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Your favorite PnP RPG characters, anecdotes, and general all time favorite play sessions.


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#126
Riverdaleswhiteflash

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Here's some more necromancy. And I'm not sure this is okay to post even if it's not necroposted.

 

So, in that problematic Deadlands campaign where I'm playing a Templar, we had to raid a cyborg-construction facility run by the evil empire of racist black people. And if you're not okay with it getting worse from there, for the love of God stop reading now.

 

The librarian and the junker (both female) follow me into a computer lab where they're not supposed to be while I get my ID updated to allow me to pretend I have some right to be there. I'm wearing a villain-army uniform and accompanied by a high-ranking scientist for the villains, so I'm not challenged. They are not, and get called on it by a technician. The librarian responds by seducing him into taking his shirt off and consenting to be whipped with computer cables. My character would respond to this, except that he's fascinated by a nearby wall that he can't see from where he's standing unless his back is toward the arousing beating.

 

Then the librarian and the junker seduce the other two technicians (also male) into joining in, and eventually roll to seduce them into having sex with each other for the librarian and junker's amusement. They roll a thirty in total where a twelve lets you do things that absolutely should not be possible, so whether or not the men involved identify as straight, they quite happily have sex with each other. My character is now blind to all that is not that beautifully unadorned wall.

 

Here's where this all crosses the line: the librarian says to the junker "See? That's how you manipulate men without actually having sex." The men object, since they kinda want to have sex with these ladies, and the librarian makes an intimidate roll to cause them to keep having sex with each other. (I'm pretty sure this is illegal in most countries.) My character would object to this if the opposite wall wasn't so damn beautiful as to stop him noticing. Then the scientist finishes entering my ID into the computer and comes out to tell me that I now have the run of the base. She looks at what's going on and screams "What the **** are you doing!?" I respond with "Oh, don't worry. My teammates aren't doing anything."


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#127
Decepticon Leader Sully

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yeah sorry turns out i suck.



#128
Lotion Soronarr

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Playing Pathfinder. My first (and regrettably only) time playing PnP.

Random people got together and played via OpenRPG and Skype.

I roll a paladin and there's some apprehension. The thief characters looks OK with it, because, hit seems he want to cause a fight.

 

Now I play an atypical paladin. None of that stick up the ass. Very calm and rational sort when the situation calls for it, a practical joker in more relaxed situations.

I notice that the thief characters seems like he's actively trying to get caught by me. He starts stealing stuff from a store while we're investigating a murder... literally behind my back. I focus so much on the body that nothing else registers, so he got away with it.

 

Every time he or the DM try to put me in a morality corner, expecting me to act like your typical paladin, I turn it around with clever thinking and rationalization.

Too bad the game just ended abruptly


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#129
Vortex13

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Here's some more necromancy. And I'm not sure this is okay to post even if it's not necroposted.

 

-snip-

 

 

Wow, I thought my Deadlands campaign was crazy, but then again I was in the Weird West setting, not the post-apocolytic one  :lol:

 

The worst my snake oil salesman did was employ some child labor in mining ghost rock, and maybe killing a little girl's crippled father; though he did attack me first and I defended myself so the jury is still out on that one.



#130
Vortex13

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Playing Pathfinder. My first (and regrettably only) time playing PnP.

Random people got together and played via OpenRPG and Skype.

I roll a paladin and there's some apprehension. The thief characters looks OK with it, because, hit seems he want to cause a fight.

 

Now I play an atypical paladin. None of that stick up the ass. Very calm and rational sort when the situation calls for it, a practical joker in more relaxed situations.

I notice that the thief characters seems like he's actively trying to get caught by me. He starts stealing stuff from a store while we're investigating a murder... literally behind my back. I focus so much on the body that nothing else registers, so he got away with it.

 

Every time he or the DM try to put me in a morality corner, expecting me to act like your typical paladin, I turn it around with clever thinking and rationalization.

