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Please Consider contacting the Modder who made MEHEM


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Questa discussione ha avuto 202 risposte

#1
I Miss Minsc

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Mass Effect Happy Ending Mod. (Google it) :wizard:

 

     I get that young people like angst, unhappiness, etc., I have heard about "Twilight".

 

But the Mean age of Gamers has shifted from mostly 12 year old boys, to Middle aged Men (and Women!).

 

     Once you have lived a while and come to realize you are not immortal, that life can be very hard, and (unless you Bruce Willis

 

saving the universe) it mostly ends badly, you want your "Paid for Games" to at the very minimum have an OPTION to end Happily.

 

     Thanks to the Happy Ending Mod, for which I waited before finishing ME3, I was able to dodge the original endings (all 3 of them).

 

Modding in Dragons Age Inquisition will be needed.

 

     Modders made the "Always Online Required" statement for Sim City  to be proven false, which in turn allowed for the Just Released

 

"Offline Mode"  Modding is welcome!

 

"Modders Make the Difference" 

 

Yuni :devil: Lockdown! "sticks it deep


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#2
JamesFaith

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Sorry, but age has nothing to do with this.

 

I'm 32, I'm completely aware of my limited life and still I'm preferring original endings to MEHEM and I have no need for happy ending in any game I paid for.

 

You like MEHEM? Good, but please, don't try to support your preference by some "general rule" like age.



#3
I Miss Minsc

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This was NEVER ment for you Jamie, This is FEEDBACK.

 

You don't get it and that's coo.

 

 

 

 



#4
JamesFaith

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Yes, it is Feedback section, not "Wild conspiracy theories" section.

 

 

Your post stopped to be feedback when you started to speak for others, including me.



#5
Fetunche

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If I want grimdark I'll watch the news.

#6
Iakus

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Sorry, but age has nothing to do with this.

 

I'm 32, I'm completely aware of my limited life and still I'm preferring original endings to MEHEM and I have no need for happy ending in any game I paid for.

 

You like MEHEM? Good, but please, don't try to support your preference by some "general rule" like age.

 

The option should still have been there.  

 

In not allowing it, Bioware snubbed a big chunk of their audience.

 

Twice.

 

The popularity of this mod should demonstrate that, and I hope Bioware does pay attention to it.  Even if they will never admit it.



#7
LeandroBraz

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IMO MEHEM is terrible and pointless. The only reason people like it is because they want anything that give them this so called happy ending, but the mod itself have no quality and can't stand by itself. I don't see why Bioware should contact the modder, he merely took advantage of a situation (people wanting a happy ending) and it made success for lack of a better option. Plus, people eagerness to throw anything they got at Bioware to show how much they f*cked up.

 

 About happy endings, the writers should be free to tell whatever story they want to tell. They shouldn't do a dark ending only for the sake of doing it, the same apply for happy endings. If they want to tell something that doesn't include a happy ending, they should do it. They aren't obliged to fulfill peoples need for happy ending or dark, for that matter, just because you paid for it. It's not like they wrote in the box "happiness included" or something like that.

IMO Some players are confusing the amount of control they have over the story. We control Shepard. We should be able to decide his actions, not the outcome. We shouldn't have full control over the story. Sometimes sh*t happen and we have no control over it, I like this aspect of the ending. Plus, I don't see it as a "unhappy ending". The threat ended, the galaxy is saved, Shepard die a hero. In my book, this is a happy ending...


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#8
Iakus

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IMO Some players are confusing the amount of control they have over the story. We control Shepard. We should be able to decide his actions, not the outcome. We shouldn't have full control over the story. Sometimes sh*t happen and we have no control over it, I like this aspect of the ending. Plus, I don't see it as a "unhappy ending". The threat ended, the galaxy is saved, Shepard die a hero. In my book, this is a happy ending...

 

Then why the frak is player agency touted so much if no matter what we do, it makes no difference in the end?  I don't buy Bioware games to play a shooter with dialogue. 

