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#326
Lulupab

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So he's holding a staff and drawing a sword? I always wondered why he was holding it kind of funny. The staff, i mean. But that makes sense, now. So I guess chances are really good that he is an arcane warrior. But then I'm confused because I never played that in Origins. Is an Arcane warrior a mage, or a warrior?

 

We have plenty of staffs in DA2 that looked like pikes

 

Magisters_scythe.jpg

 

Also many robes contained metal parts as well, the most prominent one is Mage Champion's armor that even had more metal than rogue's champion's armor.

 

Arcane warrior is a mage who channels magic inward, gaining strength to match warriors in that aspect.



#327
Battlebloodmage

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I never even thought of it like that, wow...

%D0%B3%D0%B8%D1%84%D0%BA%D0%B8-%D0%B2%D0



#328
GVulture

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Just pointing out: the data gathered automatically from millions of people is almost certainly more statistically accurate than any variation of "I asked people I know". 

 

An anecdote is not a very good argument to disprove something like telemetry.

True, but I know MY data wasn't included in the telemetry because I chose the option to "let EA, the king of spyware, gather data from my game" off. Telemetry data for Mass Effect also showed that most people had imported games that looked surprisingly like the default no-import data from Mass Effect 2. And yet, almost everyone on the interwebs still had Wrex alive in their games, which according to the telemetry data... they did not.



#329
coldwetn0se

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Regardless of telemetry data, or whether statistical info is inclusive enough or thorough enough, 18% is actually quite a high figure, when dealing in sales. All statistics aside, if we are to just go by what monetary value is attached to 18% (sales only), consider the following: three million copies sold of said game. 18% gives us a figure of copies at 540,000. Multiply that with the average game cost (I used $60), and the total monies (strictly from sales, no other figures applied here)comes to $32,400,000. Again, this isn't taking into account of monies spent on the production of said product, but merely a representation of what %18 can mean in the world of sales.

I run a business with my husband (own/manage rental properties). Another way to see how number like 18% can mean a huge difference in revenue, imagine if I had only an 82% occupancy rate (a subtraction of 18% from 100% occupancy). We would literally be stuck in the red. Two very different businesses, mind you, but too often people have a skewed view of percentages, when relating to business figures. Markets can be raised up and fall, based on such percentages, so even smaller numbers are considered in business. More than likely, the choice regarding the LI's in ME3 was resources/time (and possibly a few other unforeseen situations, that I can only speculate on), and not whether they could cater to %18 of the market.
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#330
GVulture

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Regardless of telemetry data, or whether statistical info is inclusive enough or thorough enough, 18% is actually quite a high figure, when dealing in sales. All statistics aside, if we are to just go by what monetary value is attached to 18% (sales only), consider the following: three million copies sold of said game. 18% gives us a figure of copies at 540,000. Multiple that with the average game cost (I used $60), and the total monies (strictly from sales, no other figures applied here)comes to $32,400,000. Again, this isn't taking into account of monies spent on the production of said product, but merely a representation of what %18 can mean in the world of sales.

I run a business with my husband (own/manage rental properties). Another way to see how number like 18% can mean a huge difference in revenue, imagine if I had only an %82 occupancy rate (a subtraction of 18% from 100% occupancy). We would literally be stuck in the red. Two very different businesses, mind you, but too often people have a skewed view of percentages, when relating to business figures. Markets can be raised up and fall, based on such percentages, so even smaller numbers are considered in business. More than likely, the choice regarding the LI's in ME3 was resources/time (and possibly a few other unforeseen situations, that I can only speculate on), and not whether they could cater to %18 of the market.

And the admission that they flat out forgot Thane was a romance option. *face palm*

 

Anyways, off topic.


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#331
azarhal

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In all those instances, whether you count the special companions, male is always higher than females. It wouldn't be out of place if there are 6 to 3 ratio or 6 to 4 if there's a DLC.

Where in the galaxy does 3 can be higher than 3?

 

DA2 had perfect class/gender ratio of full time party members, this was the result of complains about DAO...

 

And there won't be any DLC companions in DAI.



#332
GVulture

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Where in the galaxy does 3 can be higher than 3?

 

DA2 had perfect class/gender ratio of full time party members, this was the result of complains about DAO...

