False claim about Vivienne having a lisp came from OXM right?
Official Xbox Magazine Dragon Age Inquisition Preview
#151
Posté 27 mars 2014 - 01:39
#152
Posté 27 mars 2014 - 01:39
On the other hand, it would be pretty funny to roleplay an offended Warrior.
"Halt there, mage.
Who ya calling a mage? I'm no mage, I just had an accident."
"Wardrobe malfunction". ![]()
- Petr0nella aime ceci
#153
Posté 27 mars 2014 - 01:39
False claim about Vivienne having a lisp came from OXM right?
Yes...so some stuff should be taken with a large grain of salt.
- KatCro aime ceci
#154
Posté 27 mars 2014 - 01:54
Couldn't it be a mistake in translation or other sort of misunderstanding? Maybe he meant something more reasonable, like 14.
I'm pretty sure everyone in that interview was speaking English. ![]()
Also, I'm not sure but didn't some people who read the German Gamestar preview also mention something about 40 endings?
Edit: Yes, I remember now - they did. So this is the second interview source to mention 40 endings over the past week.
#155
Posté 27 mars 2014 - 01:59
2. Dragon Age Inquisition Companions:
- Solas is an apostate and an expert on the Fade.
- The Iron Bull is confirmed as a companion, who is described as "a one-eyed mercenary and outcast from the Qunari faith"
- Sera is confirmed as a companion, and is described as "an elven archer. Little is known about them [referring to both Sera and the Iron Bull] at this point, particularly Sera, who turned up seemingly on accident during one of several combat demonstrations..." (1)
3. The Dialogue Wheel:
- "We have three wheels that we use in response to any given piece of dialogue" says Gaider. "One of those is what we call the 'tone wheel', which is mostly for role-playing choices. The other two are the 'choice wheel'- for taking an action or stating an opinion-and the 'reaction wheel,' for emotional moments" (2)
4. The Inquisitor:
- "Presumbly as a result [of the Fade tearing open throughout Thedas], you're also endowed with a singular ability: you can close these rifts wherever they appear throughout the continent." (3)
6. Customization:
- Armour weights are no longer class specific. Meaning a rogue can wear a mage's robes, and a mage can wear a warrior's armour. The magazine speculates the penalties will be similar to the fatigue penalties used in DA: Origins. (4)
7. Other information:
- There will be a jar of bees, which can be used as a combat item which according to Bioware: "You throw it, the jar breaks open, and little bees fly around stinging your opponents." (5)
(1) So we're now at 6 mostly/semi-confirmed companions: Cassandra, Varric, Vivienne, Solas, Iron Bull, and Sera. If there's no DLC chars and there will be 9 (as always, we'll ignore potential redshirt issues for now), I guess there's 3 more shoes to drop.
(2) This tri-wheel approach intrigues me, and might get me to like the dialogue wheel a lot more than DA2, even though they're sticking with paraphrasing.
(3) I repeat: I hope it's more difficult to close them than just have the Quiz walk up and say "Close sesame!"
(4) Huh. So I wonder how they'll do this. I mean, I knew they were lifting weapon restrictions, so rogues could use swords again, etc., but I didn't know about armor restrictions. I wonder if they'll keep the ability restrictions. Like, your mage can wear plate armor, but they might need 25 STR to do so - etc. Also, I wonder if they'll sorta go the 3E route for penalties. Like, a rogue wearing plate armor is much worse at evasion/dodge and stealth (or simply has reduced stamina for abilities), or a mage wearing plate armor has reduced mana - and increased spell failure?
(5) We asked for more interesting grenades, and got them. ![]()
#156
Posté 27 mars 2014 - 01:59
Nevarra! Yeah!
#157
Posté 27 mars 2014 - 02:06
Thanks OP, this is some really nice info.
The companions look nice so far, it looks like they really differ from each other and purely from name alone Sera is my favorite already
(plus it helps that she is an elven archer)
As Fast Jimmy says, the stuff about the ending really can be interpreted in a number of ways. If they mean 40 really, significantly different endings than that would be overkill in my opinion but if they include smaller, less drastic events it has the potential to become really interesting and replayable.
And the jar of bees is just fantastic
#158
Posté 27 mars 2014 - 02:08
Agreed. Again, I'd like to see them count the number of DA:O endings based on the same rule of thumb, to get an idea.
For Orzammar alone, you had Bhelen/Harrowmont, further elucidated by whether or not you take out all of Bhelen's supporters post-coronation or not. Then you have the Anvil. You also have side quest slides, such as Dagna and your support/lack-thereof of a Dwarven Chantry. Does this mean that Orzammar alone led to over a dozen different endings in DA:O?
