How Many Paragons HERE?
#51
Posté 22 janvier 2010 - 01:13
#52
Posté 22 janvier 2010 - 01:13
This time,I might go dark with my originally paragon shepard, just because i think the story might call for it.
#53
Posté 22 janvier 2010 - 01:13
I'm planning to finish up another play through with my female, war hero, soldier/shock trooper who's sitting at ~95% paragon, 30% renegade at level 45 just before Virmire for another import option over the course of this weekend, but I might wind up doing my female, spacer, ruthless, vanguard who's leaning much more renegade at around level 30 instead.
It was really hard to go paragon for me and still feel connected to my characters in ME1. Guess I'm too much of the Chaotic Good type.
#54
Posté 22 janvier 2010 - 01:15
xMister Vx wrote...
Evil = jerkass in all BioWare RPGs so far, so I always stay on the Paragon side.
I actually didn't feel that way at all in ME1. It feels much more like renegade =chaotic, paragon=lawful to me more often than not.
#55
Posté 22 janvier 2010 - 01:16
#56
Posté 22 janvier 2010 - 01:18
#57
Posté 22 janvier 2010 - 01:27
xMister Vx wrote...
Evil = jerkass in all BioWare RPGs so far, so I always stay on the Paragon side.
Although my main is a Paragon, I do enjoy playing a Renegade. The key to playing a Renegade is not to automatically select the bottom right/red text whenever it appears, but rather only when the situation demands it.
For example, one of my Renegades are a vigilante type character - he doesn't harm innocents or sacrifice his moral beliefs for the sake of the mission, but will kill any law-breaker on the spot. Or my "do whatever it takes to complete the mission Renegade" who is pretty self-explanatory.
Both characters ended up with a decent percentage of Paragon points, and neither of them acted like a egotistic jerk.
#58
Posté 22 janvier 2010 - 01:30
#59
Posté 22 janvier 2010 - 01:31
#60
Posté 22 janvier 2010 - 01:31
All other playthroughs are pure Paragon/Charm. I am hoping there are a decent amount of Paragon interupts, I haven't really seen anything but Renegade ones at the moment.
#61
Posté 22 janvier 2010 - 01:40
But probably more renegade since no one seemed to learn their lesson from the last time I saved their sorry asses. "ll have to knock some sense into em. Plus how can you not take advantage of the interrupt system. Push a guy out of a window? Yes, Please.
#62
Posté 22 janvier 2010 - 01:48
KBGeller wrote...
I generally go paragon (80-90% perhaps). But I like to keep it fresh with some renegade, because sometimes, people just need a beating.
That's how I play as well. I treat my squad and those I'm helping in a paragon manner but often times I dish out the renegade on those I'm fighting.
#63
Posté 22 janvier 2010 - 01:49
#64
Posté 22 janvier 2010 - 01:49
Modifié par LucidStrike, 22 janvier 2010 - 01:50 .
#65
Posté 22 janvier 2010 - 01:50
#66
Posté 22 janvier 2010 - 01:51
#67
Posté 22 janvier 2010 - 01:52
Mainly because I feel that renegade options are just rude cosmetic dialog changers and rarely change the course of action. On the other hand selecting paragon options makes you feel like a teddy bear. And I rather be a teddy bear than a lunatic. I am already mad enough.
I hope this has changed in ME2.
#68
Posté 22 janvier 2010 - 01:53
#69
Posté 22 janvier 2010 - 01:56
#70
Posté 22 janvier 2010 - 01:57
#71
Posté 22 janvier 2010 - 01:58
#72
Posté 22 janvier 2010 - 01:58
#73
Posté 22 janvier 2010 - 01:59
AngryFrozenWater wrote...
Paragon...
Mainly because I feel that renegade options are just rude cosmetic dialog changers and rarely change the course of action. On the other hand selecting paragon options makes you feel like a teddy bear. And I rather be a teddy bear than a lunatic. I am already mad enough.
I hope this has changed in ME2.
Well I think the interupt give a more pro-active approach to paragon in a very good way
#74
Posté 22 janvier 2010 - 02:00
#75
Posté 22 janvier 2010 - 02:02




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