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Your favorite PnP RPG characters, anecdotes, and general all time favorite play sessions.


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#26
Vortex13

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One of my younger Players was known for his wits, guile, and intelligence, and his only game with us proved it.  He was still in HS at the time, while we were in college. To be more specific, this was during my earlier college years, as I majored in Freshman, but I digress....

 

As I recall, he crafted a Halfling Thief, and made several unusual and unique purchases in the local shops before treasure hunting in the nearby dungeons. The only other Player that evening was a higher level mage, who evidently had informed the other new Player of past events and descriptions of what might be expected. So off they went to see what could be amassed before RL curfews struck at midnight.

 

They made several successful raids in rooms that night, gathering the magical and valuable items found during their excursions. But the thief also took some more unusual items found along the way; loosened padlocks, flasks he filled with tiger's blood, wax hands severed from encountered animated mannequins, etc. When they finally discovered a location with a monster too challenging for them, he took one of the padlocks from his kit and locked the door so the enemy could not easily pursue. Several encounters were met with such MacGyver like tactics, and this was well before the show aired. 

 

At the nights end, the thief finally attempted to lift some of the better items from the Mages pack, and failed. The Mage did not take kindly to the attempted theft, and started to cast spells, so the thief bolted for the exit at the far end of the lit stone halls. While the Mage chose to cast 'buffing' spells first, the thief took an Invisibility potion, then emptied the flasks of blood and into the wax hands, and used a nearby torch to seal them.

 

He then chose to try and sneak down the hall, while the Mage started to cast Fireballs at sound heard in the halls. When one finally landed close to the thief's location, he then screamed and tossed the blood-filled hands into the hall along with a few baubles, then ran the other way; still Invisible. The Mage was properly fooled into believing that his assailant was dead, and left for home in the city, while the lower level thief tagged far behind; secure in the comfort of the higher leveled characters protection.

 

Brilliant illustration of adaptation to the environs, and one of my fave moments as a DM!

 

 

Wow, nice thinking by your Halfling thief lol. 

 

I had a Halfling thief in a DnD game once. He was thrown into the palace dungeon for insulting the Duke's family honor, and the following morning he was to face a level 15 NCP (the Duke in question) in a duel. Naturally, the level 2 Halfling didn't stand a chance in such a fight, so he wowed the prisoner guards with tales of his exploits, and promises of riches. When the Duke came to retrieve the Halfling for the duel, the guards had not only let him go, but attacked the Duke for trying to kill the only person who could lead them to their share of the treasure.



#27
Vortex13

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There's a zombie survival game called "All Flesh Must Be Eaten" that allows GMs to design a zombie survival world to their own tastes. Things the Zombie Master can choose include the reproduction method, where you need to hit to kill the zombie, the part of the human they need to eat, and even how often they need to eat (one of the options being "I just kill for the lulz"). The system also allows GMs to give the zombies special powers, which you need to understand to understand this war story. Zombies I've met include a zombie with an inescapable grapple, a zombie with the power to spew acid, and most relevantly to this thread... a giant zombie with hardened skin.

 

My character was the party tank, but didn't have any armor. One of the party members had recently found a scalpel, which I'd learned from freshman biology is sharp enough to cut bone, much less metaphysically hardened leather. So I go up to the party member and say "Can I borrow your scalpel?"

 

That's right: my zombie survival character is wearing the skin of a slain foe as armor. And since the ZM[sic] assured me I wouldn't get infected, I didn't even clean it first. You have my permission to vomit.

 

 

Vomit? No that's awesome!

 

I love it when players pull off ingenious solutions to get around DM imposed limitations.



#28
Riverdaleswhiteflash

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Vomit? No that's awesome!

 

I love it when players pull off ingenious solutions to get around DM imposed limitations.

I have a minor nitpick: there was no ZM imposed limitation, it was just creating equipment I lacked. I don't think the ZM even objected to us having armor; more likely we just hadn't hit it on the loot tables yet.



#29
Riverdaleswhiteflash

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Wow, nice thinking by your Halfling thief lol. 