 

And there won't be any DLC companions in DAI.

EIther way, I don't see us getting another mage. We've never had the possibility for all mage parties before, I think, on purpose.

 

So, if they don't go 3/3/3 on the class distribution, I see us getting another warrior.



#333
Battlebloodmage

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Where in the galaxy does 3 can be higher than 3?

 

DA2 had perfect class/gender ratio of full time party members, this was the result of complains about DAO...

 

And there won't be any DLC companions in DAI.

Only if you don't count Sebastian, yes, he counts because he has his own storyline and even selectable as a LI.



#334
ElitePinecone

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True, but I know MY data wasn't included in the telemetry because I chose the option to "let EA, the king of spyware, gather data from my game" off.

 

Yes - and that's a drawback to telemetry, but I don't think it's a very significant one.

 

It's an opt-out system, after all - everyone is sending data by default - and to turn it off you need to find it in the options menu. Only Bioware could make a guess as to how good their sample is, but I suspect only a small percentage of players would refuse to give their gameplay data to EA. Since they actually employ people with PhDs in statistics to handle the data as part of the Analytics team, I expect their numbers are extremely accurate.

 

Having that kind of data from what is very likely the vast majority of players is a far better way of generalising the results than picking a group of your friends and asking them. Your friends are probably not representative of the majority of people playing Dragon Age. If you comment on this forum, you're immediately part of a tiny minority of the most hardcore players. Your choices and actions cannot be used to represent the other ~4-5 million people who play the game.

 

A random sample of the playerbase would work, if they could do it, but a census of *everyone* is probably even better - and telemetry works much like a census, by automatically taking data from every internet-connected player unless they specifically opt-out. It will certainly have gaps from people who don't participate or don't connect their console/PC to the internet, but the results will be far better than almost any other method. 



#335
Friera

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I hope for two brand new companion we known nothing about. NO RETURNING DAO/DA2 COMPANIONS/NPCs in Inquisition. There is already too many.

 

Like Solas, who just appeared with no warning. I like that.


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#336
Battlebloodmage

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Regardless of telemetry data, or whether statistical info is inclusive enough or thorough enough, 18% is actually quite a high figure, when dealing in sales. All statistics aside, if we are to just go by what monetary value is attached to 18% (sales only), consider the following: three million copies sold of said game. 18% gives us a figure of copies at 540,000. Multiply that with the average game cost (I used $60), and the total monies (strictly from sales, no other figures applied here)comes to $32,400,000. Again, this isn't taking into account of monies spent on the production of said product, but merely a representation of what %18 can mean in the world of sales.

I run a business with my husband (own/manage rental properties). Another way to see how number like 18% can mean a huge difference in revenue, imagine if I had only an 82% occupancy rate (a subtraction of 18% from 100% occupancy). We would literally be stuck in the red. Two very different businesses, mind you, but too often people have a skewed view of percentages, when relating to business figures. Markets can be raised up and fall, based on such percentages, so even smaller numbers are considered in business. More than likely, the choice regarding the LI's in ME3 was resources/time (and possibly a few other unforeseen situations, that I can only speculate on), and not whether they could cater to %18 of the market.

Just to play the devil's advocate, do you think the sales would improve if the ratio was better? Like if fem Shep has gotten more LIs or would it still roughly be the same? We can also go the opposite direction, if straight Shep has gotten fewer options like only 2 while fem Shep has 7, do you think it would drive away sales? 



#337
azarhal

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EIther way, I don't see us getting another mage. We've never had the possibility for all mage parties before, I think, on purpose.

 

So, if they don't go 3/3/3 on the class distribution, I see us getting another warrior.

 

It was only possible to do a full warrior party in DAO. It was only possible to do a full rogue party in DA2 and only if you purchased the Exiled Prince DLC.

 

Nothing here suggest a full mage party will be impossible in DAI, beside they can still give us a 3/3/3 distribution and make it impossible to have a full party of anything. Both previous games had mutually exclusive party members and temporary ones.


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#338
ElitePinecone

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^ and as people have pointed out in various threads, exploration is a huge part of DA:I - each class has unique exploration skills. 

 

A full-mage party could be technically possible but useless, if it means you miss a majority of the optional exploration content due to not having a warrior and rogue in the party. 

