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Large Number of Endings


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#201
Mathias

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You know it is interesting seeing so many people on this board responding to the "40 endings" claim with a lot of sarcasm and cynicism. It really shows the negative staying power from that one game a couple years back. I do feel bad for the developers who have to listen to it, but they must've known the responses they'd get with this claim. I imagine that they feel this is their big opportunity to prove themselves, which is why I'm gonna show them some faith on this one. Mark Darrah speaking to us very plainly on the subject shows that they're not being naive on the situation and that they're not gonna lie to us ("stretch the truth" is you prefer) unlike those other guys did.

 

So yeah, I'm looking forward to the variation. I won't expect the world obviously, but I'm sure there will be plenty of different kinds of flavor that helps warrant multiple playthroughs.



#202
Amirit

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Hey guys,

I just want to clarify the endings in Dragon Age: Inquisition

Dragon Age Inquisition's endings variations come in three levels

1. Minor variations based upon choices you make in the game or previous games. There are HUNDREDS of these variations. 

2. Major variations based upon larger decisions in the game. There are about forty of these

3. Completely unique endings. There are a small number of these

 

There is a very easy way to calm down forums. Just say how do you classify those 16 endings in ME3. Is it 3 "Completely unique endings" and the rest is "Major variations"? Or would you all all 16 "Completely unique"

 

We do have a perfect illustration, just could you please explain it?


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#203
Guest_Caladin_*

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Small things like a change in dialogue mean a huge deal to me n add a crap ton of replayability so having mark chime in with his take on the endings and the potential for them is a huge plus for me imo



#204
Cobra's_back

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One of the problems I saw with DA2 is that it is a game not a movie. You are Hawk and in the end did you like being Hawk. Complaints I read in Amazon a long time ago stated the players felt like they had no control in the outcome. Hawk couldn't even control his team. Things just happen to him. In DAO your team does not define Act 3.
 
Anders your teammate forces a reaction from you and your other teammates. He defines Act 3. I think there are more games like this. This is probably why many are still playing some of the older games. They want to feel like they are in control and they want to win. Some of the newer games have the “You can’t Win” and all options suck. The player then wonders why they even spent the time.
 
Therefore, it doesn't matter if you have 40 endings. What matters is: Did the player think it was worth his/her time? It is easier to watch a movie with the "Everything went South" because you haven't invested any real time to it.
 
Just my thoughts. I would advise that the number of endings are meaningless. The quality and the real player's impact in those endings are the defining criteria. 

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#205
Hanako Ikezawa

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While I recognize that the EC version of ME3 is a better game than DA2, the space opera finale still let me down in a much painfull way that the fantasy operetta. But, alas, that is another story for another thread.

A space opera ending? In a space opera game? Perish the thought. 



#206
JeffZero

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A space opera ending? In a space opera game? Perish the thought.


I'm pretty sure they were just trying to play around with their word choice, not insinuate the space opera ending was ill-fitting by nature.

#207
GithCheater

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I wish I could get the quote function to work for me ...

 

I think Navasha  "got it right" towards the end of page 7 (subplot decisions having a major effect on the final world state), less than 1 hour before Mark Darrah posted clarification.

 

In my opinion, one person dying would not constitute a different sub-ending, but anything that will likely have impact on Thedas and its people would be considered a major ending.

 

For example, the DR in DAO determines whether there will be a god baby, which may adversely affect the lives of Thedosians in the future.

 

By my count, DAO probably had more than 96  or more major ending permutations:

 

  • DR (2)
  • Who Rules Orzammar (2)
  • Fate of one Dalish tribe (2)
  • Fate of one Mage Circle (2)
  • Fate of Redcliffe (2)
  • Who rules Ferelden (3)

In DAI however, the player gets to continue playing after the game is "over" and see the effect of his/her choices on Thedas.

 

Whereas it may only take 3 play-throughs to experience all the "major" endings in DAO, in DAI one can play after the game is over and possibly see the synergative effects of various sub-endings.

 

Imagine being able to continue playing DAO after the Archdemon was defeated ... For example ...

 

If the Circle is not annulled, there might be a few apostate mages left over that could stir up trouble in Ferelden.  How would King Alister or Queen Anora react to this development?



#208
Cigne

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Is that 'just a feeling', or can you elaborate? Both answers are equally valid, of course.

