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#101
Jassper

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What do you like and dislike about the Rogue?

Like:
Versatility - and would like to see more. Rogues are like the Jack of all trades, but those that focus their skills  truly shine. Anyone can steal, pick locks or set/disarm traps but the Backstab and stealth are the basic foundations of the Fantasy gaming Rogue.

Dislike:
Pick locks should be moved with the Potion and trap making trees, basically opening it for anyone. In turn this gives the player more points to use for combat talents. Pick locks just don't fit with the combat trees and I always hatted using a point to raise pick locks when I could spend it better on a combat feat.

lack of armor selections and limited weapons, Rapier?

Didn't like that Rogues could sneak around in heavy plate.

Is there anything that you feel that is underpowered or overpowered on the Rogue?
Ranged weapons, Miss too much at low cunning/Dex. Hit more but less damage would be less aggravating than Miss scrolling up the screen. At Higher Dex it's not so bad.

Need a "Shoot on the Run" Talent, Double Arrow Talent, and a shorter aim time on Pinning arrow. By the time you pin them they are within melee range.

Love the LOS, always think it is cheesy if I can hit targets when they are behind objects - good job on that aspect.

What are your favorite Rogue specializations? What are your least favorite?
Like the Assassin and Dualist, but really no preference.
Side Note: Warrior needs a "Brawler" specialization.

What are your favorite Rogue talent trees? What are your least favorite?
Indifferent. Just that the Pick lock should be in the skills and not Talents.

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Modifié par Jassper, 22 janvier 2010 - 03:35 .


#102
Jaulen

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What do you like and dislike about the Rogue?



In this game I usually play rogue. In other games I usually plage a mage, but I hate that a mage, even at similar levels as other players, always does so much more damage/killing (I'm starting to hate mages, how unfun). So far, when my PC is a rogue, I always have two rogues in my party (I spec us each differently). I never take a leved up Morrigan with anymore.



Like:

I love that there are different ways you can spec out a rogue, which only makes sense to me. A warrior is a warrior, a full on frontal assult type or defender, while a rogue can be stealthy, traps, pooisons (when I think warrior, this is NOT what I think of). I must admit, until my thrid playthough, I didn't do much with some of the abilities, but this playthrough, I'm loving the posion making.



Dislike:

I agree with others, deft hands/lock picking/mechanical/traps should be Rouge-only and should be a combined talent/sill. If you do offer a 'bash-open locks' ability of a warrior/mage, there should be no experience gain for them).



I also dislike that the duel wield for rogues is so similar to duel wield for warriors. There needs to be more differentiation.



Dislike archery, so underpowered, unless you're a bad guy.....then archery seems great. I also dislike the unlimited arrow supply. Really? I have to find/buy stuff to make traps/poisons/potions.....but I don't have to find/buy arrows or stuff to MAKE regular arrows?



Dislike armor/weapons for the Rogue.....it's all pretty boring looking and cheesy until you get ancient elven or the drake/dragon scale armor. Heck, first playthough my poor rogue was at level 17 and was still carrying the borrowed longsword into the final confrontation.....and hardened leather armor.





Is there anything that you feel that is underpowered or overpowered on the Rogue?



Think that haste/momentum and flurry is a little overpowered, this should be a little more related to a dex score.



Archery totally useless and underpowered.





What are your favorite Rogue specializations? What are your least favorite?



Assasisan and Duelist. Bard is too stamina hungry......but that's why I level Leliana up as a bard for support. Never yet played a ranger (haven't unlocked the specialization), but based on specilization attribute bonus.....I don't think I have any interest in ranger at all.



What are your favorite Rogue talent trees? What are your least favorite?



Duel weild, favorite.



Least fav, archery.





I like momentum, flurry, and dirty fighting. Backstabing is fun!

#103
RPGlover732

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 What do you like and dislike about the Rogue?
  Rogues Are my favorit class. Theirs nothing i really dislike about them other then they showed do a little bit more damage ( rogues should be the best single target damage, then mages are good group damage, and warriors should take the most damage.)

Is there anything that you feel that is underpowered or overpowered on the Rogue?
   Nah

What are your favorite Rogue specializations? What are your least favorite?
Duilest is bt far my favorit, then assassin. The rest are really bad

What are your favorite Rogue talent trees? What are your least favorite?
  Dual weild, but rougues have only 3 trees opther then spec trees. We need more trees warriors dont have. Maybe rogues could have a single blade tree (like good with one handed). or another one haveing to do with dual weild but with a diffrent look at maybe more speed but less damage. IDK just some ideas.Image IPB

#104
RangerSG

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1) I absolutely disagree with anyone who claims deft hands/lockpicking should be moved to where anyone can do it. That's unrealistic as well as unnecessary. I don't think lock-bashing should be in the game, not without breaking/rendering worthless anything in the chest that is dependent on quality or being unmarked for value (all potions, all gems, etc).



