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Your favorite PnP RPG characters, anecdotes, and general all time favorite play sessions.


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#151
Simfam

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Well my elf ranger is... cheap. I mean very very cheap. He donated an empty glass vial and a whistle to a priestess as thanks for healing the party and giving out information. He'll negotiate anything, and keep and sell anything. Bent metal, torn blankets, doesn't matter.

 

He's also a master bullshitter and can lie and bluff his way out of anything. Saved the party twice from certain doom by bluffing the monster. He also had sex with a 2/10 ugly female dwarf in his drunken stupor much to his shame and the joy of the party to tease him with. 

 

Got cursed with stupidity though and for a short while was a complete mental retard. Even got a catchphrase "Come on guys, it's easy mode" when facing some insane and hard to kill monster. Cheated death quite a few times (no revivals, just extremely close to death).

 

His greatest moment was when he acted as an old crazy man, yelling and rambling about a cursed doomed pyramid and his ideas of putting the party members inside a dead horse and make it fly. Sadly that didn't happen. 

 

Is also extremely protective of his pet, much to the enjoyment of the party who keeps teasing him that his badger is gay.

 

The first part sounds like my dad.



#152
Simfam

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Well when I play DnD with Sim.

 

I hope it will be like me playing Yugioh with him.

 

As in me beating him up with Kamen Riders.

 

Dee doesn't love you.

 

But when he is a GM.

 

He doesn't love anyone.

 

But death.


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#153
Clover Rider

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I don't need his love.

 

I just need him for me killing you.

 

So this works out.


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#154
Dio Demon

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I don't need his love.

 

I just need him for me killing you.

 

So this works out.

I will say this... out of all the one shots we've had. Sim has managed to survive all of them. 

 

Hell he even survived a Banshee... by running like a coward. After the two other players died... one to ghouls and the other to a banshee... whilst they were escorting an old man healer to cure a plague... Old man died to ghouls.


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#155
Simfam

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Old man was the first one to die, lmao.



#156
Clover Rider

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Can my character have all the powers of every Kamen Rider and every JoJo Stand?

 

I think that would enough to kill Sim.



#157
Simfam

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You can have hermit purple.

 

And that's it.



#158
Clover Rider

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Hey I gave you a good Yugioh deck.

 

The least you could do is let me be Kamen Rider Amazon.



#159
Simfam

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Well tbh

 

If you get stupidly good roles you can be really OP @ level one.

 

All depends on your rolls.



#160
Clover Rider

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So if I get the side of the dice that says Kamen Rider Amazon I can be Kamen Rider Amazon?



#161
Fast Jimmy

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The first part sounds like my dad.


Your dad is an elven ranger?!

#162
Fast Jimmy

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I tried... it gave me a massive headache and to top it all off. I think I got it wrong -_-

 

I just got done.

 

 

JEBUS. That was an endurance match. From what I understand about Shadowrun, leveling up (gaining Karma) is a VERY slow process... and honestly? Hallelujah. I couldn't handle leveling up and having to cross reference that many factors every few sessions. 

 

Although I hear combat is pretty crazy, too. I may have bit off more than I can chew with this...



#163
Vortex13

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The first time I made a character for Shadowrun took me NINE HOURS to finish, and I didn't even get to play in the game that I made him for.  <_<


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#164
Commander Rpg

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The first time I made a character for Shadowrun took me NINE HOURS to finish, and I didn't even get to play in the game that I made him for.  <_<

Time well spent, you know.


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#165
Vortex13

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Time well spent, you know.

 

 

Well I can still remember the character so I guess that counts.

 

 

He was an old grizzled dwarf rigger that went by: "Grumpy" to the rest of the team.



#166
Fast Jimmy

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Well I can still remember the character so I guess that counts.


He was an old grizzled dwarf rigger that went by: "Grumpy" to the rest of the team.


I wound up using Chummer to make my Troll street samurai/face crusher character to avoid a lot of headaches, but it was still a long, drawn out process of confusion.

Our PbP SR game should be starting here soon, so hopefully it will be worth it.
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#167
Vortex13

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I wound up using Chummer to make my Troll street samurai/face crusher character to avoid a lot of headaches, but it was still a long, drawn out process of confusion.

Our PbP SR game should be starting here soon, so hopefully it will be worth it.

 

 

Chummer is a godsend, I don't ever want to go and manually do character creation again.



#168
Fast Jimmy

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Chummer is a godsend, I don't ever want to go and manually do character creation again.


I'm a little convinced it didn't do my math right, though. I wanted to make a character that was really strong and really fast with lots of Athletics. And I wound up with huge dice polls for some checks - 21 dice pools for Running, for instance.

