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Official Xbox Magazine Dragon Age Inquisition Preview


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#326
N7recruit

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Well the stuff in the article sounds cool, but I'd like to see another stage demo before e3 if possible. To at least be able to see it in action properly unlike those crappy, heavily scripted, vertical slice sections that don't represent the quality of the full game. Aka "Every Demo ever" that have been shown during everyone's Conference @ e3

 

& also before the insane marketing drive takes off. "Buy our game!!! Pre order blah blah blah for blah". 

A lot of BS usually comes out Pre- Release for every game so I'd much rather a 30 minute gameplay video do the talking.

 

Oh & the "40 Endings" thing is a steaming pile of BULL. In my mind at least, DA:O had 3 endings with variables & DA:2 had 1 ending with variables.

ME1 & ME2 both had 1 ending with variables. While ME3 had RGB suicide with a slide show afterwards. 

 

I bet DA:I will have 3 or 4 DISTINCT Endings tops with 10 or 12 variables each & that would be Awesome. No need for more. 

 

PS I'd really like if RPG devs (Not just Bioware) would cut the BS and say "3 Endings with lots of variation based on the way you play the game" or whatever. Not "We have over 80 endings! We so Awesome! Buy our Game!" OK rant over  :police:



#327
Spectre slayer

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The inquisitor could be something akin to Cole, a spirit that was thrown out of the fade during the veil tear along with the demons and to survive it chose to become one of the "newly dead", completely becoming the deceased person in both appearance and personality.
You didn't just die in that event, you were Born in that event.
You wouldn't go "Justice" on anyone because you don't have that perception, you yourself believe you are a mortal.
just my thoughts, crazy though they may be.

  

I really doubt that, they've already confirmed that we'll be at ground zero beforehand and witness everything the antagonist does to tear the veil, and besides they've already confirmed that we survived the event and from the information given we gained an ability that allows us to close the rifts.

Also spirits often get very very confused and disoriented after coming to our world, who knows when the real Cole died and how long the spirit that took his identity was wandering around, I think it might be more likely that we become some sort of abomination closer to what Wynne is rather than Anders, possibly the spirit of hope who are very very powerful and rare due to them only showing up when something interests them.

If they saw what the antagonist did and sensed that the inquisitor had a special power and was close to death they may have intervened, though I'M not sure about this either, and we both could be very wrong.

Just what exactly is the magazine basing this speculation on other than the fact that this is how it worked in Origins?

 

One of the devs mentioned something about weight limits but not much else, it does make sense the heavier armour we equip the more mana and stamina penalties that slow the regain which was extremely fast during the demo and they did say that more information on how the regain works.

Anyway I saw that numerous people ask about the weapon restrictions, the weapons are indeed class restricted though we may have some leeway since they have said that mages may be able to use swords via a specialization but that was only a maybe not sure where they fell on that since we still don't know what they do.

We might get some good variety and additional weapon types by class but they haven't said much about the variety we'll get for each class and have shown off the ones we know like greatswords, mauls, hamers, maces, staffs and scouple of dagers from some concept art and the inquisitor's inventory.


They have previously said they may bring back crossbows for warriors but they had to drop it for now, but they did indicate it may show up later but we'll have to see.

So Cassandra can be either S&S or 2h and you can take talents from either and interchange them, Varic can use daggers but Bianca will be locked to him, same goes for everyone else.

https://mobile.twitt...202945237422080

https://mobile.twitt...53046550529?p=v
 

So the background will be established through a playable prologue?

That seems interesting. Presumably different races will have different dialogue options. I like the idea that we might keep a measure of control over background/origin rather than it being a set origint.


No backgrounds will be established in the character creation ala mass effect shepard style, then when we start our game it will start off with the veil tear opening sequence that will be effected by our background that we get. Each race and background will set have different reasons being there, each race will later have valid reasons, concerns, motivations for being the inquisitor.

It likely won't be playable and yes we do have a set origin that will remain the same besides what I mentioned above but they have said we'll get a lot of additional content in game that's beyond anything they've previously done before if you choose to explore it,and that our backgrounds will put us in a place to learn more about the lore, more about the Qunari to a degree.