2) I think the rogues by far have a well-varied talent tree. And I like all their specializations. For every person who says they don't like rangers, there's another who loves on their pets. So I chalk those up to "personal preferences" and think they're all useful. Certainly none of them are lacking in the way Reaver, for instance, is.



The thing I dislike is that the way the game is set-up, being an archer is really pro-rogue. I think that has something to do with the inverse-bell curve utility of being an archer (great in the beginning and end, nickle and diming in the middle).

#105
brask_me

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Like
- I love scouting in stealth mode so I can develop a good strategy for tackling a situation.
- Backstab is just plain satisfying.
- Experience from disabling traps and locks is nice.

Dislike
- The fact that the Rally aura knocks the rogue out of Stealth. Requires micromanagement, else I'm waiting for either stealth or rally's cooldown to expire. It's also happened several very inconvenient times when I'm pulling the rest of my party up to my rogue scout.
- Lockpicking needs to be a skill.
- Dual Wield should be warrior only, as it's a purely offensive weapon style requiring lots of combat training. Not exactly what I think of when I think "rogue".  I would have preferred a single weapon style for rogues, focused more on finese, disabling and speed. The fact that the overlap makes warriors and rogue playthroughs similar also has me leaning this way (though I really like Dual Wield - just wish there was more variety between classes).
- Archery is weak. A warrior with a bow and no archery skills is far more effective that a rogue in the early game, until they get AoS.
- The Rogue should have the Warrior's Disengage talent instead of the warrior. Don't like having to use taunt all the time to pull 1 enemy off my rogue, attracting all other enemies.
- A bard can be stealthed while using their songs. Activating stealth should disable the current song, and the activating a song should disable stealth. Unless somehow all bards are ventriloquists.

Overpowered
- Stealth should add to fatigue during combat, have an activation cost,  or drain stamina while active. Combat stealth can be used as many times as combat lasts divided by its cooldown. Seems strange that every other sustainable has a cost, and not this one.
- Dual wielding for rogues. Momentum  + Combat movement makes my warriors look like sissies.

Underpowered
- Most of the archery tree. AoS and Scattershot are great, but otherwise a warrior with a bow & no talents is far superior to a rogue with an almost complete tree (odd).

Specializations
I only put 1 talent into Bard's Song's Song of Valor early on to help with my warriors' stamina issues. Otherwise, I take rogue specializations only for the initial ability bonuses - which would be Assasin, Duelist or Bard. (in that order). Not enough talent points to spread around to deal with the base rogue tree, a weapon style and specializations. I never considered Ranger because I had two warriors in my group, and generally I can't be bothered with summons.

Favourite Trees

- Toss up between the 'Feign Death' tree up to Coup, or  the entire Evasion tree
- The Stealth tree is a must have for a rogue for me (up to III), though it's not terribly exciting.
- Love dual wielding, just don't think it has a place as a rogue weapon style. Single weapon style would have further separated the rogue & warrior classes.

Least Fav Trees
- Lockpicking. No idea why this is a talent, and why an entire tree is devoted to it. I take 1 or 2 slots and let cunning do the rest.
- Archery. The only line I took was the AoS line.

#106
Guest_LordReinhart_*

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Dexterity to be fixed, that is all.

#107
Dark_Infinity_1

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Victor Wachter wrote...

  • What do you like and dislike about the Rogue?
  • Is there anything that you feel that is underpowered or overpowered on the Rogue?
  • What are your favorite Rogue specializations? What are your least favorite?
  • What are your favorite Rogue talent trees? What are your least favorite?


Likes:
lockpicking, trap spotting and disarming, basic skills like the dirty fighting stealth.

Dislikes:
lockpicking, pickpocketing, stealth, and trap disarming should all be one atribute of 'thievery'.
In general I think some of the general rogue and warrior skills should be combined and make the specializations have more options. I think if that is a 'specialization' then that is where most of your skills should come from. even if you take some of the more advanced skills from the general section an make an 'Advanced Rogue' specializtation for them, that, I think, would make more sense. let the basics be basic and the specializations be specializations.

Underpowered:
Backstab seems to only do a Critical Hit. I think a backstab should be a lot greater than a normal critical hit.

Overpowered:
I realize archery is common to warriors and rogues but the arrow of slaying is rediculous. I hit with 260 at level 9. I have seen a friend hit with over 600 damage.  That is the most over powered skill in the game.