 

I had a Halfling thief in a DnD game once. He was thrown into the palace dungeon for insulting the Duke's family honor, and the following morning he was to face a level 15 NCP (the Duke in question) in a duel. Naturally, the level 2 Halfling didn't stand a chance in such a fight, so he wowed the prisoner guards with tales of his exploits, and promises of riches. When the Duke came to retrieve the Halfling for the duel, the guards had not only let him go, but attacked the Duke for trying to kill the only person who could lead them to their share of the treasure.

Did they come looking for the halfling later, or were they all executed?



#30
Elhanan

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In my friend's PnP game, one of the races allowed for play in his system was a lizardman type of character. One of my PC's chose this for play, rode huge reptiles as war mounts, and could speak reptilian as one of the listed perks for the game. This was one of the better sessions.

 

Now to better understand this DM, before I introduced him to D&D and FRPG's, he was basically a war gamer. He had tons of maps from various board games, had detailed and extensive rules for such games, and generally approached any game with a logical, objective, and meticulous playstyle. The die and law ruled such games; no shortcuts, and definitely no cheating.

 

One evening he had directed our party into the depths of one dungeon, and each room was a complete challenge. Very few areas could be cleared before resting for the next, and guards had to be maintained as our SOP to insure that sleep was possible. We had scouted ahead, and the next area was a quarry filled with hundreds of humanoids much like goblins and kobolds, so rest was sorely required.

 

During my watch, it was determined that a random encounter had occurred, and a hydra of great size was rolled as the monster du jour. This one had multiple heads, and while our group could have taken it, valuable resources would have to be spent. Then I had an idea, and asked if the hydra was reptilian. The DM acknowledged that it was, but could only speak in very basic forms. So I ran past the beast to the next large area, forced open the doors, and in my best Reptilian yelled something like, "Buffet! Smorgasbord! All you can eat!"

 

Now while this was amusing in itself, it was made even more so by this DM, as he stuck to his own code and rules, and rolled combat for every. single, battle. So while the rest of our group laughed and chatted, he spent about the next hour in a die frenzy; rolling attacks for all those heads and humanoids, taking short, intermittent pauses to glare at me while snarling "I hates you!".

 

:lol:


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#31
Fast Jimmy

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This thread is absolute gold. I've really enjoyed reading it.

I've got a story of a session that really was the most lucky I've ever been.

Back when my friends and I first played 3E DnD, a few of them had already started a group and badly needed a thief, which wasn't my "go to" class ( I prefer magic-using classes), but one I was willing to try out. Since I was level 1 in a group with an average level 10, the DM gave me an insane solo quest starting out to help bolster my levels.

However, the DM was an insanely good DM, where he would plan out exceptionally intricate levels of detail, far beyond what any player would normally encounter, just to be sure variables were taken care of. Which leads me into my quest...

As a level 1 thief, I was charged with breaking into a huge fortress to kill a local baron and also steal plans my group needed as part of a mission they were working for a rival kingdom. My DM, after the session was over, told me his plan was to have me fail my assassination attempt, barely let me escape with the plans and meet up with group, having me trade the plans for protection, giving me a RP reason to join the group.

I started off in a run down inn near the docks, as the fortress was surrounded by a coastal moat. I spotted a royal messenger, looking disheveled and drunk, sitting at the bar. I told the DM I wanted to walk up to him and try and charm him for information. I rolled one (of MANY in this campaign) Natural 20's. This 20 roll was a gold mine, as the drunk messenger had just been fired and was easy to bribe the pants off of. This supplied me with intel I needed for some rough maps, guard schedules and layouts of entrance points.

After swimming across the moat at the safest point/time, I arrived in the loading area where deliveries were being taken. After some incredibly lucky rolls for a Level 1 thief, I was able to sneak past all guards and get to a dumb waiter elevator.
Consulting my rough plans of over fourteen different floors, I moved up to the fifth floor, on a hunch.

There, I found the banking record room and treasury for the entire kingdom, protected by one inept guard. Instead of trying to grab good coins or bars, I instead grabbed as many pieces of paper as I could, figuring they may be the plans I was looking for at best, worthwhile (valuable) documents at worst. I then hopped back in the elevator and hauled asp to the top floor, where I knew my target was.

Upon sneaking into the room, I found that there was a... errr... shall we say "woman of ill repute" tied up on a bed and gagged, who spotted me as soon as I got off the elevator. She tried to scream for help, but I tried to calm her down, let her know she was safe, and untied her.