Too bad the game just ended abruptly

 

 

Sorry to hear that. I always hate it when the GM or the other players want to punish people for playing a certain class or alignment. PnP should be about having fun and telling a good story, not to see who can make the Paladin player quit in frustration.  :(


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#131
Lotion Soronarr

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I wasn't frustrated.

 

It is fun to come up with perfectly rational and plausible loopholes to justify my paladin doing X and not falling.

 

My guide a simple fact - good guys are not those that are always unfailingly good, but those that never stop trying to be, even when failing.


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#132
Commander Rpg

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Gorash the unholy Avenger is being denied his magic sword after a party loot, the fighter is to be blamed. All the characters go to sleep, while Gorash stays awake. He moves to the fighter's place and threatens him to kill him if he doesn't allow the sword back to his rightful owner.

 

Note: this was before the 3rd edition came out.



#133
Riverdaleswhiteflash

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yeah sorry turns out i suck.

I haven't had time either, if you're talking about that campaign we wanted to do. We'll see what we can do over the summer.

 

 

I wasn't frustrated.

 

It is fun to come up with perfectly rational and plausible loopholes to justify my paladin doing X and not falling.

 

My guide a simple fact - good guys are not those that are always unfailingly good, but those that never stop trying to be, even when failing.

Given the horrible things I've allowed to happen in that Deadlands campaign, it's a good thing Templars don't have a falling mechanic.

 

Of course that's portrayed by the game's rulebooks as an example and to some degree a cause of this setting being incredibly messed up, and I can see why given that considering my Templar to be a hero does cause me some cognitive dissonance, but the fact remains that if my character could fall my life would be a lot harder and my party would be rather annoyed with me.

 

Actually, I'd probably also be dead, since shortly after getting the run of the base I proceeded to turn on one of the junker's energy shields and solo an encounter I later learned was meant for two people. I'm pretty sure that if it weren't for the fact that my Templar takes wounds (and therefore Wind damage) less easily than he's supposed to due to Armor of the Saints, I'd have been knocked out or killed even with my 8 Armor shield.

 

And then I topped this by failing to stop the heavily armored cyborg tank-killing-jet from taking off, but preventing the hangar door from opening. This meant the armored plane my sword was never going to kill was trapped in the hangar with me. Its main weakness was that it takes a full action to turn to face me. My main strength? I have Pace 10. Though that meant pretty much nothing when I got into the elevator out of the hangar to flee from it, since I was trapped in one place until the elevator got moving. It decided to burn a missile killing me. Even with a total armor of 10 and Armor of the Saints 3 I still nearly died due to the two gut wounds it had gotten on me while I was dodging. Good thing Fate Chips are a thing.



#134
L. Han

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This whole thing sounds super fun. Sadly, I never played or even heard of D&D when I was younger.



#135
Riverdaleswhiteflash

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This whole thing sounds super fun. Sadly, I never played or even heard of D&D when I was younger.

Now I really wish the Private Messaging feature on this site wasn't so limited.

 

We had about twelve people in the first play by post I ever did, thanks to Facebook being so much better for these purposes. We needed three GMs. And I didn't count them as part of the twelve.


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#136
Vortex13

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I was recently having a discussion with one of my gaming buddies about playing/creating non-human characters for a game and I wanted to share it with the community here, and get some of your thoughts on the matter:

 

For me, I like to try and make characters that are as far from 'us' (humans) as possible. My giant mutated ant character from Gamma World (mentioned in the OP) is an example of the type of things I like to come up with. Now I know that having something being truly alien is; by it's own nature; unknowable, but I like the challenge of trying to come up with a concept that thinks and operates differently than we do and then trying to tie that character back into the party.

 

Now my friend is generally opposed to that process. In his opinion trying to create something so different from your standard party member strains suspension of disbelief when trying to determine how the party would actually work with something so 'off' from the rest of the group. "Why would the party work with a giant mutated ant? They would just kill you because you're a monster compared to them. Or any townsfolk you meet would try and do the same." he would say. "You just want to be a special snowflake."

