It's been said ages ago that Morrigan was NOT a companions. So speculating a lot.
Okay, see that's what I thought, but I wasn't sure if BW had changed their mind.
It's been said ages ago that Morrigan was NOT a companions. So speculating a lot.
Okay, see that's what I thought, but I wasn't sure if BW had changed their mind.
I really hope BW takes a moment to clarify just what is their definition of "40 meaningful endings". It would be good to all be on the same page as to what is being communicated. I really hope they elaborate on that.
Yeah, endings are going to be one aspect that's going to be closely scrutinized. They should get ahead of that claim and clarify it before too much "speculation" starts
I think Bioware shouldn't talk about the ending at all. ( not even to clarify what the magazine meant ) That seems to be something misleading again. Just let us discover the endings after the release.
Well, it's already out there now. Tbh, I wasn't even thinking abt how many endings there would be. I was more hoping--as the article said would be the case--that the End would be something built throughout the game. (they prolly should not put a numeric value on their endings).
On the endings thingy, it will probably one fo the following:
- There will indeed be 40 endings, yet they won't be able to deliver on the promise of "not just a little different from each other" part.
- They will deliver, yet the endings will be shitty slide-shows instead of actual CGI.
- It is possible that the slide-shows will be after a CGI video, yet the videos will either be the same for everyone, or will have litte difference, due to time restraiint and budget reasons of course. It is not easy or cheap to make those, and this is the system Witcher 2 used.
- There will indeed be 40 endings, with well done CGI for every choice you made, as well as nice narration for each one of them. This could only be done if the goddess of game developing funds Bioware.
I'm going for the Witcher 2 style. Not necessarily bad, not great either.
They should just say, " do not believe everything that is said in the magazine, " and if there are speculations, well they are just speculations. That's still better than some official statements which would happen not to be true to many people once they find out what Bioware meant.
This will be the game people talk about for years. Just like when in 2011 Skyrim blew the roof and internet exploded, i predict DAI will surpass this easily.
While "argumentum ad populum" is a poor way to argue a point, it is a good way to predict behavior of the masses. If the majority of people think it's well-written, then there is less of a chance of people complaining that it is bad.
Vocal minority.
David Gaider just said, on the endings:
Insofar as DAI goes, at this point you're unlikely to get any of us to comment on anything which would be taken as a promise or be open to interpretation. So take the information for what it is, until we decide whether we wish to talk about it further.
__
Emphasis being "take the information for what it is".
Vocal minority.
David Gaider just said, on the endings:
Insofar as DAI goes, at this point you're unlikely to get any of us to comment on anything which would be taken as a promise or be open to interpretation. So take the information for what it is, until we decide whether we wish to talk about it further.
__
Emphasis being "take the information for what it is".
Haha, this is wise.
I swear the more I hear about this game, the further away September feels.
The plight of nug farming for crafting ingredients?
- The Emerald Graves, according to executive producer Mark Darrah, is where the Dalish Elves planted one tree for every soldier killed in the Exalted Marches.
Something tells me we are going to visit the biggest forest in Thedas...
Wow, thanks for that information, that all sounds excellent. As if I needed more incentive to buy the game, oh well, I won't complain ![]()
As far as I know they never stated that rogues can use swords. They stated that companions aren't restricted to a weapon type like in DA2, but they never stated that class weapon restrictions are gone.
BTW, I think it's far more sensible to lift weapon restrictions rather than armor restrictions.
There is a better case for rogues being able to use swords (even if they are longswords rather than cutlasses), than for them to be able to wear plate armor. At least from my POV, as always.
My guess is they're lifting both - which means going back to the DAO model - more or less - which may or may not mean going back to ability restrictions being the key thing for either weapons or armor - but as always, we don't yet know the full information.
Will also serve for some interesting dialog.Something tells me we are going to visit the biggest forest in Thedas...
I'd like if it turns out to be true, but I woudn't get my hopes up about it.BTW, I think it's far more sensible to lift weapon restrictions rather than armor restrictions.
There is a better case for rogues being able to use swords (even if they are longswords rather than cutlasses), than for them to be able to wear plate armor. At least from my POV, as always.
My guess is they're lifting both - which means going back to the DAO model - more or less - which may or may not mean going back to ability restrictions being the key thing for either weapons or armor - but as always, we don't yet know the full information.
Will also serve for some interesting dialog.
Inquisitior: This forest is so beautiful and expansive!
Sera: Very much so. Did you know every tree represent every elf that fell during the Exalted March?
George Takei: Oh my!
I think I'll bring Solas... He looks more serious and therefore, more fun to annoy.
Guest_Lady Glint_*
Exactly. Don't even mention it. If the endings really do have a lot of variations then leave it up to the players to discover and rave about.I think Bioware shouldn't talk about the ending at all. ( not even to clarify what the magazine meant ) That seems to be something misleading again. Just let us discover the endings after the release.
Will also serve for some interesting dialog.
Inquisitior: This forest is so beautiful and expansive!
Sera: Very much so. Did you know every tree represent every elf that fell during the Exalted March?
George Takei: Oh my!
I'm skeptical about the whole 40 endings part. DA:O had 4 going by the perfectionist achievement and in reality there was only 3. Dark Ritual, Ultimate Sacrifice, the other warden kills the archdemon. I can't stress enough how ridiculously high a number that is. A similar claim was made about Fallout 3 and when people called Bethesda on it, they said "Weeeeell, there's that many number of combinations of ending slides." So on that, I won't hold my breath.
Another source is saying the Iron Bull is confirmed. Woohoo! And Sera got mentioned. Assuming the Iron Bull is a warrior like he pretty obviously is, that means 2 warriors, 2 rogues, and 2 mages have been officially revealed. Sera and Varric are both ranged fighters, so I assume there's going to be a 3rd rogue that's melee based.
I'm also kind of curious about the prologue. I kind of want to see it in action and hear more about it but at the same time, I want to experience it myself. Watching the openings of Arkham City and AC3 made them seem slightly less awesome when I actually played. It's hard to imagine an Elf warrior and a Qunari mage could both be at the same starting point but hey, it's Bioware, I'm sure they know what they're doing.
But you see here is where people's subjective opinions of what makes an ending an ending comes into effect. Because yes, you have the dark ritual, ultimate sacrifice, and other warden endings for your character, but what about for the game as a whole? Because the epilogue is in the form of a slide show, each of those slides changing in a sequence could be counted as being a different ending. So for example let's take the dwarves slides regarding their outcome. You have either harrowmont or bhelan as king, there's 2 different endings already, then you have whether the anvil was or wasn't destroyed, there are two more. Combie that, however, with the previous variables of who the king is and the endings diverge, becoming 4 slides for the anvil choice. Now combine that with the player character results and you have 12 different endings.
Dark ritual ---> Bhelan king ----> Anvil Destroyed
Dark Ritual ----> Bhelan king ---> Anvil Saved
Dark Ritual ----> Harrowmont king ---> Anvil Destroyed
Dark Ritual ----> Harrowmont king ----> Anvil Saved
And so on, and so forth.
So really we don't know how much divergence the endings really have, but there is a necessity to separate the ending of your characters story, and the ending of the games world state, which are two different endings.