Favorite Specialization:
Assassin: Mark of Death is one of my favorites here. 
Duelist: adds great bonuses to damage and sustained buffs.

Least Favorite Specialization:
Bard: I didn't like anything in here enough to use them.

Favorite Rogue Talent Tree:
Tools: I like being able to spot and disarm traps and pick locks. But without a rogue locked chests are useless. I think the warrior could benifit from a lock breaker skill. The higher it gets the less chance you will destroy what is in the chest.

Least Favorite Talent Tree:
Stealth :Since lock picking and steath were different skills trees I chose lockpicking. If I had done stealth as well I would not be able to get as many Spcialization skills and weapon skills and it would have made my rogue usless. And you have to choose lockpicking or you miss out on a lot of treasure. And I like treasure.

#108
Goth Skunk

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What do you like and dislike about the Rogue?

I loved how fluid and talented my Rogue appeared when engaging in close quarters combat, especially with dual weapons. Its ability to use Defense to negate the need for armor was excellent, allowing me to pit it against heavily armored opponents and still come away alive.

I wanted to play my rogue as something akin to Legolas, but I found that when using the Aim talent, he simply took too long to nail down a target and shoot it. I was hoping to use him to fire three quick shots against incoming opponents before switching to melee weapons and going close-quarters. Though after I put talent points into stealth, it pretty much eliminated the need for archery.

It also appeared to me that not much forethought was put into epic light armor that the rogue could make use of. The best set that I could find was Wade's Superior Dragonscale armor. Though nice, a 7th tier Varathorn's Armor vastly outdoes the Wade's chestpiece, and so I was left with a mish-mash of armors for the rogue to wear that didn't look as tidy as the Warriors in their massive armor.

Also, strength requirements on 1H swords were too high, I found. Especially for Starfang. 31 points? As a finesse rogue that seems a bit high. With that high strength level, I could wear upper tier medium armors or lower tear heavies... what kind of rogue wears platemail? Though perhaps being able to backstab with any weapon is also unrealistic. Maybe I'm overanalyzing, maybe a backstabbing rogue was intended to use daggers only. If that's the case, daggers should've been the only weapon capable of backstabbing.

Attacking from stealth, from behind against lower rank enemies should be an instant kill, while against higher rank enemies should be critical hits with bleeding DoT... assuming they don't detect the rogue beforehand.

Is there anything that you feel that is underpowered or overpowered on the Rogue?


One on One, the rogue is unmatched in close quarters combat (unless fighting something monstrous like an ogre). But even if two or three more enemies gang up on the rogue he's still pretty invincible. I feel that flanking a rogue should lead to greater defense penalties.

What are your favorite Rogue specializations? What are your least favorite?

Duelist and Assassin for close quarters rogues, Ranger for archer.
Least favourite: Bard.

What are your favorite Rogue talent trees? What are your least favorite?

Two handed weapon mastery tree, cause a dual weapon rogue is badass. I also like the Riposte and Momentum talents, but not Dual Striking or Flurry. In my opinion, a Rogue's combo attack should always have a potential to stun or otherwise briefly incapacitate an opponent.

Never saw a need for Feign Death so I never collected it, but evasion, Dirty Fighting,  were must haves, as were deft hands and stealth in my case.

Because a rogue also can dabble as an archer, the archer talents are also vital for rogues that go that way. Having said that though, there weren't too many talents I found useful. Sustained Fire, Rapid Fire, Aim... all of them surely meant well, but they just couldn't fit right. And because of this, it made playing a combination melee fighter/archer rather difficult.

#109
Estelindis

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I like playing a quick and versatile "skills" character.  The fact that cunning helps in combat and in dialogue is excellent.  I like being able to scout out an area ahead of my party using the stealth ability: we can get a sense of the opposition we'll face, and then set up appropriate tactics.  (Works especially well with the survival skill.)  I like the fact that stealth and stealing synergise. 

Sadly, there isn't that much in the way of good-looking light armour...  And it doesn't even have to be that way!  There are four appearance types for leather armour, but all the best leather gear uses the same appearance and the same tint (the leather with leggings, with the drakeskin tint).  What about a few more outfits using the Duster Leather appearance, and branching out a bit with the tints?  The way Zevran's starter armour is tinted is nice: green, not purply-brown!  More of this, please.  I'd also like there to be more than *one* dagger in the game with three rune slots (the Rose's Thorn, that really expensive one in Orzammar).  One can't even ask the smith in Warden's Keep to make one a nice dagger - it has to be longsword or greatsword.  (But my party has lots of sweet swords already, quite a few with three rune slots!)  Perhaps there is another one, but I haven't found it.  The wiki lists Fang as being tier-7 as well, but it's always been tier-4 when I got it (even when I was level 22 at the time).