This likely to include quests, dialogue, unique interaction from some npc's, possibly family, friend's, clan members etc butthat's just some speculation since they haven't said anything about that.


As for a few other things, we can't cheat on our previous LI's as the inquisitor according to Gaider, the gamestar article said presumably we wouldn't see big cities and looks like oxm said otherwise which coincides with everything they've been saying and the different nations which has been confirmed now so I think the oxm article is right on that part.


So "Serra" has been confirmed, interesting so far i've been right, remember seeing someone saying that we can't have cullen and Cole due to the warden being semi confirmed because it would tip the ratio to 6:3 male female but that's not entirely accurate we just can't have them both.

The last 2 slots would probably be Cullen or Cole or another character and a female companion which woulkeep the ratio at 5:4 male to female, I don't think the class ratio will be 3:3:3 rather 4:3:2 with warriors being the most and either 3 mages's or rogues with the other one obviously getting 2.

If Cole is a companion he would have to be a mage since he uses magic and blood magic but likes to stabb people with a dagger, he would likely have to have his own unique specialization like uh an arcane assassin or something like amalur did.

The bee thing is somewhat interesting, the hunting and gathering aspect makes sense given what they said about the crafting system and no doubt they'll be somekind of managing aspect of it the crafting is up to us so I doubt our alchemists, blacksmiths etc will be crafting things that we don't order them to do.

Not sure what to think about the 40 ending thing but I guess we'll see.

#328
Eveangaline

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I knew this day would come...the day of the bees.



#329
Nashiktal

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"Bioware is promising a staggering 40 possible endings for the game, dependent not only on choices made in character generation but by actions taken throughout the storyline. [Mark] Darrah stresses, however, that the endings will all be meaningfully different from one another. You won't find 40 endings with only slight degrees of variation between them."

Ok heavy scepticism here. After the ME3 ending lies, (I.E. The no a, b, or c promise) there is no way I can believe this. If this game has even a quarter of significant endings clearly separate from each other I will call bioware my lord and master and sacrifice snack cakes to their welfare.

I'm thinking either magazine exaggeration or misquoted or something. I just don't see why they would proclaim something like this.

Maybe there are only one or two "cinematic" endings and the rest are dragon age origins epilogue style endings?

#330
Mark of the Dragon

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Sounds great!

 

So far everything I hear makes me want it more. 

 

I really hope that the studio is not setting it up for harassment with the 40 different ending though. I think the way developers and gamers judge what significant in an ending differently. I mean ME3 had vastly different endings if you looked at what some choices meant for the future of the galaxy but since gamer's did no not get to see that themselves it did not help the endings distinguish themselves from one another. Basically they all still seemed the same. I hope with this 40 different ending thing they find a way to make all the choices matter and show how they impact the world visually as well. 

 

Either way I am ready for this game. I bought my PS4 for this. As soon as its up for pre-order I will be buying it! Keep up the good work Bioware.



#331
Lillian

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I wonder if we'll get skills like in Origins... I really liked being able to craft my own things.



#332
CybAnt1

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I knew this day would come...the day of the bees.

 

Beware the killer bees.

 

SNL+Killer+Bees+Grodin.jpg


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#333
Spectre slayer

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I wonder if we'll get skills like in Origins... I really liked being able to craft my own things.

No there will not be any crafting skills in DAI, we have people for that and the systems for crafting and customization, and alchemy are really deep and complex.

We can get armours crafted and modified by our blacksmiths, we can change individual armour pieces of everyone's armour, change it's materials, colors, and we can previsualize everything and see what it looks like before equipping them on our companions and seeing what they look like in them. The same goes with weapons and eventually we will get to a certain point through use where the stats will rival endgame gear.

The alchemy system also improves through use, the more you craft the more skilled your alchemists become, the more powerful your potions become, it will also improve the total number of potions in the game and the amount you can carry according to Laidlaw in the tactical combat podcast.