 

 

When I make a character, I want to be more than: "Me except with magic." or "A character with unresolved issues with their parents or a loved one." If wanting to play as something that is not a re-skinned human makes said character a special snowflake than yes I want to play as special snowflakes.

 

 

 

What do you, the community think? Would you consider such 'divergent' characters to be special snowflakes in your games?



#137
Riverdaleswhiteflash

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I was recently having a discussion with one of my gaming buddies about playing/creating non-human characters for a game and I wanted to share it with the community here, and get some of your thoughts on the matter:

 

For me, I like to try and make characters that are as far from 'us' (humans) as possible. My giant mutated ant character from Gamma World (mentioned in the OP) is an example of the type of things I like to come up with. Now I know that having something being truly alien is; by it's own nature; unknowable, but I like the challenge of trying to come up with a concept that thinks and operates differently than we do and then trying to tie that character back into the party.

 

Now my friend is generally opposed to that process. In his opinion trying to create something so different from your standard party member strains suspension of disbelief when trying to determine how the party would actually work with something so 'off' from the rest of the group. "Why would the party work with a giant mutated ant? They would just kill you because you're a monster compared to them. Or any townsfolk you meet would try and do the same." he would say. "You just want to be a special snowflake."

 

 

When I make a character, I want to be more than: "Me except with magic." or "A character with unresolved issues with their parents or a loved one." If wanting to play as something that is not a re-skinned human makes said character a special snowflake than yes I want to play as special snowflakes.

 

 

 

What do you, the community think? Would you consider such 'divergent' characters to be special snowflakes in your games?

I prefer to be basically human. At least, to some degree. Cybernetics, being an elf, being part outsider, being a full-blooded outsider, or even playing as a race described as being a vaguely humanoid version of the player's most recent nightmare are all things I can do, but I prefer to at least look like the most recent common ancestors I had with humankind did not coexist with dinosaurs. (Though obviously this isn't a hard and fast rule, given that the first story I posted here was about a campaign where I played as a dog.)

 

Now, being a special snowflake in and of itself I can do. In fact I prefer not being typical for the setting. But I still want to have the right number of limbs.


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#138
Simfam

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Just a shoutout to those PnP players who knock out other players with sleeping darts to steal all their stuff...

 

You're the worst.


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#139
Riverdaleswhiteflash

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Just a shoutout to those PnP players who knock out other players with sleeping darts to steal all their stuff...

 

You're the worst.

Oh, good. I was afraid my group was the worst.



#140
Riverdaleswhiteflash

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I don't think I have any story better than this one for driving home how free tabletop players are, especially relative to video games in which it's hard to come up with any solution to a problem the dev-team wasn't smart enough to come up with before you did. Sure, this added freedom been a recurring theme in this thread both in my stories and in many or even most of the others, and the platinum bars one Jimmy posted several pages back was probably better for it, but this is the best one I have for driving that home. (Or at least tied with the one where I played a munckin'd stealth wizard.)

 

A summer or two ago I was at a comic shop with some members of the school's Roleplaying Game Association and a newer player, and we were playing Monsterhearts. It is a roleplaying game that follows the lives of supernatural creatures who go to high school. Think "Buffy meets Twilight" the tabletop. The mechanics and ability descriptions are in large part designed to make this game completely freaking ridiculous, and also to heavily de-emphasize combat. As an example, the stats are Hot (think "CHA",) Cold (probably "Willpower" is the best description,) Volatile (Combat skill, including the skill of running away from combat) and Dark (controls magical abilities.) To further drive this home, each class has an ability that they can only use after having sex. I was a witch (male, despite the class name), and had the power to take Sympathetic Tokens from people I had sex with without them trying to stop me. (Sympathetic Tokens are basically any items of personal importance, which witches can use about the same way a voodoo practitioner might. Mine included a brooch I'd stolen from the skeleton before the game started and a bra I took from the faerie using my character's Sex Move after doing oral on her. She won a roll that forced my character to offer her "something he thought she wanted," and I didn't want to have to hand her any of my property or promise her any future favors or anything.)