I like the spread of rogue talents, flavour-wise.  One can see a Dalish elf going for ranger, human or dwarven nobles going for any of the other three (depending on how idealistic or ruthless they are), whereas I think assassin appeals more to the elven and dwarven commoners (with their tough lives).  As a slight side-point: assassination is powered by blood magic?  (In a conversation towards the end game with Morrigan, which I won't spoil here but checked out in the toolset to see more detail, she puts assassin and reaver in the same category as blood mage, and has a particular line for characters with those specialisations.)  Anyhoo, mechanically, my favourites are duelist and assassin.  I think they complement each other very well while being far from identical.

Talent-wise...  Well, there are great reasons (IMO) to buy all 12 sword
and shield talents if one is playing a warrior-tank.  But the middle
line of two-weapon talents is one in which my rogue never invests because one
can't inflict backstabs, and many other rogue / assassin / two-weapon
talentsare designed to help backstabbing.  I like the archery talent line just fine - though I leave it to Leliana, she does just fine. 

In general, I find myself tending not to go for the top talents in most talent lines.  I mean, it looks like wielding daggers is more effecting for a rogue than wielding two main-hand weapons (there's a thread on it), so the only real reason to go for that talent is for the stamina reduction when using two-weapon talents (and that's a bit weak for a top-tier talent).  I like Whirlwind, though - that's the one exception.  Towards the end-game in particular, it's great - not just mechanically, but the character looks so great pulling off that animation!

That's all I can think of for now.  =]

Modifié par Estelindis, 22 janvier 2010 - 04:56 .


#110
Magus_42

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Well, I'll start off by saying that I usually avoid rogue/thief classes in RPGs as a matter of personal taste, but I have rather enjoyed my Dragon Age rogue. There's something appealing about positioning for combat advantage that I usually don't find in real-time games.

I think the main negative for the rogue is that rogues usually end up as more of an alternative fighter class rather than the traditional "thief" role. It costs a lot of talent and skill points to build up thief skills, and the incentives are poor compared with boosting combat abilities. There are some tough fights in this game, but there aren't many traps (and then ones you find aren't much of a threat) and there's nothing really in all those locked chests. None of the companion rogues put much into thief skills if you let them auto-level. I tried to do a bit more with my rogue, but there never seemed to be much point. There's never a point in the game where I thought "this played out completely differently because of my rogue's cleverness". That's something I'd like to see in future content.

I can't think of anything that strikes me as particularly overpowered about the rogue. The feign death abilitiy seems a bit weak, particularly with the stealth options available. I've also found little use for setting traps, although others seem to have success with them. The rogue talent tree is very solid. Nothing really stands out to me as particularly great or terrible (other than perhaps feign death). That's probably a good thing.

I was surprised to see that the above poster did not like the middle rank of two weapon skills, as I've found these to be the most useful for my rogue. Although dual-striking is of limited use (I used it some early on when I had aggro and couldn't backstab anyway), but I rather like the active abilities. Riposte has a nice stun effect, which combines well with Coup De Grace, and Punisher is a great finisher. All three active talents can do critical hits, which is brutal in combination with a mage's cone of cold.

I rather like the duelist specialization, although I've only got 1 rank in it now, because other talents have drawn my attentions. Assassin also has some nice abilities. My character picked up the first two. Bard's have never appealed to me, so I haven't done much with that specialization. On the rare occassions that I bring Leliana on a request, I usually just have her sing the first song, and pretty much forget about the rest. I haven't played a ranger, but it seems like a rogue specializing in ranged combat and ranger abilities could be an interesting build. I may try that sometime. For this sort of specialization, it would really help to have some unlock mechanism other than buying a book from a merchant. My characters can't generally afford the books early on, when they'd like to start the specialization, and it's rather unfair to make one high-level character spend that cash so that a new character can pick up the specialization. That specialization remained locked for a long time simply because I couldn't be bothered.

Modifié par Magus_42, 22 janvier 2010 - 05:02 .


#111
squid55801

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RangerSG wrote...

1) I absolutely disagree with anyone who claims deft hands/lockpicking should be moved to where anyone can do it. That's unrealistic as well as unnecessary. I don't think lock-bashing should be in the game, not without breaking/rendering worthless anything in the chest that is dependent on quality or being unmarked for value (all potions, all gems, etc).

