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Large Number of Endings


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#51
Fast Jimmy

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People will just glom onto this 40 endings bit and make it a huge deal. I would think it is a matter of having 4 or 5 key events and making all the combinations of each to achieve a unique ending.

Crestwood destroyed, there for bandits proliferate.
Chantry supported in orlias thus their influence if greater.
Dalis elves beat down and put in their place or not, they either become a bigger factor or not.
Red lyrium deposits searched out and destroyed, end of the red templars or not.


These are all just bogus examples of the cuff but take those 5 things and shuffle about the combos.


I wouldn't consider that 5/10 different endings, though. Something I would enjoy immensely (in the vein like DA:O and DA:A), but I would still not call it that. One epilogue slide difference is not a different ending, after all.

The Dark Ritual/Ultimate Sacrifice, where you attend a coronation celebration or a tear jerking funeral... THOSE are different endings. Different events, different atmosphere, different dialogue, different locations... that's a different ending.

If there are 40 of THOSE... well, I'd be wondering where the rest of the game went, because that's going to be a huge swath of content. But forty elements/choices that come into play based on variables the player can change that result in slight variations? I'd be delighted with that, too. As long as those variances don't focus the vast bulk of their attention on who you romanced or a decision made in last twenty minutes of the game, ignoring everything else, that sounds great as well.
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#52
JeffZero

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I know, I know. But this is still a raw issue. One that will be looked at and compared to in DAI and other Bioware games to come.

And it's going to be a big question until we get more information: What does 40 endings mean? How distinct?


Yeah. It's going go happen. We know it will. They know it will.

And I do opine that blurting out "40 endings" without much context especially this long before release wasn't the best move. But uh, hey, lots of speculation for everybody.

#53
Iakus

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The Dark Ritual/Ultimate Sacrifice, where you attend a coronation celebration or a tear jerking funeral... THOSE are different endings. Different events, different atmosphere, different dialogue, different locations... that's a different ending.
 

those are radically different endings, but I think there are other aspects that can make the DAO endings distinct.  Whether Alistair or Anora rules and presides over teh celebration/funeral.  If Alisatair or Loghain sacrificed themselves alters the ending speech.  The Warden's origin can affect the boon you can ask for as well as determines who from your past is attending. 

 

These might not be different endings in teh strictest sense.  But they to add levels of distinction



#54
AlanC9

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Of course, if we do the DAO count that way the ME3 count goes up a bit too. I agree that it's a better way to count. And this method does mak 40 seem at least somewhat plausible.

#55
Taleroth

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those are radically different endings, but I think there are other aspects that can make the DAO endings distinct.  Whether Alistair or Anora rules and presides over teh celebration/funeral.  If Alisatair or Loghain sacrificed themselves alters the ending speech.  The Warden's origin can affect the boon you can ask for as well as determines who from your past is attending. 
 
These might not be different endings in teh strictest sense.  But they to add levels of distinction

Those are what I would consider slight variations and not meaningful. The boon doesn't even get to be called a slight variation, what with the boon being completely ignored in following games.

#56
AlanC9

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Alistair or Anora ruling isn't meaningful? My US Warden disagrees.
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#57
KaiserShep

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Alistair or Anora ruling isn't meaningful? My US Warden disagrees.

 

AND it's acknowledged in the next game. I guess we really need to determine what people mean by "meaningful". If a character one may care about is made king of a country, and stays that way for at least the entire next game, I'd consider that meaningful enough, even if it doesn't affect the entire universe. Heck even my DR Warden would disagree.



#58
Taleroth

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Alistair or Anora ruling isn't meaningful? My US Warden disagrees.

If the only effective difference between the two is the thing itself, then no, it's not meaningful.

Bhelen/Harrowmont is more meaningful, at least they change the course of their nation.

Does Anora become a tyrant and Alistair a puppet of the Wardens? Does perhaps Anora remarry and establish a new dynasty, whereas Alistair would have tried and failed, leading to a succession crisis? Perhaps, perhaps not, we're given nothing to meaningful distinguish their reigns.

#59
RaduM

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If this turns into a "complain about ME3" thread, it will be shut down. Duly warned.

 

Insofar as DAI goes, at this point you're unlikely to get any of us to comment on anything which would be taken as a promise or be open to interpretation. So take the information for what it is, until we decide whether we wish to talk about it further.

 

Thank you, Mr. Gaider, for your reply.

 

Again, the discussion revolves around what does "40", or rather, what does "ending" actually mean.

