I think you misunderstood me in regards to shepard though, i liked ME3's shepard as well, i was just pointing out that, like Hawke, some people thought that he/she had too much personality of his/her own in ME3 as opposed to ME2 and 1 where he was pretty bland and they could role play him/her more. I agree with you however.
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I also share your sentiment on DA2,
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eh ill stop as i could go on for a while on how much i really enjoyed DA2 but then we'd be here all day
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Yes, I obviously misunderstood. Thinking of ME1/2 Shepard didn't strike me as being a too strong character. And ME3 took away player choice in general. The ending was basically the same, no matter what you did before. More even, since it was the last part of the series and the only thing you got was an epilogue, even all the choices you made didn't mean anything anymore. Maybe they tried to make Shepard stronger to justify the direction the game took toward the end? I am not sure. However, I should also say that I am not an enemy of the original ME3 ending. I enjoy a strong story more than full control. But I'm not a roleplayer, I'm rather an observer.
I guess there is only so much we could argue about DA2 anyway, assuming that I'd most likely agree with whatever you say. 
I agree with you, imo I felt the problem with it was that the main dialogue was always neutral
The idea can work if Bioware improves on it
Yes, I also can see it work. But it would require more depth with this neutrality. And, I guess, the fact that BW stripped you of free choice also didn't help. In DAO you could actually make choices, decisions, pick sides (and live with the consequences... e.g. you could kill all the Dalish to gain the full werewolf force but it would also cost you the only elfroot merchant in a game with a limited supply of healing herbs). In DAI you were the hero, whatever you did. You could not be really ruthless or anything. I felt I was supposed to be a particular type of character, which would limit my "roleplaying" anyway.
(I personally wasn't affected by it too much because I play self-insert, but replaying DAO as a ruthless killer at the same time, I did see how limiting this DAI approach is.)
but since Bioware put their foot down and said that they werent going back to that format
And I am so glad about that.
But it's really hard to do both, provide a strong character and a blank one, both in the same person. What they probably would need to do is write two protagonists and let the player choose what sort of experience he wishes to have. And that means a hell lot of development effort, which directly translates to money.