2) I think the rogues by far have a well-varied talent tree. And I like all their specializations. For every person who says they don't like rangers, there's another who loves on their pets. So I chalk those up to "personal preferences" and think they're all useful. Certainly none of them are lacking in the way Reaver, for instance, is.

The thing I dislike is that the way the game is set-up, being an archer is really pro-rogue. I think that has something to do with the inverse-bell curve utility of being an archer (great in the beginning and end, nickle and diming in the middle).


It isn't that I think everyone should be able to do it but don't but rogue only chests in the origins. That feels like punishment for not taking a rogue when you can never go back to the chests ever. Although I don't understand why everyone can pickpocket but only a rogue can disarm traps. You would think a warrior could handle a spring trap and a mage could disarm a glyph of paralysis trap.

#112
Stabby McGoodstab

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What do you like and dislike about the Rogue?

Everything just works well with the Rogue. There's very little to dislike. The DA:O Rogue is the simplest, most clear cut rogue class I've ever played in an RPG. I'll be honest and say that I liked the facts that you can't backstab with a bow and that you have to actually be behind an enemy to backstab him. Being able to backstab someone in the face always seemed a bit odd to me in other RPGs.

The only thing I dislike is the lack of unique weapon talents and the large pool of talents available. There are so many valuable talents that it's difficult to choose. Using Dual-Weapon and Archery talent trees just weakens both the Warrior and Rogue classes in my opinion. I would've preferred if each had their respective weapon trees.

Another issue is that the reality of disarming traps doesn't match the
tip given by the loading screen. One says "If your Rogue can spot a
trap, he or she can disarm it." That seems to imply that if a trap can
be detected, you can always disarm it, but that is not the case.

Is there anything that you feel that is underpowered or overpowered on the Rogue?

Underpowered:

Deadly Strike - The attack is slow and the armour penetration bonus does not make up for the lost attack. In the same time it takes to use Deadly Strike, I could've done two or three attacks when using dual weapons. The damage from the extra attacks is almost always greater than anything that can be done by Deadly Strike.

Feign Death - Stealth IV renders this useless. If it provided high stamina/health regeneration for resting, or high damage reduction from AoE talents for being prone and out of the way, it could have some use.

Evasion - For one reason only: the Evasion check is done before the standard Defence check. This makes Evasion trigger more times than is necessary and thus interrupting my attacks more often than I'd like. Switch the checks and it'll be great.

Overpowered:

Stealth IV - I can hide from anything and use grenades, health poultices or traps willy nilly without any fear of being caught. Oddly enough, poisoning a weapon breaks Stealth. At least make it so that I can't hide if I'm being attacked in melee.

What are your favorite Rogue specializations? What are your least favorite?

I loved the Assassin, Duelist and Ranger specializations. They all worked extremely well, except for a couple minor issues.

Duelist - Upset Balance and Below the Belt are almost identical. At least Below the Belt deals damage as well as the stat penalties.

Duelist - Pinpoint Strike doesn't work well with Coup de Grace. A frozen enemy is never shattered if you have both. The game always deals Coup de Grace backstabs instead of Pinpoint Strike criticals against paralyzed enemies.

Assassin - Lacerate is the least useful or noticeable Assassin ability. At least it's a passive ability. Perhaps a skill to increase poison effectiveness instead?

My least favourite is the Bard. I haven't used it, but the talent descriptions simply don't seem very appealing.

What are your favorite Rogue talent trees? What are your least favorite?

Other than the odd underpowered ability, I like all the Rogue talent trees.

If I have to pick a least favourite, it would be lockpicking only because it has little combat benefit. Perhaps it can be added to a more general Sleight of Hand talent tree which includes some other benefits, but I wouldn't complain if it stayed the same.

Modifié par Stabby McGoodstab, 22 janvier 2010 - 05:19 .


#113
kaimanaMM

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Likes / Dislikes :

Rogue is my favorite class, by far.  I love the fast-paced DPS style action. 

I like being able to sneak past the enemy and disarm traps. 

I'm not a front line fighter, I like that it takes thought and positioning to get a rogue to be at its best. 

I would like to see a little more variety in rogue armor and weapons.

I would like there to be a little more to the class than "get your Fade points then dump everything else into cunning".

Underpowered / Overpowered :

Overall, I think the class is probably the most balanced of the three classes.

Favorite / Least Favorite Specs :

I love Duelist / Assasin, but Bard / Assassin is killer also.  I think Ranger is very nearly next to useless.  Pets get stuck in the terrain all the time.  Having to summon them constantly when you zone over into a new area and the cooldown ... redonkulous. 

Favorite / Least Favorite Talent Trees :

DW tree is my favorite, hands down.