To my mind, literally the only difference is survival or not of the warden that killed the arch demon. There are some head canon differences going forward from that, but it just doesn't seem "unique".

Again, NOT hating on. Origins - loved that game, but the endings all felt like slightly different flavours of the same meal.

 

If I may add my two cents, having/not having done the DR could affect the future of the Warden Order (an Archdemon killed without requiring the death of a warden). And even without considering the OGB, it could impact the use of Alistair, Loghain, and the HoF in the narrative going forward.



#209
SwobyJ

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I was shocked as well when I read the guide after completing the game and discovered that they considered those to be 16 different endings.

 

The EMS level, the encounter with Anderson and the Illusive Man and the 3 coloured choices at the end were the only things that mattered in the original ending. And they made 16 not-so-different outcomes from that.

 

Even with EC, I only consider there to be 10 endings tops.

 

-Refuse

-Vaporize EMS Destroy

-Low EMS Destroy

-High EMS Destroy

-Breath EMS Destroy

-Low EMS Renegade Control

-Low EMS Paragon Control

-High EMS Renegade Control

-High EMS Paragon Control

-Synthesis

 

( I don't consider micro differences to matter except for a tailoring of experience in itself)

 

And this is being VERY charitable. Otherwise, I consider it more 3-5 (depending on if I include things like Refuse, Breath, Vaporize).

 

I don't consider 'world states' to be the same as 'endings', and it may be one of those few major things I seem to outright disagree with Bioware on. It's kinda annoying TBH. I'm cool with it being just a few endings, but just make them distinct and don't tell me there's dozens or whatever beforehand.
 

So far, I consider DA:O's endings to be good, and DAII's to be lacking (but kinda interesting when it comes to characters!). I have hopes, but them saying '40 endings' already sets off alarms to me. One of the few things so far that has with DA:I.

 

 

EDIT: I have now seen Mark's response regarding this and I think I'm satisfied so far. A few major ending positions, a bunch of plotline positions, and lot of little details. Totally cool with that in itself :).

Heck, I'm even cool with only one major ending position but lots of variations within that, personally. What I don't like, is the feeling of being mislead for no good reason.



#210
DragonKingReborn

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If I may add my two cents, having/not having done the DR could affect the future of the Warden Order (an Archdemon killed without requiring the death of a warden). And even without considering the OGB, it could impact the use of Alistair, Loghain, and the HoF in the narrative going forward.


I agree with everything you said, but I would have thought, at the most, something affecting the future of the Wardens would get classified as 'major', while the use of Alistair, the HoF and - in particular - Loghain would fall squarely into the 'minor' description.

I'll probably end up being wrong on this, and I'm ok with that. David Gaider has, on several occasions said they offer choices for the game they are making at that time, so that likely means that only the impact or difference in Inquisition is likely to affect how the numerous variations are described, so, using that defintion, DR, US or send one of the others to their deaths would definitely qualify as unique.

At the end of the day, I'm ok with either side of this being right, but for the moment, it's fun to speculate.

#211
TTTX

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If the Circle is not annulled, there might be a few apostate mages left over that could stir up trouble in Ferelden.  How would King Alister or Queen Anora react to this development?

If Alistair is king I imagine that Ferelden will be kind of mage heaven since Alistair is mage supporter which is proven in DA2 as he help mages outside the cirlce.

 

If Anora is the ruler of Ferelden she will do political thing which I guess will be supporting the templars after all they are a big army and working with them could be a good thing for Ferelden since they are bit weaken after the blight and she might even plan an invasion of Orlais because it's in civil war and she is her fathers daughter after all.



#212
GithCheater

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This ^

 

... and this inquisitor might return to Denerim after the DAI story is completed,and hear a few rumors of Ferelden possibly flexing its military muscles.



#213
Cigne

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....At the end of the day, I'm ok with either side of this being right, but for the moment, it's fun to speculate.

 

It's ALWAYS fun to speculate!

 

And I flip-flop between being fascinated with the idea of replaying a game with different imported world-states, and being depressed recognizing how difficult it would be to have those world-states vastly unique from each other.



#214
Drone223

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They're not Cerberus anymore they became a separate faction. With some tweaks here and there to the plot and dialogue, yeah it would fit right in with post ending. Probably was we were forced to die in all the endings, so it couldn't happen.

Given how Shepard is dead in most endings and the Citadel is in bad condition I don't think it would be possible.