 

But then, your attitude seems to be "I'm happy so STFU"



#9
LeandroBraz

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Then why the frak is player agency touted so much if no matter what we do, it makes no difference in the end?  I don't buy Bioware games to play a shooter with dialogue. 

 

But then, your attitude seems to be "I'm happy so STFU"

 

 It should make a difference, it just shouldn't be "I did everything right, therefore I deserve a happy outcome". You should always get different results, but the nature of this results aren't under the players control.

 

 I understand critique against the quality of the ending, I agree with several points (mostly plot holes), but I don't get people who think the ending should offer the exactly outcome they wanted, like Shepard alive and happy forever with his LI. 



#10
Iakus

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 It should make a difference, it just shouldn't be "I did everything right, therefore I deserve a happy outcome". You should always get different results, but the nature of this results aren't under the players control.

 

 

In a game, if you do everything "right" then yeah, you should win.  

 

That's why it's a game.


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#11
Farangbaa

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Stop being a goddamn child. 


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#12
LeandroBraz

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In a game, if you do everything "right" then yeah, you should win.  

 

That's why it's a game.

 

there's a difference between winning and what people are considering a happy ending here. Shepard won in ME3, even if some people doesn't classify it as happy. Even if you should always win in a game (which I don't agree. In a horror game, for example, the protagonist struggle might end up useless, being only a mean to tell a story about something horrible), this winning doesn't have to be the perfect happy outcome you might think you deserve.



#13
Iakus

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there's a difference between winning and what people are considering a happy ending here. Shepard won in ME3, even if some people doesn't classify it as happy. Even if you should always win in a game (which I don't agree. In a horror game, for example, the protagonist struggle might end up useless, being only a mean to tell a story about something horrible), this winning doesn't have to be the perfect happy outcome you might think you deserve.

 

Given throughout the game a number of characters unavoidably die, and billions of nameless others do as well, no ending was going to be "completely happy"

 

But Shepard being able to survive without doing something monstrous to the galaxy?  That's somehow verboten?

 

This game was supposed to be a story the player can shape.  This wasn't s survival horror Dead Space Game.  Nor a TPS like Gears of War.  A useless struggle is anathema to what Mass Effect was supposed to be about.  



#14
Chashan

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LeandroBraz wrote...

 

IMO MEHEM is terrible and pointless. The only reason people like it is because they want anything that give them this so called happy ending, but the mod itself have no quality and can't stand by itself. I don't see why Bioware should contact the modder, he merely took advantage of a situation (people wanting a happy ending) and it made success for lack of a better option. Plus, people eagerness to throw anything they got at Bioware to show how much they f*cked up.

 

 

How nice of you to interpret the maker's intention in why he went ahead and did what he did, and using such fine, polite diction at that.

If it's not your cup of tea, that's cool. On the flip-side, enough people are pointing to the finale as is as "terrible and pointless", so really there is no point arguing the issue of taste.

 

 

About happy endings, the writers should be free to tell whatever story they want to tell. They shouldn't do a dark ending only for the sake of doing it, the same apply for happy endings. If they want to tell something that doesn't include a happy ending, they should do it. They aren't obliged to fulfill peoples need for happy ending or dark, for that matter, just because you paid for it. It's not like they wrote in the box "happiness included" or something like that.

 

 

Interestingly enough, another BW-product, DA:O, served a neat package of just that range of finales in the base-game. It did not require additional content to change its end-game, and replaying it recently, I enjoyed the freedom to choose either tragic, brutal or heroic outcomes.

So why would it be too much to ask the ME-team to consider a similar approach for their next project, in case they wish to have another protagonist with which players may be supposed to identify with for another series spanning several games, or at the very least for the span of one game of 30+ hours?



#15
Iakus

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Stop being a goddamn child. There's no reason Shepard should live by the end of ME3. NONE.