I have a mid-level archer and it's quite underpowered.  I think archery comes into its own very late in the game.  Getting there is a hassle (the end game with an archer), the constant missing, and really only doing damage when you have special arrow types equipped makes archery frustrating and expensive. 

EDIT :

The wiki lists Fang as being tier-7 as well, but it's always been tier-4 when I got it (even when I was level 22 at the time).


This is true for me also, hence the more variety in rogue armor and weapons comment. 

And I agree with Stabby on the talent comments concerning Deadly Strike / FD / Stealth.

Modifié par kaimanaMM, 22 janvier 2010 - 05:23 .


#114
Silensfurtim

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LadySeryn wrote...

Silensfurtim wrote...

Dual Wield + Momentum + Enchantments + Backstab = Ridiculously overpowered.

Thats basically the Bread and Butter of Melee Rogue. Nerf it and the Melee Rogue will suck at combat.

The only real "Nerf" I'd like to see done to this is to make Momentum drain your stamina quickly, like the description says it does (but it doesn't really do).

Momentum should be a sort of overdrive that the rogue can go into on occasion for a short period of time to overcome powerful foes. The type of thing you would use on bosses, or when surrounded by a ton of enemies. It also doesn't make sense to me, from a roleplaying perspective, that a Rogue would be able to use this hyper-speed all the time without tiring.

The way it is now, you basically just turn on Momentum and forget about it. You end up attacking what feels like 4 or 5 times faster than any other character, and out-damage even the the strongest Warrior wielding a massive hammer. That just doesn't feel right. Momentum might as well be a Passive skill the way it is implemented now.


Momentum is only faster when you use daggers. With 2 swords, its a different story. It would make sense why it is faster than lets say, a DW Warrior. A DW Warrior with proper specialization talents would out-DPS a Rogue at front line fighting. Rogues only hit hard during backstab situations.

There is stamina drain on Momentum. But the equipment with stamina regen offsets it. It just happens that the Rogue equipments has lots of stamina regen bonuses.

#115
soteria

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What do you like and dislike about the Rogue?




The rogue class is "fun." For better or worse, it's a class that takes a fair bit of interaction to get the most out of (in melee). It would be better, though, if an uncontrolled rogue automatically tried to position for backstabs. I like stealth. What I don't like is being put in combat even while stealthed. I imagine it's a mechanism to prevent saving or something, but the end result is you can't really play a "sneaky" rogue. Stealth is only useful in relation to combat.



Is there anything that you feel that is underpowered or overpowered on the Rogue?




Momentum. Same deal for warriors, too, but this ability is above and beyond any sustained available to rogues/warriors. Indomitable and Shield wall are great defensively, but momentum is just so much better than any other offensive sustain it blows my mind. I mean, compare it to Aim, Rapid Shot, and Powerful Swings. Just wow. Maybe the solution is to make the others useful, but as it is, this ability seems just too good. Of course, if you compare it to what a mage can do, maybe it's right where it should be.



What are your favorite Rogue specializations? What are your least favorite?




I like them all. I wish the other classes had specializations that were as useful. If I had to pick a "worst" I would say Bard, because I think it works better for a support role, and let's face it, most of us don't build our characters for support. Of course, if this were a multiplayer game, every group would want at least one bard, since they can be VERY strong in a support role.



I'm playing around with a ranger atm, and although I like it, it does have that annoying effect of cancelling your summon when you zone, with a 1 minute cooldown.



What are your favorite Rogue talent trees? What are your least favorite?




Least favorite tree as a whole is Archery. Too many misses, the specials are too slow, the sustains are lacklustre, and the progression of the bottom two trees doesn't make a heck of a lot of sense, imo. Suppressing fire is pretty good, but Aim can lower your damage output, and, more importantly, "feels" really boring, and Rapid Shot gets replaced by gear. But your specials still take half an hour to wind up, while dual weapon sweep is instant and can do amazing damage in a crowd. And flurry. And whirlwind.



Add to all that, any character with decent stats and a bow with rapid aim can do pretty much the same ranged damage as a dedicated archer, and the tree starts looking REALLY bad, even before you get into the broken stats.



As for dedicated rogue talents, Feign Death--after I had combat stealth, I looked at this and said, "Eh?" It does the same thing, with a 5 minute cooldown, but without the ability to move around and get a free crit afterward. So...? Also, Deadly Strike. Even without Momentum, this ability takes too long, slowing down your attacks and potentially leading to damage loss. It needs something else--maybe a lasting penalty to armor. Something. Duelist ability: Upset Balance. As far as I can tell it does exactly the same thing as Below the Belt, and I probably already have that. It's a decent ability, just not sure why I needed it twice.