 

@Amirit: I pretty sure the "16 endings" was a mistake made by Prima guides.

 

On topic, since DA:I is still a while off the "40 endings" is subject to change so it may not be set in stone yet.



#215
Eterna

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The first thing I thought when I read that was "but didn't they same ME3 would have 16 endings or some such?" but then I realised that "they" are the ME3 team, and I shouldn't hold that on the DA team. Until we get more information or, better yet, actually play the game, I will remain skeptic but not overly so.

 

Also, if true, this supports the idea that after DAI the import system will be scrapped or rebooted.

 

Bioware never said  there were 16 endings to ME3. That was IGN. 



#216
KreatorWrex

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Now why am I not so surprised at the flowing of skepticism. Yeah, they're going to totally say they are going to have 10,000 different endings and only give you 3 totally on purpose, genius! That is an awesome idea, just blow smoke up everyone's ass, that works just so perfectly, and people will love you to no ends. *sarcasm ends here* Hopefully, I didn't give IGN any ideas, I really don't want to go over another entire "retake ending movement" again because someone expected 20 different endings and only got 3.


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#217
Raizo

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I would not read to much into this 40 ending madness. I personally believe that there will only be a handful of truly different endings and that everything else will involve extremely minor and insignificant variations.

#218
Gatt9

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Sure,  because they were totally honest when they said Multiplayer wasn't required in ME3 and that our decisions mattered.  They're totally trustworthy,  and we should all immediately believe them again.

 

I've been burned for $60 - $80 three times now,  I'll wait for the user reviews.



#219
AlanC9

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Three times, Gatt9? The third's ME2, right? Would user reviews have helped you avoid ME2?

Personally, after finally getting around to playing DA2, I'll trust IGN before I trust user reviews again.
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#220
Mathias

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Given how Shepard is dead in most endings and the Citadel is in bad condition I don't think it would be possible.

 

@Amirit: I pretty sure the "16 endings" was a mistake made by Prima guides.

 

On topic, since DA:I is still a while off the "40 endings" is subject to change so it may not be set in stone yet.

 

Ok so the Citadel DLC takes place 1-2 years later after the Reaper war, and the old crew decides to get together for a reunion party. So the Citadel being in bad condition is no longer an issue. The areas in which the dlc takes place have been rebuilt. And Shepard being dead in most endings, well as I've said that's the only problem. If he could survive in most of the endings then there's no issue, hence the tweaking to the vanilla story.



#221
Drone223

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Ok so the Citadel DLC takes place 1-2 years later after the Reaper war, and the old crew decides to get together for a reunion party. So the Citadel being in bad condition is no longer an issue. The areas in which the dlc takes place have been rebuilt. And Shepard being dead in most endings, well as I've said that's the only problem. If he could survive in most of the endings then there's no issue, hence the tweaking to the vanilla story.

This should probably be discussed else where since this is a DA thread not an ME one.

On topic: I think having fewer more diverse endings that are done well might be better than having 40+ that are poorly done.
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#222
Drone223

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I would not read to much into this 40 ending madness. I personally believe that there will only be a handful of truly different endings and that everything else will involve extremely minor and insignificant variations.


Like I said before 40 endings is subject to change so they, may be trying to go for 40 endings but in the final release they may have to change it to 20 due to time constraints.

#223
Nefla

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Does taking something with a grain of salt mean "I think this is straight up BS?" Because I think this is straight up BS. I don't believe for a second there will be 40 endings. I don't even really believe there will be 2 unique endings. The last BW game that had unique endings was Jade Empire. Epilogue slides, sure I'll believe that.



#224
Naesaki

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Does taking something with a grain of salt mean "I think this is straight up BS?" Because I think this is straight up BS. I don't believe for a second there will be 40 endings. I don't even really believe there will be 2 unique endings. The last BW game that had unique endings was Jade Empire. Epilogue slides, sure I'll believe that.

So I take it you're completly disregarding what Mark Darrah has said? :s


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#225
Jack Druthers

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Hey guys,

I just want to clarify the endings in Dragon Age: Inquisition

Dragon Age Inquisition's endings variations come in three levels

1. Minor variations based upon choices you make in the game or previous games. There are HUNDREDS of these variations. 

2. Major variations based upon larger decisions in the game. There are about forty of these

3. Completely unique endings. There are a small number of these


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