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#426
CronoDragoon

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To be totally honest, when I think of stuff that could be improve in mass effect, helmets are not one of them. Being honest here, but the whole thing about space helmets seems a wee bit nitpicky and manini compared to other glaring problems. Don't know why people care so much about helmets and holstering in this game, when the most it amounts to is one or two seconds of satisfaction. Thats just me though, I tend to be a bit more of a big picture sort of guy and really lenient on the smaller details if the narrative is satisfactory around those small moments of physics breaking. Obviously, not in the majority here, so apologies for toe stepping, just wanted to get a different opinion on here.

 

I agree but that second Liara helmet looks bamf.



#427
ImaginaryMatter

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To be totally honest, when I think of stuff that could be improve in mass effect, helmets are not one of them. Being honest here, but the whole thing about space helmets seems a wee bit nitpicky and manini compared to other glaring problems. Don't know why people care so much about helmets and holstering in this game, when the most it amounts to is one or two seconds of satisfaction. Thats just me though, I tend to be a bit more of a big picture sort of guy and really lenient on the smaller details if the narrative is satisfactory around those small moments of physics breaking. Obviously, not in the majority here, so apologies for toe stepping, just wanted to get a different opinion on here.

 

I think it's just another suspension of disbelief issue (one that seems rather easy to fix). It's just odd to be walking around in what could very easily be a vacuum and characters just stroll in with breather masks, I clump this issue with the ME2 characters running around in high heels and clothing (or straps as is sometimes the case).



#428
Bob from Accounting

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I wouldn't really consider giving characters entire new outfits an 'easy' to fix issue.



#429
sH0tgUn jUliA

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I wouldn't really consider giving characters entire new outfits an 'easy' to fix issue.

 

Why not?



#430
KaiserShep

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To be totally honest, when I think of stuff that could be improve in mass effect, helmets are not one of them. Being honest here, but the whole thing about space helmets seems a wee bit nitpicky and manini compared to other glaring problems. Don't know why people care so much about helmets and holstering in this game, when the most it amounts to is one or two seconds of satisfaction. Thats just me though, I tend to be a bit more of a big picture sort of guy and really lenient on the smaller details if the narrative is satisfactory around those small moments of physics breaking. Obviously, not in the majority here, so apologies for toe stepping, just wanted to get a different opinion on here.

 

While Mass Effect can be considerably dodgy in the details department, and takes the laws of physics out for a night popping shrooms, there's something very basic about a space helmet and its necessity for dealing with inhospitable environments or the vacuum of space, even in fiction. No matter how whacked out everything is, no matter how much noise is depicted in the vacuum of space, things like tolerances to little to no atmosphere tend to be constant. Imagine if Liara was wearing that same breather mask on the moon. It may not serve for the bigger picture, but I would still consider it a humongous failure in design.

 

I wouldn't really consider giving characters entire new outfits an 'easy' to fix issue.

 

You've said this before, but your answers as to why this is are always vague. Considering that Mass Effect already recycles a few models of armor and clothing with different colors and patterns across the entire trilogy, save for some of the more unique designs introduced in ME2, what is so difficult about using this same practice when giving companions a wider variety of things to wear?


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#431
Bob from Accounting

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I'm very interested to hear all the ways you think Mass Effect 'takes the laws of physics out for a night popping shrooms.'



#432
Bob from Accounting

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Why not?

 

Because outfits are considerable work.



#433
KaiserShep

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I'm very interested to hear all the ways you think Mass Effect 'takes the laws of physics out for a night popping shrooms.'

 

Sound in space (granted it gets handwaved with auditory emulators and is also a common trope in scifi), biotics, the codex on eezo. Element zero is practically space lyrium.



#434
Bob from Accounting

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Okay. First of all, sound in space has utterly nothing to do with physics. That's just a story bring a story. It's like when your watching a movie and 'smells' are visible as brightly colored air. Biology fail? No, just a simple mechanism to let the audience know what's going on. And that's not even touching the explanation even.

 

What are your issues with biotics and eezo?



#435
SwobyJ

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Sex? Who with? Not my Shep, it's just supposed to be drinks with the girls. Such a look is completely at odds to my Shep and serves just as another perving gaze for the player.