If so, then 40 might be actually a small number. Because then you also have the "big" decisions in DA:O, like the Dark Ritual or who took the shot during the US. Not to mention that each Origin technically has it's own ending variation, where a different NPC shows up at the coronation/funeral scene depending on which background you chose. This could lead to dozens, if not over a hundred, different combinations of endings and slides. Making 40 much less varied than DA:O (but still more diverse than DA2 or even ME3).
So it comes back to the definition of what an ending is and how accurate the claims are that they aren't just "slight" differences.
Mind you, if they do take this issue seriously, even a cursory analysis can yield quite a few endings.
I mean, we have 2 BIG Plot Elements that we know of : Fade Tears + Mage vs Templar. Plus, we know we visit 5 large regions : Ferelden,The Dales, Orlais,Free Marches, Nevarra.
Now assuming each ot these major elements can end in one of 3 ways, like
- Fade Tears : Stay Closed/Stay Open/Thrown Out The Airlock
- Mage vs Tempar : Mage/Templar/Both Thrown Out The Airlock
- Ferelden : Mac Tir (Anora) / Theirin (Alistair) / Both Thrown Out The Airlock
- The Dales : Free Elf State / No Elf State / Elves Thrown Out The Airlock
- Orlais : Celene / Gaspard / Both Thrown Out The Airlock
- Free Marches : New Administration / Qunari Protectorate / Kirkwall Thrown Out The Airlock
- Nevarra : King's Rule Restored / Tevinter Satrap Mages Rule / Nevarra Thrown Out The Airlock
That's 7 x 3 = 21 endings, and major ones at that.
So there's certainly room for many world states. Maybe not 40, that really is huge if it actually refers to major plot points, but still, large diversity.
And that's still only what we know.
- inarvan aime ceci
#159
Posté 27 mars 2014 - 02:15
(1) So we're now at 6 mostly/semi-confirmed companions: Cassandra, Varric, Vivienne, Solas, Iron Bull, and Sera. If there's no DLC chars and there will be 9 (as always, we'll ignore potential redshirt issues for now), I guess there's 3 more shoes to drop.
I would say 7. The Grey Warden Warrior is also semi-confirmed through the GameInformer Video.
One of two remaining unknown will be a human male. I think that GWW is too old for the typical human male romance option
therefore he need one.
- KatCro aime ceci
#160
Posté 27 mars 2014 - 02:16
Ok, first I complained there was too little information, now I need time to digest everything that has appeared in the last days. Be careful what you wish for...
Agreed. Again, I'd like to see them count the number of DA:O endings based on the same rule of thumb, to get an idea.
For Orzammar alone, you had Bhelen/Harrowmont, further elucidated by whether or not you take out all of Bhelen's supporters post-coronation or not. Then you have the Anvil. You also have side quest slides, such as Dagna and your support/lack-thereof of a Dwarven Chantry. Does this mean that Orzammar alone led to over a dozen different endings in DA:O?
If so, then 40 might be actually a small number. Because then you also have the "big" decisions in DA:O, like the Dark Ritual or who took the shot during the US. Not to mention that each Origin technically has it's own ending variation, where a different NPC shows up at the coronation/funeral scene depending on which background you chose. This could lead to dozens, if not over a hundred, different combinations of endings and slides. Making 40 much less varied than DA:O (but still more diverse than DA2 or even ME3).
So it comes back to the definition of what an ending is and how accurate the claims are that they aren't just "slight" differences.
That makes sense. DA:O had a great diversity in the epilogues, so although 40 endings is not exactly what some will believe, it's still a testament to the options we'll have in the game.
Heck, even DA2 had 10 "different" endings: Templar or Mages x Isabela/Anders/Fenris/Merrill/Forever Alone.
#161
Posté 27 mars 2014 - 02:19
#5...40 possible endings that are not alike. That is exciting! Very cool bit of information listed, thank you.
#162
Posté 27 mars 2014 - 02:19
different in nuance, now OXM says there won't
only be slight variations. Who to believe?
#163
Posté 27 mars 2014 - 02:22
I would say 7. The Grey Warden Warrior is also semi-confirmed through the GameInformer Video.
One of two remaining unknown will be a human male. I think that GWW is too old for the typical human male romance option
therefore he need one.
At the risk of beating a dead horse, maybe this guy?

- KatCro aime ceci
#164
Posté 27 mars 2014 - 02:27
Mind you, if they do take this issue seriously, even a cursory analysis can yield quite a few endings.