#169
Vortex13

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I'm a little convinced it didn't do my math right, though. I wanted to make a character that was really strong and really fast with lots of Athletics. And I wound up with huge dice polls for some checks - 21 dice pools for Running, for instance.


I don't think a dice pool of 21 is too out of the ordinary.

The game I played in had a gun using phys-ad and when he would use his abilities in conjunction with his skills he was rolling about 18 dice to shoot.

#170
ObserverStatus

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Any of you ever play Star Wars Saga Edition? That's a fun one. I decided early on that I wanted my character to be as annoying as the other players could stomach, so I created a gungan sniper/assassin with no concept of personal space and a nightkin-like level of discomfort with being seen by others. The game took place about halfway between the events of "Revenge of the Sith," and "Rebels," so naturally, my gungan joined a team of like-minded murder hobos, took a loan from a hutt to buy a starship, and set out to overthrow the galactic empire. Eventually, after we helped out the rebellion on Trian, the empire sent a torpedo sphere to pacify the resistance. The party came up with a plan to infiltrate the station, sabotage the hyperdrive, and send the torpedosphere forward in time Skyrim style. The plan almost worked perfectly, but our pilot critfailed a piloting check when we tried to escape, crashed into the hangar wall, and our broken hyperdrive transported us to a Spacehulk in the WH40K universe. This game had already been crossed over with a lot of other things, so we just rolled with it.
So we boarded a clone war era corellian corvette, looking for parts to repair the hyperdrive, and we got attacked by the children of Nurgle. We survived the first wave, but after that, my gungan decided to activate her stealth field generator and scout ahead. What I forgot was that this is the future, and all the doors are noisy, mechanical things. I had figured that if the sound of blasterfire from our first fight hadn't woken everything on the deck up, I wouldn't but after I had checked every door on the deck, every remaining monster attacked at once. Because of the noise I made with the doors, apparently. The party survived, but only because one of our party suicide bombed the monsters. My'sa bad.


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#171
Riverdaleswhiteflash

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My brother's joining a Dark Heresy game run by what was previously my Deadlands group. He wanted to be a Void-Born (ie person born and raised in an interstellar ship) with Mexican heritage. The way this wound up working was that he was from a ship that was originally a cruise ship made in Mexico, that was re-purposed into a merchant ship. And since I wanted to be able to speak with him using the Ship Language skill (which describes the unique language each sufficiently large ship's permanent population speaks) I'm now retroactively a Spanish-speaking Tech Priest.


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#172
Fast Jimmy

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I've never DM'd a campaign before, but have been SERIOUSLY considering doing one on Roll20 recently. The main problem is time - I just don't think I would have enough to set up things to the level I would want to.

I've got an idea for a Fantasy Setting 5E D&D campaign that, while set in generic urban fantasy setting, would play out like a bad 80's buddy cop action movie. Solving crimes, bashing down doors, epic shoot outs, fast paced car(t) chase scenes, explosions... all topped off with the police chief chewing you out for not following procedure and getting the magistrate's office all over his @$s.

Ideally, it would be for four players, divided into two partner pairs (just like the "other pair" detectives who the buddy cops always butt heads yet ultimately join forces in the big final action scene). There would be two regularly occurring sessions, that would play out like this:

Week 1 Tuesday - Buddy Cop A and B play together for a short session
Week 1 Friday - Buddy Cop C and D play together for a short session
Week 2 Friday - all four players play together for a full session
Week 3 Tuesday - back to A and B "working their beat" in a short session, so on and so forth

All classes and equipment would be the same, with some minor tweaks to nature classes to allow them to use the city instead of nature. Perception and investigation would be pretty valuable, as would Insight and the social skills. Vehicle proficiency would be more useful (and actually worth taking), as would animal handling during the many obligatory chase scenes. And Inspiration would be handed out frequently for the use of any cheesy lines so that crazy stunts could be pulled off all the time with Advantage.

If I had the DM experience and/or time, I think this would be a total blast.
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#173
Riverdaleswhiteflash

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If you have the time, look me up. I would play that.

 

Also, the campaign we were going to do here seems to have not happened. Does anyone want to try that again? Possibly not over this site's PM function so that we can get as many people as the GM wants rather than as many people as this site wants?



#174
Fast Jimmy

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If you have the time, look me up. I would play that.

 

Also, the campaign we were going to do here seems to have not happened. Does anyone want to try that again? Possibly not over this site's PM function so that we can get as many people as the GM wants rather than as many people as this site wants?

 

I know Giants in the Playground has a great section of their forums for Play by Post sessions, including a dice roller in the forum.



#175
Riverdaleswhiteflash

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I know Giants in the Playground has a great section of their forums for Play by Post sessions, including a dice roller in the forum.

Sounds like one way to go, if we decide to do a campaign.