This... did not work. She screamed bloody murders and freaked out, so I used he pummel of my dagger to knock her out cold (another Natural 20). However, my target, the baron, immediately rushed in the room after the screams. I was able to hide and then critical backstab my target, killing him instantly (a character seven levels above me).

I then (thought) I had plenty of time to search the room for the documents, so I poked around and found all sorts of great stuff, in addition to the plans I was sent to get. I even had the sadistic idea (hey, I was playing a seriously morally ambiguous assassin character at this point) to carve out the guys eyes (which turned out to supply a pretty key ingredient in a powerful potion). However, the scream of the concubine soon had guards banging on the door (which was, thankfully, locked due to the baron wanting to keep said concubine a secret).

I then high failed it to the dumb waiter elevator, where my DM let me know that as I passed each floor, the entire keep was in complete chaos and uproar. I dropped to the bottom floor, only to get off and see a guard there, completely mortified that I was covered in blood from killing and then de-oculyfiying my target. At which time, the guard said "Eh GADS! Why are you covered in so much blood?!!!"

My only response I could think of, both in and out of character, was "Well... it's not MY blood...!"



Which failed miserably, and resulted in me fighting the guard. Fortunately, it was just a guard of the stables area, very weak and I'll-equipped.

Well, turns out... in addition to being wildly successful in my two tasks (the assassination and recovering the plans), it turns out the papers I swiped were not its documents. They were currency notes. For rods. Some silver. Some gold. Most PLATINUM.

For those who may not know, a rod is a unit of measurement, whereby the paper entitles you to the same value of precious metal that could be weighed when you take the measurement of a 3' for by another 3' rod. Essentially, I owned about ten or so blocks of pure platinum. It would be like someone writing you a check for ten semi-trucks full of gold bars.

Needless to say, the rest of that campaign wound up being pretty crazy, as my party wound up using the money to overthrow kingdoms and I had to dodge imperial assassins regularly. Not to mention the run-in we had with a Level 50 White Dragon not too long after that, which was... dicey.

Good times. Still one of my favorite campaign memories. And just goes to show what can happen when you truly try to flesh out your world as a DM and what can happen when you have a player crazy and lucky enough to stumble into it all.
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#32
Dovahzeymahlkey

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We had 1 character in the group who was a Druid. She specialized in Earth magic.

GM that day started a new quest, one of the bossfights was "her bush".

It had the stats of a Tentacled Horror.



#33
Elhanan

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Yes, a great DM can make for some incredible, memorable sessions. My first DM was the best at telling stories, others excelled at the challenges, some simply allowed the banter and small talk of those gathered around the room to create life long memories. Miss it.



#34
Vortex13

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Did they come looking for the halfling later, or were they all executed?

 

Well the dungeon guards were killed when they attacked the Duke, so they couldn't be interrogated. As for the Halfling, he was long gone by the time the Duke had gotten everything sorted out. The Duke swore he would find the Halfling, but the fact he and the soldiers under his command were pretty racist, they could create an accurate wanted poster depicting the Halfling in question. 



#35
Vortex13

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Okay I have a character concept I am trying to come up with for a Dresden Files RPG game that me and my group will be starting soon, and I was hoping to get some BSN feedback. Now please be aware that my concept is still in the very early stages of creation; mostly I'm brainstorming for ideas.

 

Now my current concept is a Ghost/Phantom/Spirit that inhabits electronic and/or mechanical devices; a literal Ghost in the Machine. This character can interact with the physical world through possessed machines, but he can also attain Poltergeist-like powers provided there is enough electronics or machines operating in a certain area. The basic idea is my character would be the invisible information gatherer, able to scour the internet, radio waves, or infiltrate security systems in order to help the rest of the party. The only problem I can see is that such a character would be either really OP; if the group was operating in a modern, urban setting; or not relevant to the party at all; if our quest takes us to areas devoid of technology, such as out in the Never Never, or even in a secluded forest with limited to no cell reception.

 

I don't know, I might change the concept, or tweak it, but I was wanting to get some of the community's feedback on my character concept, or maybe some suggestions for other character concepts I could use.