I mean, we have 2 BIG Plot Elements that we know of : Fade Tears + Mage vs Templar. Plus, we know we visit 5 large regions : Ferelden,The Dales, Orlais,Free Marches, Nevarra.
Now assuming each ot these major elements can end in one of 3 ways, like
- Fade Tears : Stay Closed/Stay Open/Thrown Out The Airlock
- Mage vs Tempar : Mage/Templar/Both Thrown Out The Airlock
- Ferelden : Mac Tir (Anora) / Theirin (Alistair) / Both Thrown Out The Airlock
- The Dales : Free Elf State / No Elf State / Elves Thrown Out The Airlock
- Orlais : Celene / Gaspard / Both Thrown Out The Airlock
- Free Marches : New Administration / Qunari Protectorate / Kirkwall Thrown Out The Airlock
- Nevarra : King's Rule Restored / Tevinter Satrap Mages Rule / Nevarra Thrown Out The Airlock
That's 7 x 3 = 21 endings, and major ones at that.
So there's certainly room for many world states. Maybe not 40, that really is huge if it actually refers to major plot points, but still, large diversity.
And that's still only what we know.
If things were to be exactly how you say there would be 21!/ 7! x (21-7)! possible combinations => 21!/ 7! x 14! = (15 x 16 x 17 x 18 x 19 x 20 x 21) / 1x 2 x 3 x 4 x 5 x 6 x 7 = 586051200 / 5040 = 116280 possible combinations.
- RaduM aime ceci
#165
Posté 27 mars 2014 - 02:28
+1 for the sheer amount of airlock.Mind you, if they do take this issue seriously, even a cursory analysis can yield quite a few endings.
I mean, we have 2 BIG Plot Elements that we know of : Fade Tears + Mage vs Templar. Plus, we know we visit 5 large regions : Ferelden,The Dales, Orlais,Free Marches, Nevarra.
Now assuming each ot these major elements can end in one of 3 ways, like
- Fade Tears : Stay Closed/Stay Open/Thrown Out The Airlock
- Mage vs Tempar : Mage/Templar/Both Thrown Out The Airlock
- Ferelden : Mac Tir (Anora) / Theirin (Alistair) / Both Thrown Out The Airlock
- The Dales : Free Elf State / No Elf State / Elves Thrown Out The Airlock
- Orlais : Celene / Gaspard / Both Thrown Out The Airlock
- Free Marches : New Administration / Qunari Protectorate / Kirkwall Thrown Out The Airlock
- Nevarra : King's Rule Restored / Tevinter Satrap Mages Rule / Nevarra Thrown Out The Airlock
That's 7 x 3 = 21 endings, and major ones at that.
So there's certainly room for many world states. Maybe not 40, that really is huge if it actually refers to major plot points, but still, large diversity.
And that's still only what we know.
And to me, that's not 21 different endings. At least, not if my choice about throwing the Elves out the Airlock and throwing Allistair out the Airlock doesn't somehow earn me a different outcome. Otherwise, these are just very modular ending variances. If I made the exact same choices throughout DA:O except for my choices in Orzammar, the ending of DA:O was identical, except those slides in regards to Orzammar. I consider those variances on the same ending, not truly a separate ending.
Not that I have ANY problem with them doing that... but I think knowing what that definiton of 40 means will go a long way in stemming some of the confusion and craziness.
- Cigne et RaduM aiment ceci
#166
Guest_JujuSamedi_*
Posté 27 mars 2014 - 02:33
Guest_JujuSamedi_*
"3. The Dialogue Wheel:
- "We have three wheels that we use in response to any given piece of dialogue" says Gaider. "One of those is what we call the 'tone wheel', which is mostly for role-playing choices. The other two are the 'choice wheel'- for taking an action or stating an opinion-and the 'reaction wheel,' for emotional moments" "
This is probably the best thing they can do for their dialogue wheel. Bioware have improved on their model once again.
- SwobyJ et KatCro aiment ceci
#167
Posté 27 mars 2014 - 02:34
![]()
Fission Mailed on my part regarding the math. I stand corrected.
But yeah, there is room for a DA:O-style epilogue. If the devs wish to spice things up by having certain combinations ripple out as separate endings, all the better.
- JeffZero aime ceci
#168
Guest_Guest12345_*
Posté 27 mars 2014 - 02:35
Guest_Guest12345_*
Bravo to Bioware for finally killing the Day 1 DLC companion. I expect there will still be Day 1 DLC, but the companion seemed to really ****** people off. It is nice to see that Bioware is really reacting and working to not ****** off their fans the way they have in the past.
