I have no problems with the existence of MEHEM. It's an option that provides options. If people like that mod, by all means, use it. It doesn't mean that this mod should be made canon or at least be referenced in new Mass Effect. People like Falskaar mod for Skyrim too, it doesn't mean that new TES game will reference events of Falskaar. Modding is just that, customizing the game to our liking. But modding is an overlay on the top of the core game that all the players experience. It doesn't make sense to reference content that is only available to the section of the fanbase.
You I like.
And yeah, I think it is too much to seriosuly expect MEHEM references to future games. (Though I believe dialogue does exist in ME3 for Kaidan/Shepard romance in ME1, even though that could only be accomplished via mods) However, I do think Bioware should be mindful of MEHEM's popularity going forward. And MENExt should, if at all possible, allow players to keep it as a personal canon. Skirt around details of teh Reaper war so that perhaps MEHEM could have happened.
A table-top RPG is a collaborative story told by a combination of the GM and the players. The GM lays out the world, story, plays the NPCs, etc. and the players can do and react to things however they see fit. It's entirely possible, and likely probably, that they will do something that the GM never even thought of and end up with a wholly unexpected result.
A video game RPG is not the same thing. The framework of the game is set by the devs, and the player is given a character. They can make choices that will affect things, but if the story as written doesn't allow for them to do something, then they simply can't do it. There are no real unexpected results, and if there are then they are bugs that are normally squished. There may be 1000 options for you to chose from, but there are not 1001, for example. In a table top game there could be 10,000.
How is modding the ending of Mass Effect any different than writing your own pages for a choose your own adventure story and stapling them into the book? Or saying that you don't like the ending to a novel and just writing your own?
And, for the record, I'm not against the idea of mods for a game. I'm just against the idea of mods that change the story.
But for decades cRPGs have been trying to emulate the tabletop function. Particularly these narrative based games which encourage player agency. That's what made the save import function so novel, it recorded choices already made and alters the next game accordingly. Player input is what separates Mass Effect from Call of Duty. And a lot of players thought their input was ignored, marginalized, and even mocked at the very end. MEHEM gives that voice back.





Retour en haut