 

Anyway, getting back to the main point: the game takes place just as school is letting out and the high school festival to start off summer is only a few days off. The weretiger asks the skeleton if she thinks it's going to be awesome, and the skeleton makes a roll on the Dark stat to divine how awesome the party's going to be. She sees people collapsing due to poison gas. Now, the GM presumably wanted us to investigate and try to stop this. Instead, the skeleton suggests we all stay very clear of the festival grounds, and the weretiger suggests her home since her parents are going to be out that Friday. I don't remember whose idea it was to invite other people over so that they'd be safe too. It was probably the skeleton's, since I don't think I suggested it, the weretiger wanted it to stay small and the faerie wasn't involved. Whoever it was, their suggestion led to something huge.

 

Eventually what the skeleton and I did was set up a huge, weekend long party in the weretiger's house (which annoyed the weretiger more than a little since her parents were out that Friday.) We managed to steal the DJ from the poison gas festival because he was also the school drug dealer: I got the inspiration to mention to him that we were going to be unchaperoned and stop just short of outright telling him he was allowed to hock drugs at the party. For a finishing touch, I even went out and rented Goodfellas and the first two Godfather movies. (I think the GM's reaction was something like "You mean the only two Godfather movies?") Then the DJ sent out text messages to the whole freaking school, and the whole freaking school jumped on the bandwagon.

 

I'd tried to get my hands on a gun too, but here's where the GM put her foot down. I didn't wind up needing one, however. I'd been worrying about how we were going to defend the party when the plot came for it, but it turned out we'd completely evaded the main plot: I'd assumed the festival was going to be attacked by some horrible monster that would be able to alter its plans to suit ours, but instead the teachers were releasing poison gas at their party and had no preparations to deal with ours. We were probably supposed to stop this from happening, but instead we made it completely irrelevant by keeping all the NPCs who were supposed to die away. (The faerie PC didn't come to the party. I'm pretty sure she died. Oh well. At least the weretiger brought a gas mask when she went to the poison gas party to gain plausible deniability about the drugs party.)


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#141
Fast Jimmy

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I was recently having a discussion with one of my gaming buddies about playing/creating non-human characters for a game and I wanted to share it with the community here, and get some of your thoughts on the matter:

 

For me, I like to try and make characters that are as far from 'us' (humans) as possible. My giant mutated ant character from Gamma World (mentioned in the OP) is an example of the type of things I like to come up with. Now I know that having something being truly alien is; by it's own nature; unknowable, but I like the challenge of trying to come up with a concept that thinks and operates differently than we do and then trying to tie that character back into the party.

 

Now my friend is generally opposed to that process. In his opinion trying to create something so different from your standard party member strains suspension of disbelief when trying to determine how the party would actually work with something so 'off' from the rest of the group. "Why would the party work with a giant mutated ant? They would just kill you because you're a monster compared to them. Or any townsfolk you meet would try and do the same." he would say. "You just want to be a special snowflake."

 

 

When I make a character, I want to be more than: "Me except with magic." or "A character with unresolved issues with their parents or a loved one." If wanting to play as something that is not a re-skinned human makes said character a special snowflake than yes I want to play as special snowflakes.

 

 

 

What do you, the community think? Would you consider such 'divergent' characters to be special snowflakes in your games?

 

Playing atypical class/race/character type is just like some other things in PnP, such as ruling a county or owning a store that becomes more of an activity than questing. 

 

There are rules that support it, there are ways you can approach it and it can be a TON of fun... but two things need to happen. Right players. Right DM. 

 

If you don't have a DM who is going to support the type of play, you may as well just commit in-game suicide, because chances are they are going to do it for you. And if you and the DM have a great concept for an activity or character type, but none of the rest of the party want to play ball... its going to lose fun really quick.

 

 

 

I, personally, LOVE off the beaten path stuff. They require a different approach and can result in some of the most memorable experiences in the game. But if you try and force the unusual on a DM or group, there's a good chance the amount of friction received for doing so may make the experience not just difficult for you, but unenjoyable for the group as a whole.

