[*]What do you like and dislike about the Rogue?
I liked its versatility mostly. I liked having a lot of activatable and passive talents, as opposed to sustainables. I liked being able to disable / throw down a few traps. I liked being able to sneak ahead to get in to position to kill mages and whatnot at the start of the fight. It was a nice revenge for my warrior characters.
[*]Is there anything that you feel that is underpowered or overpowered on the Rogue?
Backstabbing damage is pretty godly, you never really need to use anything else. Which is a pity seeing as we have so many skills.
Duel wielding two full sized weapons is effectively gimping yourself so its not currently worth putting a point into it.
All the Archer sustainables hinder as much as help and none are really worth the stamina. Archer progression accross the board seems screwy actually. Master Archer is a very desirable skill for a melee fighter who wants to be able to hold their own at range but the 3 previous skills are pretty useless to one.
[*]What are your favorite Rogue specializations? What are your least favorite
[*]I like assasin and duelist. Assassin is very well put together, some kind of stealth based attack with a new animation would make it even better. But no i like it.
Not entirely sure what I like about duelist tbh. The buff is good and its cost is great. The move is another recycled animation which makes the fact that its a bad version of the original move that bit more dissapointing. It would be nice if the critical buff worked with a ranger, would probably be more useful to them.
Ranger has way too long a cd, the way pets dissapear everytime you rezone makes it even worse and the cast time makes it an exercise in frustration. Found hte wolf to be the best pet 9/10 times but not good enough to be useful without putting 4 points in.
Bard ... I haven't used much. Any skill that turns you into a totem isn't very desirable for a main character, imo. I should give it a go really.
[*]What are your favorite Rogue talent trees? What are your least favorite?
[*]I like the dual wielding line the most. Dual striking could be better and less situational but its probably designed more towards a warrior. I'd stuggle to come up with a single other criticism of it. Lots of nice moves. Momentum is great (coupled with backstabbing its a bit too good).
Stealth is an all or nothing skill. You either put 4 points in or none at all. Changing the second skill to make it usable in a fight would be great but put on a big enough cooldown for it to be impossible to use more than once.
Lockpicking feels like wasting points to me.
The two skills previous to lethality seem quite useless. Lethality makes up for it i suppose. Whenever you evade an attack with the evasion skill it stops auto attacking, good skill though.
The feign death skill is currently useless, seeing as stealth is so much better. I'd delete it and replace with something else.
Archers ... well. I never use aim or defensive fire, because they're not very good. It makes Master Archer a very expensive spec. Arrow of Slaying and the AoE skill should have a shorter cooldown, even if it comes at the cost of a bit of damage. Shattering Blow should have a more reliable knockdown and accuracy.
Difficult to judge how good they are seeing as they're still gimped with the dex bug though.
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Modifié par kaya08, 26 janvier 2010 - 12:56 .