What do you like and dislike about the Rogue?
Everything just works well with the Rogue. There's very little to dislike. The DA:O Rogue is the simplest, most clear cut rogue class I've ever played in an RPG. I'll be honest and say that I liked the facts that you can't backstab with a bow and that you have to actually be behind an enemy to backstab him. Being able to backstab someone in the face always seemed a bit odd to me in other RPGs.
The only thing I dislike is the lack of unique weapon talents and the large pool of talents available. There are so many valuable talents that it's difficult to choose. Using Dual-Weapon and Archery talent trees just weakens both the Warrior and Rogue classes in my opinion. I would've preferred if each had their respective weapon trees.
Another issue is that the reality of disarming traps doesn't match the
tip given by the loading screen. One says "If your Rogue can spot a
trap, he or she can disarm it." That seems to imply that if a trap can
be detected, you can always disarm it, but that is not the case.
Is there anything that you feel that is underpowered or overpowered on the Rogue?
Underpowered:
Deadly Strike - The attack is slow and the armour penetration bonus does not make up for the lost attack. In the same time it takes to use Deadly Strike, I could've done two or three attacks when using dual weapons. The damage from the extra attacks is almost always greater than anything that can be done by Deadly Strike.
Feign Death - Stealth IV renders this useless. If it provided high stamina/health regeneration for resting, or high damage reduction from AoE talents for being prone and out of the way, it could have some use.
Evasion - For one reason only: the Evasion check is done before the standard Defence check. This makes Evasion trigger more times than is necessary and thus interrupting my attacks more often than I'd like. Switch the checks and it'll be great.
Overpowered:
Stealth IV - I can hide from anything and use grenades, health poultices or traps willy nilly without any fear of being caught. Oddly enough, poisoning a weapon breaks Stealth. At least make it so that I can't hide if I'm being attacked in melee.
What are your favorite Rogue specializations? What are your least favorite?
I loved the Assassin, Duelist and Ranger specializations. They all worked extremely well, except for a couple minor issues.
Duelist - Upset Balance and Below the Belt are almost identical. At least Below the Belt deals damage as well as the stat penalties.
Duelist - Pinpoint Strike doesn't work well with Coup de Grace. A frozen enemy is never shattered if you have both. The game always deals Coup de Grace backstabs instead of Pinpoint Strike criticals against paralyzed enemies.
Assassin - Lacerate is the least useful or noticeable Assassin ability. At least it's a passive ability. Perhaps a skill to increase poison effectiveness instead?
My least favourite is the Bard. I haven't used it, but the talent descriptions simply don't seem very appealing.
What are your favorite Rogue talent trees? What are your least favorite?
Other than the odd underpowered ability, I like all the Rogue talent trees.
If I have to pick a least favourite, it would be lockpicking only because it has little combat benefit. Perhaps it can be added to a more general Sleight of Hand talent tree which includes some other benefits, but I wouldn't complain if it stayed the same.
Modifié par Stabby McGoodstab, 22 janvier 2010 - 05:19 .