That's the kind of thing you can do when the characters don't speak. Aerith was a good way to surprise players, it wasn't a good death scene.
I never said i wanted her to get a "good" death; if anything i would want it to be something exactly in that fashion, i'd want it to engage the player on the dynamic that life can be snuffed out in an instant.
That someone even as hardened and seasoned as Cassandra can just be caught off guard and killed like a dog.
I'm of the mind that most deaths in modern media glorify the subject: Be it war, conflict, combat or death it self, i'd want bloody, unexpected and ultimately unfullfilling, because even if you gut the man who put her into the dirt, she is still going to be dead.




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