 

As always, talk with your DM beforehand. If they are on board, then the next battle is your group. Play to your audience - if they have a sense of humor, phrase it in a fun, kooky manner. If they are combat-lords and rules masters, clearly outline both the value and the limits of your idea, so that it fits well within the balance of the game. If they are RP diehards, then make sure you have a fully fleshed-out reason and background behind why it makes sense for this to be happening in the game world and why this will help the story, not distract from it. When in doubt, prepare for all three. It should be fun, so if your group and DM are totally adamant, then it may be best to either scale back the request or try and find a different group.


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#142
Fast Jimmy

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I've been playing in a new Roll20 5E campaign called Ashlin which I TOTALLY love the heck out of. Our DM is a master, spinning up side quests and crazy content right off the cuff and really letting the players just have fun and not punishing us for doing so.

Anyway, the campaign premise is that we work for a group called the Vanguards, pretty much mercernaries with hearts of gold, type of deal. We were sent to investigate a research team who had disappeared in the frozen tundra, arriving by ship. Our crew said they would hold back and try to keep warm on a nearby island, so everyone each got a Scroll of Flare designed to set off a bright signal to the ship when it was time to go.

To skip some of the previous sessions, turns out the BBEG had recovered a huge ice dragon that the research team had unearthed from the depths of a volcano. We had found the BBEG's base and had just closed in.

Now... step back and let me tell you who "we" comprises. William, a former solider turned ranger who is unusually stoic, sneaky and great with a bow. Zulgta'r, a minotaur barbarian who embodies everything you'd love and expect from a minotaur barb. He's big, he's crazy and he's 100% fearless. As a bonus, the player who controls him has a voice deep enough to hit the brown note, with an accent that just sells the whole bit - totally naturally the way he talks, it just adds to the awesome whenever Zulgta'r does ANYTHING. And myself, Garius, a halfling Dex-fighter Battlemaster with a chip on his should the size of Antartica (NEVER make a short joke around him). But he's got a fun side and loves to give people nicknames. For the two others in our party, Ranger Bill and Primerib are how he (somewhat affectionately) refers to his companions - with Zulgta'r being on the receiving end of most of the jabs for being a crazy minotaur.

So, we stroll up to the lair of the BBEG - a guy named the Mechramancer, who uses necromancy and technology to make all kinds of freaky creatures with enhancements. We stroll right in, crossing over the threshold, entering a room with three doors. To the north, we see a magical glass, blocking our ability to go further, but allows us to see some type of lab with people moving around. To the east and west, two more (normal) doors.

Being the de facto rogue in the party (with my dexterity and my character's trait of "always be prepared and bring the kitchen sink... especially a set of Theives tools"), I check out the door to the west, inspecting for traps and finding the door unlocked. I crack it open, make a good Stealth check, and peek inside... and immediately step back out.

Zulgta'r asks "what did you see?"
Garius: "A crazy looking cultist guy and two half-robot wolves the size of polar bears. We need to find another way."
Z: "Why? Hurting our enemies... isn't that what we came here for?"
G: "Because that kind of fight is trouble - this isn't the leader, but it is a follower who can hurt us."
Z: ...
G: <sigh> ...but I guess that wouldn't be any fun."

I swing the door open and we begin unleashing. William and I shot our ranged weapons (bow and handcrossbow) at the closest wolf, while Zulgta'r went for the other. We all rolled great and had one of the wolves on the floor before the first round was over. The cultist yells for help before being silenced as well, but four more cultists come in from the north, shooting arrows as they come. Zulgta'r goes into Barbarian rage and gores one of them straight through, pinning them to the wall. I switch to my short sword and begin assisting in carving up the cultists... the first fight is over in about four rounds. We hit hard, but we also took some dmaage... Zulgta'r and I were both about half health (William was ranged the entire time and took none).

After the chaos, William and I begin investigating the area, going through the belongings and unlocking a double-trapped chest... meanwhile, Zulgta'r runs off, still in full rage mode. Being used to him storming off in a rage, neither one of us pay him much mind...

