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Large Number of Endings


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#126
Lillian

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If this thread gets any racier and something happens, I'll feel like Glinda, "I HOPE YOU THINK YOU'RE CLEVERRRRR!!!"


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#127
Teddie Sage

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That's not condescending at all...

 

And time will tell on that. Ive seen worse endings that get praised for some reason by other folks, and that boggles my mind. Like Bioshock Infinite or The Last of Us. 

I actually like both of them. Anyways, The Last Of Us might have sequels even though Ellie and Joel's story is done for now. There are still changes that they make cameos in the future installments.



#128
Nightdragon8

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That's not condescending at all...

 

And time will tell on that. Ive seen worse endings that get praised for some reason by other folks, and that boggles my mind. Like Bioshock Infinite or The Last of Us. 

cant really comment on Bioshock (haven't beat the game yet) watched The Last of Us. I really didn't see anything wrong with the ending of that game. Joel did the right thing for really the "wrong" reason. I'll just say this, they where not going to be able to do what they wanted to do. Also the whole "Hey i know you spent a year together however w aren't going to let you say goodbye to her, and BTW your reward is we aren't going to kill you. Bye bye. Is seriously a bad writing moment.



#129
LinksOcarina

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not for me, people are bringing up legitimate issues in calling something an "ending" the guide said there are 16 "endings" for ME3. Which IMO is false... there are 3 "endings" with multipule variations on them. one is the state of the genophage. the state on the geth and the Quarians, while by diffenition you could say that they are "different" endings, they are really just different side dishes...

 

Ok it would be like advertizing i have 16 "dishes" to eat. However I have only 3 main coursers, however I give you 3 side dishes, and calling that X amount of "dishes"

 

Does that really count as 16 "dishes" ? I am of the personal belief that, no it does not.

 

well that is six out of 16 dishes, and you have the choice of ten more side dishes depending on what you feel like. So your collared greens could be mashed potatoes if you wanted it to be, or a salad with ranch can become a chicken caesar salad.

 

By definition they are different. The issue seems to be how different you, personally, want them to be, and the expectation of how important they are to be different. 

 

Changing personal beliefs is not my style. Factually however, I would say you are wrong because all of those side "dishes" are still different in the end. Your expectations of importance does not make it any less true, it just makes certain dishes, ergo outcomes, more preferred in the end than others, which in turn is why it feels like less than 16 endings. 


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#130
Nightdragon8

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well that is six out of 16 dishes, and you have the choice of ten more side dishes depending on what you feel like. So your collared greens could be mashed potatoes if you wanted it to be, or a salad with ranch can become a chicken caesar salad.

 

By definition they are different. The issue seems to be how different you, personally, want them to be, and the expectation of how important they are to be different. 

 

Changing personal beliefs is not my style. Factually however, I would say you are wrong because all of those side "dishes" are still different in the end. Your expectations of importance does not make it any less true, it just makes certain dishes, ergo outcomes, more preferred in the end than others, which in turn is why it feels like less than 16 endings. 

however If I advertise that I have 16 Italian dishes. 1 dish is Pasta, Another 1 Spegitai, and another 1 pizza, however each "dish" is a combination of 1 of those 3, and a different sides.

 

I guarantee, that a reviewer or critic, would blast me for "Misleading" advertisements. of how many dishes I have.



#131
kipac

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It's most likely 40 subtle differences in states of some characters, regions, and factions explained in text only (maybe with some still-images like how they tried to cover up their mess in ME3 with an extended cut).
They shouldn't really make it sound as if there are 40 different endings fully featured graphically with proper scenes and dialogues.

#132
kipac

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That's not condescending at all...
 
And time will tell on that. Ive seen worse endings that get praised for some reason by other folks, and that boggles my mind. Like Bioshock Infinite or The Last of Us.

 

 

< Post removed by Jessica Merizan -- I don't know if that was actually the ending to The Last of Us or not because I haven't played yet, but the point is *I haven't played* so don't post a detailed outline of the end of a game (real or fake) that isn't even one year old in a thread not even related to that game. Also I don't like your tone. Cut it out please. >


Modifié par Jessica Merizan, 28 mars 2014 - 04:55 .