Which seems to be Miranda's lot, sadly.

 

Out on the townnnnnn.



#436
sH0tgUn jUliA

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Because outfits are considerable work.

 

So were breathing masks.



#437
TheOneTrueBioticGod

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Sound in space (granted it gets handwaved with auditory emulators and is also a common trope in scifi), biotics, the codex on eezo. Element zero is practically space lyrium.

The name of the game is Mass Effect. The way FTL and biotics work is through the "mass effect."

Eezo doesn't actually exist. The change to create the universe is the presence of it. And, it is capable of reducing the mass of a physical entity to zero. Or increasing it to astronomical levels. It does this through manipulating dark energy fields. Can dark energy actually manipulate mass? Who knows? But eezo manipulates dark energy. 

It doesn't actually violate the laws of physics (which is a very, very broad term.) Because of the presence of eezo, and what it does, no equation is wrong. 

Force still equals mass times acceleration; it's just that mass is variable. 



#438
KaiserShep

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The point is that despite the fantastical things in Mass Effect, people still need space helmets for inhospitable environments like outer space within the game universe, thus why I have such a problem with the clear masks.



#439
voteDC

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For the PC users, there are user-created mods out there that add helmets for Liara.

 

 

34fe5jn.jpg

 

 

2m3fp20.jpg

 

 

Sadly I don't think anyone has created one for Javik yet.

Where can I find those mods? Can't seem to find them at Nexusmods.



#440
Obadiah

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I went looking for it when I saw the images. I think it is this one here:

http://www.nexusmods...ect3/mods/164/?


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#441
voteDC

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Thanks for the link.

Anyone have a link to the version of ME3Explorer needed to install the mod?

I've tried using the easy revert instructions with Tortoise SVN but it remains at the most current version.



#442
Wulfram

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I'd guess Liara can be naked because her model was only used for 1 scene.  Whereas the "naked" human model was used for lots of different scenes, so making sure that the clever camera angles cover the appropriate parts would get difficult.

 

And I guess it's more difficult when potentially two of the characters need to have their chests hidden, also.



#443
sH0tgUn jUliA

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Funny, they did it in ME1.



#444
KaiserShep

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I don't recall there being a lot of different scenes for the unclothed human models. Heck, you can't even take the clothes off of the character entirely in the armor customization/inventory screen like you could for Dragon Age.



#445
von uber

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I'm a fan of Bloobs but during missions I constantly wonder how everything stays in place during the rigors of combat, her outfit seems to be asking for a wardrobe malfunction.

 

Samara is an odd one (especially as, according to some, sex and nudity are not part of Bioware's narrative arc.. and certainly not immature titilation..).

Comparing Samara:

 

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With examples of other 'combat' Asari we meet:

 

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CQVE4CP.jpg

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Or even 'casual' Asari (excluding strippers, of course..)

 

tiOvlYk.jpg

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.. means Bioware were certainly going for something in her look. Or maybe it's a Justicar Code to distract your enemies.



#446
Cainhurst Crow

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I blame mornith.



#447
von uber

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I blame mornith.

 

You mean demurely dressed Morinth?

 

TgRnfun.jpg



#448
Obadiah

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I think Samara and the Justicars are supposed to represent the epitome of the Asari. Sex appeal is clearly a major part of their culture, so she would wear something that accentuates that.

Kinda silly going into battle with it but watevs. Would have rather had an alt outfit that looked like a combat outfit.

#449
TheTurtle

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I blame mornith.


Can we make this a thing? Like every time something is wrong in the ME universe we should blame it all on Morinth.

Something in the plot doesn't make sense Morinth's fault. Favorite character doesn't get enough screen time it was probably Morinth etc...

#450
sH0tgUn jUliA

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You mean demurely dressed Morinth?

 

TgRnfun.jpg

 

And with the fly cam, you gotta love the beaver shot on Shepard. Why couldn't BW spring for a separate set of animations for femShep? As in set body animations to Asari or something like that. Even Miranda crossed her legs in a feminine fashion while femShep does it like broShep. Damn and in a dress too! Bioware. Gotta love 'em. 

 

In before David says, "Now that's just silly."

 

Although you have to admit Samara snapping the neck with the heels was sexy.