...and we hear a big, rage-infused below of "DRAAAAAAAAGGGGGGGOOOOOOOONNNNNNN!!!!"

William and I rush towards the noise and come into a room with a giant mountain of rubble and Zulgta'r at the top of it, looking into a hole into the next room. We then see him rush into the room, screaming and charging in full blast. <ROLL INITIATIVE>

Both William and I spend our action climbing up the hill. At the end of our turns, we see Zulgta'r going toe to toe with a mammoth blue robo-dragon and already looking battered after one round (with no healing from last fight). Meanwhile, BBEG is there close to the dragon, with two more of his lackies on the far side of the room. They move towards us and pepper us with their bows, which both miss.

Then, Mechramancer BBEG pulls out a "strange contraption" and aims it at us... blasting the fantasy equivalent of a hand cannon, hitting William and I (thankfully I made my Dex Save, otherwise I would have been near dead). Seeing the odds were stack against us, I ran down the other side of the rubble, yelling on the way down "Kill that f*$&ing dragon, you dumb cow!" <Battlemaster manuever Rally, restore 1d6 HP of a nearby ally, giving the minotaur some much needed health> while brandishing my crossbow and pelting the Mechra solidly on my way down. I then dove behind a rock outcropping from the rubble just in time to get some cover from another round of cultist bow firing.

Meanwhile, big dragon bites hard. Zulgta'r takes a lot of damage, even with the Rage that reduces damage to half. But right after, he gives a monster wallop of his own - the dragon is now starting to show wear. Seeing his prize creature being hurt, Mechra turns his hand cannon on Zulgta'r, who also makes his Save, reducing his damage by a fourth (made save + Rage damage reducer), but it's still dangerously low now. Then, Ranger Bill let's loose an enchanted arrow (we found Magic arrows earlier in the camapign) and adds MONSTER damage to it with the Sharpshooter Feat coupled with a Critical Hit, bringing the dragon to very close to the edge.

But our minotaur was still on the brink of 0 HP, so I knew if BBEG and the cultists started turning their attention towards him, it was going to be game over. So I ran out from my cover, drawing my short sword and attacking the Mechramancer, getting another good hit in (supplemented by some Battlemaster Superiority die). But then BBEG draws a sword of its own, a Masterwork blade, and lays into me with a Legendary strike. Then the two other cultists draw close and swing, one hitting, one missing. I use my Second Wind action to get back some HP, but I'm still surrounded and in dire straits.

The dragon, enraged by the damage done to it, goes to gobble up Zulgta'r in one bite. Our barbarian fails his check and takes his damage down to the low end of single digits, being chomped up into the mouth of the dragon. William lets an arrow loose, doing more damage to the dragon and keeping the fight alive.

Meanwhile, I'm surrounded by three enemies, one which has a brutal sword just aching to skewer me. I can't do enough damage to take any of them out, I don't have the HP to risk three AoO and it is going to be the death of Zulgta'r if I do a Withdrawal and accomplish nothing this round. So, in a "Hail Mary" attempt that my DM would be compliant, I cast the Scroll of Flare, aiming it at the surrounding enemies while closing my eyes.

To my delight, the DM rolls low saves for all three enemies and declares them stunned and blinded for one round. I use the distraction to run back behind cover, better protected and feeling that at least I stunned the three of them so Zulgta'r doesn't die.

About this time, Zulgta'r decides to skip a grapple check to get out of the dragon mouth... he's going to straight up attack, despite the penalty. And... SPLAT! A brutal sword strike RIPS through the head of the dragon, dropping it dead. Without missing a beat, Zulgta'r charges with his movement action and attempts to gore BBEG... valiantly missing. :) Mechramancer says "You have killed my pet! I will make you pa..." cut off mid sentence, William sends another deadly arrow into the face of the Mechramancer, interupting him and killing him dead on the spot, mid-monologue.

Seeing their master slain and the dragon defeated, the two remaining cultists quickly tell to each other that their research must remain secret... and promptly kill themselves with their daggers. Ending the encounter.