#36
Riverdaleswhiteflash

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Are machine guns a thing in this game? You might be able to inhabit the more mechanically complicated bits of one of those.

 

Edit: It also occurs to me that if one of the other party members is able to engineer stuff out of junk, either through transmutation magic or simple mundane skill, you might be able to gain a decent body just off of that. Use this to try and understand what I'm talking about.


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#37
Vortex13

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Are machine guns a thing in this game? You might be able to inhabit the more mechanically complicated bits of one of those.

 

Edit: It also occurs to me that if one of the other party members is able to engineer stuff out of junk, either through transmutation magic or simple mundane skill, you might be able to gain a decent body just off of that. Use this to try and understand what I'm talking about.

 

Yeah machine guns are in it, our GM is running it in the modern day.

 

And thanks for the link, it does give me some ideas. The only problem I am seeing with this idea is our GM likes to play things according to the lore, and in the lore of the Dresden Files, magic and technology don't work well together; basically a magic user can't use or operate any modern tech without shorting it out. Normally a mage has to keep their powers under tight control to even be near complex machinery.

 

Basically, I feel that my GM will say that my concept would be a walking contradiction and shoot me down. I am trying to come up with a compelling backstory though, something that involves my (potential) character being more of a collective machine intelligence, or 'machine spirit'. I was trying to go with the notion of something that adds an element of the spectacular to the technological world, something that can put technology on an even footing with magic.



#38
Giggles_Manically

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Back when I was playing Dungeons and Dragons I decided to play an alcoholic dwarf, with no sneaking skills at all and who wore a lot of armor.

We were sneaking into a mansion of a slaver lord, but the rest of the group got caught as per the DM's plan.

Except for my dwarf.

Who rolled two 20s in a row and got past a bunch of very good rogues trying to nab him. While rolling I kept saying "Sneaky...sneaky...sneaky" so that was what my dwarf said.

 

To quote our cleric "How did we get captured but the smelly, loud, clanking midget get through?". Giving us all the mental image of rogues missing something like that was lolworthy.

 

More lolworthy was when my dwarf dropped off a roof and onto the villain.

Dropping a 200 pound dwarf (dwarf + gear here) down two stories ....kinda ended that villain.

 

The GM was less then enthused at having his first real arc villain disposed off by dwarf bombing for sure.

 

Ah sometimes I miss that drunken moron of a dwarf...good times were had with him indeed.


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#39
Riverdaleswhiteflash

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One time, I was playing D&D 4e and fighting a dragon. It took me down to half HP in one shot. Having forgotten that the dragon can make another attack by spending an action point, I responded by saying "Thank you sir, may I have another?" Until today, that was the dumbest thing I ever said while playing an RPG.

 

Today, however? Today I got into a fight with another party member in Paranoia, and he cut off my leg. I was tired of hopping, so I went to see a docbot. The thing about docbots is that they really suck, and I figured that this would kill me. That was in fact, the intended effect, since you get 6 lives in Paranoia and I'd come back to life with that damn leg back where it's supposed to be. The GM tried to warn me off, and I said "Well, the worst that can happen is that it kills me."

 

That was an awful, awful thing to say, and the GM punished me as I deserved.

 

The docbot says that my problem is that I'm asymmetrical. I say "Yes, that's the root of the problem... Uh oh."

 

I lose my other leg, then I lose my right arm because I'm now top-heavy. Then I lose my other arm because symmetry. Then he decides my body is ugly, and cuts off my head. I figured that would at least get the desired result. Nope. Wound gets cauterized. I somehow survive. Eventually a robot takes pity on me and puts me in a hovering ball. (Then he kicks me.)

 

Silver lining? The team leader picks me up, and then we get accosted by security. We get ordered not to speak. I identify myself as the Team Leader, and then add "and I'm a moron!" to the general laughter of the group. Even the team leader laughed, I think. (He also died, but of course he saw that it was hilarious.)


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#40
Kaiser Arian XVII

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@Riverdaleswhiteflash,

So are you and others play these PnP games in a D&D video game or board and book game or in your imagination?!



#41
Riverdaleswhiteflash

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@Riverdaleswhiteflash,

So are you and others play these PnP games in a D&D video game or board and book game or in your imagination?!