#116
Mr. Neopolitan

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The thing I disliked was the recharge for pickpocketing out of combat. It really slowed down my rate of petty larceny.



The only specialization I used was the ranger class. Bringing in extra meatshields made that one an instant favorite.

#117
Zepheera

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What do you like and dislike about the Rogue?
Ienjoy playing the rogue because it's a nice balance between damage and
durability.  The ability to pick locks and sense traps is also a fun
part of playing the rogue class.  The only part I really dislike about playing a rogue is the lack of options in the light armor department.

Is there anything that you feel that is underpowered or overpowered on the Rogue?
I feel that the feign death option could have more thought put into it.  Right now it's fairly worthless if you have a tank who can taunt.

What are your favorite Rogue specializations? What are your least favorite?

I love the Ranger and Assassin specializations.  With the extra damage output by lethality, mark of death, and a spider pet, the monsters go down quickly.  I'd have to say that I don't really DISLIKE any of the specializations, but I rarely use Duelist, and if I want a bard I take Leliana with me, I never use them on my PC.

What are your favorite Rogue talent trees? What are your least favorite?

I tend to use duel blade mastery, and up to momentum on the other tree, but then I tend to stay with putting points in my specializations, lockpicking, and evasion.  I never put points in sneak or feign death because I find they don't add enough bang for my buck.

Modifié par Zepheera, 22 janvier 2010 - 05:40 .


#118
Bibdy

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I dislike having so many freaking chests in the early part of the game that only a Rogue PC can open. Its frustrating when you roll a Warrior only to have to leave all of these chests behind. But, I don't want to see Lock Bashing. I like that only Rogues are capable of opening locks, because it gives them some non-combat utility (which I'd like to see Warriors and Mages have, too).

I dislike that Lockpicking and Stealth are tied into the core talents/abilities of the Rogue. They get all of these extra Skill points (every 2 levels instead of 3), but what's really the point besides essentially giving them enough points to max out Stealing, or pick a Trade Skill, when another character could not (you barely get enough to max out Coercion and Combat Training as a non-rogue PC)? I think they should get one skill point per level, and ALSO move Lockpicking and Stealth into Skills.

I also find it odd that Combat Training is part of skills. It feels like it should be a kind of 'progression moderator' where you have to choose between spending talents points on a new skill, or on gaining access to new skills - similar to how Titan's Quest handled talent trees, but instead its just a kind of arbitrary, no-brainer skill choice. Come to think of it, this should exist for Mages also, to prevent them getting all the super-powered spells at level 5 by pumping everything into Magic and going straight down one line.

Anyhoo..what I like about the rogue is the damage potential and the aforementioned non-combat utility. I like that they fit neatly into both weapon styles they can choose through Cunning offering armour penetration (and also hit bonuses with Lethality) and Dexterity offering hit and damage, which feel like an intelligent place to put points when you're facing a lot of high-armour opponents and using smaller, weaker weapons like daggers and bows, but I would like to see them distinguish themselves more from Warriors. Being able to get the Stealth and Lockpick skills without having to spend talent points, would be a good start, I feel.

#119
Jassper

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I need to add, I always play a Rogue in any game that has them, the DA Rogue, so far has been the most impressive and fun to play.



What ever you do, don't derail the Rogue.

#120
AngryFrozenWater

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I understand that archery is not rogue specific. Still I want to drop some ideas for them, because I am not sure if you do an archery specific thread at a later date. ;)



Although archer talents are both found in the warrior and rogue class I feel that archery is a bit underpowered because the specialization talents seem to cover blades, daggers and axes only. The specialization talents should also benefit archery.



Another thing is that bows cannot be enchanted. It would be great if bows also got some rune slots.



The mage spells which apply fire, frost and telekinetic damage to blades and axes should also be applied to bows.



I am not sure if bows (should) get the cunning damage from Lethality and I am neither sure in what way the longbows benefit from dexterity (except as a minimum requirement to equip bows). The in-game descriptions are not very clear about this either.

#121
Feechir

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I'm going to limit my answer to a dual weapon rogue, as I've never played an archer



What do you like and dislike about the Rogue?



I like the stealth aspect of the rogue — instead of hacking and slashing everything in sight, I like the ability to sneak up to a mage, stun it, and backstab it to death quickly. I like that there are different ways you can build your character (for example MAX cunning and use lethality or MAX dex)



Is there anything that you feel that is underpowered or overpowered on the Rogue?

Not really, if you spec your rogue right, he/she can do massive damage, but I think that's how it should be for any build.



What are your favorite Rogue specializations? What are your least favorite?