 

No reason except for player agency.  Tell player that they shape the story, that "these are your Shepards" and they're going to take such claims seriously you know.

 

You want your Shepard to burn, that's fine.  but not everyone wanted that.

 

And keeping up this behavior's going to get you reported


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#16
Ieldra

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I maintain that ME was set up for an ultimate sacrifice for a long time before ME3, and that you could see it coming when ME2 started. While I *was* surprised there was no way to wriggle out of it, I don't think the fact that there was no such way is the problem.

 

The problem, as I see it, is that the sacrifice failed to elevate. Good sacrifices, yes, they make us grieve for the hero, but most of all they convey the feeling that it was worth it. Good sacrifices are sublime, they point to something bigger than you it's worth to give your life for. The flaw of ME3's ending is that it didn't convey that. Why? In order to do that, it needed to impress on the player that the sacrifice is necessary, and ME3 spectacularly failed to do that. The sacrifice came across as a wilful contrivance forced on the player "because there must be sacrifice", it was not a natural end to the story but a highly artificial one. The Crucible as a machine powered by sacrifice had no roots in this story and was foreign to the genre on top of it.

 

I do not know if I would have written my own epilogue where Shepard survived/came back after the event had the sacrifice been better anchored and presented. Perhaps I would, perhaps I wouldn't. What made me utterly determined to not let the presented version stand, however, that was the implementation.

 

I do not use MEHEM because it does not have my preferred big-picture outcome and is thematically opposed to my preferences, and my own epilogue is so specific I wouldn't expect a modder to ever realize it, but had there been such a mod, I would've used it.


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#17
Iakus

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I maintain that ME was set up for an ultimate sacrifice for a long time before ME3, and that you could see it coming when ME2 started. While I *was* surprised there was no way to wriggle out of it, I don't think the fact that there was no such way is the problem.

 

The problem, as I see it, is that the sacrifice failed to elevate. Good sacrifices, yes, they make us grieve for the hero, but most of all they convey the feeling that it was worth it. Good sacrifices are sublime, they point to something bigger than you it's worth to give your life for. The flaw of ME3's ending is that it didn't convey that. Why? In order to do that, it needed to impress on the player that the sacrifice is necessary, and ME3 spectacularly failed to do that. The sacrifice came across as a wilful contrivance forced on the player "because there must be sacrifice", it was not a natural end to the story but a highly artificial one. The Crucible as a machine powered by sacrifice had no roots in this story and was foreign to the genre on top of it.

 

I do not know if I would have written my own epilogue where Shepard survived/came back after the event had the sacrifice been better anchored and presented. Perhaps I would, perhaps I wouldn't. What made me utterly determined to not let the presented version stand, however, that was the implementation.

 

I do not use MEHEM because it does not have my preferred big-picture outcome and is thematically opposed to my preferences, and my own epilogue is so specific I wouldn't expect a modder to ever realize it, but had there been such a mod, I would've used it.

 

I maintain that celebrating player choice while forcing an Ultimate Sarifice option is a virtual impossibility.  Not totally impossible, as I've seen it happen.  But the numbers are vanishingly small. 

 

You are right though, the choices failed to elevate.  I saw no choice worth dying for.  Not even Refusing to choose.  Heck, they aren't even worth living for.  Even if Shepard somehow survived any of these decisions, my Shepard would end up eating a bullet before too long.  They simply aren't worth it.  Shepard was beaten to death with a plot hammer.  And we were told it was somehow  beautiful and bittersweet "perfect" for it.  Bah. 

 

There should have been an option, a possibility in all the endings for Shepard to survive.  I firmly believe that if it had been so, Destroy would not enjoy its massive popularity it does now.  It may still be the most popular, but perhaps not more popular than all the others combined.

 

As for MEHEM.  I believe that it uses Destropy as its template because it's the ending that doesn't really require the Catalyst to explain what's going on.  Destroying the Reapers doesn't come out of nowhere.  And files have to be overwritten to fit the new material in.  But for me it has the two things i require:

 

1) No synthetic holocaust 2) Shepard is still standing. 