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#133
TTTX

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That's not condescending at all...

 

And time will tell on that. Ive seen worse endings that get praised for some reason by other folks, and that boggles my mind. Like Bioshock Infinite or The Last of Us. 

Sarcasm, I like it.

 

Well you have to see an ending from the game universe it is in, the Bioshock series is pretty weird in some area and Infinite took it to the extreme (Or so I have heard I haven't that game myself) as for the last of us once again I have only read what happen in the game, because I haven't had the money to buy the game, but Kipac explained that one perfectly and now we come to ME3 it is the last in the trilogy which means it's time tied mot of the lose ends that are left and leave nothing important out so the fans doesn't get confused.

 

Problem is there a number of things that either doesn't get explained or just basically ****** on the lore and logic.

 

- Basically right from the start of the game The Reapers doesn't conquer the Citadel right from the start so they can cut of the systems from each other as they have in previous cycles, when they do conquer Citadel they still turn off the Relays so they can't get attacked,

 

- then there Citadel coup that mission doesn't make any sense especially Udina (He is a douchebag, but even I can't see him to this, I hated the guy and we are giving no reason why he did as he did),

 

- Legion doing a 180 and basically betray everything the geth believe in by turning them into individuals, I find this wrong personally,

 

- there is whole fleet that Cerberus suddenly got out of nowhere (It's a terrorist organization not the the Alliance they aren't suppose to have a large fleet, the men can be explained because of indoctrination, the ships is another matter),

 

- then there is sanctuary the Reapers attack the place, but according to the Catalyst they had TIM under control so they had no reason to fear what happen there.

 

- Anderson coming up on the Citadel, get ahead of Shepard despite coming up later and then TIM shows up out of nowhere and uses his new super powers, 

 

- Now we come to the Catalyst, it lives on the Citadel but didn't bother to fix the problem that Prothean caused before ME1, taking the appearance of a kid that died at the start of the game, knowing what the Crucible does to the last detail, and basically tells you have more hope then you know, but still refuses to make the Reapers to stand down even though we have proven his logic is flawed and I could go on but there is enough major reasons to prove my point.

 

Some minor stuff Omni blades apparently been around since the omni tool got invented, but was hardly used until the Reaper war happen I find that very hard to believe and the quantum entanglement based communications array problems that suddenly got fixed or something and distributed to the entire galaxy even the quarians have it on their ships, I don't buy that (Then again I don't buy Shepard sitting on their ass and doing nothing when the reapers are at our front door.).


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#134
LinksOcarina

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The concept of lore in video games is a very misleading thing, mainly because no lore is established until its written by the creators, who can change their lore at will because, well, they created it. Our ownership on the series is not full proof, we can be overruled based on our interpretations of the lore at any time, and that's just a fact. Something I learned the hard way was that complaining about lore inconsistencies in a video game world is like complaining your big mac is overcooked. It really doesn't matter because, in a way, you go into the game expecting constant changes to the series as time goes on, and this includes transforming how characters look and behave, as well as the world changing around you. Nothing is static or in a vacuum. 

 

And when I mean things change, some of the examples given above are just that. Omni-blades for one, is emblematic of how to fit something new into established canon, which is simple; the need for an effective weapon against husks in close quarters combat. Major changes such as physiology of a race shouldn't be changed of course, but to say the lore is always correct the moment its penned is very foolish, since it changes on the whim of the writers. 

 

As for logic, if we go down that route I can talk about holes in all BioWare games if you like. One example you give is Legion, I ask you can the character have personal growth and change his beliefs or is he supposed to be rigid in them throughout the series? If the answer is the former, then his "betrayal" of his beliefs is a progression of his character arc, and your disdain for it is simply personal taste, not a logical plot hole. If it is the latter, then all the characters should behave like this through all the games, and we all know that didn't happen. Even for Shepard. 

 

Logically speaking, the former seems more appealing to me from a story point of view, which is the focus in the end right?



