People will just glom onto this 40 endings bit and make it a huge deal. I would think it is a matter of having 4 or 5 key events and making all the combinations of each to achieve a unique ending.
Crestwood destroyed, there for bandits proliferate.
Chantry supported in orlias thus their influence if greater.
Dalis elves beat down and put in their place or not, they either become a bigger factor or not.
Red lyrium deposits searched out and destroyed, end of the red templars or not.
These are all just bogus examples of the cuff but take those 5 things and shuffle about the combos.
I wouldn't consider that 5/10 different endings, though. Something I would enjoy immensely (in the vein like DA:O and DA:A), but I would still not call it that. One epilogue slide difference is not a different ending, after all.
The Dark Ritual/Ultimate Sacrifice, where you attend a coronation celebration or a tear jerking funeral... THOSE are different endings. Different events, different atmosphere, different dialogue, different locations... that's a different ending.
If there are 40 of THOSE... well, I'd be wondering where the rest of the game went, because that's going to be a huge swath of content. But forty elements/choices that come into play based on variables the player can change that result in slight variations? I'd be delighted with that, too. As long as those variances don't focus the vast bulk of their attention on who you romanced or a decision made in last twenty minutes of the game, ignoring everything else, that sounds great as well.





Retour en haut