However that doesn't mean skills won't be back, Cameron Lee confirmed that skills would return, Mark Darrah said that skills would work differently and some other things on his Twitter account, Laidlaw said that there's some kind of persuasion skill that includes how to talk to nobility and everything that goes with it in the special edition podcast from game informer i, and they briefly showed off an exploration skill chart in one of the game informer videos, stealth will be closer to how it was in DAO.

https://mobile.twitt...95423608832?p=v

https://mobile.twitt...83830265857?p=v

http://www.totalxbox...ge-to-xbox-one/

http://www.gameinfor...inquistion.aspx
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#334
Lillian

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Oooooo, thanks for the information! You're awesome.



#335
oceanicsurvivor

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I swear the more I hear about this game, the further away September feels.

 

You're so optimistic! I'm bracing myself for the 'coming late late late November 2014' announcement.

 

:(

 

As for the endings, I think Bioware got enough crap for Mass Effect that they wouldn't advertise something like that carelessly. I'm sure the ending variations are like Dragon Age: Origins in terms of variety, and thats certainly a lot of variance. And really, even if my female Qunari warrior and my Dalish elven mage dude get the same ending I don't think their journey's will be the same, so I don't think it will diminish replay value (at least, not personally). I do hope that if there is a epilogue like Origins, that it has some CGI/isn't all still slides. It worked for Origins, at the time, but I don't imagine it working as well nowadays.

 

I really hope we get another female companion. And, since we already have background on Cass and Varric from DA2, I hope the rest of the followers aren't farmiliar faces. I want Cullen and Cole in the game, just not necessarily as followers.


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#336
KC_Prototype

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Sounds really good! I just hope more than 4 voices.



#337
Nocte ad Mortem

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In that leaked survey the concept for Cole was listed as a dagger rogue, so he's probably a rogue if he didn't get cut, not a mage. 



#338
gangly369

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This was also posted in the twitter thread, but i'll just post it again here given it's relevance to the topic at hand:

 

User 16h

@BioMarkDarrah @Mike_Laidlaw 40 different endings...? Isn't that a bit much? Do you mean 40 different ending variations?

 

 

User @Mike_Laidlaw there are certain events common to most (though not all) of the endings.



#339
tacobelldog

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thanks for the new info. 

 

Bioware 40 endings ... didnt CD Project Red say something similar about the witcher 3? :rolleyes:  Forty different endings each one unique and awesome? im looking forward to seeing that. 2013 was an amazing year for gaming especially for the single player experience. I realize The last of Us is in more of an adventure/3rd person shooter genre but it didnt need 40 endings to be one of the games of the decade. It just needed a  emotionally engaging story with deep believable characters. Thats what id like to see bioware not gimicks to improve a games lifespan



#340
Allan Schumacher

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I wonder if we'll get skills like in Origins... I really liked being able to craft my own things.

 

I'm very curious about any potential crafting system that DAI might have!!!

 

:whistle:


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#341
JeffZero

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The Last of Us can't be compared not because it's a shooter-adventure but because it employs a static and linear storytelling method.

I agree that aiming for a good story is key, but BioWare's task is, in my opinion, genuinely tougher because of their dedication to branching structure. What I believe this "40 endings" silliness translates to is an Origins-esque degree of denouement divergence. I don't view that as a gimmick but rather a worthy pursuit.
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#342
Lillian

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I'm very curious about any potential crafting system that DAI might have!!!

 

:whistle:

...Everywhere I look...



#343
Dio Demon

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I'm very curious about any potential crafting system that DAI might have!!!

 

:whistle:

Allan I think you might need this http://muwhahaha.com/


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#344
AtreiyaN7

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A jar of bees - I like this idea, and I kind of wish I had several of them handy right now. :P



#345
JoltDealer

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Good digging, friend.  You have my thanks for sharing it with the rest of us.  There's a lot to talk about, so I'll do my best to keep it brief.