#135
LinksOcarina

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 < off topic to this thread - no spoilers from another recent game please >


Modifié par Jessica Merizan, 28 mars 2014 - 05:25 .


#136
Navasha

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Just keep your expectations in check.   40 endings likely means, 3 different outcomes for the Main Storyline, 3 different endings for how the mage/Templar conflict was handled, 3 different ways you handled the elves/dales/orlais issues....  etc... 

 

I certainly don't expect 40 different and completely unique endings that would require 40 playthroughs to see them all.     DA:O had a ton different outcomes but you could likely see them all with 3-4 playthroughs.  


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#137
SofaJockey

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The exact depth and complexity of endings is rather irrelevant at this point - we'll need to see when we play it :-)

 

What is important is that this is another indication of BioWare getting it right.

Hinting multiple endings means this has been discussed and thought through by the devs.

 

Actually the thing about endings is that you don't want too few and you don't want too many.

 

We don't need to overcook the ME3 story again:

A great series with a somewhat rushed ending, by and large remedied with the Extended edition.

But enough already - we are well past the point or revisiting that 'toxic' subject.

 

As the marketing machine starts to build up interest, all I'm reading sounds encouraging.

I've played plenty of other sub-standard pieces of dreck while I wait patiently for DAI to emerge.



#138
Knight of Dane

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I'm not beleiving this until I see it, that's for sure.

 

If it actually is true then I will love to be impressed.



#139
TTTX

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The concept of lore in video games is a very misleading thing, mainly because no lore is established until its written by the creators, who can change their lore at will because, well, they created it. Our ownership on the series is not full proof, we can be overruled based on our interpretations of the lore at any time, and that's just a fact. Something I learned the hard way was that complaining about lore inconsistencies in a video game world is like complaining your big mac is overcooked. It really doesn't matter because, in a way, you go into the game expecting constant changes to the series as time goes on, and this includes transforming how characters look and behave, as well as the world changing around you. Nothing is static or in a vacuum. 

 

And when I mean things change, some of the examples given above are just that. Omni-blades for one, is emblematic of how to fit something new into established canon, which is simple; the need for an effective weapon against husks in close quarters combat. Major changes such as physiology of a race shouldn't be changed of course, but to say the lore is always correct the moment its penned is very foolish, since it changes on the whim of the writers. 

 

As for logic, if we go down that route I can talk about holes in all BioWare games if you like. One example you give is Legion, I ask you can the character have personal growth and change his beliefs or is he supposed to be rigid in them throughout the series? If the answer is the former, then his "betrayal" of his beliefs is a progression of his character arc, and your disdain for it is simply personal taste, not a logical plot hole. If it is the latter, then all the characters should behave like this through all the games, and we all know that didn't happen. Even for Shepard. 

 

Logically speaking, the former seems more appealing to me from a story point of view, which is the focus in the end right?

Lore also have to somewhat consent and if changes are made it should be explained in somewhat logical manor that a fan will "okay, I buy that change"

 

I have no problem with Omni blades, it's more about the codex entry, it says and I quote "Although melee-combat applications for the omni-tool are almost as old as the device itself the feature was largely unused prior unused to the Reaper invasion." I don't buy that from logical point mostly because big ass krogan and other dangerous people and races in the galaxy and no one with a brain wouldn't use such a potential weapon until the Reapers are basically at the front door. But as I said it's a minor thing, but saying "we had this awesome weapon all the time. but we didn't use it because the writers haven't invented it yet." is just lazy writing.

 

Well Legion itself said in ME2 that journey is just as important as result and it didn't seem to see individuality as good thing, so I have my doubts he would just do 180 on that after all it is synthetic and the geth have goal after make big body for their programs to be uploaded too, you know the little details.

 

Well I'm one those who don't buy the Reapers motive is to prevent synthetics from killing organics by killing organics and make them into a Reaper, mostly because the writers basically went away from the original ending they had after ME2 and basically couldn't either implement the ending, something else then we have now, they intended or basically said "screw it let's go with broken down logic thing that usually works in Scifi for AI villains."