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#18
Undead Han

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Here is my feedback: MEHEM sucks and so does the original post.

 

Good day, sir.



#19
Mordokai

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There should have been an option, a possibility in all the endings for Shepard to survive.  I firmly believe that if it had been so, Destroy would not enjoy its massive popularity it does now.  It may still be the most popular, but perhaps not more popular than all the others combined.

 

Can you extrapolate on that? No, I'm not being sarcastic, I'm honestly intrigued what makes you think so.

 

Here is my feedback: MEHEM sucks and so does the original post.

 

Good day, sir.

 

But you, good sir... you are awesome!



#20
Iakus

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Can you extrapolate on that? No, I'm not being sarcastic, I'm honestly intrigued what makes you think so.

 

It is my opinion (which I cannot back up, it's just a feeling) that a not-insignificant part of the reason why Destroy is so popular is the implication that Shepard can survive it.  This is something none of the other endings provide.

 

If the other endings did offer that, then I'd say it's highly likely that Green and Blue would enjoy an increased level of popularity.  Destroy may still have the lead, since it does kill the Reapers.  But it's lead I think would be dramatically lessened.



#21
themikefest

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I have nothing against the MEHEM. Its not for me and I play on a ps3.

 

I'm sure I'm in a minority here, but before ME3 or even before I finished my first playthrough, Shepard dying was the furthest thing from my mind since he/she died at the beginning of ME2. Look how wrong I was unless you have high ems. I would be  happy if there was the happy ending all the way down to the worst ending, which I guess is refuse. But thats just me.



#22
Bob from Accounting

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OP, you've got an ultimately very strong point supported by a crap argument.

 

Stop arguing from your knees. Stop begging. You've already conceded defeat. The world sucks, life sucks, I need a happy ending to feel better about it all.

 

You'll always lose with that.

 

Happy endings are necessary because they are the enunciation of great truth. Not because we need them to feel better.



#23
Mordokai

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It is my opinion (which I cannot back up, it's just a feeling) that a not-insignificant part of the reason why Destroy is so popular is the implication that Shepard can survive it.  This is something none of the other endings provide.

 

If the other endings did offer that, then I'd say it's highly likely that Green and Blue would enjoy an increased level of popularity.  Destroy may still have the lead, since it does kill the Reapers.  But it's lead I think would be dramatically lessened.

 

It's a possibility, though coming from my personal view, Destroy was and always will be my only choice, because I take certain philosophical issues with both of the other endings. And I admit, I've mostly only checked the opinions of other players who chose Destroy as their ending, but we mostly seem to be agreeing. But I admit, I've never considered how many of them would pick any other ending if Shepard survived in them.

 

That is to say, I'd pick Destroy even if Shepard didn't survive. That she does survive(even if certain prerequisites need to be met for that) is a bonus. A considerable one, yes, but not the main reason I pick Destroy.


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#24
Iakus

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OP, you've got an ultimately very strong point supported by a crap argument.

 

Stop arguing from your knees. Stop begging. You've already conceded defeat. The world sucks, life sucks, I need a happy ending to feel better about it all.

 

You'll always lose with that.

 

Happy endings are necessary because they are the enunciation of great truth. Not because we need them to feel better.

 

In a choice-based game, you need both.  Happy and sad.  Bioware has forgotten that.

 

MEHEM, now, offers both.



#25
MassivelyEffective0730

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OP, you've got an ultimately very strong point supported by a crap argument.

 

Stop arguing from your knees. Stop begging. You've already conceded defeat. The world sucks, life sucks, I need a happy ending to feel better about it all.

 

You'll always lose with that.

 

Happy endings are necessary because they are the enunciation of great truth. Not because we need them to feel better.

 

There is no great truth to be had. There is nothing complicated about Mass Effect, except for the part where the developers made it unnecessarily complicated due to mismanagement.