 

Some enemies have also been shown to have powerful or class-specific defences, and that could be another way to encourage a diverse party. 



#339
Battlebloodmage

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Exploration skill? Asides from a thief who can open locks and disable traps in DAO, I don't remember warriors and mages have any skills pertaining only to them. 



#340
deuce985

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Hopefully it's Cole and Cullen. I think that would make me very happy personally.



#341
coldwetn0se

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Just to play the devil's advocate, do you think the sales would improve if the ratio was better? Like if fem Shep has gotten more LIs or would it still roughly be the same? We can also go the opposite direction, if straight Shep has gotten fewer options like only 2 while fem Shep has 7, do you think it would drive away sales?


Nope. Or I should say, no guarantee whatsoever. This is more in an exercise of showing how percentages can be viewed (or not viewed, depending on the case). The point is more, that a business will not discount percentages simply because one is major and one is minor. I am a female, with the bad luck of having all my female Shepards without an LI through the third game (Thanemancer...woops), yet I still don't believe BW/EA "chose" to diminish the sales (potential sales) of females (or males who prefer to play straight females...??*shrug*). Again, resources and time management (and some overlooked material), were more than likely the culprits to the "imbalance". Still don't have to like it, but I do not see purposeful intent.

As for how this applies to the gender ratio at hand (and more importantly, the speculation of the OP), it probably doesn't. LOL!

So to get back on topic, my "wish list" as it were, would be: the Dorian/Mustachioed Man as a Mage, and a female dual-wielding dwarf. That would be the bees-knees....or jar 'o bees. ;)

#342
ElitePinecone

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Exploration skill? Asides from a thief who can open locks and disable traps in DAO, I don't remember warriors and mages have any skills pertaining only to them. 

 

Yep, they're all new for DA:I. Each class has unique skills relating to manipulating the environment. It's just, right now we know absolutely nothing about them.

 

bav8.png



#343
Battlebloodmage

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That cool, I would imagine mages to have the ability to light up dark caves. It seems like classes have purposes again then.



#344
GVulture

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Exploration skill? Asides from a thief who can open locks and disable traps in DAO, I don't remember warriors and mages have any skills pertaining only to them. 

They've said that there will be environment specific exploration gimmicks that require the different classes to explore.

 

Warriors can knock shiz out of the way, rogues open locks (maybe acrobatically get somewhere the others can't?), and mages can create ice bridges to access areas the party couldn't without them. I think it was discussed in the first dev diary video we got.



#345
azarhal

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Exploration skill? Asides from a thief who can open locks and disable traps in DAO, I don't remember warriors and mages have any skills pertaining only to them. 

 

New for DAI and I remember seeing a comment about mage being able to rebuilt destroyed bridges with magic giving access to an inaccessible area, but it was an "hypothetical" example.
 



#346
Rowan

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Mayhaps that is the reason for all the male companions... all the predominate female NPCs... Possible Leliana, Scribe, Celene, Justina...

 

This.

Leliana, Celine, Justinia, and also Morrigan, Fiona, Flemeth........ The 6:3 ratio sounds good to me.


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#347
Maiden Crowe

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Yep, they're all new for DA:I. Each class has unique skills relating to manipulating the environment. It's just, right now we know absolutely nothing about them.

 

bav8.png

 

Wait why does the warrior have more exploration skills than the rogue?



#348
azarhal

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This.

Leliana, Celine, Justinia, and also Morrigan, Fiona, Flemeth........ The 6:3 ratio sounds good to me.

 

I wouldn't use possible female NPCs has proof of anything...we haven't played the game yet. There could be more males NPCs than females ones for all we know.



#349
Rowan

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I wouldn't use possible female NPCs has proof of anything...we haven't played the game yet. There could be more males NPCs than females ones for all we know.

Of course  :P I only named those that we are probably going to interact with or that may have some influence on the events. I didn't mean to have proof of anything. Anything can happen, even that the 2 available spots will be filled by 2 female followers.



#350
GVulture

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This.

Leliana, Celine, Justinia, and also Morrigan, Fiona, Flemeth........ The 6:3 ratio sounds good to me.

Oh, right, I forgot about Morrigan. You just KNOW that Flemeth is gonna be in it too...