Zulgta'r, running on the fumes of Rage and temp HP, collapses in a heap. The rest of us all take a deep breath, exhausted. Garius says "I can't believe you did that, you big stupid cow."
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#143
Simfam

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Forgot to mention that last week I played as Joseph Joestar in a horror session and ended up turning it into an SDC fight.

 

It was better that way.

 

Right, Dee?


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#144
Ridwan

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Well my elf ranger is... cheap. I mean very very cheap. He donated an empty glass vial and a whistle to a priestess as thanks for healing the party and giving out information. He'll negotiate anything, and keep and sell anything. Bent metal, torn blankets, doesn't matter.

 

He's also a master bullshitter and can lie and bluff his way out of anything. Saved the party twice from certain doom by bluffing the monster. He also had sex with a 2/10 ugly female dwarf in his drunken stupor much to his shame and the joy of the party to tease him with. 

 

Got cursed with stupidity though and for a short while was a complete mental retard. Even got a catchphrase "Come on guys, it's easy mode" when facing some insane and hard to kill monster. Cheated death quite a few times (no revivals, just extremely close to death).

 

His greatest moment was when he acted as an old crazy man, yelling and rambling about a cursed doomed pyramid and his ideas of putting the party members inside a dead horse and make it fly. Sadly that didn't happen. 

 

Is also extremely protective of his pet, much to the enjoyment of the party who keeps teasing him that his badger is gay.


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#145
Fast Jimmy

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Forgot to mention that last week I played as Joseph Joestar in a horror session and ended up turning it into an SDC fight.

It was better that way.

Right, Dee?


SDC?

#146
Dovahzeymahlkey

Dovahzeymahlkey
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a friend of mine plays a very naked shapeshifter. one time he got caught sneaking into a house so he returned back to human and tried to seduce the guy living inside. He was impressed.


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#147
Fast Jimmy

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Ugh. ShadowRun Chargen is hard.

#148
Simfam

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SDC?

 



#149
Dio Demon

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SDC?

Stardust Crusaders

 

Ugh. ShadowRun Chargen is hard.

I tried... it gave me a massive headache and to top it all off. I think I got it wrong -_-

 

Well my elf ranger is... cheap. I mean very very cheap. He donated an empty glass vial and a whistle to a priestess as thanks for healing the party and giving out information. He'll negotiate anything, and keep and sell anything. Bent metal, torn blankets, doesn't matter.

 

He's also a master bullshitter and can lie and bluff his way out of anything. Saved the party twice from certain doom by bluffing the monster. He also had sex with a 2/10 ugly female dwarf in his drunken stupor much to his shame and the joy of the party to tease him with. 

 

Got cursed with stupidity though and for a short while was a complete mental retard. Even got a catchphrase "Come on guys, it's easy mode" when facing some insane and hard to kill monster. Cheated death quite a few times (no revivals, just extremely close to death).

 

His greatest moment was when he acted as an old crazy man, yelling and rambling about a cursed doomed pyramid and his ideas of putting the party members inside a dead horse and make it fly. Sadly that didn't happen. 

 

Is also extremely protective of his pet, much to the enjoyment of the party who keeps teasing him that his badger is gay.

Your character kinda reminds of Sim's character Deloris.

 

Deloris is the biggest loser character one could create. He even has a rope, ink and paper for when he wants to kill himself. Yet he gets 2 natural 20's in a row against a Flesh Golem and he essentially solo'd 5 assassins (and got a cool scar to show for it). It's starting to become a joke when Deloris has to hit everyone needs to look away. I have no idea how the hell he's the party's MVP!

 

Also for a fun story he once got drunk and woke up in bed with a goat next to him. Now he didn't do what you think he did. He actually during the night he was going to propose to the world's ugliest gnome and the goat was supposed to be a dowry, Deloris then ran away.


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#150
Clover Rider

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Well when I play DnD with Sim.

 

I hope it will be like me playing Yugioh with him.

 

As in me beating him up with Kamen Riders.


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