Can't answer for the other posters, but I did this in actual tabletop. Or some of it. The 4e dragon thing happened over roll20, as did the Scooby Thu campaign. The Paranoia thing, though? That was actual dice rolling and character sheets.

 

One time I did play Paranoia over skype, though. The guy who cut my leg off today lit me on fire that time. To which I responded by pointing him out as he tried to sneak past security later that game. (Edit: I think I might have started this when I called him "Co-Cain." And yes, that was actual dice rolling and character sheets too.)


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#42
Vortex13

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Well its been a while since I posted here, but I thought I should share my finalized Dresden Files RPG character; I like what me and my GM brainstormed.

 

Character Name: Henry Calvin

 

Base Template(s): Changeling / Were-form

 

Musts: Changeling / Were-form

 

High Concept Aspect: Tic-Toc Croc; Guardian of Never Land

 

Trouble Aspect: Spoiled Fairy Tale

 

Phase One Aspect: Second star to the right, and straight on till morning. 

 

Phase Two Aspect: Out of sight. Out of mind. 

 

Phase Three Aspect: Who watches the Watchers?

 

Background: Guardian of the Spring Court kingdom, known to mortals as Never Land. To other members of the fae this pocket realm is separated from the rest of the Never Never.

 

Rising Conflict: The fairy kingdom of the Spring Court was at war with the other Fae courts. Rather than let their lands be seized the Father and King of the Spring Court used the last reserves of strength they had to sever their kingdom from the rest of the Never Never, and preserve the life of the Prince of the Spring Court: "Peter" (as the mortals would call him) Pan and his servants.

 

The Story: Being the only ruler left of the Spring Court, Pan grew lonely and decided to bring (kidnap) various human children to keep him company. These children would become the Lost Boys. Eventually Pan's abductions caught the attention of noted Warden, Captain James, who entered into Never Land to rescue the children. To Pan, everything was a game and so he, the Lost Boys, and his protector: Tic Toc Croc, battled the Warden across Never Land and the centuries; seeing as how time flowed differently in the Never Never.

 

After losing his hand to Pan, James "Hook" completely forsook trying to rescue the Lost Boys and devoted his life to killing "Peter" Pan. Around this time Pan would met Wendy Darling and bring her and her brothers to Never Land, setting into motion the events that would become the Peter Pan story, as it is known in the mortal world today. Eventually, Wendy was able to convince Peter that growing up and accepting the wider world was not a bad thing, and so he took her and her brothers back to London; as per the classic Peter Pan story. However, upon his return to Never Land, Hook struck.

 

Using the Lost Boys as bait, he lured Pan into a direct conflict and killed both him and the Lost Boys, the very people he had come to rescue. Horrified by this, Tic Toc Croc threw himself at Hook in a titanic clash of raw bestial fury, and Warden trained magic. Ultimately, the guardian of Never Land won, tearing Captain Hook limb from limb, but not before the other cast a Death Curse. This curse caused the Croc to taint Never Land, twisting and corrupting it with his very presence.

 

Unable to remain in Never Land for any extended duration, and feeling obligated to set right the wrong done to the kingdom, the guardian of Never Land makes his way to the mortal world, an area the humans call Baltimore. Seeking a cure for the curse upon him, Tic Toc Croc (or Henry Calvin as he is known in his human form) remains leery of the Wardens and the White Council.


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#43
Vortex13

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Doh! I forgot to mention my Dresden Files RPG character's powers. Those are the best part. :D

 

Okay I have Swift Transition, which allows me to enter the NeverNever from anywhere, instead of being limited to areas where I would have a strong affinity. The caveat to this is that I can only open portals for a limited duration, and only to the realm of the Spring Court: Never Land. Now I can use this power very similar to how the portals work from the game Portal (that's were I got the inspiration), so I can open one rift in one location, and another in another, and then jump between the two locations. Another limitation to this power is the notion of No Mortal Home, meaning that I have to make Discipline rolls to remain in the mortal world when under stress, or knocked unconscious, if I fail the role, I transition back into Never Land.

