.

 

Maybe Bioware left out the line about the pellets being dipped in a batter of Acolyte-jello or something.

B/c in ME3 there is no distinct difference between weapon types when it comes to effectiveness against different defenses like it was in ME2, but that perk is now reserved for specific weapons. So it's not that SG are all good vs something but rather selected few for instance.

#24
Kirrahe Airlines CEO

Kirrahe Airlines CEO
  • Members
  • 4 739 messages

Yes class weapons restrictions make no sense, what's stopping anyone from using any weapon. The weight thing impacting CDs is much better solution. Though I wouldn't eliminate weapon vs specific defenses efficiency.

 

I hope for the next one they blend the two. A best of both worlds kind of deal. I miss SMGs being really good against shields. I personally didn't really get the weapon restrictions either. I really wanted to use the GPS on my adept without taking the weapon training. :( Oh well.


  • FuriousFelicia aime ceci

#25
Tokenusername

Tokenusername
  • Members
  • 11 157 messages

I've decided not to take this thread seriously.
 

Because the Avenger is deadly in full auto.