 

  1. Five regions is more than enough, especially when one considers the size of the regions that we've seen so far.  As for the environmental change, it's a cool concept and I'm eager to see how it all works out in practice.  Based on the other information, it seems like players will have a direct impact on the regions they visit.  Even just minor fights might affect the rest of Thedas.  I'm very excited.
  2. Sounds like we're off to a great start with no DLC companions!  I don't hate the idea because I buy all DLC regardless, but it's hard to imagine other players going through the game without certain characters.  Solas sounds like he'll be essential to the story and I'm interested to learn why Iron Bull was cast out of the Qun.  As for Sera, I'm intrigued by how the article said that she just "turned up seemingly on accident."  I wonder what they mean.
  3. I don't want to sound too excited, but the new dialogue tree system sounds great.  I know we're still limited by our options, but we'll have more opportunities to be the character that we want to be.
  4. Two voices for each gender is more than enough, especially when we must consider that they will likely be asked back for subsequent DLC.  Just the option alone for a game that requires this much dialogue speaks for how much Bioware wants to give their players options.  In my experience with voice modifications, you can't change the voice to much without making it sound unnatural.  As for the "Prologue Section," it sounds like we will be hitting the ground running and making choices about our character to start.  We may not have much of a background, but it looks like we can influence it.
  5. The part about 40 possible endings worries me.  Don't get me wrong, I'm excited, but that may be backing Bioware into a corner.  Unless they find a way to bottleneck the story somehow, the next Dragon Age may have some serious issues accommodating everyone's choices.
  6. As someone who loves to put heavy armor on his mage, I cannot wait to play Inquisition purely for that aspect.  Shooting fire from my hands does not mean that I suddenly decide it's safer to wade into battle in a thin robe.  All I need now is some dragon plate armor with my signature dark red color and I am set to save Thedas from just about anything.
  7. Bees.  Nic Cage would be proud. 

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#346
tacobelldog

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The Last of Us can't be compared not because it's a shooter-adventure but because it employs a static and linear storytelling method.

I agree that aiming for a good story is key, but BioWare's task is, in my opinion, genuinely tougher because of their dedication to branching structure. What I believe this "40 endings" silliness translates to is an Origins-esque degree of denouement divergence. I don't view that as a gimmick but rather a worthy pursuit.

thats why i said different genres. I agree story is key but whats the point of going non linear if everything feels staged? and a tighter story is sacrificed for player choice, is it worth it?



#347
ElitePinecone

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  1. Five regions is more than enough, especially when one considers the size of the regions that we've seen so far.  As for the environmental change, it's a cool concept and I'm eager to see how it all works out in practice.  Based on the other information, it seems like players will have a direct impact on the regions they visit.  Even just minor fights might affect the rest of Thedas.  I'm very excited.

 

Maybe a dev can clarify, but there's been a bit of confusion about the "five regions" thing - I think they're talking about five major geographic areas, not just five maps. By regions they mean countries or parts of Thedas - so Orlais, Ferelden, Nevarra, the Dales and the Free Marches.

 

As in, each major area will have multiple large maps within that area - so Orlais might have Val Royeaux, the Western Approach, etc, while Ferelden could include the Crestwood map as well as Redcliffe and others.

 

I'm just wary of the assumption that DA:I only has five maps (even if they're enormous), when by all accounts it has a lot more than that.



#348
CENIC

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Really, REALLY hoping Starkhaven is included in the Free Marches area.

#349
Reznore57

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Maybe a dev can clarify, but there's been a bit of confusion about the "five regions" thing - I think they're talking about five major geographic areas, not just five maps. By regions they mean countries or parts of Thedas - so Orlais, Ferelden, Nevarra, the Dales and the Free Marches.

 

As in, each major area will have multiple large maps within that area - so Orlais might have Val Royeaux, the Western Approach, etc, while Ferelden could include the Crestwood map as well as Redcliffe and others.

 

I'm just wary of the assumption that DA:I only has five maps (even if they're enormous), when by all accounts it has a lot more than that.

 

Yeah it's five region /country with multiple zones.

At least it's stated in the magazine.



#350
DrBlingzle

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You're so optimistic! I'm bracing myself for the 'coming late late late November 2014' announcement.

:(

I know, I'm just hoping that the more I say it the more it makes it true. But seriously I am willing to wait a lot longer if bioware doesnt think its as good as they want it to be by autumn.