Assassin is a must, the initial skill (Mark of Death) is extremely useful. I think Bard is a must for a cunning rouge, while duelist is a must for a dex rogue.



I've seen people badmouth rangers here, but I think they're very useful for certain situations. I have Leliana the ranger spec and used the animals as sacrificial lambs to heal my blood mage.





What are your favorite Rogue talent trees? What are your least favorite?

The dirty fighting tree (which I believe includes lethality), and the assassin tree are my favorites.



I suppose my least favorite would be the archery tree, however I think that the second branch of the dual weapon tree (the dual striking tree) is pretty useless for a rogue -- perhaps it's better for a warrior..

#122
Zabaniya

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Feechir wrote...

I suppose my least favorite would be the archery tree, however I think that the second branch of the dual weapon tree (the dual striking tree) is pretty useless for a rogue -- perhaps it's better for a warrior..


I think Riposte's one of the more used DW talents for Rogues bceause of the stun.  Works nicely in tandem with Assassin lines.

#123
Feechir

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Zabaniya wrote...

I think Riposte's one of the more used DW talents for Rogues bceause of the stun.  Works nicely in tandem with Assassin lines.


That's a fair point — I guess I use dirty fighting more often for stunning.

#124
cynicalsaint1

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What do you like and dislike about the Rogue?
My main complaint is the blandness of leather armor. Wa.rriors get plenty of different armor models to have on, there's only 2 for Rogues (assuming light armor)

Is there anything that you feel that is underpowered or overpowered on the Rogue?

I would like to see Archery Builds made a bit more powerful.

What are your favorite Rogue specializations? What are your least favorite?
My favorite is Assassin, it leads to a great melee-damage build. My least favorite is Duelist, its talents seem underwhelming compared to the rest when looked at in context.

The only really worthwhile thing you get from Duelist is Pinpoint Strike, and thats only really useful using the trick to get it to apply to bows (by activating it while holding a melee weapon then switching to your bow) - because a melee rogue generally is trying to get backstabs which sort of negates the need to activate the ability.

+10 to Attack/Defense? You get as much from being near a Champion with Rally up. The defense isn't entirely necessary for Rogue - though I could imagine Rogues making good tanks if they had a method of drawing mass aggro, but they can't so its really sort of a waste here. And it isn't hard to for a Rogue to get a good attack rating without needing to put Dueling up. I mean you could have Song of Courage up and provide the entire party with an Attack/Damage bonus, or give yourself the same bonus as Rally? That's hardly a choice.

Upset Balance seems kind of lackluster as well, I mean its basically the same as Below the Belt.

Bard is great, as its buffs are great with high-cunning.
Ranger would be better if Tactics for the summoned pets worked better.

What are your favorite Rogue talent trees? What are your least favorite?

Only thing I really have a problem with is the Archery talents, Arrow of Slaying and Scattershot are great, but many Archery talents are lacking, especially the sustaineds. The actual rogue talents are seem good to me, and have uses. Feign Death seems like a bit of a waste though, Combat Stealth is more useful.

Modifié par cynicalsaint1, 22 janvier 2010 - 08:16 .


#125
Knal1991

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1.What do you like and dislike about the Rogue?

2.Is there anything that you feel that is underpowered or overpowered on the Rogue?

3.What are your favorite Rogue specializations? What are your least favorite?

4.What are your favorite Rogue talent trees? What are your least favorite?[/list]Like: some very interesting moves and animations...

Dislike: maybe i'm evading too much,or the tanking in Warrior should be upgraded, cause now rogue best in strength and evading... points for lockpicking is oblivious, atleast put that in the skills section instead of talents, though poisons and grnades are awesome, purchasing the recipe without knwoing whta you will need to create them or actually know exactly what they do is not good, atleast give some info,still don't knowthe difference between several poisons... I was kinda hoping on a onehanded skill tree, to complement on duelist...

2. Evading and backstabbing, overall strenth can sometimes be greater then that of a warrior making the warrior obsolete as they do not benefit from their special needed skills, deft hands for example...

3. Duelist is my favorite one, and according to the poll one of the most pop,while it isn't much mentioned in the forum, this could mean there's nothing wrong with it...when I chose it I did not know what to expect, but it's awesome.... Assasin and Ranger are 2nd place, ranger could need some more work though, especially on the tactics system... as last bard, do not use it other for leliana which automatically does something....maybe I just do not have anything with buffs...

4.can't really choose a fav, since there only two...but I choose the dual wield, simply becausearcher has many useless talents like defensive stand,supressing fire which doesn't actually suppress and an illogical way of tree leveling, also how closer you are how faster you should be able to shoot imo....