 

Now my character is cursed in regards to how Never Land reacts to him, which is why I also have the Domain power; essentially this power lets me control a pocket realm and determine what it looks like. In keeping with my character's back story, Never Land is distorted, twisted and corrupted; think dark clouds, constant rain, lighting flashing; a direct contrast to the serene, picturesque depiction of Never Land from the stories.  

 

I also have Beast Change as one of my other powers, but with the restriction that I have no control over my changes, and it only happens when I am in Never Land; when the character is in the mortal world he is locked into a human form, without any of his Superhuman Strength, or Inhuman Toughness. When in Never Land, and transformed however, the guardian is a 50 foot long, intelligent salt water crocodile; think of the giant crocodile clock tower from the movie Hook for the size I am going for. As a Crocodile, I have Hulking Size, obviously, granting me an increase to my toughness, but making it easier for enemies to hit me.

 

As a human, Henry is not built around being a brawler; in fact his best talents involve stealth and remaining unseen. I would use the Swift Transition powers to open portals behind big bads and try to get the drop on them from behind, or open a rift and bring someone with me into Never Land where I am a big bruiser. I wanted to explore the dichotomy of being a smart, stealthy character with the alternate form of a monstrous berserker.

 

What do you guys think?



#44
Riverdaleswhiteflash

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I'd have been more likely to go with an all-stealth character. On the other hand, this does sound like more fun to watch.


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#45
Vortex13

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I'd have been more likely to go with an all-stealth character. On the other hand, this does sound like more fun to watch.

 

Yeah, I have this scene playing out in my head, where a high powered thug; like a demon or a ghoul; sees me dive into a portal and comes charging after me, only to find themselves in the closing jaws of a massive crocodile. 


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#46
mousestalker

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In our old rpg group it was a tradition to run the group through the battle of Pelennor Fields regardless of the game or genre. After a while that grew old and so it fell into abeyance for a while. Then one day we were playing Paranoia and our team of troubleshooters encountered a Nazgul. The poor thing never really stood a chance. Then again, neither did we.

Our GM did a really excellent job of describing the orcs, humans and elves from a science fiction viewpoint so it took us a while to figure out, as players, where we were and what was going on.

What did us in as a party was the Nazgul's ring. A PC would pick it up, try it on, disappear, slaughter his or her enemies in the party, be overwhelmed by Sauron then be killed by a PC, who would then pick up the ring and try it on. Rinse and repeat. When the last troubleshooter standing and official thrall of Sauron returned to Alpha Complex she was terminated for treason after describing her adventure Outside. The GM closed the session with the ring being picked up by a bot, who tried it on.
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#47
Riverdaleswhiteflash

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In our old rpg group it was a tradition to run the group through the battle of Pelennor Fields regardless of the game or genre. After a while that grew old and so it fell into abeyance for a while. Then one day we were playing Paranoia and our team of troubleshooters encountered a Nazgul. The poor thing never really stood a chance. Then again, neither did we.

Our GM did a really excellent job of describing the orcs, humans and elves from a science fiction viewpoint so it took us a while to figure out, as players, where we were and what was going on.

I once played a Pathfinder session where we encountered humans and a strange elf, all wearing black pants. Most of them were in red shirts, though there were some yellows and blues mixed in. It didn't take us very long to guess what we'd just walked into.


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#48
Cyonan

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I only recently started playing pnp games, although if I ever play Rogue I've developed a habit of attempting to steal everything.

 

At one point, I even stole the bronze off of the walls.

 

Basically if it's not bolted down and on fire, it's mine. Even if it's merely bolted down, it's still mine along with the bolts.

 

Some days I feel like I live up to my avatar in gaming.



#49
Riverdaleswhiteflash

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I only recently started playing pnp games, although if I ever play Rogue I've developed a habit of attempting to steal everything.

 

At one point, I even stole the bronze off of the walls.

 

Basically if it's not bolted down and on fire, it's mine. Even if it's merely bolted down, it's still mine along with the bolts.

 

Some days I feel like I live up to my avatar in gaming.

You wouldn't happen to be taking your cues from 8-bit Theater?



#50
Cyonan

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You wouldn't happen to be taking your cues from 8-bit Theater?

 

Interestingly enough our entire group actually started turning into the 8-bit Theatre group minus Red Mage. It wasn't intentional, but it happened.

 

I was obviously Thief =P