#140
Fetunche

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I don't care how many endings there are as long as at least one of them makes sense and they aren't all doom and gloom.
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#141
TTTX

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I don't care how many endings there are as long as at least one of them makes sense and they aren't all doom and gloom.

Now that's something I can get behind.



#142
Mark Darrah

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MESSAGE POPULAIRE !

Hey guys,

I just want to clarify the endings in Dragon Age: Inquisition

Dragon Age Inquisition's endings variations come in three levels

1. Minor variations based upon choices you make in the game or previous games. There are HUNDREDS of these variations. 

2. Major variations based upon larger decisions in the game. There are about forty of these

3. Completely unique endings. There are a small number of these


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#143
HiroVoid

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Hey guys,

I just want to clarify the endings in Dragon Age: Inquisition

Dragon Age Inquisition's endings variations come in three levels

1. Minor variations based upon choices you make in the game or previous games. There are HUNDREDS of these variations. 

2. Major variations based upon larger decisions in the game. There are about forty of these

3. Completely unique endings. There are a small number of these

That's basically what I expected.  I'm also not in the industry, but it seems to me that a lot of times when interviews like this come up that it would be a good idea to specify this since it just comes off exaggerated when someone says 40 or so.  As it is, I guess it's a long the lines of Dragon Age Origins or Fallout games endings?



#144
TTTX

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Hey guys,

I just want to clarify the endings in Dragon Age: Inquisition

Dragon Age Inquisition's endings variations come in three levels

1. Minor variations based upon choices you make in the game or previous games. There are HUNDREDS of these variations. 

2. Major variations based upon larger decisions in the game. There are about forty of these

3. Completely unique endings. There are a small number of these

I thank you for the information, sir.



#145
Akernis

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1. Minor variations based upon choices you make in the game or previous games. There are HUNDREDS of these variations. 

2. Major variations based upon larger decisions in the game. There are about forty of these

3. Completely unique endings. There are a small number of these

That sounds great. That makes me a happy camper. Thank you very much for clearing that up  :)



#146
Darth Krytie

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Hey guys,

I just want to clarify the endings in Dragon Age: Inquisition

Dragon Age Inquisition's endings variations come in three levels

1. Minor variations based upon choices you make in the game or previous games. There are HUNDREDS of these variations. 

2. Major variations based upon larger decisions in the game. There are about forty of these

3. Completely unique endings. There are a small number of these

 

Thank you for the clarification. I expected it to be this.

 

Now, if only Dragon Age could market a stasis machine so the wait is a bit more tolerable?


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#147
Naesaki

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Thank you for the clarification. I expected it to be this.

 

Now, if only Dragon Age could market a stasis machine so the wait is a bit more tolerable?

Sadly we mere mortals have to wait T___T 

 

Maybe a *hug* will make you feel better :P


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#148
Ap0crypha

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Hey guys,

I just want to clarify the endings in Dragon Age: Inquisition

Dragon Age Inquisition's endings variations come in three levels

1. Minor variations based upon choices you make in the game or previous games. There are HUNDREDS of these variations. 

2. Major variations based upon larger decisions in the game. There are about forty of these

3. Completely unique endings. There are a small number of these

 

Good to know. I'm still curious as to how the devs would be able to track all these varied endings through future games, though.



#149
AlanC9

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Good to know. I'm still curious as to how the devs would be able to track all these varied endings through future games, though.

 

Perhaps they won't track them all. Just because something's varied doesn't mean that the next game has to care about it. For instance, in KotOR you can choose what happens on Kashyyyk, but since KotOR 2 didn't go back to Kashyyyk what happened there didn't really matter for that game. (IIRC Hanharr's backstory happened before the KotOR PC shows up.)



#150
The Elder King

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Hey guys,
I just want to clarify the endings in Dragon Age: Inquisition
Dragon Age Inquisition's endings variations come in three levels
1. Minor variations based upon choices you make in the game or previous games. There are HUNDREDS of these variations. 
2. Major variations based upon larger decisions in the game. There are about forty of these
3. Completely unique endings. There are a small number of these

Thanks Mr.Darrah :).