I've been playing in a new Roll20 5E campaign called Ashlin which I TOTALLY love the heck out of. Our DM is a master, spinning up side quests and crazy content right off the cuff and really letting the players just have fun and not punishing us for doing so.
Anyway, the campaign premise is that we work for a group called the Vanguards, pretty much mercernaries with hearts of gold, type of deal. We were sent to investigate a research team who had disappeared in the frozen tundra, arriving by ship. Our crew said they would hold back and try to keep warm on a nearby island, so everyone each got a Scroll of Flare designed to set off a bright signal to the ship when it was time to go.
To skip some of the previous sessions, turns out the BBEG had recovered a huge ice dragon that the research team had unearthed from the depths of a volcano. We had found the BBEG's base and had just closed in.
Now... step back and let me tell you who "we" comprises. William, a former solider turned ranger who is unusually stoic, sneaky and great with a bow. Zulgta'r, a minotaur barbarian who embodies everything you'd love and expect from a minotaur barb. He's big, he's crazy and he's 100% fearless. As a bonus, the player who controls him has a voice deep enough to hit the brown note, with an accent that just sells the whole bit - totally naturally the way he talks, it just adds to the awesome whenever Zulgta'r does ANYTHING. And myself, Garius, a halfling Dex-fighter Battlemaster with a chip on his should the size of Antartica (NEVER make a short joke around him). But he's got a fun side and loves to give people nicknames. For the two others in our party, Ranger Bill and Primerib are how he (somewhat affectionately) refers to his companions - with Zulgta'r being on the receiving end of most of the jabs for being a crazy minotaur.
So, we stroll up to the lair of the BBEG - a guy named the Mechramancer, who uses necromancy and technology to make all kinds of freaky creatures with enhancements. We stroll right in, crossing over the threshold, entering a room with three doors. To the north, we see a magical glass, blocking our ability to go further, but allows us to see some type of lab with people moving around. To the east and west, two more (normal) doors.
Being the de facto rogue in the party (with my dexterity and my character's trait of "always be prepared and bring the kitchen sink... especially a set of Theives tools"), I check out the door to the west, inspecting for traps and finding the door unlocked. I crack it open, make a good Stealth check, and peek inside... and immediately step back out.
Zulgta'r asks "what did you see?"
Garius: "A crazy looking cultist guy and two half-robot wolves the size of polar bears. We need to find another way."
Z: "Why? Hurting our enemies... isn't that what we came here for?"
G: "Because that kind of fight is trouble - this isn't the leader, but it is a follower who can hurt us."
Z: ...
G: <sigh> ...but I guess that wouldn't be any fun."
I swing the door open and we begin unleashing. William and I shot our ranged weapons (bow and handcrossbow) at the closest wolf, while Zulgta'r went for the other. We all rolled great and had one of the wolves on the floor before the first round was over. The cultist yells for help before being silenced as well, but four more cultists come in from the north, shooting arrows as they come. Zulgta'r goes into Barbarian rage and gores one of them straight through, pinning them to the wall. I switch to my short sword and begin assisting in carving up the cultists... the first fight is over in about four rounds. We hit hard, but we also took some dmaage... Zulgta'r and I were both about half health (William was ranged the entire time and took none).
After the chaos, William and I begin investigating the area, going through the belongings and unlocking a double-trapped chest... meanwhile, Zulgta'r runs off, still in full rage mode. Being used to him storming off in a rage, neither one of us pay him much mind...
...and we hear a big, rage-infused below of "DRAAAAAAAAGGGGGGGOOOOOOOONNNNNNN!!!!"
William and I rush towards the noise and come into a room with a giant mountain of rubble and Zulgta'r at the top of it, looking into a hole into the next room. We then see him rush into the room, screaming and charging in full blast. <ROLL INITIATIVE>
Both William and I spend our action climbing up the hill. At the end of our turns, we see Zulgta'r going toe to toe with a mammoth blue robo-dragon and already looking battered after one round (with no healing from last fight). Meanwhile, BBEG is there close to the dragon, with two more of his lackies on the far side of the room. They move towards us and pepper us with their bows, which both miss.
Then, Mechramancer BBEG pulls out a "strange contraption" and aims it at us... blasting the fantasy equivalent of a hand cannon, hitting William and I (thankfully I made my Dex Save, otherwise I would have been near dead). Seeing the odds were stack against us, I ran down the other side of the rubble, yelling on the way down "Kill that f*$&ing dragon, you dumb cow!" <Battlemaster manuever Rally, restore 1d6 HP of a nearby ally, giving the minotaur some much needed health> while brandishing my crossbow and pelting the Mechra solidly on my way down. I then dove behind a rock outcropping from the rubble just in time to get some cover from another round of cultist bow firing.
Meanwhile, big dragon bites hard. Zulgta'r takes a lot of damage, even with the Rage that reduces damage to half. But right after, he gives a monster wallop of his own - the dragon is now starting to show wear. Seeing his prize creature being hurt, Mechra turns his hand cannon on Zulgta'r, who also makes his Save, reducing his damage by a fourth (made save + Rage damage reducer), but it's still dangerously low now. Then, Ranger Bill let's loose an enchanted arrow (we found Magic arrows earlier in the camapign) and adds MONSTER damage to it with the Sharpshooter Feat coupled with a Critical Hit, bringing the dragon to very close to the edge.
But our minotaur was still on the brink of 0 HP, so I knew if BBEG and the cultists started turning their attention towards him, it was going to be game over. So I ran out from my cover, drawing my short sword and attacking the Mechramancer, getting another good hit in (supplemented by some Battlemaster Superiority die). But then BBEG draws a sword of its own, a Masterwork blade, and lays into me with a Legendary strike. Then the two other cultists draw close and swing, one hitting, one missing. I use my Second Wind action to get back some HP, but I'm still surrounded and in dire straits.
The dragon, enraged by the damage done to it, goes to gobble up Zulgta'r in one bite. Our barbarian fails his check and takes his damage down to the low end of single digits, being chomped up into the mouth of the dragon. William lets an arrow loose, doing more damage to the dragon and keeping the fight alive.
Meanwhile, I'm surrounded by three enemies, one which has a brutal sword just aching to skewer me. I can't do enough damage to take any of them out, I don't have the HP to risk three AoO and it is going to be the death of Zulgta'r if I do a Withdrawal and accomplish nothing this round. So, in a "Hail Mary" attempt that my DM would be compliant, I cast the Scroll of Flare, aiming it at the surrounding enemies while closing my eyes.
To my delight, the DM rolls low saves for all three enemies and declares them stunned and blinded for one round. I use the distraction to run back behind cover, better protected and feeling that at least I stunned the three of them so Zulgta'r doesn't die.
About this time, Zulgta'r decides to skip a grapple check to get out of the dragon mouth... he's going to straight up attack, despite the penalty. And... SPLAT! A brutal sword strike RIPS through the head of the dragon, dropping it dead. Without missing a beat, Zulgta'r charges with his movement action and attempts to gore BBEG... valiantly missing.

Mechramancer says "You have killed my pet! I will make you pa..." cut off mid sentence, William sends another deadly arrow into the face of the Mechramancer, interupting him and killing him dead on the spot, mid-monologue.
Seeing their master slain and the dragon defeated, the two remaining cultists quickly tell to each other that their research must remain secret... and promptly kill themselves with their daggers. Ending the encounter.
Zulgta'r, running on the fumes of Rage and temp HP, collapses in a heap. The rest of us all take a deep breath, exhausted. Garius says "I can't believe you did that, you big stupid cow."