 

Now, understandably, proper clarification would mean spoiling. But would it be possible to get a point of view in regards to what qualifies as a "distinct" ending?

 

Say I put forward this hypothetical situation :

 

Civil War in Orlais.

 

Factions :

- Celene (Status-Quo)

- Gaspard (Insurgents)

- Elves (Wildcard)

 

Now, Elves can choose to :

- Side with Celene

- Side with Gaspard

- Carve a state in the Dales (taking advantage of the civil war chaos)

 

The Civil War can end with:

- Celene Victorious

- Gaspard Victorious

- Stalemate

 

Assuming Celene is Victorious, would the vision of DA:I applied here "count" 3 endings ?

1.Celene Victory + Elves with Celene

2.Celene Victory + Elves with Gaspard

3.Celene Victory + Elves Independent

 

Or for those endings to be "distinct", would it be necessary for there to be a particular inter-play ?

 

So for example, Celene Victorious + Independent Elves would see Orlais recognizing the Dales, whereas Gaspard Victorious + Independent Elves would see Orlais poised to reconquer the Dales?

 

Is "40 endings" a "buzz"-ier way of saying "many things can happen in many places, all of which paint a particular final picture?"

 

So kinda how Fallout New Vegas's political landscape, all its factions, big and small, can be impacted by the Courier's actions? (Eh, am I allowed to reference the F:NV ending, or is that no-go as well? )



#60
Beerfish

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I wouldn't consider that 5/10 different endings, though. Something I would enjoy immensely (in the vein like DA:O and DA:A), but I would still not call it that. One epilogue slide difference is not a different ending, after all.

The Dark Ritual/Ultimate Sacrifice, where you attend a coronation celebration or a tear jerking funeral... THOSE are different endings. Different events, different atmosphere, different dialogue, different locations... that's a different ending.

If there are 40 of THOSE... well, I'd be wondering where the rest of the game went, because that's going to be a huge swath of content. But forty elements/choices that come into play based on variables the player can change that result in slight variations? I'd be delighted with that, too. As long as those variances don't focus the vast bulk of their attention on who you romanced or a decision made in last twenty minutes of the game, ignoring everything else, that sounds great as well.

 

 

With just 4 major events you can get somewhere around 24 different combinations which are distinct.  As I said this 40 number will be grabbed by people who will immediately make their own definition as to what a valid 'ending' is and then go ballistic when that expectation is not met.


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#61
Bruno Hslaw

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Looks like they panicked after ME3 and wanted to cover the ending :)



#62
Dabrikishaw

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Such hyperbole.



#63
Fast Jimmy

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With just 4 major events you can get somewhere around 24 different combinations which are distinct. As I said this 40 number will be grabbed by people who will immediately make their own definition as to what a valid 'ending' is and then go ballistic when that expectation is not met.

And you are also assuming binary choices with that math. If any of those four choices allow a third option that can influence the other remaining ones, while also coloring some of the other choices in the game, then that could reach 40 very quickly.

Yet... still. DA:O had two endings - coronation scene or funeral. Lots and lots and LOTS of variation on those two ending scenes, don't get me wrong... and something I thoroughly enjoyed (DA:O had some of the best designed ending formats I've ever encountered)... but only two endings, nonetheless. Maybe three/four, depending on if you count Loghain or Allistair dying as separate from the standard DR (since it results in roughly the same coronation screen).

I imagine DA:I will have the same range, with two or three "endings," with lots of variations on those to flesh it out to the 40. As long as it just isn't DA2 or ME3 styled, where the variances were so small and cosmetic as to not even be called different endings.
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#64
Giga Drill BREAKER

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I am sorry i don't understand what you mean. I don't have problem whit DA2 well it is to open for me but still I don't see big logic problems like in ME3 there 'Hi i am leader of your enemy trust me :huh:  I see you have big fleet so I let you  to die in 1 of 3 ways." I steel don't understand how is it possible believe even one word of your enemy.

While it may not have had "big logic problems" it was a poorly written story, with some very poorly written characters and while the end was not as bad as ME3s, it was still silly and didn't really fit. tbf the vast majority of ME3 was ok, but the vast majority of DA2 was rubbish.



#65
Tevinter Soldier

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I can already tell people will be pissed off with this, Obviously your actions throughout the game make for "different" endings.

 

you burn a village to the ground from a world view it is a distinctly Unique event as opposed to being a pyscho and needlessly raising every village to the ground.

 

likewise how you deal with annoying useless elves that attempt to seize power in this time of crisis* again shapes the world around you and influences how people react to you.

