I'll confess, I once trolled someone with this one time. They were one of those people just a tad too invested in their favored LI and were making some sort of argument that Tali(?) loved their Shepard in the bestest most sincere way of True Love for the Individual because Paragon Shepard was the knight in shining armor blah blah blah, and I brought up the counterpoint of a Renegade Shepard (who they had already said they despised) and rubbed in their face how Tali would say nearly all the same things to a cruel xenophobic ******* who regularly berated her so long as he was briefly nice to her and didn't expose her father.
I think I broke their mental image of Tali as someone with good taste.
Since I'm a fervent admirer of the theory of many worlds, and Bioware provides many worlds indeed with different protagonists, I rationalize it as characters showing different sides to them. Even the order of missions can affect the way a character can be portrayed even after saying the same lines.
Even with its limitations, DA2 friendship-rivalry system was a nice experiment to allow at least two different kinds of approach. I liked the subtle changes, that were canon in this case. I think some people got confused with that, though. I get the feeling rivalry was misunderstood.
Wonder what will happen in DA:I. I'd like more variety than just: a) a straight line to the goal
choose the righ answers to get the good ending. Not only with Cassandra, but with everyone else. I admit that when I play these games I'm not playing as myself, but creating stories about other people. I'm the director, but a director can't work well without good actors and a good script. That is for Bioware to provide.




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