To be fair, all games have advertised "multiple endings" the same way. Chronotrigger has like 20 endings, but 18 of them suck. And The Witcher 2 has like 32 different endings, but they are not all radically different, letting a single NPC live, Aryan Lavalette counts as two completely separate outcomes. In general, that is just how games with multiple endings have advertised multiple endings. Saying something like "we have 10 endings with an additional 20 modifiers" or whatever isn't good marketing speech. Only 50% of people playing will ever see the ending once. Only the most hardcore fans will go back to see all "40" of them.
People shouldn't worry and obsess over the endings so much in general. The Witcher 2 has "32" endings, but half of those choices didn't matter to me and the other half are incredibly important. Expect DAI to be the same, some of the choices will be very significant and some will be very unimportant. Don't get your hopes up to stupid levels only to complain about it later when your unrealistic fantasy expectations aren't met.
- Darth Krytie, Aner91, Kunari801 et 1 autre aiment ceci
#169
Guest_JujuSamedi_*
Posté 27 mars 2014 - 02:45
Guest_JujuSamedi_*
- Armour weights are no longer class specific. Meaning a rogue can wear a mage's robes, and a mage can wear a warrior's armour. The magazine speculates the penalties will be similar to the fatigue penalties used in DA: Origins
- The Prologue Section (or the "Origin" section" will be the same for all players. The player's appearance, class and dialogue responses during the prologue section will fill in the details, presumably of the Inquisitor's background, and in particular inform how other characters respond to you throughout the story.
- According to the magazine, while enemy levels don't scale to your characters, you can affect environmental changes to drastically influence local settlements, establish trade routes, capture territory and disrupt the local ecosystem.
If this executed well... I am slowly getting on the hype train =|
- KatCro aime ceci
#170
Posté 27 mars 2014 - 02:51
- Armour weights are no longer class specific. Meaning a rogue can wear a mage's robes, and a mage can wear a warrior's armour. The magazine speculates the penalties will be similar to the fatigue penalties used in DA: Origins
Just what exactly is the magazine basing this speculation on other than the fact that this is how it worked in Origins?
#171
Posté 27 mars 2014 - 02:52
(4) Huh. So I wonder how they'll do this. I mean, I knew they were lifting weapon restrictions, so rogues could use swords again, etc., but I didn't know about armor restrictions. I wonder if they'll keep the ability restrictions. Like, your mage can wear plate armor, but they might need 25 STR to do so - etc. Also, I wonder if they'll sorta go the 3E route for penalties. Like, a rogue wearing plate armor is much worse at evasion/dodge and stealth (or simply has reduced stamina for abilities), or a mage wearing plate armor has reduced mana - and increased spell failure?
As far as I know they never stated that rogues can use swords. They stated that companions aren't restricted to a weapon type like in DA2, but they never stated that class weapon restrictions are gone.
- Aner91 aime ceci
#172
Guest_Cat Blade_*
Posté 27 mars 2014 - 02:53
Guest_Cat Blade_*
40 endings! Yay! That's even better than having different Origins. It totally spikes replay value.
I'm so happy there will not be DLC companions. It is indeed something that seems like a waste. I'm glad they are just giving us all our companions at once. I hope whatever DLC we do get unlocks more areas to explore in Thedas. Yep.
#173
Guest_JujuSamedi_*
Posté 27 mars 2014 - 02:55
Guest_JujuSamedi_*
Just what exactly is the magazine basing this speculation on other than the fact that this is how it worked in Origins?
Well the structuring of the previous Game was restricting part of the system using gameplay modules. The way I looked at it, at system level you have three classes. Mage,Rogue and Warrior all inherited by a super generic Module which contains basic class functionality. I feel like they have reworked their structure to have more changes functionality spread across.
#174
Posté 27 mars 2014 - 02:56
"3. The Dialogue Wheel:
- "We have three wheels that we use in response to any given piece of dialogue" says Gaider. "One of those is what we call the 'tone wheel', which is mostly for role-playing choices. The other two are the 'choice wheel'- for taking an action or stating an opinion-and the 'reaction wheel,' for emotional moments" "
This is probably the best thing they can do for their dialogue wheel. Bioware have improved on their model once again.
It seems they just added the "reaction wheel", the choice wheel was already in DA2.
#175
Posté 27 mars 2014 - 02:58
Rather curious what we're going to be doing in Ferelden, Nevarra, and the Free Marches. I mean there's the mage/Templar war and the fade thing obiviously, not to mention one of them at least is going to have the Grey Wardens but beyond that I have to wonder what the local problems are gonna be. Wonder if Ferelden is going to be "Find the bloody King (And maybe the Queen as well) probably not considering Anora can be the sole ruler.





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