Ranger/ Archer Fade = nightmare
#1
Posté 22 janvier 2010 - 12:06
#2
Posté 22 janvier 2010 - 12:37
#3
Posté 22 janvier 2010 - 12:45
#4
Posté 22 janvier 2010 - 12:48
Otherwise, the mouse can stealth, which is more useful than you might think.
#5
Posté 22 janvier 2010 - 02:11
Learn to switch between forms. As was noted, Burning Man form is like injecting steroids into your Rogue.
#6
Posté 22 janvier 2010 - 02:44
Point to note, he also has excellent def. Try getting into Burning mode and have a few white mob atk it. You will be surprised at how many atks he will dodge even on nightmare difficulty.
Modifié par mosspit, 22 janvier 2010 - 02:45 .
#7
Posté 22 janvier 2010 - 02:47
Additionally, he can fireball himself and get up unscorched.mosspit wrote...
In comparison to my early rogue, Burning Man has uncomparable atk and dmg.
Point to note, he also has excellent def.
#8
Posté 22 janvier 2010 - 02:51
#9
Posté 22 janvier 2010 - 03:36
QuiTamGogh wrote...
Yeah -- unlocking any of the three combat forms in the Fade means that you basically just beat the Fade. Except there's about 3 more hours of Fade.
Not exactly for gimped char.
Against area bosses, acrane mage has a strong opener but usually needs to form change into a melee to captilize on the down time crushing prison brings. Burning Man has good atk speed, dmg and hit rate to do the necessary dmg.
Against mob, golem and burning man has nice aoe. However dispite how tanky a golem looks, he actually cant absorb much dmg.
I sound bias towards Burning Man. But combat-wise with a gimped char, I find I can easily miss out on golem form. Mage form is situational and i run around in Burning form when i can.
#10
Posté 22 janvier 2010 - 03:57
There are lyrium deposits scattered throughout the fade that restore your health and stamina or mana. Unfortunately they are next to useless because you cannot click on them while in combat, and once combat is over your health/stamina/mana regenerates on its own anyway. At least that's how it is with the PS3 version. They really should patch it so that you can click on the lyrium while in combat. Otherwise they are just useless decorative stones.
#11
Posté 22 janvier 2010 - 04:04
chessnut0 wrote...
The inability to summon a pet in the Fade has not been a problem for my ranger/archer. The first battle with the other wardens is a bit tricky, but once you have the alternate forms they will usually provide you with what is required to complete the rest of the Fade.
There are lyrium deposits scattered throughout the fade that restore your health and stamina or mana. Unfortunately they are next to useless because you cannot click on them while in combat, and once combat is over your health/stamina/mana regenerates on its own anyway. At least that's how it is with the PS3 version. They really should patch it so that you can click on the lyrium while in combat. Otherwise they are just useless decorative stones.
That must be PS3 only -- you definitely can on 360.
#12
Posté 22 janvier 2010 - 06:25
#13
Posté 24 janvier 2010 - 07:00
For example I went through 2 health bars (from full to almost dead, used a lyrium deposit and again from full to almost dead) just fighting a 1 on 1 with a plain white demon. Heck I even tried to use melee weapons coated in poison but as a full archery specced rogue it just doesn't work.
Had I known the Fade would so tremendeously harder on a ranger than a warrior I would have carried more health pots with me. Now it's just going to be a reload nightmare...
#14
Posté 24 janvier 2010 - 07:08
chessnut0 wrote...
The inability to summon a pet in the Fade has not been a problem for my ranger/archer. The first battle with the other wardens is a bit tricky, but once you have the alternate forms they will usually provide you with what is required to complete the rest of the Fade.
There are lyrium deposits scattered throughout the fade that restore your health and stamina or mana. Unfortunately they are next to useless because you cannot click on them while in combat, and once combat is over your health/stamina/mana regenerates on its own anyway. At least that's how it is with the PS3 version. They really should patch it so that you can click on the lyrium while in combat. Otherwise they are just useless decorative stones.
You can use the lyrium deposits while in combat on ps3... Just have to target them with you radial menu.
Modifié par Awaitingdoom, 24 janvier 2010 - 07:09 .
#15
Posté 24 janvier 2010 - 07:46
#16
Posté 24 janvier 2010 - 09:41
1) Use bombs once you meet 2 or more enemies, they do big area damage.
2) Fight near the lyrium deposits, even pull back several rooms to use another one if you latest one ran dry (also be aware they can be reused again after +/- 1 minute).
3) Focus on getting the burning man first (fits to the right on the fade map, after that continue clockwise and get the golem.
#17
Posté 24 janvier 2010 - 11:22
#18
Posté 25 janvier 2010 - 12:12
But then again, with my wolf, it probably would have been trivial. Doggie tanks, ranger shoots, next please.
#19
Posté 25 janvier 2010 - 12:14
#20
Posté 25 janvier 2010 - 12:30
chessnut0 wrote...
The inability to summon a pet in the Fade has not been a problem for my ranger/archer. The first battle with the other wardens is a bit tricky, but once you have the alternate forms they will usually provide you with what is required to complete the rest of the Fade.
There are lyrium deposits scattered throughout the fade that restore your health and stamina or mana. Unfortunately they are next to useless because you cannot click on them while in combat, and once combat is over your health/stamina/mana regenerates on its own anyway. At least that's how it is with the PS3 version. They really should patch it so that you can click on the lyrium while in combat. Otherwise they are just useless decorative stones.
Actually, you can. I play on PS3 too, no problems for me. You can't target it normally. Stand on top of it, open the radial menu, look down, and you should be able to use it.
#21
Posté 25 janvier 2010 - 03:13
EzraMichael wrote...
I don't get why everyone is taking on the fade in their regular form?
Not exactly-- it's that you have to get through a handful of encounters before you get to the fade forms. And if it's the first run, you might flail around a bit before finding them (I certainly did).
#22
Posté 25 janvier 2010 - 03:32
As an archer without any spec bonuses, since you can't summon a pet, you're going to have a hard time, but then again you picked about the weakest character you could make in this game so you're going to be having a hard time regardless (this is why class balance is important in a SP game). I would switch to dagger and shield until you get the forms. Archery is horrible when you don't have allies to keep the enemies off of you. You might be able to play this one like a NWN HiPS sniper if you don't have the forms (hit your enemy, run until you can stealth, then hide, reposition and hit again), of course you'll need combat stealth to execute that tactic.
Modifié par Lord Phoebus, 25 janvier 2010 - 03:33 .
#23
Posté 25 janvier 2010 - 03:37
#24
Posté 25 janvier 2010 - 05:33
After that it seemed like a breeze.
#25
Posté 25 janvier 2010 - 05:37





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