 

but overall there will be a limited number of "endings" to dragon age choice 1, 2, 3 and 4**, this will of course frustrate some people who expect 40 entirely different endings.

 

if you view your final choice as an "ENDING" you will be sadly upset because theres not going to be 40 different ways to end the war and beat back the enemies from beyond the veil, It's just not going to happen.

 

If however your able to view the influence's you've had on the world as part of the ending like who's alive, who's dead which towns you improved, who hates you, who likes you, who loves you etc, etc then you can easily see how coupled with slides 40 endings exist.

 

using this formula for assessing actual endings (rather then final choices) you can easily see how like DA:O, Inquisition would have many many endings.

 

*event may not actually exist, not reflective of final product.

**numbers were chosen at random my actually be more or less then 4 


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#66
Talagen

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Just give me a proper epilogue.  Thats all I want.  Pleaseeeeeeee!!!


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#67
Vortex13

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I am with Scrub Python on this. We are most certainly not going to get forty different end choices, that is just crazy. Even games that people had cited as having compelling, and meaningful endings have never had more then four actual final choices to the final battle. 

 

Endings will be given context by the choices the player makes through out the game, and I am personally fine with that.

 

The only thing I don't want to see is for all ending choices to result in the complete annihilation of what the setting was prior. We can help the Elves start a new kingdom, we can exterminate the mage rebellion, we can side with the Qunari, all of those endings still leave the Dragon Age setting intact and recognizable. Making everyone a Darkspawn Hybrid, or permanently severing Thedas' connection to the Fade, thereby making everyone Tranquil does not.


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#68
wright1978

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And you are also assuming binary choices with that math. If any of those four choices allow a third option that can influence the other remaining ones, while also coloring some of the other choices in the game, then that could reach 40 very quickly.

Yet... still. DA:O had two endings - coronation scene or funeral. Lots and lots and LOTS of variation on those two ending scenes, don't get me wrong... and something I thoroughly enjoyed (DA:O had some of the best designed ending formats I've ever encountered)... but only two endings, nonetheless. Maybe three/four, depending on if you count Loghain or Allistair dying as separate from the standard DR (since it results in roughly the same coronation screen).

I imagine DA:I will have the same range, with two or three "endings," with lots of variations on those to flesh it out to the 40. As long as it just isn't DA2 or ME3 styled, where the variances were so small and cosmetic as to not even be called different endings.

 

Yep i assume it'll be 2/3 core endings, coupled with the final consequences of choices made previously during the game providing the differentiation leading to the 40 odd variant. I'm fine with that as long as it is well delivered as DAO in fact did.



#69
xarthas2

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I can already tell people will be pissed off with this, Obviously your actions throughout the game make for "different" endings.

 

you burn a village to the ground from a world view it is a distinctly Unique event as opposed to being a pyscho and needlessly raising every village to the ground.

 

likewise how you deal with annoying useless elves that attempt to seize power in this time of crisis* again shapes the world around you and influences how people react to you.

 

but overall there will be a limited number of "endings" to dragon age choice 1, 2, 3 and 4**, this will of course frustrate some people who expect 40 entirely different endings.

 

On the contrary, I think that fans, at least the hardcore kind who uses this forum, and because of the last two gaming experiences, have not that high expectations. Which, at the end of the day, is not a bad thing at all.



#70
happy_daiz

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Each time I see this thread title in the list, I read it as "Large Number of Feelings". lolwut?

 

And with that, my feelings on the topic are that I just don't want the ending(s) to suck.   ;) I'm really not all that worried about it, tbh.


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#71
mupp3tz

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Like others have said, I'm also not going to ruin my expectations and assume 40 wholly different endings. What I'm curious about is why they even bothered to state a specific number... I mean, really, that's just tempting scrutiny and debate. Bold Bioware.



#72
Guest_JujuSamedi_*

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The way I see it, you are going to have a few core endings combined with a change in world state. Arcanum had 16 different endings and they were all just permutations from the world state. The number of the endings would be determined by the major decisions made while playing the game.



#73
Cainhurst Crow

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40 endings for 40 different epilogue slide combinations, most likely. Which in it of itself wouldn't be too bad. If you think about it origins had a lot of ending varients due to the nature of the slides.

 

I really hope to god this is the route he's talking about, otherwise I'll have to leave the site for a few months given the titanically toxic rage that will be spewed forth.



#74
KaiserShep

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Such hyperbole.


very overreact

wow

#75
Fiery Knight

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40...? Hmm, we'll see about that.