That's a different definition of skirmishing. You're talking about it in an operational sense: smaller-scale engagements that happen before, between, and after the big battles in a campaign. I was talking about it in a tactical sense: lightly-armed missile infantry and/or cavalry engaging the enemy on the field of battle prior to a set-piece engagement, to inflict attritive casualties, create more advantageous tactical situations for the deploying heavy infantry, develop the enemy's position and capabilities, and generally to harass and annoy the rest of the enemy army. We didn't really get any of that; from the evidence of the game, the only effort the Fereldans really made in that direction was to dispatch the odd scouting party into the Korcari Wilds before the battle. There was no integrated skirmishing component of the plan for the set-piece battle itself. Instead, the darkspawn emerged more or less at once in front of the Ostagar fortifications, and the Fereldans gave them one close-range arrow volley before the two armies engaged.
The obvious reason for this is that the devs didn't want to make models for horses, but I think I can see why skirmishing wouldn't happen from either direction. The darkspawn don't seem to have cavalry (they do have shrieks for stealthy harassment, but those can take time to gather when a Blight is beginning, I think), and only use archers as supplements because they have an additional incentive to attack in melee: their bodies and blood are poisonous, and even a victorious enemy can be killed if infected with the taint. As for the Fereldans, the darkspawn army would never have to leave the Deep Roads until it was ready to begin the attack, and it'd be suicidal to try to harass it underground.
And I think the darkspawn's numbers are as close to infinite as makes no real difference. They were able to destroy the entire dwarven empire during the First Blight, at the very beginning of their existence when all they had, presumably, was genlocks. A Blight could go on more or less indefinitely until the archdemon is killed, but I do like your hypothesis that some proximity is required (very thankfully, Disciples are defined by their lack of connection to the song of the Old Gods and so could not be used as lieutenants during a Blight, as they would seem to lack the required connection to the archdemon... hopefully).





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